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Sajuuk Khar.1509

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Posts posted by Sajuuk Khar.1509

  1. > @"Tyson.5160" said:

    > Seems kinda doubtful. Joko is too dangerous to be kept around. I could see the order of shadows crippling Joko and slowly reforming the Elonian kingdom by making Joko a puppet, until he is no longer needed.

    >

    > If Joko did get branded it would focus the plot entirely on Kralkatorik.

    The problem with removing Joko is that hes been around for so long, and controlled Elona so much, that removing him would actually make things worse. We see this in the real world were dictators get removed in violent revolutions, only to have someone just as bad take their place. Removing Joko would take years of systemic re-culterlaization of the Elonian people to not be so dependent on him. We see this in PoF where Joko has been gone for some time, yet the people ion his Domain are so blinded by all the BS he has spewed for hundreds of years that they just make excuses for it.

     

    Now, that isn't to say there is nothing to be done to Joko. Helping rebuild the Sunspears in Vabbi, and Istan, as well as helping rebellions and attacks on places like Plawadan, and the Mordant Crescent Great Hall, and I suspect the Waterworks in Kourna when we go there, help weaken his position. The Living Story will end with Joko losing the scarab plague, having the gate hubs destroyed, him losing a rather sizeable portion of his armies due to the combined attrition of the Branded, Forged, and our actions, and there being a rather sizeable open rebellion across major parts of Elona. Joko wont be totally removed, but his ability to do anything will be too tied up in all this stuff for him to do anything, and we will leave the region with the knowledge it is heading to a better path.

  2. > @"Justine.6351" said:

    > Just me guessing but I doubt we will head to Cantha soon. They made the new map wide rather than tall suggesting we will explore new regions of tyria instead of revisit. However... Nostalgic visit of Cantha would bring some pretty huge money I would think and also possibly correspond with the eventual release of the new WvW Alliance system.

    The map's size more has to do with the fact that its, in many cases, easier to make a square map, and then limit how much of it you can see, then it is to just make a map that fits only the area one can see.

     

  3. > @"Tyson.5160" said:

    > The only real thing missing from the Kralkatorik plot is a rematch with Destiny’s Edge to really conclude their guild’s story. With most likely one of their members sacrificing themselves. Another thing which seems kinda weird is that they already did box art of Path of Fire, which I believe represents Kralkatorik, just as the green thorny dragon represents Mordremoth. Kralkatorik coming back for expansion 3 would mean that they would have to use the same dragon art for the box, which I doubt will happen. If we do kill Kralkatorrik at the end of this season, may seem like Anet is shifting from their design. The difference is they already did a reveal of Kralkatorrik and much of his story with Path of Fire.

    I think a lot of it has to do with the fact that the Elder Dragons aren't really great villains because they aren't really "evil", or really have much personality. They are intimidating as forces of nature, like a hurricane is, but that isn't the same kind of story people enjoy in game stories. Shifting the focus to threats like Joko, gives us a more "relatable" villain in a manner of speaking, with the Elder Dragons being those forces of nature in the background that push and pull us around the world to come into conflict with not only them, but these other villains like Joko.

     

    This is part of the reason I suspect Anet will find a way to have any expansion focused on Bubbles take us to Cantha so we can deal with the "Dragon Empire", the Ministry of Purity, the Kurzick/Luxon conflict, and possibly some Tengu problem, that will inevitably serve as the basis for the story there.

     

    A Jormag expansion will likely have to deal with some Centaurs, the Charr, Norn, Koda, and the other races that come from the far north.

  4. > @"Konig Des Todes.2086" said:

    >Your entire first paragraph is rather moot given that the goal wouldn't be to stop the army, but to stop Joko himself (or rather, the plague spreading). If Joko with plague in hand goes to Tyria, bam, reason to go to Tyria.

    Stopping Joko himself would mean stopping his armies and the plague, since that is what he is using to attack Tyira. Joko himself is seemingly unkillable, so trying to stop him personally would be a waste of time. You also wouldn't just take the plague itself somewhere with you, that would be dumb on Joko's part. You would keep it in a secure location, and then use something like gates to move it to other places. Joko isn't going to just be walking around with the whatever he plans to use to spread it, and thus, we would be better off going to wherever he is keeping it, and destroying it there, then trying to play whack-a-mole in places he releases it.

    >The Pact's Main Fortress from 5 years ago, before their armies had been decimated by Mordremoth

    Its still their main base, and nothing has stated they have moved from there. Getting your airship fleet destroyed doesn't mean you just leave the base you have been established in for years. Especially not when its as secure as Fort Trinity is.

    >Not to mention that the Pact do not involve themselves in non-Elder Dragon affairs as proven in Season 1.

    Except they got themselves involved with the Inquest, Flame Legion, and Krait, back in vanilla, and even The Pact themselves admitted not dealing with Scarlet was a mistake on their part, and got tons of flack from everyone for not getting involved, and were afterwards like "we wont make that mistake again"

    >Not to mention that Forsaken Thicket already does major overlapping in the maps as it is.

    No it doesn't. The Forsaken Thicket raid wings are totally separate from the games other map, and don't touch anything around them. They are perfectly boxed off just like everything else.

    >There's literally no plot to take us to Deldrimor Front unless a threat moves in, and the most likely threat has been Primordus, who is now out of the picture. But now Joko could be. Besides that, Labyrinthine Cliffs already ruined that "perfect box" back in Season 1.

    Deldrimor Front would be the perfect means to find some old Dwarven passage underground to reach wherever Primordus is hiding after he wakes up again. Also, I was including the Labyrinthine Cliff in my box comparison

    >I am still doubtful to the concept of killing an Elder Dragon in a Living World Season. To date, every LW season since they began the process of expansions have directly led into the next expansion.

    And this would still do it. Even though we plan to use Aurene to replace Kralkaotrik, there is no way she is going to be able to absorb all of Kralkatorik's power whenever we kill him, this means that a lot of it has to go somewhere, and that somewhere could be either into reawakening Jormag and Primordus, or into Bubbles. It would end similarly to how PoF did, we have our little victory dance only to get some sort of "ohh crap this bad thing is happening now!" message at tje end.

    > Besides **you** are the one who suggested that the altered map tiles are hinting to the placement of LWS4's maps. If that's so, then Season 4 will also be taking us south of Maelstrom and south of Fields of Ruin just as it'd take us to Gandara, Jahai, and Grothmar Wardowns.

    Yes, and I am referencing the map changes made in this update

    And you can see from the included map that shows the changed pixels that none of the areas you mention were part of that update.

    >Presumably it'd be the Kralkatorrik plot

    The problem with a Kralkatorik expansion is that it lacks the three major things needed to make an expansion, specifically, it lacks narrative, location, and gameplay mechanics

     

    1. On the narrative front, while Path of Fire was mainly about chasing after Balthazar, Balthazar himself was chasing after Kralkatorik, which means WE were also chasing after Kralkatorik as well. As such, in Path of Fire we did everything that would be normally associated with a Kralkatorik focused expansion. We went to Glint's Lair, read her memories, found and stupidly destroyed the Dragonblood Spear. We met Vlast, he died, we read his memories, we went to his old home. We found out Kralkatorik's weakness is his own power, and predictably Aurene, the dragon child of Glint who has part of Kralkatorik's power in her, showed up, got kidnapped, and used to almost kill Kralkatorik. Anet could have easily ended PoF with Balthazar killing Kralky, but us killing him before he could take in all the power, and that would have been a perfectly fitting end to Kralkatorik. There is really nothing left to explore narrative in a Kralkatorik focused expansion, because PoF did it all already, this is why LWS4 keeps kiting around the problem by distracting us with Joko, even Anet knows there not much meat left on the Kralk story, and so are focusing on other things.

     

    2. On the location front, there is really nowhere left to set a Kralkatorik based expansion. From where Kralkatorik is now, we have the Desolation map to the north of him, the Vabbi map to the northeast, are likely to have a Jahai map to the direct east of him, and a Gandara map to the southeast. We also the Istan map to the south/southwest, and the Sanbdsweapt Isles map to the west. Kralkatorik is effectively boxed in at this point, and even if they don't do the rest of Kourna in the living world the amount of space left would be equal to about two Path of Fire maps. And that isn't an expansion, that isn't even half an expansion. There really isn't anywhere to put a whole other expansion focused on Kralkatorik, and the only place he could really fly off to is out into open ocean in the gap between Istan and Gandara, which isn't exactly conductive of an epxansion's worth of content.

     

    3. Most importantly however, there really isn't any new gameplay opportunities to be had from a Kralkatorik expansion. PoF already gave us new branded, end game level branded, new brand mechanics like the Fury of the Brandstorm, and those tracts of electric brand crystals on the ground, and had a significant Branded presence in the maps. On top of that, unlike the Heart of the Maguuma, which had been cut off the rest of Tyria for years, and the Crystal desert/Elona regions which had also been cut off from central Tyira for years, Kourna hasn't been cut off from the rest of Elona for years, so it wouldn't make sense to introduce some big new gameplay feature like gliders, or mounts, for the Kourna area. There isn't room for some big new gameplay mechanic to sell the expansion on, which makes it not a viable location for another expansion.

     

    Any new expansion would have to be set somewhere that isn't central Tyria or Elona at this point, and, as already mentioned, there isn't really anywhere from Kralkatorik to fly off to at this point. If I had to take a guess, assuming they don't reawaken Jormag and Primordus, the next expansion will lead into Bubbles, with some underwater revamp/new mechanics.

     

    HoT gave us air travel via gliders, PoF was all about land travel via mounts, so it makes sense that expansion 3 would be underwater travel.

  5. > @"Konig Des Todes.2086" said:

    >I fail to see how returning to Central Tyria when Joko personally intends to assault and conquer Central Tyria "makes no sense" when he, personally, has the means to do so now.

    If you knew some guy had a gate hub that let him show up anywhere, would you try to play wack-a-mole with his randomly appearing forces, or would you try to take out the hub, stemming the tide at the source? There is no reason for the commander to go back to central Tyria, when they are far closer to whenever Joko's gate hub is, and can just go there and deal with the problem at the source. This is even more important with the Scarab Plague in Joko's hands. Going to where he released it is pointless, since its already out there at that point. One would go to the gate hub and take it out before it ever got out.

    >-Presuming that there is no third gate hub, we did stop his portal invasion. But remember back in Halloween? Joko sent probing Awakened along the coasts (this is probably how he found Rata Primus in all honesty). He can launch a land/sea invasion too.

    >-And this would be a perfect placement for a map south of Mount Maelstrom / east of Crystal Oasis which got updated map tiles.

    >-Sea of Elon("he had already moved the bulk of his army to here!")

    >-one south of Mount Maelstrom for where Joko has stationed his main army

    That would require Joko to be unfathomably idiotic, since that would mean he placed his army a literal stones throw from the Pact's main fortress, along a waterway they control the choke point to, and could reach him in all of about 5 minutes. I know the Pact isn't in the shape it was before Mordremoth destroyed the airship fleet, but they still have many tanks, submarines, and troops, that could be there in about two second flat. Generally speaking, you want to avoid the largest and most secure super fortress when invading a nation. That kind of plan didn't go well for the Istani army in GW1, and it wouldn't do Joko well in GW2.

    >-Alcazia Tangle ("His true target all along was Rata Sum for their gates, we'll stop him once and for all here!")

    >-and then take us to Alcazia Tangle where he has launch an assault on Rata Sum because he knows from his Awakened Asura so many of their defenses and that it is yet another gate hub.

    This is unlikely to ever happen because that area of the map is sectioned off and used by the fake version of Orr we go to as part of the Pale Tree's vision in the vanilla game. Anet has stated in the past that, while it is possible, its very difficult, and extremely screwy, to try to overlay two map over each other, which is part of the problem they had with the map they originally designed for north of DR, since it went along DR's curve, and thus clipped into that map. Unless they massively change their tech, or completely rebuild that mission from the ground up, it is unlikely we will ever visit that area.

    > Wizard's Folly

    The problem I have with this is that Anet has pretty much boxed off that region into a near perfect square that screams "expansion" territory, and I find it unlikely they would ruin the box by putting anything in there outside of an expansion for the Deldimor Front region.

    >-Desert Gate("He unleashed the plague outside Ebonhawke")

    >-I could not only see but fully expect them to put a map between Desert Highlands and Fields of Ruin, and Ebonhawke suffering Joko's first goal (either with purpose or as a decoy to draw away from his main coastal army)

    This would be the same problem as putting his armies near the Elon Sea south of Mount Maelstrom. One does not muster an army at a super small choke point like the Desert Gate, that just so happens to sit right next to a place like EbonHawk, the fortress so secure not even the combined Legions of the Charr could break it in over 200 years of constant trying. Even with the Scarab Plague, all we would have to do is tell them to not eat any food stores they currently have, and just get more from the gate that directly connects them to DR.

    >What I don't see happening is a plot focusing purely on Joko so far, with Kralkatorrik taking a back seat, somehow finding room to detour across the continent to Kralkatorrik's hibernation lands.

    Because we have to kill Kralkatorik at some point, and while Aurene has gotten stronger since absorbing all of that magic, she still isn't at Glint's level, and not even Glint could take down Kralkatorik by herself. We need something like another Dragonblood Spear to use to eliminate Kralkatorik, so going to where he slept for literally 10,000 years is the best place for that. Not to mention, it could deal with the Charr fallout from discovering the lost tribe of Charr, and Anet said on reddit they are taking Rox in a new direction, so going to Charr lands for her new personal crisis also makes sense.

     

    IMO, season 4 will have us to go Gandara, and Jahai(separate maps) to disarm Joko's plans/forces(though he obviously wont be killed or anything), then, after the immediate threat of Joko's invasion has been disarmed, we switch over to having Taimi and the Full Metal Alchemist brothers build some sort of "anti-Kralkatorik" device which requires some mcguffin item we need to go to where Kralkatorik slept to get(que Rox's story). Then we get our allies in the Desrt/Vabbian, and Isanti, Sunspears, as well as the Order of Shadows/Whispers, to form an ad hoc force to move on Kralkatorik(likely staging area is around the old Venta Cemetery/Sunspear Sancutary for extra irony, and then we move on Kralkatorik in episode 7, using the device Taimi and the FMA bros made, as well as Aurene, and possibly griffon mounted Sunspears, to eliminate Kralkatorik, and transfer the power to Aurene.

     

    That would make for a 7-8 episode Living Story season, cover basically the rest of Elona we didn't visit in PoF or already in S4, and would be a nice end to what would amount to a 2+ year long(assuming 2.5-3 months per living story ep) story arc set around the desert and Elona.

  6. > @"adormtil.1605" said:

    > So we basically have to ignore Kralkatorrik ?

    No, we just have to find a way to replace him before we kill him

    >Also did we not tried to kill Primordius and Jormag while knowing that killing them will make Tyria fall on itself?

    We never tired to kill Primordus or Jormag, in fact, we STOPPED Balthazar from doing that.

    >Can't we kill Kralkatorrik and make our ally dragon take his magic?

    Having Aurene replace Kralkatorik is the likely path the story will take, but she isn't at that level yet.

    > Also why was Balthazar weak to his own sword and if he is his why did he not extinguish it?

    Same reason Kralkatorik is weak to his own power, a lot of things a weak to themselves. One of the best ways to put out a fire, it to have another fire eat it.

    >Or better can't we just absorb all the magic into one dragon?

    There has always been an implied upper limit to how powerful any one being can get, which is the reason why the Gods didn't just take Abbadon's power into themselves.

  7. > @"Konig Des Todes.2086" said:

    > I'm not so sure that Gandara and Jahai are guaranteed S4. While we're focused on Joko, with him targeting Tyria and now having his means to do said assault, we could easily be seeing more maps going back north towards Central Tyria instead, and leaving Kourna / southern Vabbi for Expac3 or later or even never.

    Joko's assault was already stopped when we destroyed the two gate hubs he was using. And even If he did use awakened Inquest to make another Gate Hub, he would have to put it somewhere, such as Ganadra or Jahai, the two most secure fortresses in Elona.

     

    This idea that we would go back to central Tyria(outside of the place Kralkatorik was sleeping) makes no sense, and implies not only the commander, but the Anet writing staff, are pants on head stupid, and would focus on having us try to put our the brushfires(by having us go attack these small bands of awakened popping up), rather then the fire starter(Joko's gate hubs). This also ignores that, outside of the north and west sides of Divinities Reach, and the southern side of the Black Citadel, the areas around the major faction cities are already covered by existing map, leaving little if anywhere for Anet to put a new map about this. And trying the DR angle would just be too similar to what happened last living story reasons with the White Mantle's attack on Lake Doric.

     

    PoF and LWS4 are "Elona time", and Anet isn't going to side track from that over a side story.

  8. > @"Konig Des Todes.2086" said:

    >We're either seeing Season 4 + Expac 3, or ArenaNet just updated a bunch of random map tiles.

    Or a bit of both and neither.

     

    Gandara and Jahai are basically guaranteed as living story maps at this point, what with the Elona focus, and what happened to the changes made around what would become the Sandsweapt Isles.

  9. > @"TheOrlyFactor.8341" said:

    > I'm by no means a Charr lore expert but could you explain to us what's going on in the map of Queensdale in the Imgur link you posted?

    Tactical map showing the poistion of the bandits(White Mantel), the Seraph, and the Centaurs.

     

    Also, it was ntoed when Daybreak came out that Anet made small changes to the area of the Blood Legion Homelands where Kralkatorik was sleeping back in Guild wars 1, they also made changed to the Dakja Peninsula, as well as Gandara, and the Fortress of Jahai. The Dakja changes eventually became the Sandsweapt Isles map, so its likely we will be going into Charr lands for at least one release.

     

    I suspect our trip there will be to find something to use against Kralkatorik in the area he was sleeping in for so long.

  10. > @"adormtil.1605" said:

    > Its one thing to summons shade of the hounds of Balthazar and another to summon the actual hounds of Balthazar. Also did you ever met and mortal an such being who could open an portal to the mists alone? Did you ever met anyone who could ignite an godly sword while chained do you think any mortal can ignite any sword wile chained any kind of sword? Did you ever met someone who could levitate and take the form of someone else? Did you see any mortal summoning an set of armor period ever?

    >

    > Have you seen any mortal do such an things?

    -Lord Odran from Guild Wars 1 lore was a powerful anarchist who was able to open up many portals to the mists, and even into the Hall of Heroes.

    -Both the Mursaat and Seers could levitate, as do many other species on Tyira.

    -Dervishes in Guild Wars 1 could summon entire outfits when they became avatars.

    -Mesmers frequently use their magic to disguise themselves as other people/things.

     

    Not to mention

    A. Balthazar only summoned his hounds after he had absorbed tons of magic from the bloodstone.

    B. Balthazar was only able to change his appearance due to the Mirror of Lyssa which she stole from Orr, it wasn't his own power, or even power he got from the bloodstone.

     

    So yeah.... nothing we haven't seen before.

  11. > @"adormtil.1605" said:

    > Okay if the power of Balthazar was taken how was he able to open an portal and also summon his dogs and reignite that legendary weapon that Rylock had? This was before he got power from the 2 elder dragons.

    Same way humans can summon the hounds of Balthazar, and open portals to the mists. Being stripped of his godly power doesn't mean he didn't have mortal powers left available to him. A human could have likely reignited the sword had they known how the sword works, which no one really does.

     

    Also, we only ever see Balthazar summon his hounds after he absorbed a large amount of magic from the bloodstone.

  12. > @"adormtil.1605" said:

    > You know that god of secrets that also got his powers taken

    He didn't though, he was just chained down using magic chains made by Balthazar that inhibited his power. Abbadon's power was never taken from him because they had no one to give it too, so they couldn't take his power as they needed a sutiable vessel for it. That is sort of the whole reason Kormir was able to ascend into a god, she took Abbadon's power, because Abbadon had never lost it.

  13. > @"adormtil.1605" said:

    > Does anyone buys the crap about if gods and elder dragons fought they will destroy Tyria? Do you all remember how path of fire ended who and who fought and Tryia is still standing?

    > I call bull on what the gods said their contradicted by the game itself. I have no idea why would they betray their own fellow god because he wanted to fight dragons. Guess what he would have been an great help in killing the dragons but instead the pact commander and an dragon had to kill him.

    > Also I am pretty sure at the rate this goes at some point we are gonna ask is there anyone stronger then the pact commander among the gods? Can't wait for that moment.

    You mean the same Path of Fire that constantly hammered in the fact that Balthazar had none of his godly power because all the other good took it away from him?

     

    Not to mention Balthazar didn't even fight Kralkatorik, he just stood there while a big machine he built, and slapped Aurene into, shot a doom laser at the dragon.

  14. > @"Konig Des Todes.2086" said:

    > Of course, this is like comparing a 1 to a 2 on a scale of 20 for how much personality they have.

    This, we did get a bit more out of the Risen then the typical "you will all serve the X dragon!" spew that all the other dragon minions seem to have as the only things they can say. If they say anything at all that is.

  15. > @"Konig Des Todes.2086" said:

    > The Mouth of Mordremoth, despite its naming, was Mordremoth's physical body. In the heart [Help the students of Vehtendi Academy](https://wiki.guildwars2.com/wiki/Help_the_students_of_Vehtendi_Academy), you can tell the cadets that Mordremoth died by "impaling its head on a tree". There's also [an artist statement implying the Mordrem Spitfires were also part of Mordremoth's body](https://www.artstation.com/artwork/Ew1Eq).

    And Rytlok said Kralkatorik absorbed the power of a god, when he did no such thing. The game makes it clear that the Mouth of Mordremoth was just a psychical construct grown by Mordremoth to fight things, and that the only way to kill it would be to desotyr its mind becuase its "body" was the entire jungle, and not a singular entity like say Zhaitan had. Not to mention, the player was speaking in simple terms to a bunch of literal children who likely wouldn't be able to understand the full nature of how you fought Mordremoth.

     

  16. > @"Slowpokeking.8720" said:

    > Mordremoth does have physical body. Otherwise it wouldn't die when we killed Trehearne's physical body.

    Uhh no, what you just said literally proves that Mordremoth was a being of mind not body. The fact that it could jump to Trehearne and take over his body was because it had no body of its own, and was a mental construction living in some plants.

  17. > @"Konig Des Todes.2086" said:

    > Would also explain why Mordremoth was fleshy while those two weren't. He just woke up, and hadn't changed into his corruption yet.

    That really wouldn't make sense. Mordremoth was specifically stated to BE his corruption, which was the giant vines and stuff growing all over the world. That is why we had to go into his mind and kill him there, because he really had no physical body in the traditional sense.

     

    Zhaitan was the only one that was truly fleshy, but his corruption was death, and the undead, so even he was still, in some way, made up of his own corruption. It was just far more limited compared to the other dragon's more elemental corruptions.

     

    I have also suspected this is how Primordus moves around. His destroyers are made out of lava, and I find it likely that he could turn himself into lava as well(as Mordremoth was plants, and Kralkatorik can turn himself into a sandstorm), explaining how he can move around without causing entire parts of the world the sink under the massive holes his huge body would create if he tired to move around as a solid being.

  18. > @"Tyson.5160" said:

    > I suspect that Kralkatorrik brands Joko, it then pulls Jokos story arc into Kralkatorrik’s. Now you are trying to take out both of them which is completing a single goal or objective. The reason I think he will be branded is a small piece of dialogue from eye of the Brandstorm.

    I highly doubt Joko will get branded, I doubt even more that Joko will even actually get removed from power at all.

     

    At best, the Elona storyline ends with us having helped rebuild the Sunspears, reformed the Order of Whispers/Shadows, and leaving them in a position to mount a larger rebellion against Joko, with the idea that Elona is headed to a better path. The problem with removing Joko is that hes been in power so long, that removing him just creates a massive vacuum for someone else who is just as bad to step in, which has happened numerous times when real world dictators are quickly overthrown.

  19. > @"Konig Des Todes.2086" said:

    > If Kralkatorrik could turn rocks into a dragon, and can animate clumps of rocks into a new elemental, why can he not turn metal into a branded, or a corpse into one? He's already turning the inanimate into the animate, and those two situations are no different on a fundamental level.

    Usually in these kind of fantasy settings, any sort of processed material, such as refined and shaped metal, is unable to be manipulated in the same way raw elements are... because reasons.

     

    We have seen from Primordus's destroyers, as well as the dragon shaped champions for Kralkatorik, Jormag, and Mordremoth, that all of them seem able to manipulate naturally raw elements like fire, rock, ice, and plants, and turn them into animate creatures. The only one I can't say for certain has this power is Zhaitan, since I don't recall him ever doing something similar off the top of my head, and his dragon shaped champions are likely made up of piles of corpses or something.

  20. > @"cyhadam.3082" said:

    > If guns exist in Tyria, why does it make sense to use swords or shields? Are the guns and pistols not as powerful as I think? Thanks.

    Same reason people still carried traditional weaponry when guns were first introduced in the real world. Early guns kind of sucked, a lot.

     

  21. > @"Tyson.5160" said:

    > More then likely we will have more conflict between the order of whispers and the order of shadows given their tumultuous relationship.

    Yes, this is highly likely. Future non-dragon antagonist factions I could see occurring are the Ministry of Purity, and the Kurzicks/Luxons whenever we go to Cantha.

     

    Though, at this point, I struggle to think of a major enemy faction for any future central Tyria content that isn't dragon related.

  22. > @"crepuscular.9047" said:

    > make Vigil, Order of Whispers, and Durmand Priory having a three way war with each other;

    That would be boring and pointless. There is no reason for the three orders to fight each other, especially after the success they have had already.

  23. > @"Konig Des Todes.2086" said:

    > I think at least one of the two need replacement in order to replace any other. We don't know the exact circumstances, but Season 3 heavily implies that one more Elder Dragon death - potentially even momentarily - could lead to the world's destruction. Besides that, with just two dragons dead we see a ton of issues throughout the world ([Conservation of Magic](https://wiki.guildwars2.com/wiki/Conservation_of_Magic) and [Anomalous Occurances](https://wiki.guildwars2.com/wiki/Anomalous_Occurrences) being the prime examples of this, but so is all the ley-crazed creatures that the Order of Shadows have been marking with bounties).

    I never said it was all sunshine, rainbows, and hand-holding, only that is still functional without two.

  24. > @"Tyson.5160" said:

    > Most likely Aurene is going to pull a Kormir. I could also see the Pale Tree taking over Mordremoth’s spot and the Orrian Royalty or just King Reza himself taking up Zhaitan’s position.

    I don't think a human ghost can become an Elder dragon tier being. I would assume that Zhaitan and Mordremoth will likely simply remain unreplaced. The world is seemingly able to exist without two Elder Dragons being alive, its going below 4 that is the world ending threat.

     

     

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