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zionophir.6845

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Posts posted by zionophir.6845

  1. > @"Turkeyspit.3965" said:

    > > @"Stalkingwolf.6035" said:

    > > farming one a day is not farming.

    >

    > According to whom? Are we now going to debate the definition of farming?

    >

    > > @"Stalkingwolf.6035" said:

    > > and there are many other ways to get (craft) gemestones. its not even close the same.

    >

    > As I said above, the problem you have isn't that MCs can't be farmed, just you are unhappy with the means we have to farm them. That is a different issue. I'm challenging this notion that MCs aren't farmable which they very clearly are.

    >

    > Crafting gemstones is irrelevant, as that has nothing to do with farming.

    >

    > > @"Stalkingwolf.6035" said:

    > > but i'm out, if you are happy and defend this system,

    >

    > I'm not defending anything. I'm challenging people who insist that 2+2 = 5. Now maybe these people have a reason for wanting the answer to be 5, but that doesn't change the reality that 2+2 = 4, and I will continue to argue against anyone saying otherwise.

    >

    > > @"Stalkingwolf.6035" said:

    > > my time here is worthless.

    >

    > Well hopefully you will leave today with the knowledge that 2+2 = 4, in which case something positive has occurred. If not, well, there is always tomorrow.

    >

     

    2+2=5

    2+II(Roman Numerals)=5

    2+ii=5

    2+11b=5

    2+3=5

     

    2+2=5 proven using methamatics..

     

    ~QED

  2. you mean lots of Merchant Traders on and around the Single LARGE Chest Meta Completion Reward?

     

    it's not to annoy you. it is done to prevent you TO GET Items from the Chest, especially if there are non-Chest items that you also get that pop in your Bottom right screen. if you press "F" lots of times and it is directed to a merchant, it will kinda make you think the the non-Chest items are actually the Chest Items Reward.

     

    yeah, now you know its sinistry..

  3. > @"Ashantara.8731" said:

    > > @"zionophir.6845" said:

    > > 2 years old? it's waaaaayyyyyyyyyyyyy ahead of its time looks like..

    >

    > 2 years is nothing, it only seems a long time to kids and teenagers. ;) Stylish PCs have been a thing for a long time, it's a serious hobby for some people.

    >

    > My rig posted earlier will be 10 years old next year (most of it at least), but it is likely I will buy new hardware by the end of summer.

     

    what i meant was that its parts were top of the line and even the displayed premade brand new computers around 1-1.5k dollars in Computer Stores today will look like they're made in 2012 compared to his rig.

  4. > @"Lan Deathrider.5910" said:

    > > @"zionophir.6845" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"zionophir.6845" said:

    > > > > just did that yesterday on Triple Double metaevent

    > > > >

    > > > > Strength 1-2-2

    > > > > Tactics 3-3-3

    > > >

    > > > What I am saying is let Might Makes Right give its benefits to the people you grant might to. What you did was heal yourself while giving out might to others.

    > >

    > > if they are specced to heal themselves when getting a boon, then its almost the same thing.

    >

    > What I was mentioning was for the trait to heal others as well when you give them might.

    >

     

    it's called defensive weapon skill based on a trait. you will make Warriors fully dependent on other people if you change that to what you wish.

     

    this is why with endure pain (2x), zerker stance and balanced stance (2x), they can survive for ~8 seconds even you throw them alone to a 40 man zerg with almost all directly hitting him and and them hitting the zerg back with 11111 and skill 2 and then fall back using skill 4 and 5 (+other weapon skills etcetc).

     

    and that is even possible with fullglassy spec (aka ALL ZERKER GEAR).

     

    what does it mean? they make a mega-aggressive Zerg commander class.

     

    and apart from that, you can roam alone and just use Healing Signet ticks and Might Makes Might trait (along with others) as your heals.

     

    of course, you will lose versus cheeters that only give them 600 damage using your full burst of your GS (adrenaline even full) and they are in Light or Medium armor and you're full ZERKERS (but did you really lose? lel.)

     

  5. > @"bbop.9706" said:

    > > @"zionophir.6845" said:

    > > i've noticed that people with AMD processors and NVIDIA GPU PCs encounter FPS problems.

    > >

    > > Probably because AMD is in the GPU business too. AMD or Maybe NVIDIA hardware is "fighting" the other "internally".

    >

    > Is this really a thing? Can anyone else varify this as the setup I was looking at is ryzen cpu + nvisia gfx...

     

    https://en-forum.guildwars2.com/discussion/46302/fps-capped-problem

     

    or

     

    just search keyword "ryzen fps"

  6. > @"bbop.9706" said:

    > > @"zionophir.6845" said:

    > > i've noticed that people with AMD processors and NVIDIA GPU PCs encounter FPS problems.

    > >

    > > Probably because AMD is in the GPU business too. AMD or Maybe NVIDIA hardware is "fighting" the other "internally".

    >

    > Is this really a thing? Can anyone else varify this as the setup I was looking at is ryzen cpu + nvisia gfx...

     

    look at bugs section or technical support section.

  7. > @"Lan Deathrider.5910" said:

    > > @"zionophir.6845" said:

    > > just did that yesterday on Triple Double metaevent

    > >

    > > Strength 1-2-2

    > > Tactics 3-3-3

    >

    > What I am saying is let Might Makes Right give its benefits to the people you grant might to. What you did was heal yourself while giving out might to others.

     

    if they are specced to heal themselves when getting a boon, then its almost the same thing.

  8. > @"Teratus.2859" said:

    > > @"zionophir.6845" said:

    > > it is not necessary.

    > >

    > > build swap templates were and are necessary in GW1 coz the game got like zillions of skills (not to mention duplicate skills with different names) spread among professions. not to mention the numerical adjustment of the traits (i.e. Ranger - expertise, beastmastery (you get the point)) and yeah the armor too and lots of nomenclature.

    > >

    > > while GW2, it's just alright and changing builds is about 5 minutes tops.

    >

    > It was a convinience thing true.

    > But build templates have been a long requested feature in Gw2 and Anet has said they do plan on bringing it to the game at some point.

    > When/if that does happen as I said above people will likely be able to make about 10-30 different builds, save them and swap between them at any time so long as they are out of combat, unless Anet adds some really inconvinient limitations such as only being able to swap in major cities or specific locations on the map (which I highly doubt they'll do in Gw2 due to how many of the maps are designed and how many locations in the game are genuinely safe places without combat events etc) then you'll have access to all your builds at any given time except while locked in combat.

    >

    > What i'm proposing is a convinient gameplay mechanic that will allow you to swap into a single backup build during combat.

    >

    > Post templates, If I were running a glass canon Warrior and decided to fight a legendary bounty I could swap into a tanky build quickly pre combat with the build templates, I could then break combat and swap again to a Bannerspammer warrior and re-enter combat if I felt like it, rince and repeat with any saved build on any enemy at any time..

    > If that becomes possible in Gw2 then Anet might as well consider something convinient like the ability to build swap in combat but only between two equipped builds.

    > That would prevent a lot of this break combat build swapping behavior which I expect could be a thing when templates do come into the game, likewise if they did add restrictions on build templates such as needing to be in a major city or guild hall to quick swap specifically to avoid that kind of behavior, then having access 2 builds and the ability to swap between them even in combat would be a really good tradeoff imo.

     

    in practicality, 10-30 different builds (especially the 30 part) is kind of an overstatement.

     

    but theoretically, yes you have a valid point coz lots of nomenclatures on gear/weapons/trinkets/runes/sigils.

     

    but going back to first, usually the "grail builds" are just a few or not that many. what are these "grail builds"? builds with super high damage and great defense not depending on armor but weapon skills or some skills.

     

    and usually, people want dungeons/fractals/etc to be smooth and fast.

  9. it is not necessary.

     

    build swap templates were and are necessary in GW1 coz the game got like zillions of skills (not to mention duplicate skills with different names) spread among professions. not to mention the numerical adjustment of the traits (i.e. Ranger - expertise, beastmastery (you get the point)) and yeah the armor too and lots of nomenclature.

     

    while GW2, it's just alright and changing builds is about 5 minutes tops.

  10. > @"Magnus Godrik.5841" said:

    > Agreed. this game runs too poorly with todays systems. Most of the minimum requirements are barely purchasable unless you dig deep to find. Dx9 is kitten poor and actually hurts the game imo. If i was new to this game today and it plays the way it does i wouldnt give it a chance. We want that butter.

     

    it's called "Bad Interfacing". coz old software are FAST or should be FAST in a new hardware..

     

    unless the new hardware abandons or snips the base legacy APIS support and only just builds up on the newest APIs, which are basically "improved/augmented wrappers" of the base.

     

    and what you get in "Bad Interfacing" is ~ "old is obsolete, new is the shiznit."

  11. no. playing a warrior that needs efficient/fast damage dealing is hard when clicking.

     

    also aside from your "target enemy" hotkey, you can multi-target too or series target with the hotkey and the mouse pointer when using your channeled weapon skills (skills that directed towards a single target).

  12. > @"Psycoprophet.8107" said:

    > > @"Etterwyn.5263" said:

    > > > @"Stand The Wall.6987" said:

    > > > > @"GaijinGuy.8476" said:

    > > > > In all seriousness though, dodge.

    > > >

    > > > this meme. if you face a slb that knows what theyre doing, you are either up against 10k+ lb autos or winters bite/ worldy impact/ maul/ 5k+ axe autos so there aren't really enough cd's to cover all of that.

    > > >

    > >

    > > Over the weekend I faced quite a few bow Rangers. I actually won most of those fights because it's easy to tell someone is panicking when their initial volley doesn't win the fight (had to roll my eyes at the one guy who blinked and leapt away when his "I Win" button failed him). On the other hand I faced two very competent ones and those were great fights and I lasted a while but couldn't take them down. My hat's off to those who truly know the class.

    >

    > Yeah u can tell a good ranger from a pew pew'er lol once u bridge the gap they melt or run but a good ranger can do very very well close ranged as well.

     

    gud ranger = 500 dmg full adren warrior burst.

     

    dat dll gud.

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