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TeeracK.3601

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Posts posted by TeeracK.3601

  1. This was something I did for fun awhile ago when my internet was down and I was trying to entertain myself. End of Dragons is soon, so I figured I might as well post this before it becomes impossible with the stuff that I'm sure will happen soon. :P Hope you enjoy it.

     

    ![](https://cdn.discordapp.com/attachments/673627406526840862/802286885954125864/fixed_sea.png "")

     

     

    ##New Race Tengu

    Their city is Sanctum Cay and their starting zone is the D’Alessio Seaboard.

     

    You go through a new personal story from 1-15 and then it ends with them telling you you're a super duper cool marry sue, and are being chosen to go beyond the walls and explore and see what its like out there cause maybe they are thinking of rejoining the world soon.

     

    Then you go to LA and the fall into the normal story so it still makes sense for you to be the commander. Since we see Tengu out in the world all over the place even out in guild halls and stuff.

     

    ##Guild Hall - The D’Alessio Arena

    A new guild hall and its themed around classic LA. It’s a cool little pirate lookin hub rebuilt out of ship wrecks.

     

     

    ##Living Story Season 6

    Since underwater stuff isn’t very popular I thought the way to do the deep sea dragon would be to have it as more of a coastal thing with monsters either on the edge of the water or coming up out of the sea.

     

    Episode 1 - Everything is great and we’re all happy the elder dragons are finally done. We get a call from Istan asking for aid cause it’s being attacked by sea monsters.

     

    Episode 2 - We still don’t know the source of these monsters and we move over to Kourna to continue to try and fight and aid with these monsters. Taimi does some stuff that helps us track their source but we need more time.

     

    Episode 3 - We get messages from the Olmakhan asking for help cause there are sea monsters there now. We go there meet some ogres and help the Olmakhan in the north half of their island. We also learn the source of these creatures seems to be moving and is heading north to Orr

     

    Episode 4 - We are getting ready for an expedition into Orr but then we get a call from Amnoon asking for help and we expect it to be sea monsters, BUT instead... its the Risen! We rush over and help and are really confused

     

    Episode 5 - We rally the pact and push down closer to see what the deal with the risen is. We find fleets of undead seeming to be shipping crates of brand stone from thunderhead peaks and other magical items down into orr. We deal with the forces here but there is heavy losses in some kind of tidal wave or something. Also can meet some drege.

     

    Episode 6 - We push into Orr. The part of orr that seems to be the source of these new coordinated risen. This would be a map called Dragon’s Grave or something like that and it would pretty much be a big epic meta map based around the corps of Zaitan. The basic plot here would be that we didn’t fully defeat him and he has been gathering magic in order to resurrect himself since raising the dead is his entire thing. We never got a good send off or meta for Zaitain and this would be it. The surprise story ending here tho is that we weren't the only one moving to kill and stop Zaitan. The Deep Sea Dragon was on his way north to stop Zaitain and consume the rest of his magic. Could also throw in some cool Orr lore here as well. The end result is the Deep Sea Dragon uses us and takes advantage of us putting down Zaitain for good to suck up his magic and become a bigger deal.

     

     

    ##Guild Wars 2 - Sea Dragon Expansion

    After the events of the S6-E6 the Sea dragon attacks the coast with a massive tidal wave destroying south sun cove and sending minions to rata sum, the grove, and lion’s arch for a story quest where we push them back. This also forces the Karka and their queen to relocate to a new smaller map on the side of bloodtide coast called South Sun Peninsula.(to relocate the karka farm and world boss.) as well as having the consortiums build a new resort here in the southern island.

     

    The Dominion of wind is devastated and the Tengu open their gates asking for aid.

     

    The pact pushes into Sorrow’s Chain(the new small island chain zone made up of the shattered land masses that used to be in that location. where half of south sun used to be) with the Lion Guard and some Pirates and ships from the Grove to help push back and stop all the dragon minions. (Also they make the surface of rata sum and the grove explorable with docks and all)

     

    Once the situation is sorted with start pushing out to sea zone to zone going after the sea dragon until we got to Dragon’s Vortex where its a big wild water tornado and whirlpool filled zone where its a big meta to fight the sea dragon and harpoon him into place. (i think the corpses/bodies of all elder dragons should have their own map like dragon stand and dragon fall )

     

  2. Did anyone else notice that the new Dwarf NPC's all have normal flesh and blood looks when you click on them. They have hair, skin, eye, and clothes textures done for them, and then I'm assuming are using the new stone skin infusion to take on the stone skin look. As far as I know all the other stone dwarfs we've met up to now always looked the same in their portraits. It wouldn't make design sense for them to make all those textures just to hide them with the infusion, so I'm thinking this might have been a mistake that is giving away that the Dwarfs may be returning to mortal status after IBS.

  3. > @"Konig Des Todes.2086" said:

    > > @"TeeracK.3601" said:

    > > I always assumed the bridges in stairs of devastation could open up for ships to pass same with the scavengers' causeway probably having some kind of canal.

    >

    > Well, those bridges were made by the Pact. There's no indication they raise, but no need for them to either - by the time Zhaitan dies and they open up ship trade to Labyrinthine Cliffs and Amnoon, they could have torn those hastily built bridges and made better ones. The shallowness can also be attributed to Zhaitan raising Orr, rather than having always been that way (and can also be attributed to the fact that the game downscales the size of areas in the open world rather than fitting lore distances).

    >

    > > I always was really trigged by how they had already made the d'alessio seafront and when they did the karka instead of using it they decided to make up this massive ugly island that sucks(southsun cove) and it just completely retconned all the past maps from gw1 and even early gw2 for no reason. the legeitamately ruined the sea of sorrow's now and it doesn't make sense anymore. I really hope when the deep sea dragon is a thing he sinks the entire left side of southsun since they deleted all its content and its just an eye sore.

    >

    > It isn't really a retcon, since the entire story of the island is that it's a newly formed and still volcanic piece of land (particularly the main portion where the karka hive is, hence why there's lava so close to the surface). The only "old island" part of Southsun Cove is Pearl Inlet. This is the entire backstory of Canach's involvement. It's a newly formed island that was discovered in the wake of Zhaitan's death and the freeing up of sea travel with no/fewer dead ships. The Consortium laid claim to it, and sent Canach's team to survey the land, but despite the dead ship presence, the karka had settled there (avoiding Orr because they're smarter than quaggans and krait in avoiding dragon minions).

    >

    > > whats even worse is this location here which is right under the d'alessio seafront has always been on the map, has no lore, and is almost the exact size of south sun which is mostly a pointless zone with no content anyway so its size didnt matter as much. They could have easily put the karka stuff in the north part and the resort part on the smaller island. It's location even made more sense for the location if they were going to attack LA.

    > >

    > > ![](https://i.imgur.com/NRK6zpU.png "")

    >

    > Fun fact, but that area was a scrapped mostly-aquatic level that was slated for the core release. This is why there's a path from Sparkfly Fen to that general area. Other scrapped areas that didn't get enough development to make it into the gw.dat like the original Lake Doric or the unnamed map at D'Alessio Seaboard. There was also a planned map north of Brisban, and south of Mount Maelstrom (also mostly aquatic) - hence why we can see zone portals leading into those directions. The reason why they did Southsun Cove instead of bringing that map back, I could only assume to be because players hated on underwater combat so much (same with Lake Doric's drainage - would have been **great** to have had the original with a giant kitten whirlpool in the lake).

     

    That's really interesting. I never heard about there being a map south of D'Alessio Seaboard and south of Mount Maelstrom. There any links or info? I've always been a big fan of old scrapped map stuff.

  4. > @"The Greyhawk.9107" said:

    > > @"Konig Des Todes.2086" said:

    > > > @"The Greyhawk.9107" said:

    > > > > @"TeeracK.3601" said:

    > > > > > @"The Greyhawk.9107" said:

    > > > > > I'm not inclined to think that the D'alessio Seaboard still exists thanks to the changing sea levels caused by Orr rising. Yeah, Southsun's placement on the map is awkward but just because you don't like certain content doesn't mean that it shouldn't exists. I rather like Southsun.

    > > > >

    > > > > The dev's removed most of the npcs and content in the second living story update. There is actually zero content on the left of the island. I was there when the karka queen died in season 1 the entire zone was gutted and left as a pointless husk.

    > > >

    > > > Pure hyperbole. I've been around GW2 just as long and I do remember the changes Southsun has gone through since its release in November of 2012. Its changed but its not been "Gutted", the majority of the events it started with are still there.

    > >

    > > I think Terrack is referring to the removal of the Settler vs Consortium content from Secret of Southsun / Last Stand at Southsun after May 2013. 17 events were added for the duration of those four weeks, but only 7 were kept (three being "altered" (aka replaced by near identical events)), specifically those involved with the Karka Queen meta were kept; there were dozens of NPCs added, and almost all of them removed. In addition, one event was removed entirely, and another (a patrol) was gated to behind player count rather than always present.

    > >

    > > Southsun Cove would be far more interesting if those 10 events were never removed. But we can say the same for all Season 1 content.

    > >

    > > The Lost Shores' ending did remove a handful of events in Southsun, but also added a handful as well. namely, those removed were about establishing a base in Southsun Cove - something that would have had been removed with Secret of Southsun Cove anyways (it **was** barren between The Lost Shores and Secret of Southsun, admittedly). Most events removed weren't in Southsun Cove, but were involved in "phase 1" of The Lost Shores (quaggan rescue, largos escort, elixer making, karka invasion repelling, etc.) and were more story-focused. If ANet ever brings back Season 1 in a serious manner, I imagine most events from The Lost Shores would be more likely to be turned into micro story instances instead of returning as events.

    >

    > I don't dispute any of this, I remember most of it. But I think my point still stands, Terrack was being unnecessarily hyperbolic to the point of dishonesty, the majority of the content in Southsun has remained over the years, it has not been "gutted".

     

    Gutted in the sense that the map itself. The literal land mass. (Which is what we're talking about) Has no purpose. I don't think anything i said was dishonest. /shrug

  5. > @"The Greyhawk.9107" said:

    > I'm not inclined to think that the D'alessio Seaboard still exists thanks to the changing sea levels caused by Orr rising. Yeah, Southsun's placement on the map is awkward but just because you don't like certain content doesn't mean that it shouldn't exists. I rather like Southsun.

     

    The dev's removed most of the npcs and content in the second living story update. There is actually zero content on the left of the island. I was there when the karka queen died in season 1 the entire zone was gutted and left as a pointless husk.

     

    > @"The Greyhawk.9107" said:

    > I'm not inclined to think that the D'alessio Seaboard still exists thanks to the changing sea levels caused by Orr rising. Yeah, Southsun's placement on the map is awkward but just because you don't like certain content doesn't mean that it shouldn't exists. I rather like Southsun.

     

    Actually Wooden Potatoes did a video on it years ago. They had made it and you can see all the islands still existing on the map. We got to go to claw island and that was clearly intact.

     

    [

    )

     

    and if you scale the unfished map so the claw islands line up perfect the entire map actually down to minor details line up all around the border.

    ![](https://i.imgur.com/97uLPJ5.png "")

     

    I think based on the unfortunate design of south sun being a map where it almost felt like they were trying to fill up the maximum amount of space possible with land. I feel like it was a big time mistake and an early over reaction to how everyone hated swimming, so they were like "don't release any maps with lots of water till then." another unfinished map was also lake doric which was much bigger and went around the whole city and had a massive amount of water. when we got 1/3 of the map released later on they still found a way to remove most of the water. I'm pretty sure the Karka was originally something they had planed for D'alessio Seaboard. I think its pretty safe to assume it still exist as a location lorewise.

  6. I always assumed the bridges in stairs of devastation could open up for ships to pass same with the scavengers' causeway probably having some kind of canal.

     

    I always was really trigged by how they had already made the d'alessio seafront and when they did the karka instead of using it they decided to make up this massive ugly island that sucks(southsun cove) and it just completely retconned all the past maps from gw1 and even early gw2 for no reason. the legeitamately ruined the sea of sorrow's now and it doesn't make sense anymore. I really hope when the deep sea dragon is a thing he sinks the entire left side of southsun since they deleted all its content and its just an eye sore.

     

    this was the map when the game first came out. ![](https://i.imgur.com/Zesiz.jpg "")

    notice how the sea of sorrow's is open and makes sense for it to be a pirate hub form a former sea fairing nation.

     

    whats even worse is this location here which is right under the d'alessio seafront has always been on the map, has no lore, and is almost the exact size of south sun which is mostly a pointless zone with no content anyway so its size didnt matter as much. They could have easily put the karka stuff in the north part and the resort part on the smaller island. It's location even made more sense for the location if they were going to attack LA.

     

    ![](https://i.imgur.com/NRK6zpU.png "")

     

  7. i was expecting the spirits of the wild to get powered up after we killed jormag and them having been so diminished before hand explaining why norn dont transform as much in gw2.

  8. This is just something I've hoped/thought about for a while now. Feel free to hate it :p

     

    As a future plot down the line. We learn that its not good for Aurene to just have to many magical domains, so they try to split things up using some machine Taimi made to transfer the magic essence of Mordramorth into the Pale Tree to boost her up to be the a new nature elder dragon and so sylvari can start to be born again(since they never really got into if new ones were blooming and stuff it be a good excuse for them to transfer the magic in order to save the sylvari race from going extinct.)

     

    It works, BUT because its a big amount of magic something goes wrong and POOF God King Joko pops out and has all of the death magic power of Zhaitan and god magic power of Balthazar that was in Aurene. Then he is the new big bad for a whole expansion. They could even use this plot line to restore the six from now being the five as well if they used the Sword of Balthazar(which they kept around very deliberately in season 4) and some device to suck out the god magic inside of Joko to weaken him, and then elevate someone else into a god like Zafirah.

     

    I would assume in this storyline as well this could take us back to Orr cause its super undead and its still got a lot of room for maps, so maybe the end could be us killing Joko and replacing him with Trahearne, and yes I know he is dead, but I think that is why he'd work so well as a replacement for the elder dragon of undeath. Trahearne tells us right before we kill him at the end of HoT that we need to kill him with Caladbolg because it is connected to him, that he's bonded to it, and only it has the power to free him.

     

    Now if you think back to the personal story at the very end when we pushed into Orr, Trahearne stabs Caladbolg into the heart of Orr to help purify the land infusing it with its essence, so in theory this could mean a chunk of Trahearne's soul could be infused into the heart of Orr. This would also allow him to finally fulfill his wild hunt, since it wasn't to kill Zhaitan it was to cleanse Orr. If he became the new Death Elder Dragon then he would finally be able to do that by taking control of the Risen.

     

    Anyway that's just my idea for a cool story in gw2 o-o

  9. So the trailer for the Ice Brood Saga was awhile ago. You might not even remember it.

     

    One of the more interesting shots in the trailer I thought was the scene with the centaur with human slaves.

    ![](https://puu.sh/H4EhN/1b5e62dac9.jpg "")

     

    The scenery reminds me a lot of Drizzle wood, but there are no centaurs there, so im wondering why this scene was in the trailer if the centaur had nothing to do with the Ice brood saga.

     

    Makes me think there was plans for some kind of centaur plot that got cut from the saga? There is also the fact that a lot of the lore from the season 3 maps ended up tying in somehow to pof, s4, or ibs. One of the things that wasn't touched on was Noran from Lake Doric. He was the descendant of Aidan and Zho. Two core party members from GW1 and usually legacy characters make it back into the story, and it make sense for Noran to become a cast member now since we are going to Cantha soon and Zho was from Cantha. Just like how we are dealing with Drakkar and stuff so they brought Jhavi back into the story.

     

    His family was killed(tho he says taken, so maybe he never saw the bodies? you can find grave makings tho) by the centaurs, so I was sort of expecting a continuation of the Human vs Centaur lore and some more Noran stuff, but I'm thinking now that might have all just been cut.

     

    There is also going to be a dragon response mission in Lake Doric so maybe this is stuff yet to come, but I kind of got the sense all of the champion updates will be very bare bones like the first patch was.

     

    What do you think?

     

     

     

  10. It's been over two years and it's been reported on theses forums more then once, and even had a dev respond to a thread about it. Yet some how an event tied to multiple achievements on the map. is STILL broken. PLEASE PLEASE someone fix the _Escort Subject S to safety_ event. He will get bugged and stop movie close to the door in the middle of the event and never complete.

     

    Here is a screenshot to show you.

     

    He has been standing here for over 10 hours because the map is active enough to always have people in it but not active enough to ever proc a new instances apparently.

  11. https://wiki.guildwars2.com/wiki/One_Path_Ends_(achievements)#achievement3484

     

    So i've tried looking this up and everyone is always just posting how easy it is for condi, but i don't play condi. I'm a staff daredevil with all ascended zerker gear. Is it possible for me to od this achievement? the best i've ever done is 47% then i die cause everything takes so long to recharge. If i make a condi build will i just suck unless i get gear as well? or can i just make a build and still do this? Can someone please help me out. I need to know what kind of build to use and also how to play it. Idk how to play a condi build so if you can tell me what buttons to hit as my basic way of doing damage for this stupid achievement it be a big help :( really sad about how unbalanced this achievement is still 3 years later.

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