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Posts posted by BlackBullWings.2734
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I've made so many characters which I later on deleted bc I didn't like the aesthetic. Not really bc of profession tho
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Full hype ahead!Finally I get to see how we met dragon's watch.
Btw the trailer said "unlock new rifle/pistol/staff skills" anyone know if these are also for outside the missions?
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I second this. I straight up not join squasds anymore in PvE since its such a clusterfuck and I can't see anything.
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I'd second this, although not 0.01 but a big nerf to the damage is imo needed, but also a nerf to how much cc the skills do.
As it currently stands mount attacks can take away up to 1/4 of the combat from mobs due to damage, but especially due to cc, which stops enemies from attacking you for about 2s. This is enough for players to melt mobs before they can really fight.
For the sake of engaging content, mount skills need a serious look at both damage and cc. I'd go as far as to nerf damage to only 33% and all cc/secondary effects having their duration/power halved.
I really think mount skills can destroy the fun of enemy encounters
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anything that improves the outdated early experience is always a 10/10!
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I really hope guardian hammer one day gets the same treatment warrior rifle is getting with the next balance patch.
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yep, too much desert/jungle stuff. Would love one too.
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gyro bunker scrapper feels pretty much unkillable, and you just run it with zerker gear so if you get bored you can swap to holosmith!
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To go further on the "keep it low for new players", you could balance the cost around the armor quality. so repairing a rare chest would be pretty low compared to an exotic one.
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I really wouldn't mind them reintroducing cost for repairing. As minor as the cost was, in the long run it would add up to a lot of costs. Waypoints cost silver too, and not that much either, but just think for a second how much gold you might have spent on WP's over the years.
When it comes to new players, keep the cost low ofc. But a punishment for recklessness is good, and might motivate some to improve, even if it's a really small minority.
either that, or remove ALL the anvils across the game lol.
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wouldn't being able to join even more guilds only further devalue the meaning of guilds?
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KP in strike missions is the biggest meme of the saga. Just don't take them serious, they are probly bitter bc they somehow expected people playing strike missions to be seasoned players and then got a big reality check.
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- lws1 episodes please. Missed out on most of them, I'd gladly pay gems to play them
- elite specs
- new hairs/face/customisation options (exclusive to hair/makeover kits ofc)
There's money to be had with these
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I'm on reaper fractals as well, it's amazing fun. and shredding through everything in reaper shrowd is extremely fun :)
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- underwater weapons have been reworked and can now be used out of water.
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what ever happened to small that 5v5 kills only pvp map? Really liked that one and the small scale made it very interesting
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> @"Regh.8649" said:
> Everything by now, Hairstyle, faces, beards, horns and tattoos… and it's about time we get PC texture revisited.
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charr have 2 new sets of horns hidden away in the character customizator, you need to select a specific set of horns, then change the gender and you'll get olmakhan horns!
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I miss the old pvp view as well. don't mind it being in the hero panel, but the way the old version had the icons positioned was golden.
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How viable is this? Atm I have a full zerker hammer scrapper with some asc stuff on him. I was wondering if you can get into high level fractals or raiding with a hammer scrapper, or a scrapper at all. I've heard of heal scrapper for raids but it's not my cup of tea.
Any insights? I'm pretty new when it comes to engi. thanks in advance :)
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more hairstyles? yes
but where are my new face models? I'm running out of asura faces!
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guaranteed 1 (or more if you get lucky) corrupted/glacial lodestone when beating drakkar would add a ton of reasons for people to go there, it's plenty of silver.
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this would be a horrible blunder to any incentive to go out and work for your skins. I can understand a character transfer _maybe_, but bringing everything over from a previous game devalues the revenue of a new mmo title 100%.
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> @"Cameron Rich.3905" said:
> The Falling Ice Orbs, for example, have a larger and more damaging attack that fires if no one catches the orb--so when you're performing the mechanic correctly, you're not seeing that punishment skill (way to go, being responsible!)
I think this part of the fight has so much unused potential, it seems to have 2 issues as far as I see:
- only needs 1 player (i think?) to stop an ice orb
- the shockwaves it causes only go so far, making the ones in the back completely ignorable.
Honestly, if this part required something like 5-10 players per orb, it would make the "tornado phase" (where drakkar starts summoning a bunch of tornadoes, which unfortunately, can also be mostly ignored) much more dangerous, engaging, risky and fun, the fact that the orbs appear at this tornado attack makes it feel almost as if this is how it should be, and the coordination between players would be absolutely amazing.
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> Additionally, Jhavi's shield in the intermission phase now provides protection from the storm (which deals constant damage if you're outside it), and allows you to go out and attack adds - but that protection only lasts a short time once you leave the shield, so you have to balance grabbing the buff with going after incoming enemies, or pulling them into the shield and damaging them down.
I was wondering if anyone knows, do the adds damage the shield? do drakkar's emergence attacks damage it? would be far more interresting if they did. never seen the shield health drop below 75%.
overal these improvements are good, but as you mentioned, people expected something really different because of the unclarity of what new mechanics really meant.
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I'd recommend going with the story ones first, those are generally more catered to be easy, explorable paths from lower levels are usually not hard either, but they can have some mechanics new players might be confused by.
Spoiler voice acting
in Living World
Posted
*GRUNT* *GROWL* *ROAR* *GRUNTGRUNT* *GROWL
2 hours later
"I trusted you"
OH SNAP