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mozlima.4015

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  1. > @"kanemi.4903" said: > > @"VAHNeunzehnsechundsiebzig.3618" said: > > > @"Hell Nirvana.9045" said: > > > > @"VAHNeunzehnsechundsiebzig.3618" said: > > > > > @"Hell Nirvana.9045" said: > > > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: > > > > > ``` > > > > > default-sample-format = float32le > > > > > default-sample-rate = 48000 > > > > > alternate-sample-rate = 44100 > > > > > default-sample-channels = 2 > > > > > default-channel-map = front-left,front-right > > > > > default-fragments = 2 > > > > > default-fragment-size-msec = 25 > > > > > resample-method = soxr-vhq > > > > > remixing-produce-lfe = no > > > > > remixing-consume-lfe = no > > > > > high-priority = yes > > > > > nice-level = -11 > > > > > realtime-scheduling = yes > > > > > realtime-priority = 9 > > > > > rlimit-rtprio = 9 > > > > > daemonize = no > > > > > ``` > > > > > It sounds problem-free, save for GW2. > > > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. > > > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. > > > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? > > > > > > > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way... > > > > > > > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help. > > > > > > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc.. > > > > > > > > no audio problems ever. > > > > > > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase. > > > > > > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.) > > > > > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet. > > > My only problems rise when listening to something locally stored via mpv. > > > > thing is: pulse&co are actually absolutely unnecessary. Alsa has dmix on by default, which takes care of several sources. To this day I have not understood why distros insist on forcing this quality destroying, problem creating mess down everyones throat. > > I have ditch pulse as well ;) Use pavucontrol, run both mpv anf GW2 and check which no showing in Playback tab in pavucontrol One fix for app who use alsa instead pulse, is setting ~/.asoundrc and adding: ~~~~ # Default to PulseAudio pcm.!default { type pulse fallback "sysdefault" hint { show on description "Default ALSA Output (currently PulseAudio Sound Server)" } } ctl.!default { type pulse fallback "sysdefault" } ~~~~ If you in Arch you can install https://www.archlinux.org/packages/extra/x86_64/pulseaudio-alsa/ instead of changing ~/.asoundrc
  2. > @"Hell Nirvana.9045" said: > > @"VAHNeunzehnsechundsiebzig.3618" said: > > > @"Hell Nirvana.9045" said: > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: > > > ``` > > > default-sample-format = float32le > > > default-sample-rate = 48000 > > > alternate-sample-rate = 44100 > > > default-sample-channels = 2 > > > default-channel-map = front-left,front-right > > > default-fragments = 2 > > > default-fragment-size-msec = 25 > > > resample-method = soxr-vhq > > > remixing-produce-lfe = no > > > remixing-consume-lfe = no > > > high-priority = yes > > > nice-level = -11 > > > realtime-scheduling = yes > > > realtime-priority = 9 > > > rlimit-rtprio = 9 > > > daemonize = no > > > ``` > > > It sounds problem-free, save for GW2. > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? > > > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way... > > > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help. > > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc.. > > > > no audio problems ever. > > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase. > > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.) > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet. > My only problems rise when listening to something locally stored via mpv. Whats is your distro? Did you change ~/.config/mpv/mpv.conf? Did you change ~/.config/pulse/default.pa? Did you change ~/.asoundrc?
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