> @"kanemi.4903" said:
> > @"VAHNeunzehnsechundsiebzig.3618" said:
> > > @"Hell Nirvana.9045" said:
> > > > @"VAHNeunzehnsechundsiebzig.3618" said:
> > > > > @"Hell Nirvana.9045" said:
> > > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality:
> > > > > ```
> > > > > default-sample-format = float32le
> > > > > default-sample-rate = 48000
> > > > > alternate-sample-rate = 44100
> > > > > default-sample-channels = 2
> > > > > default-channel-map = front-left,front-right
> > > > > default-fragments = 2
> > > > > default-fragment-size-msec = 25
> > > > > resample-method = soxr-vhq
> > > > > remixing-produce-lfe = no
> > > > > remixing-consume-lfe = no
> > > > > high-priority = yes
> > > > > nice-level = -11
> > > > > realtime-scheduling = yes
> > > > > realtime-priority = 9
> > > > > rlimit-rtprio = 9
> > > > > daemonize = no
> > > > > ```
> > > > > It sounds problem-free, save for GW2.
> > > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies.
> > > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles.
> > > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet?
> > > > >
> > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way...
> > > > >
> > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help.
> > > >
> > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc..
> > > >
> > > > no audio problems ever.
> > > >
> > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase.
> > > >
> > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.)
> > >
> > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet.
> > > My only problems rise when listening to something locally stored via mpv.
> >
> > thing is: pulse&co are actually absolutely unnecessary. Alsa has dmix on by default, which takes care of several sources. To this day I have not understood why distros insist on forcing this quality destroying, problem creating mess down everyones throat.
>
> I have ditch pulse as well ;)
Use pavucontrol, run both mpv anf GW2 and check which no showing in Playback tab in pavucontrol
One fix for app who use alsa instead pulse, is setting ~/.asoundrc and adding:
~~~~
# Default to PulseAudio
pcm.!default {
type pulse
fallback "sysdefault"
hint {
show on
description "Default ALSA Output (currently PulseAudio Sound Server)"
}
}
ctl.!default {
type pulse
fallback "sysdefault"
}
~~~~
If you in Arch you can install https://www.archlinux.org/packages/extra/x86_64/pulseaudio-alsa/ instead of changing ~/.asoundrc