> @"radda.8920" said:
> > @"Svennis.3852" said:
>
> > The writing was great
>
> it's so funny, you're a hell of a joker
>
> > @"Makuragee.3058" said:
> > > @"Delita Silverburg.8632" said:
> > > I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced.
> > >
> > > 1. ONE STORY INSTANCE. that's it? Just one? Disappointing.
> > > 2. No new map to explore? Even more disappointment.
> > > 3. Dragon Response Missions are not only buggy, but lackluster content at best.
> > > a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.
> > > b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill?
> > > 4. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)
> > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.
> > >
> > > Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)
> > >
> > > I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction.
> > >
> > > A partially cooked poached egg needs to be put back in the oven, not given up on entirely.
> > > -Mighty Teapot
> >
> > Guild wars 2 was or should never be about raid. Its was an experiment the major part of the community does not give a f. about raid. Stop whinning and move on, there are plenty of other mmo focus on raiding.
>
> It's so arrogant to say that.
> And why arena could not satisfy several types of players, the raiders AND the casuals players?
>
> Casus have 99% of the game made for them so I don't see the hassle of creating HM content sometimes
> For example for the next extension (cantha), they can create lots of maps for casuals players and 2 raids for hm players (urgoz and the abyss like during gw1 faction) ..
Yeah sorry it was kind if arrogant, was in a bad mood when I write this, nothing personal, again sorry. But I do think, that raiding will join the dungeon club in the long run, they are kind of expensif to make, if my memory serve me well a dev speak about it during season 4. And seeing the already thin content release, spreading it more would just hurt the game bottom. Sadly I do think raider are not where the money is. And for personal opinion instance content does not belong in a mmo. But thats my taste.