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Makuragee.3058

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Posts posted by Makuragee.3058

  1. The systeme is fine as it is. That said I will be in favor for adding new base class spec, with the addition of more elite spec. The only 4th line of specialisation I want to see, is a racial one, let us choose wich race we want to have the skill (I care for the lore but I would rather have more tool to play with, even if it cost some unlore friendly mechanic, example asura using norn shape shift.)

  2. Worst meta achivement. Its gonna be the first one I wont bother with, since lw season 2. I start playing after lw s1. Not gonna bang my head against those timer and Im not gonna farm expensive weapons set for the heck of it. If anet want hardcore gamer, fine by me, but hey if Im not the public they want anymore, I just gonna put my money elsewhere. EoD really gonna be the make or break for this game for what Im concern... Sad... Use to adore this game... oh well

  3. 3 because the map look good. I would have put 2 but since the prologue was so good I'll jump one number. But oh my god the champion stuff is awefull.... And the new meta is the worst, so freaking grindy, probably gonna be the first meta achivement ever I wont do, I have no willingness to farm those awefull grindy boring achivement.

  4. > @"radda.8920" said:

    > > @"Svennis.3852" said:

    >

    > > The writing was great

    >

    > it's so funny, you're a hell of a joker

    >

    > > @"Makuragee.3058" said:

    > > > @"Delita Silverburg.8632" said:

    > > > I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced.

    > > >

    > > > 1. ONE STORY INSTANCE. that's it? Just one? Disappointing.

    > > > 2. No new map to explore? Even more disappointment.

    > > > 3. Dragon Response Missions are not only buggy, but lackluster content at best.

    > > > a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.

    > > > b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill?

    > > > 4. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)

    > > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    > > >

    > > > Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)

    > > >

    > > > I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction.

    > > >

    > > > A partially cooked poached egg needs to be put back in the oven, not given up on entirely.

    > > > -Mighty Teapot

    > >

    > > Guild wars 2 was or should never be about raid. Its was an experiment the major part of the community does not give a f. about raid. Stop whinning and move on, there are plenty of other mmo focus on raiding.

    >

    > It's so arrogant to say that.

    > And why arena could not satisfy several types of players, the raiders AND the casuals players?

    >

    > Casus have 99% of the game made for them so I don't see the hassle of creating HM content sometimes

    > For example for the next extension (cantha), they can create lots of maps for casuals players and 2 raids for hm players (urgoz and the abyss like during gw1 faction) ..

     

    Yeah sorry it was kind if arrogant, was in a bad mood when I write this, nothing personal, again sorry. But I do think, that raiding will join the dungeon club in the long run, they are kind of expensif to make, if my memory serve me well a dev speak about it during season 4. And seeing the already thin content release, spreading it more would just hurt the game bottom. Sadly I do think raider are not where the money is. And for personal opinion instance content does not belong in a mmo. But thats my taste.

  5. > @"Delita Silverburg.8632" said:

    > I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced.

    >

    > 1. ONE STORY INSTANCE. that's it? Just one? Disappointing.

    > 2. No new map to explore? Even more disappointment.

    > 3. Dragon Response Missions are not only buggy, but lackluster content at best.

    > a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.

    > b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill?

    > 4. New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.)

    > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga.

    >

    > Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.)

    >

    > I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction.

    >

    > A partially cooked poached egg needs to be put back in the oven, not given up on entirely.

    > -Mighty Teapot

     

    Guild wars 2 was or should never be about raid. Its was an experiment the major part of the community does not give a f. about raid. Stop whinning and move on, there are plenty of other mmo focus on raiding.

  6. > @"Fenom.9457" said:

    > > @"Smoosh.2718" said:

    > > Due to auto moderator removing my post, I'll post it again:

    > >

    > >

    > >

    > >

    > > " Ugh... do I have to post this on every single one of these topics...

    > >

    > >

    > >

    > > Give the players an option to disable infusion effects on other players before you add any more into the game!! "

    > >

    > >

    >

    >

    > Agreed. It doesn't bother me personally but it can't possibly hurt anyone to add it. Except for loss of ability to show prestige I guess, but it would only be some people turning off the most obnoxious effects, so prestige isn't a good argument

     

    Nothing is prestige in swinging a credit card for a over expansif ugly glow fest :/

  7. > @"reddie.5861" said:

    > > @"Makuragee.3058" said:

    > > > @"Dawdler.8521" said:

    > > > Oh the answer to how one get over it is easy - you never get into it. WvW is the true endgame of GW2 and there you can play <10m or >2h at your leasure, no silly exhausting PvE instances taking hours to complete. But of course, most people dont like that answer. In which case I have no answer.

    > >

    > > Lol WvW is just dead content XD

    > > But for a real answer yeah the visual cancer of this game is way out of track. Therent really something you can do about it, its just to taxing on the brain.

    >

    > but hes actually right trolling or not :P

    >

    > sPvP and WvW should be the real endgame content.. cus fighting people with a brain is harder then fighting same hardcoded npc's 100 times am i right?

     

    Right or not the pvp is not less a visual cluster than the pve at this point.

  8. > @"Dawdler.8521" said:

    > Oh the answer to how one get over it is easy - you never get into it. WvW is the true endgame of GW2 and there you can play <10m or >2h at your leasure, no silly exhausting PvE instances taking hours to complete. But of course, most people dont like that answer. In which case I have no answer.

     

    Lol WvW is just dead content XD

    But for a real answer yeah the visual cancer of this game is way out of track. Therent really something you can do about it, its just to taxing on the brain.

  9. > @"Faccina.5091" said:

    > > @"Blocki.4931" said:

    > > Each weight class has their own "skeleton", meaning they're specifically made to work with that type of armor. Outfits are different, because they are made using their own weightclass technically.

    >

    > If with skeleton you mean the 3d mesh that already exist as you can see in the armor preview window.

    > If you mean that the stats are somehow hardcoded, i dont think that because you can change the appaerance of a leggendary with the skin of a lvl 1 armor and that don't affect the stats.

     

    Skeleton and mesh are 2 really different thing, skeleton are what animation file use and what proc are bount too, mesh is just the 3D visual nothing more.

  10. > @"DrDivine.5378" said:

    > > @"Ashantara.8731" said:

    > > > @"DrDivine.5378" said:

    > > > Esports bombed with PVP's worst meta ever at the time, dungeons became irrelevant, stronghold got no support, WvW was unplayable for months, the trait system got reworked so there was less build diversity, people were leaving the company etc. It was a mess.

    > >

    > > _Those_ particular things have not changed a bit, sadly.

    >

    > Thats disappointing, as I really loved the PVP in this game. It was simple, but fun.

     

    Pvp is far from simple now day. Its layer of mechanic over layer of mechanic, with counter to counter, to counter the counter, oh and condi... condi till the eyes can see.

  11. > @"Dante.1508" said:

    > > @"Makuragee.3058" said:

    > > > @"Dante.1508" said:

    > > > > @"Makuragee.3058" said:

    > > > > > @"Linken.6345" said:

    > > > > > > @"Makuragee.3058" said:

    > > > > > > The golem does not spawn underwater, but he is clearly design to be able. If the player go underwater after the golem spawn on the ground, the said golem will follow without any trouble or glitch. He even have a full set of skill and underwater animation.

    > > > > > >

    > > > > > > Also the golem use to drop from the sky when he was spawn. Dont know if its a bug that hes doesnt anymore, but its was cool and would like to see this animation return. Its was way more immersive and kitten.

    > > > > > >

    > > > > > > I know its not a popular rune, but as an engineer golemancer, I needed to make those bug known. Please anet fix it! I beg of you! Still tho thank for the wonderfull change you made to this rune. Having a perma golem is a dream come true!

    > > > > >

    > > > > > Quick question do you have a golemancer rune on your aqua breather aswell?

    > > > >

    > > > > Yep! I even double check before posting, just in case.

    > > >

    > > > Weird i used to have these runes and it used to spawn underwater. I wonder if the ogre runes with the rock dog still do.

    > >

    > > Its use to indeed! It stoped working when they did the big rune rework/update

    >

    > Well that sucks that literally makes the last part of the runes useless underwater.

     

    Excatly! Since its my rune of predilaction, (Yes yes I know, its not the best one, far from kt, but its a golem!!!! :3 ) and they seem to want more underwater content thats why I point it.

  12. > @"Dante.1508" said:

    > > @"Makuragee.3058" said:

    > > > @"Linken.6345" said:

    > > > > @"Makuragee.3058" said:

    > > > > The golem does not spawn underwater, but he is clearly design to be able. If the player go underwater after the golem spawn on the ground, the said golem will follow without any trouble or glitch. He even have a full set of skill and underwater animation.

    > > > >

    > > > > Also the golem use to drop from the sky when he was spawn. Dont know if its a bug that hes doesnt anymore, but its was cool and would like to see this animation return. Its was way more immersive and kitten.

    > > > >

    > > > > I know its not a popular rune, but as an engineer golemancer, I needed to make those bug known. Please anet fix it! I beg of you! Still tho thank for the wonderfull change you made to this rune. Having a perma golem is a dream come true!

    > > >

    > > > Quick question do you have a golemancer rune on your aqua breather aswell?

    > >

    > > Yep! I even double check before posting, just in case.

    >

    > Weird i used to have these runes and it used to spawn underwater. I wonder if the ogre runes with the rock dog still do.

     

    Its use to indeed! It stoped working when they did the big rune rework/update

  13. From a new player its make no sence. Of sweet this skill block! Use the skill, attavk still go threw, welp I guess the skill does not really block its lame. Unblockable its just a unfun and a layer of complexity thats is too much. Make certain huge skill unblockable fine but not a buff isssh that trigger unblockable on any skill.

  14. > @"Linken.6345" said:

    > > @"Makuragee.3058" said:

    > > The golem does not spawn underwater, but he is clearly design to be able. If the player go underwater after the golem spawn on the ground, the said golem will follow without any trouble or glitch. He even have a full set of skill and underwater animation.

    > >

    > > Also the golem use to drop from the sky when he was spawn. Dont know if its a bug that hes doesnt anymore, but its was cool and would like to see this animation return. Its was way more immersive and kitten.

    > >

    > > I know its not a popular rune, but as an engineer golemancer, I needed to make those bug known. Please anet fix it! I beg of you! Still tho thank for the wonderfull change you made to this rune. Having a perma golem is a dream come true!

    >

    > Quick question do you have a golemancer rune on your aqua breather aswell?

     

    Yep! I even double check before posting, just in case.

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