Jump to content
  • Sign Up

Halikus.1406

Members
  • Posts

    122
  • Joined

  • Last visited

Posts posted by Halikus.1406

  1. > @"CutesySylveon.8290" said:

    > > @"Halikus.1406" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Halikus.1406" said:

    > > > > Thief mobility was never balanced to begin with.

    > > > >

    > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol

    > > >

    > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return.

    > >

    > > What? You want compensation? lol

    > >

    > > SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol

    >

    > It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill.

    >

    > This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day.

     

    It still is a mandatory weapon for as long as IA exists. The skill could cost all of your ini and would still be a good weapon to have around because of how much it offers, so I fail to see your point at all...

  2. > @"BeepBoopBop.5403" said:

    > > @"Halikus.1406" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Halikus.1406" said:

    > > > > Thief mobility was never balanced to begin with.

    > > > >

    > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol

    > > >

    > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return.

    > >

    > > What? You want more? lol

    > >

    > > SB is already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol

    >

    > Thief has gotten MANY damage nerfs to the past because of it's 'OP' mobility. THAT is why it's extremely upsetting that all that kitten is just down the drain while they nerf mobility too and give nothing in return.

     

    The dmg nerfs to some weapons, dagger in particular, may seen to much now I agree. But I dont think thief needs anything more except for some minor number adjustments here and there, because what truly needs to happen is for the still overperforming classes/specs to be brought down.

  3. > @"CutesySylveon.8290" said:

    > > @"Halikus.1406" said:

    > > Thief mobility was never balanced to begin with.

    > >

    > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol

    >

    > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return.

     

    What? You want compensation? lol

     

    SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol

  4. Thief mobility was never balanced to begin with.

     

    That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol

  5. > @"Exedore.6320" said:

    > > @"Koen.1327" said:

    > > btw if you use your healing skill(s), you'll most likely die later than the enemy thus getting a win

    > Hmm, maybe that's why teams with necros tend to get wins from this bug: Shroud can eat an extra tick or two.

    >

    >

     

    That's not how it works, I was on my necro too and I took the loss

    They must fix this glitch.

  6. > @"Rickster.8752" said:

    > > @"Halikus.1406" said:

    > > > @"Rickster.8752" said:

    > > > They nerfed necro in a good way tbh. Doesn't effect the non-OP builds

    > >

    > > Agreed, they actually hit the problem for once instead of firing everywhere like they usually do. And the best part is that the answer came faster than waiting months for another patch.

    >

    > Yeh it was good. I think unholy sanctuary would be a good target though, probably instead of the carapace nerfs.

     

    I was also expecting unholy sanctuary nerfs, heavy ones. But I'll also take this instead since it works just fine to kill that retarded build and send the fotm back somewhere else lol

  7. > @"Rickster.8752" said:

    > They nerfed necro in a good way tbh. Doesn't effect the non-OP builds

     

    Agreed, they actually hit the problem for once instead of firing everywhere like they usually do. And the best part is that the answer came faster than waiting months for another patch.

  8. > @"Burnfall.9573" said:

    > > @"Swagger.1459" said:

    > > Why y'all have to pick on necros? Are they not allowed to win?

    >

    > **+1**

    > exactly this

    >

    > ![](https://i.imgur.com/jLEpAhv.jpg "")

    > Necromancer Profession :(

     

    That's necros every patch...

    They get something nice, comunity complains the shit out of it and they get nerfed to be average or close garbage for the rest of the season.

    It happens EVERY patch without failure, ppl will always cry for necros first. It's one of the reasons I left my main necro behind, you can't have nice things as one LoL

  9. > @"Azure The Heartless.3261" said:

    > The above? Think we're getting survivor bias here and the problem's just firebrand? The moment necro is hotfixed people are going to dogpile on Rev/FB.

    > Could just axe the common denominator instead.

     

    Exactly what I was saying.

    FB is the problem here, necro alone is food and has always been food. Usually to play necro you gotta be careful because of the lack in defensives, but with firebrand you don't have that problem. FB breaks every game mode in this game and they only got a slap on the wrist in the patch, like you said yourself anything with a FB is a problem because of FB not because of it's partner class.

    Fix FB and then we can start adjusting what still needs adjustments when we make sure that it is a problem and not a side effect.

     

     

  10. The problem is more FB than necro, since they only got a slap on wrist. Even high level players agree that it's not remotely fun to play agaist FB and that it didn't get nearly enough nerfs. FB is a highly defining meta class in every game mode because of everything it brings to the table without even needing to spec into it and it's no different in PvP. If you cut fb support to acceptable levels, let's say tempest in HoT where you still required coordination, necro wont be carried so hard anymore making it more unforgiving than just going bunker and putting lich form to spam 1 while the FB keeps you safe from any harm.

  11. What does it take for you ppl to understand that necro + guardian has ALWAYS been the best duo in the game...

    It doesn't matter how much you nerf necro, that btw spends 80% of it's time being average or trash and 20% being OP, necro and guardian will still be the best duo because... Guess what?

    The Game is NOT balanced for 2v2s and even if they decided to change that it still wont be so for a while.

     

    No matter what necro build you also place with FB, it will still be a busted combo because of the broken support FB provides giving necro everything it lacks while he can just smash it's buttons without the care that it usually requires to play one. So if you want something nerfed... lets talk about firebrand first, because necro alone has always been food for any class / player with half a brain. If necro is still overperforming after that then we can talk about adjustments. But until then you ppl gotta get your priorities straight.

  12. > @"Kuma.1503" said:

    > My only issue with firebrand is that they're a jack of all trades master of all trades. It's true in PvE as well as PvP.

    >

    > They're a meta Condi dps spec, Boon support, hybrid boon support, healer, and even tank. They're so good at what they do that they crowd out other options.

    >

    > Anet should figure out an identity for the class and push them towards that identity. if they want firebrand to be a class where you can mold it to fit any role, it should have to give up something else to fill that roll. Adding the "This class can only weapon swap while out of combat" restriction will go a long way to help with that.

     

    I've been talking the same thing with a friend. Firebrand break SPvP, WvW and even PvE....

    How long will it take for anet to take care of this? I'm sick of dealing with this highly meta defining class every bloody season since PoF release, because as long as firebrand even exists as it is no other support class will even get close to the stage without being equaly broken.

  13. They already destroyed chrono, no class deserves that treatment, and now are balancing mirage.

    I don't see a problem with restoring portal to it's previous duration, they gotta have something to excel at, if portal is to be that in which they excel I don't see why not. Besides.... portal always had a pretty good skill ceiling, it would be nice to see the old portal plays in the game, it made the game a lot more dynamic than just thief spamming sb 5 to out-rotate everyone.

  14. I'm having the same problem.

    I was trying to use the BLM and it wasn't working so I decided to relog but when I try to login I get an error saying my info is wrong while I also have set to remember and even putting the correct one again it just doesn't work...

     

    Error Code: 11:1000:7006:1247

  15. Alright, can you give a rest already? Do you know how to ask anything but nerfs to other classes that's not yours? How about you learn to play properly and COUNTER instead of coming to the forums everytime class X or Y do something to you...

    Everyone is getting nerfs on the next patch, including revs mobility obviously, you would know that if you had read something else than ranger's notes :)

×
×
  • Create New...