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TeeracK.3601

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Posts posted by TeeracK.3601

  1. > @"Ayrilana.1396" said:

    > > @"TeeracK.3601" said:

    > > > @"Ashantara.8731" said:

    > > > > @"TeeracK.3601" said:

    > > > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs.

    > > >

    > > > The Heal Firebrand has several ways to buff the NPCs' speed. Shouldn't be an issue. Unless you play without one. ;)

    > > >

    > > > > @"Ayrilana.1396" said:

    > > > > If you’re getting to the boss with only two minutes left on the timer then it’s less about the movement speed of the NPCs and more to do with very low DPS.

    > > >

    > > > That's true, though.

    > >

    > > Just because its possible doesn't mean its designed well. I've done it myself but I'm still aware at how bad it is.

    > >

    > > And again I'm not sure why everyone is insecure about this no one is talking about the second thing you quoted.

    >

    > Just because you’re having difficulty doesn’t mean that it’s not designed well.

     

    Lol. Again i dont really get why everyone is so insecure when gw2 is a bread dead easy game. No, drms are designed around the games actual combat it should be hard to do became of a gimmick wasting time. If you wanted to do gimmick content then dungeons exist and no one does them because of their confirmed bad design.

  2. > @"Ashantara.8731" said:

    > > @"TeeracK.3601" said:

    > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs.

    >

    > The Heal Firebrand has several ways to buff the NPCs' speed. Shouldn't be an issue. Unless you play without one. ;)

    >

    > > @"Ayrilana.1396" said:

    > > If you’re getting to the boss with only two minutes left on the timer then it’s less about the movement speed of the NPCs and more to do with very low DPS.

    >

    > That's true, though.

     

    Just because its possible doesn't mean its designed well. I've done it myself but I'm still aware at how bad it is.

     

    And again I'm not sure why everyone is insecure about this no one is talking about the second thing you quoted.

  3. Protect the newly hatched beetle larvae until they reach a stable population event in TD is still bugged. This even has been bugged since HoT came out. If it bugs (which seems to have 50% or more of the time) the entire outpost cant progress and you cant finishing achievements and collections. This happens every day in most maps since the expansion came out so many years ago. If its actually such a hard bug to fix that no one has been able to do it in all this time can you please add a 2 minute timer to it or something so it can at least fail and reset when its bugged.

  4. > @"Fueki.4753" said:

    > > @"TeeracK.3601" said:

    > > So many people think of that when it comes to bubbles because he's been described as an unknown horror and having tentacles. There are actually lots of other gods and demons in lovecraft besides just cthulhu. For example there is the short story "What the Moon Brings" that talks about how the moon is an evil creature that makes the water haunted and cursed with giant worms and creatures coming out from the bottom of the sea, and in all the core tyria zones with deep water sea wurms are a common enemy.

    >

    > However, Cthulhu being related to stars fits your thread title better than the moon.

    > After all, the moon is not a star but a giant space rock.

     

    It could work either way. Since lovecraft lore is more about the stars aligning awakening or telling of the coming of something else not them themselves being the issue. A lot of different fictions use the moon as an evil entity, a portal to another world, or some kind of hinged story point for bad things to come. Some based on lovecraft and some based on various religions. The moon is among the stars and could work fine, but yeah I suppose the theory could also work with with any celestial body like a shooting star or even tyrias north star Dwayne heart.

     

    I personally think there is more stories tied to the moon that make it make more sense if it took a love craft approach, plus the connection to the sea works better with how it effects the tide even if people use stars to sale.

  5. > @"Fueki.4753" said:

    > But what if Selbbub is an Elder Dragon in only name, just like dinosaurs are written as ancient dragons in Japanese?

    > We know it has tentacle'ish abilities and it's deep below the sea. It could be Cthulhu!

    > Cthulhu also is related to stars, if I recall correctly.

     

    It's funny you mention Cthulhu cause I considered mentioned that. Part of the lore of the call of Cthulhu is that when the stars are aligned just right they would awaken Cthulhu, so yeah it does fit well.

     

    So many people think of that when it comes to bubbles because he's been described as an unknown horror and having tentacles. There are actually lots of other gods and demons in lovecraft besides just cthulhu. For example there is the short story "What the Moon Brings" that talks about how the moon is an evil creature that makes the water haunted and cursed with giant worms and creatures coming out from the bottom of the sea, and in all the core tyria zones with deep water sea wurms are a common enemy.

     

    Also personally I always thought the Krait had a lot of visuals and lore that reminded me a bit of Mu (the sunken confident that Cthulhu once rules, but to be fair i feel like elements of that was already used on both orr and the crystal desert)

  6. She actually was in the lore a long time before she was in the game.

     

    I think Smolder was the coolest and best thing to come out of the charr civil war. All we knew about him from core Tyria was he was the one who made peace with the humans. They could have very easily made him a boring paragon character but instead they went with something more realistic and interesting, and played into the idea of politics. It turning out smolder was scummy and does what ever it takes to win, and only made peace so he would get personal gain is a really cool idea in my opinion. He was a really good politician even had the commander fooled in grothmar that he was such a great choice for Khan ur.

     

     

    I wish we met his replacement in field of ruins. I'm curious to see what she will be like but I'm guessing she might be really dedicated to preserving peach with humanity if it was her mentors legacy.

  7. > @"Randulf.7614" said:

    > I score you 10/10 for not mentioning Lyssa and for making more Zelda references than Nintendo did for the anniversary

     

    I think I personally only ever had two lyssa theories unless you're talking about the community as a whole.

     

    I think though I might have actually solved the mystery! Gravity as the second domain of the DSD makes it easy to have floating water and fish all over on land zones to make the dragon relevant all over.

     

    The next FF expansion is going to the moon and mmo's tend to do similar things around the same time.

  8. > @"Virdo.1540" said:

    > > @"TeeracK.3601" said:

    > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. Change it so all enemies spawn after the pre events and then the npcs just run and talk without it effecting anything like they do in literally every other drm. Also remove the elites that offer no interesting mechanics in the fight besides having lots of hp and make it kill the three portals and then go back to the boss. That is how it works on all the other bosses like the one in brisband and gendaran you kill the volcanos and it phases. The boss fight is pretty fun but its not a fun drm because it fails for really dumb reasons right now.

    >

    > then they should cut down the timer by a bit. it shouldnt be made easier, but the escort can be tweaked to gain no personal advantage and disadvantage

     

    As long as the time is mostly about killing enemies and doing the boss well. DRMs have a nice focus on the actual combat of the game instead of weird gimmicks like you see in dungeons. This is the only DRM that feel hard for the wrong reasons.

  9. Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. Change it so all enemies spawn after the pre events and then the npcs just run and talk without it effecting anything like they do in literally every other drm. Also remove the elites that offer no interesting mechanics in the fight besides having lots of hp and make it kill the three portals and then go back to the boss. That is how it works on all the other bosses like the one in brisband and gendaran you kill the volcanos and it phases. The boss fight is pretty fun but its not a fun drm because it fails for really dumb reasons right now.

  10. You guys. I've figured it all out. You'll all think I'm crazy but this is gonna be it.

     

    Luna new year is cantha themed.... in EoD were going to Cantha... The moon controls the ocean... the DSD is actually the deep space dragon! The deep sea dragon is actually the moon! This is gonna be some Majora's Mask meets Dalamud style stuff in EoD! Even the one image of the DSD that is as close to cannon as we've gotten so far looked more like it was in a nebula then water! It all makes sense! This is gonna be where they connect all the dots with the weird connection to stars they have been hinting to since the death of zaithan(the stars that vanish in the orr telescope after dragons die). What possible other story thread could there be that as the dev's put it "has been building up to all along" There are also other hints like how the jade sea vocally in mandarin means Cape of Stars. Cantha also had a lot of random things with the word celestial in the names like the celestial sigil, celestial ministry, celestial calendar, etc. As well as just outright the celestial creatures and weapons themselves added in factions. The Cantha version of ascension is called weh no su which means "getting closer to the stars" If there ever was a time to do the story about the stars they have been hinting at this would be the time to do it.

     

    Also If the second domain for the DSD was gravity it would explain having floating fish enemies on land and water lifting up out of the sea and stuff to make DSD minions a threat anywhere.

     

     

    EDIT: If anyone isn't familiar with the references to the stars in gw2. I recommend checking out an old [video ](

    )by wooden potatoes. he goes over most references.
  11. The exalted are finally here as a faction and im a little salty at my bad luck. Been doing old content trying to complete stuff and i just waste 3k arrullium on most of the recipes for the weapons in tarir, but now you can just buy them easy for 5 tokens in the EotN and they are also decently common in the supply boxes. Im happy ill finish the collection easy now but it sucks i wasted so much map currency.

     

    Kind of makes me wonder/sad about if we did get Centaur if we could have maybe gotten an easy alternative to the Ambrite Weapon Collection.

  12. So I was thinking about the whole Primodus and Jormag are twins thing and I was considering how in my other theory about [Lyssa ](https://en-forum.guildwars2.com/discussion/122557/did-primordus-and-jormag-eat-lyssa-%F0%9F%A4%94)recently I pointed out how jormag always lies, the more I keep thinking about it I think it makes more sense for it to be with Bubbles. The opposite of fire isn't usually ice its usually water. The new logo for EoD is a dragon underground(primordus) and a dragon coming out of the water(bubbles). They have been hinting and building to a Lyssa storyline. The DSD is the most mysterious dragon like Lyssa was in a lot of ways as a good, and water is reflective like a mirror at times. there isn't any real hard core proof or anything to tie it to Lyssa tho. Also just in terms of size we know DSD minions are meant to be really big so it's probably really big, and we saw primordus he was massive but jormag is tiny and doesnt even look like primodus.

     

    My main point/theory here is that I think Jormag ISNT actually Primordus's twin. bubble's name is gonna start with s so I thought an upside down or mirrored version of primordus's name could work. the thought popped into my head as I was finishing up a DRM and Brann and taimi where chatting.

     

    > Taimi: Before, we had guesses; now we have knowledge. Jormag's been very forthcoming. Did you know the two dragons are twinned?

    > Braham Eirsson: JORMAG. LIES. That's their whole thing.

     

    These two lines being right next to each other like this makes me feel like it was meant to be a hint that Jormag isn't actually the twin to primordus.

  13. > @"Konig Des Todes.2086" said:

    > > @"TeeracK.3601" said:

    > > It could explain why Lyssa gained the domain of water or been more of a foreshadowing thing for this.

    >

    > Lyssa "gained the domain of water" because she always had ties to water, as firmly established foremost with Nightfall. Where Abaddon was about the water _depths_, Lyssa was about the water _surface_ and its reflective properties. Mirrors, reflections, and distortions of lenses are all in Lyssa's domain from day 1.

    >

    > She never "gained" anything but a formal title.

    >

    > > @"TeeracK.3601" said:

    > > Actually she says "even Lyssa" as if there was some reason she wouldn't leave with them. If all her magic was consumed and she was left a mortal she could have been taking with the gods without still being a god or going darker if she was dead or maybe half dead(meaning one of the twins was eaten) she could have still left with them half consumed or as a corps with this theory still playing out.

    >

    > The "even Lyssa" line isn't in reference to Lyssa leaving Tyria, but agreeing to imprison Balthazar because Balthazar wanted to kill the Elder Dragons despite the consequences.

    >

    > > Kormir: The rest of the Six—Dwayna, Grenth, Melandru, even Lyssa—reached an agreement. Balthazar had to be dealt with.

    >

    > Here is what Kormir has to say about Lyssa's presence and departing the world:

    >

    > > The end of my time here approaches, and I find my thoughts straying. Perhaps Lyssa was right to mock me for lingering behind.

    >

    > Which doesn't strictly say Lyssa left, but it does signify that Lyssa was alive, and still a god, when the gods began to leave. And it _very heavily_ implies that Lyssa had already left.

    >

    > Also, it doesn't seem the gods are even _capable_ of leaving corpses, btw. They could have their divinity taken from them (see: Balthazar and Dhuum) but when killed, their bodies break apart and their soul and remaining magic turns into a volatile storm (unclear if said storm dissipates over time or is perpetual, as both cases we see a god / former god die, the magic got consumed into a new vessel (Kormir and Kralkatorri/Aurene for Abaddon and Balthazar respectively).

     

    A lot of this is your own opinion/interoperation presented as fact.

  14. > @"The Greyhawk.9107" said:

    > > @"TeeracK.3601" said:

    > > > @"The Greyhawk.9107" said:

    > > > Also, while Anet does like to mix and match real world cultural themes, there's very little in the Kodan's aesthetics that resemble those of the Inuit people...a build a small city into an iceberg isn't the same as an the igloos Inuits historically (and sometimes still do) lived in. The buildings of said iceberg are actually based more off of Tibetan style to them. As for their clothing and weapons (what little they wear)...I don't actually know, but again it doesn't look Inuit.

    > >

    > > The name Koda literally is a Dakota(lanuge used by the natives in america/candada) name. They for sure mixed the kodan with other things to make them more unique but there are clearly some aspects of them influenced/inspired by real life inuit and native people.

    >

    > Inuit != Dakota

    > While they share a common ancestry they are THOUSANDS of years removed from each other, they are distinct peoples with distinct cultures beliefs and _language_ . It annoys me to no end, as someone with Cherokee heritage, how a lot of people, including those who profess to be 'woke', can't figure out that the Native Americans (and Canadian Aboriginals) are all different peoples but instead clump them all together.

     

    As I said tho the natives were descended from inuit people. The way that even happened is when the ice started to melt their tribes were separated and started to move south and their culture changed. that is pretty much exactly what happened to the kodan when the dragons rose in gw2 they used to live in the north but now a lot of them are separated and forced south.

     

    Almost all the playable and nonplayable races have real world cultures as big influences .

     

    I'm Egyptian myself and I can tell you for sure they love to play fast and loose with mixing cultures in this game a lot since every county in elona is a mix of different north African nations. The even mix a lot of aspects from the region's ancient history and its more modern era issues. It honestly happened pretty much all the time in every game(but usually outsiders of those cultures are oblivious of it). that was also the way they originally did cantha stuff was mixing all these different asian cultures, but they had to stop doing that because it offended the chinese goverment.

     

    Trying to twist what I said as saying these things were all the same instead of them just taking inspiration from the full history/origin of the people is a bit cringy to me considering what I actually said. The term I used was vague enough to be inclusive and i think technically correct? Either way I wasn't trying to diminish any culture if that's how it came off to you. Not trying to be I insulting but your comment to me just seems really ignorant, pretentious, and disingenuous.

  15. > @"The Greyhawk.9107" said:

    > Also, while Anet does like to mix and match real world cultural themes, there's very little in the Kodan's aesthetics that resemble those of the Inuit people...a build a small city into an iceberg isn't the same as an the igloos Inuits historically (and sometimes still do) lived in. The buildings of said iceberg are actually based more off of Tibetan style to them. As for their clothing and weapons (what little they wear)...I don't actually know, but again it doesn't look Inuit.

     

    The name Koda literally is a Dakota(lanuge used by the natives in america/candada) name. They for sure mixed the kodan with other things to make them more unique but there are clearly some aspects of them influenced/inspired by real life inuit and native people.

  16. > @"Dawdler.8521" said:

    > IMO there is is nothing to support that.

    >

    > Quite the contrary, Koda is clearly designated as a he and a bear. I think the text more refer to a "father" (since a bear was the first to question him). Koda is basicly the original Kodan man-bear-thing.

    >

    > Now, whether that bear kittened a spider and made dragons I'll leave to your imagination.

     

    I don't think Koda is ever gendered in game is he? I know they refer to them as a he in the The Wisdom and Power of the Kodan which they wrote before the game even released, but I'm pretty sure much like Jormag they dev's avoid ever gendering them in game and use they/them.

  17. I think fractals have been getting worse by a large degree the past few. I used to do them all the time but since the awakened one they added in PoF its like what makes a "good" fractal to the devs is making it take forever and having a ton of messy overlapping attacks you cant avoid to make it feel like its more exciting when actually it just makes it feel low skill since you dont do anything but eat the damage and just need the right builds. I quit doing fractals a few months ago when they added the mountain one. its fun at first but then when you get to the final boss its like the devs didnt censor themselves at all. it takes forever and it still to this day since its release bugs all the time in the wind fight. im not sure if i think its more awful then the awakened one(probably honestly), but its for sure a lot buggier and one of the biggest waste of times in the game in my opinion. Fractals were meant to be fun mini dungeons you can chain. I dont want to get bored in the middle of a fight because its to long and need to do it over and over cause it keeps bugging.

     

    So do you think its just that fractals have been getting worse and worse or maybe its just the fact strikes exist where the community that does them seems to be shrinking? I say that mostly based on how 1 out of the 30+ people i used to know who liked fractals still bothers with them.

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