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VocalThought.9835

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Everything posted by VocalThought.9835

  1. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > > @"MatyrGustav.6210" said: > > > > @"VocalThought.9835" said: > > > > I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice. > > > > > > > > Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind. > > > > > > > > HOT- > > > > (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues > > > > (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode > > > > (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies > > > > (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state. > > > > (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes. > > > > (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities. > > > > (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities. > > > > (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements > > > > (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud. > > > > > > > > POF- > > > > (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes > > > > (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter > > > > (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies. > > > > (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit. > > > > (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge > > > > (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice > > > > (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked. > > > > (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities > > > > (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities. > > > > > > > > EOD- > > > > (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue. > > > > (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged. > > > > (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open. > > > > (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one. > > > > (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech. > > > > (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat. > > > > (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered. > > > > (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements. > > > > (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud. > > > > > > Yes i feel as though Anet would definitely need to expand on the core class, and especs after the 3rd espec are added in EoD. It would make more sense to add more weaponry and new utility skill lines for the current 3 especs instead of pumping out more especs that are limited. > > > > I think, just add an additional weapon for each elite would be more than enough to feel like you have a new playstyle. Maybe after EOD, they can focus on other things other than elite specializations. Maybe focus on new masteries, player housing, or legendaries. Heck, I'd perfer they finish adding Living World 1 back to the game. > > > > I truely feel that if ANet would just go head and add another weapon to each elite spec, add Tengu as a new race, add another underwater mount, and the Elite Specializations I have in mind, with the new story, fractals, raids, and pvp match ups, EOD would be great. > > > Yes, after this 3rd Espec, that would be fine if Anet just added an extra weapon to each espec to finalize things with the classes. Though, if that was the case as a personal preference, id prefer the extra 3 weapons to be added to the core classes instead. I would want the opportunity to use each with each espec if i wanted. > I kinda like the idea of adding a weapon to each elite, so if you wanted to use the same weapon differently, than you could merely change the elite specs. > Player housing would be nice. I wouldn't want it to be too expensive. I played FFXIV and i couldn't afford a house, so i had to buy an apartment. I never understood how small the apartments were since they were in their own instance. In Gw2 there should be an option to purchase instanced land for your house. I would love a large garden too > They should do housing like ESO does. Everyone gets a free apartment, but you can buy a house anywhere. > New race would be nice, but im curious to see if they would have their own story, and lv1 starter area. > > They better give a new race a lvl 1 starter area. They should even add more story to the starter area, so when you come back you have more adventures to do.
  2. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice. > > > > Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind. > > > > HOT- > > (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues > > (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode > > (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies > > (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state. > > (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes. > > (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities. > > (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities. > > (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements > > (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud. > > > > POF- > > (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes > > (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter > > (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies. > > (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit. > > (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge > > (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice > > (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked. > > (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities > > (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities. > > > > EOD- > > (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue. > > (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged. > > (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open. > > (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one. > > (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech. > > (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat. > > (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered. > > (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements. > > (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud. > > Yes i feel as though Anet would definitely need to expand on the core class, and especs after the 3rd espec are added in EoD. It would make more sense to add more weaponry and new utility skill lines for the current 3 especs instead of pumping out more especs that are limited. I think, just add an additional weapon for each elite would be more than enough to feel like you have a new playstyle. Maybe after EOD, they can focus on other things other than elite specializations. Maybe focus on new masteries, player housing, or legendaries. Heck, I'd perfer they finish adding Living World 1 back to the game. I truely feel that if ANet would just go head and add another weapon to each elite spec, add Tengu as a new race, add another underwater mount, and the Elite Specializations I have in mind, with the new story, fractals, raids, and pvp match ups, EOD would be great. The only think else I would like is if you could create a 6v6 pvp, while players use the alts. I would love to see how good the AI would be if I just pick 6 of my custom characters vs 6 of your custom characters and we watch them go at it.
  3. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ? > > Lol. > > As far as themes go, i feel Anet hasnt really made a general Arcane Wizard. Elementalist has arcane utilities but thats it, the class is really tied to the elements. I think it would be very interested to how the class would play if there was an spec Called Arcanist, and if there was an Arcane attunment for the spec. I was just thinking, if they did make a Wizard, how would they be different from the current spell casters?
  4. > @"Opopanax.1803" said: > > @"VocalThought.9835" said: > > > @"Opopanax.1803" said: > > > > @"VocalThought.9835" said: > > > > > @"Fueki.4753" said: > > > > > > @"Delita Silverburg.8632" said: > > > > > > We need a unarmed/clawed monk profession imo. > > > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons. > > > > > Imagine punching people while dual-wielding Binding of Ipos! > > > > > > > > > > > > > > > > > > Dual Shields!! > > > > > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this. > > > > > > I've never understood how you could make a dual shield look good, or have good animations. > > > > > > If you want this, could you explain why? > > > > Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields. > > I may have to watch infinity war again. I remember him sqinging his shield around with both hands lime a weapon, but not swinging two shields. > > From an aesthetic viewpoint, I would rather have a 2h shield with 5 skills, if i had to have a shield themed weapon. You don't recall Black Panther saying, "Get this man a Shield", and they gave him two black claw shields? I think it'll be easier to use a shield in a main hand then create a two-handed tower shield, unless you just want the same shields and just give them 5 skills, like the Elementalist's conjure Earth Shield. Plus, why create a new weapon when they can simply create 3 new skills and put shield in the main hand? If you never seen people fight with dual shields, just do a Google Search. It's not that far fetched.
  5. > @"Opopanax.1803" said: > > @"VocalThought.9835" said: > > > @"Fueki.4753" said: > > > > @"Delita Silverburg.8632" said: > > > > We need a unarmed/clawed monk profession imo. > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons. > > > Imagine punching people while dual-wielding Binding of Ipos! > > > > > > > > > > Dual Shields!! > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this. > > I've never understood how you could make a dual shield look good, or have good animations. > > If you want this, could you explain why? Not a joke at all. Dual Shields is nothing new to combat. You can use them like Cestus/boxing gloves like Captain America in Avengers: Infinity War. The great thing is, Warriors current Shield skills already has an offensive and defensive abilities. If Warrior had a shield in the main hand too, they'll be a quick close combatant with extra armor from having 2 shields.
  6. I know people are getting tired of me posting this, but despite the nay say'ers (probably the same folks that didn't initially want mounts in the game?) I really think ANet should take my advice. Make each elite profession use 2 new weapons instead of one. That would give more variations to character customization and playstyle, plus more players would finally create a character that they always had in mind. HOT- (Gua) Dragon Hunter: Long Bow & off hand Sword w/ Traps and Physical Virtues (War) Berserker: Torch & main hand Shield w/ Rage and F2 for Berserker mode (Rev) Herald: Shield & offhand Focus w/ Signets and F2 shares boons with Allies (Rang) Druid: Staff & offhand Focus w/ Glyphs and F5 conjures a Celestial Avatar state. (Eng) Scrapper: Hammer & main hand Mace w/ Gyros (Wells) F5 Sends a Gyro to revive allies or finishes foes. (Thief) Daredevil: Staff & Dual Mace w/ Physical, additional dodges and unique dodge abilities. (Mes) Chronomancer: Shield & Dual Daggers w/ Wells and new shatter abilities. (Ele) Tempest: Warhorn & offhand Scepter w/ Shouts and Overload Attunements (Nec) Reaper: Great Sword & offhand Shield w/ Shouts and a new Reaper Shroud. POF- (Gua) Firebrand: main hand Axe & main hand Focus w/ Mantras and Virtuous Tomes (War) Spellbreaker: Dual Daggers & offhand Focus w/ Meditations and F2 as a Full Counter (Rev) Renegade: Short Bow & Great Sword w/ Spirits and F Skills to conjure otherworldly abilities to attack foes or buff allies. (Rang) Soulbeast: Main hand Dagger & Rifle w/ Stances and F5 to merge with animal spirit. (Eng) Holosmith: Main hand Sword & Staff w/ Exceeds and F5 Photon Forge (Thief) Deadeye: Rifle & offhand Focus w/ Cantips and F2 to Mark Target and generate Malice (Mes) Mirage: Main hand Axe & Main hand Pistol w/ Deceptions and Dodge used for Mirage Cloak and an Ambush ability when cloaked. (Ele) Weaver: Main hand Sword & main hand Focus w/ Stances and Dual Attuning for Dual abilities (Nec) Scourge: Torch & Offhand Axe w/ Punishments and Desert Shoud abilities. EOD- (Gua) Archon: Offhand Mace & offhand Scepter w/ Glyphs and Attune to Virtues and gain more buffs corresponding to attuned virtue. (War) Warlord: Staff & Dual Pistols w/ Recruits (minions) while using F2 to Mark the battle field to buff allies and punish foes standing in the marked area. F1 Burst attack can only be used when fully charged. (Rev) Overlord: Dual Pistols & main hand Scepter w/ Exceed and F2 to Open a Dimensional Gate that does damage to caster if opened for too long, but also improves exceed skills the longer it's open. (Rang) Warden: Hammer & offhand Shield w/ Consecrations and have two pets fight at once instead of one. (Eng) Technomancr: Great Sword & offhand Focus w/ Cybertronics (Physical) and a Mana Meter that builds up, and when used transforms you to a battle mech. (Thief) Reaver: Torch & Great Sword w/ Survivals and a new Intuition mechanic where the more initiative you have buff you and allies in combat. (Mes) Enchanter: Short Bow & Warhorn w/ Shouts, more clones and new shatter skills that buff allies when shattered. (Ele) Magus: Long Bow & Great Sword w/ Mantras and a F5 which grants the "Arcane State", with a much longer recharge time for all attunements. (Nec) Warlock: Rifle & Hammer w/ Preparations and a Demon Shroud.
  7. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ? > > Lol. > > As far as themes go, i feel Anet hasnt really made a general Arcane Wizard. Elementalist has arcane utilities but thats it, the class is really tied to the elements. I think it would be very interested to how the class would play if there was an spec Called Arcanist, and if there was an Arcane attunment for the spec. Well I too hope that they make Arcane 5th element for the next elite, but if you really wanted to you could just have all Acane Utility Skills or be a Mesmer that focus on Chaos Magic and Glamour Skills.
  8. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > > @"MatyrGustav.6210" said: > > > > @"VocalThought.9835" said: > > > > > @"MatyrGustav.6210" said: > > > > > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments. > > > > > > > > We already have this with the Necromancer and Revenant > > > > > > Necro doesn't really have mana, all spells are on cooldowns, and its spells are basically all conditions and effects. > > > Revenant, has something similar to Mana but is more like stamina, and they don't really have spells. > > > I want a class that feels like a classic mage with dps, with them working a little bit like thiefs initiative but just for utility spells. Maybe give them twice the amount of the initiative (Mana), but it regenerates slower. The weapon strikes could be based off of cooldowns only. Long range utility Dps spells. > > > > > Yeah, they could do that with either the next Necro or Rev elite. More likely Necro, where instead of going into Shoud, the life force could be used for utility skills instead. > > > > That"ll be cool. Though in hoping necro will finally have Bone skills and summon Skeletons traditionally. But either would be cool. I'm sure they could do both.
  9. I really love how GW has every base themed covered, they really don't need a new class with the core specializations and the elite system they have. If there is a class missing, just adding a new elite should take care of the job. All we really need is 2 or 3 more elites, or simply one more elite, but give each elite 2 non core weapons. That should satisfy everyone, except those that are constantly trying to get the game balanced. ?
  10. > @"MatyrGustav.6210" said: > > @"VocalThought.9835" said: > > > @"MatyrGustav.6210" said: > > > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments. > > > > We already have this with the Necromancer and Revenant > > Necro doesn't really have mana, all spells are on cooldowns, and its spells are basically all conditions and effects. > Revenant, has something similar to Mana but is more like stamina, and they don't really have spells. > I want a class that feels like a classic mage with dps, with them working a little bit like thiefs initiative but just for utility spells. Maybe give them twice the amount of the initiative (Mana), but it regenerates slower. The weapon strikes could be based off of cooldowns only. Long range utility Dps spells. > Yeah, they could do that with either the next Necro or Rev elite. More likely Necro, where instead of going into Shoud, the life force could be used for utility skills instead.
  11. > @"MatyrGustav.6210" said: > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments. We already have this with the Necromancer and Revenant
  12. > @"Rukia.4802" said: > Because many utilities would be better than elites and that would change builds massively, I'm not saying its a bad thing but ANet would never do it. I'mma say it. It's a bad thing.
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