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Xca.9721

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Posts posted by Xca.9721

  1. > @"Shao.7236" said:

    > > @"Xca.9721" said:

    > > > @"Shao.7236" said:

    > > > @"CutesySylveon.8290"

    > > > Be my guest, I don't have problems playing with energy. You can wish for buffs but personally I don't think they are necessary. Not having any problems with it either and I don't used charged mists.

    > > >

    > > > Whether you agree or not, evades are still used to stall and work cooldowns and it'll always be factually that way. Just like Thieves with Stealth or any professions for that matter can benefit from it the same.

    > > >

    > > > Core Revenant has actually enough to one shot with 17k bursts in a matter of second while still able to put a fight, so having more energy given that the majority struggles in what I consider my comfort zone will make it all easier I guess, if the profession gets too simple I can always switch back to something else anyway, though I hope doesn't go that way because I like the way it is, everything fits neatly in place and I can see what Anet has been doing for it despite the bugfest.

    > >

    > > Not everyone is playing Core and has access to +25 Energy every 20 Seconds. A simple solution to Heralds/Renegades energy problem would be to completely remove energy costs from weapon skills. They already have long enough cooldowns.

    >

    > I didn't include that, but it's the same with Herald or Renegade for that matter, I just can't find myself to think that I don't have enough energy, if I die, I die because I messed up. That's how I see it, while I am for Infuse Light nerf in PvP I am also for Gaze of Darkness buff to 20 seconds as well as Chaotic Release to 20 seconds too. I had to WvW tonight for The Shining Blade and taking off my dusty Herald Mallyx build I was still able to do quite the same crazy outnumbered fights as before (No I don't play Trailblazer or Dire, I don't use Torment Runes either. Can easily prove with any footage I have.) while I was asked to play some Herald Shiro the fights were a lot longer because of the lack of stability to guaranteed my damage compared core.

    >

    > If anything Herald should have the least problem with energy as I don't see how people can run out so quickly in 10 seconds unless making the mistakes on purpose, even the so called metabattle site mentions it. It's clear that either Herald or Renegade are compliments that can't really replace the nature of Core. They all should be looked at like unique additions that don't replace Jalis and running without Jalis is losing 50% of sustain.

     

    Well, the energy problem doesn´t occure on Herald, but on for example Shiro when playing the Herald traitline (no Ancient Echo). Having to wait until your energy refills to use a weapon skill shouldn´t be a thing.

  2. > @"Shao.7236" said:

    > @"CutesySylveon.8290"

    > Be my guest, I don't have problems playing with energy. You can wish for buffs but personally I don't think they are necessary. Not having any problems with it either and I don't used charged mists.

    >

    > Whether you agree or not, evades are still used to stall and work cooldowns and it'll always be factually that way. Just like Thieves with Stealth or any professions for that matter can benefit from it the same.

    >

    > Core Revenant has actually enough to one shot with 17k bursts in a matter of second while still able to put a fight, so having more energy given that the majority struggles in what I consider my comfort zone will make it all easier I guess, if the profession gets too simple I can always switch back to something else anyway, though I hope doesn't go that way because I like the way it is, everything fits neatly in place and I can see what Anet has been doing for it despite the bugfest.

     

    Not everyone is playing Core and has access to +25 Energy every 20 Seconds. A simple solution to Heralds/Renegades energy problem would be to completely remove energy costs from weapon skills. They already have long enough cooldowns.

  3. > @"Brujeria.7536" said:

    > > @"Eugchriss.2046" said:

    > > I think that this has always been (one of ) the problem with herald. When people talk about herald's sustain, they all refer to this specific skill. The ability to heal more than someone who is built for heal is beyond me. It was like having a better version of reflect which not only reflects all projectiles but all **incoming damage**. Just imagine how toxic that skill would be. But never mind...

    > > The drawback of such skills like defiant stance is longer cd (30 secs) compared to other "regular" heals (20-25 secs). Rev is the only class that should not have access to this kind of skill because they already have 2 healing skills which in practice makes infuse light only have 15secs cd. This is why I suggest:

    > > -either change the whole skill so that it doesn t convert all incoming damage in heal anymore

    > > -either make it 45 secs cd to match up with other similar skills I mentioned above.

    > >

    > >

    >

    > Just cap the maximum amount it can heal to a reasonable number and reduce the duration to 2 seconds. Or: change it so that it does not heal for condition damage.

    >

    > Not attacking as counterplay is good in general, but conditions are already at the target most of the times, and rev has enough against conditions already.

     

    Condi Rev has enough against conditions, not power rev. If they change IL, they need to give us something to cleanse Conditions in return.

  4. > @"Eugchriss.2046" said:

    > > @"Xca.9721" said:

    > > > @"Eugchriss.2046" said:

    > > > > @"Xca.9721" said:

    > > > > Nerfing Infuse Light would also nerf Power Shiros sustain by a lot, since that build already struggles with Conditions. You should rather take a look at the resistance uptime condi rev is able to put out.

    > > > You do know that there are other builds which uses Power Shiro without Herald? You do know that those builds were/are viable?

    > > > I personally think that this is the root of the problem with Condi herald. It doesn't need to invest in sustain therefore, it takes all the damaging traits/rune/amu knowing that infuse light will have their back.

    > > > Try to play something else than herald without investing in salvation/retribution. Try to play something else than herald without using healing/toughness amu. You will see how hard this skill carries all herald's builds.

    > > >

    > > "It doesn't need to invest in sustain" yet most condi revs use resistance runes/resistance traits in corruption traitline, some even use retribution. Why is that? Because Rev in general is weak to CC after the patch. Infuse Light doesn´t save you from getting Chain CCd to death.

    > >

    > If you really think that condi herald takes corruption for resistances/self sustain trait then you re fooling yourself. They would have taken that too after POF release when scourge and mirage were everywhere. But nope.

    > Resistance doesn t protect from CC and there is no more stab in retribution so your whole post doesn t make any sense. Or it's just I who got the whole thing wrong.

     

    What I meant with this is that many condi Revs choose Demonic Defiance instead of Acolyte of Torment and Fiendish Tenacity over the more offensive trait lines. They choose resistance over more damage output (sustain over damage). You said that Condi Heralds use all the damaging traits/runes because they don´t need to invest in sustain due to Infuse Light, which is not true.

  5. > @"Shao.7236" said:

    > > @"Xca.9721" said:

    > >"It doesn't need to invest in sustain" yet most condi revs use resistance runes/resistance traits in corruption traitline, some even use retribution. Why is that? Because Rev in general is weak to CC after the patch. Infuse Light doesn´t save you from getting Chain CCd to death.

    > Herald Conditions that used Retribution instead of Invocation in the past were extremely vulnerable to CC, today ALL form of Revenants have the same weakness because Empty Vessel is gone, this is diversity taking place and that's nothing overpowered about those decisions because everything that you mention was nerfed and you're not taking it into account at all.

    >

    > For an universal statement, everyone is even to CC sustain if you are in the context of the patch to which Revenant is still the strongest against it because not facerolling skills = easy stunbreak , after that;

    >

    > * Steadfast Rejuvenation had it's heal per upkeep nerf.

    > * Unwavering Avoidance doesn't give stability anymore.

    > * Resistance Uptime was nerfed with the Mallyx nerfs because skills cannot be used at the same consistency, do the math. Max upkeep = 25 % Energy in 5 seconds which means when you're at 0% you still can't grasp for the ICD of Demonic Defiance.

    >

    > All I can say is stop asking for the wrong nerfs before you kill this class diversity. OP has the right concept in mind but the wrong ideas on the approach.

    >

    > Infuse Light saves you from any pressure during 3 seconds, recovering from it is an easy feat with shield or having the next legend ready/Facet of Chaos to mitigate the damage afterwards. Should Infuse Light duration be adjust to 2 seconds and the start heal buffed accordingly to about 3.5k, not the cooldown or effect.

     

    I didn´t mention anything specific that was nerfed, or do you mean the comment before mine? And I said that Rev in general is weak to CC (well, unless you take Jalis), not just Condi Rev.

  6. > @"Eugchriss.2046" said:

    > > @"Xca.9721" said:

    > > Nerfing Infuse Light would also nerf Power Shiros sustain by a lot, since that build already struggles with Conditions. You should rather take a look at the resistance uptime condi rev is able to put out.

    > You do know that there are other builds which uses Power Shiro without Herald? You do know that those builds were/are viable?

    > I personally think that this is the root of the problem with Condi herald. It doesn't need to invest in sustain therefore, it takes all the damaging traits/rune/amu knowing that infuse light will have their back.

    > Try to play something else than herald without investing in salvation/retribution. Try to play something else than herald without using healing/toughness amu. You will see how hard this skill carries all herald's builds.

    >

    "It doesn't need to invest in sustain" yet most condi revs use resistance runes/resistance traits in corruption traitline, some even use retribution. Why is that? Because Rev in general is weak to CC after the patch. Infuse Light doesn´t save you from getting Chain CCd to death.

     

  7. > @"McPero.3287" said:

    > > @"Xca.9721" said:

    > > > @"McPero.3287" said:

    > > > > @"Xca.9721" said:

    > > > > > @"McPero.3287" said:

    > > > > > > @"Buran.3796" said:

    > > > > > > > @"McPero.3287" said:

    > > > > > > > How are condi builds too strong lol? Revenants still prefer/believe power rev is better than condi, scourge is dead and core necro is better with power.

    > > > > > >

    > > > > > > Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet...

    > > > > >

    > > > > > 2v2 is irrelevant.

    > > > >

    > > > > I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5

    > > >

    > > > Okay I've seen people say otherwise. Pretty sure it is situational since power and condi rev fulfil different roles, power is roaming assasin while condi is teamfight carry, depends what your teamcomp needs and what enemy teamcomp has.

    > > > Even if say Condi rev is better that means you got whole one strong condi build in the meta lol. With absence of scourge condi rev is like only teamfight dps we have for 5v5 (actually power renegade might be great in teamfights as well).

    > >

    > > The thing with power rev is, it is still a decent teamfighter/roamer, but it does lack damage and sustain. I still play it because it is more fun than Condi Rev, even though it lost a lot of its fluid gameplay due to higher energy costs after the patch. Btw we can´t be sure what will be Meta in 5v5 since Ranked hasn´t started yet and we haven´t seen the Monthly AT yet after the changes.

    >

    > We have seen daily ATs.

     

    I have seen some of Sind, he also mentioned his team will not use Rev and Necro

  8. > @"McPero.3287" said:

    > > @"Xca.9721" said:

    > > > @"McPero.3287" said:

    > > > > @"Buran.3796" said:

    > > > > > @"McPero.3287" said:

    > > > > > How are condi builds too strong lol? Revenants still prefer/believe power rev is better than condi, scourge is dead and core necro is better with power.

    > > > >

    > > > > Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet...

    > > >

    > > > 2v2 is irrelevant.

    > >

    > > I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5

    >

    > Okay I've seen people say otherwise. Pretty sure it is situational since power and condi rev fulfil different roles, power is roaming assasin while condi is teamfight carry, depends what your teamcomp needs and what enemy teamcomp has.

    > Even if say Condi rev is better that means you got whole one strong condi build in the meta lol. With absence of scourge condi rev is like only teamfight dps we have for 5v5 (actually power renegade might be great in teamfights as well).

     

    The thing with power rev is, it is still a decent teamfighter/roamer, but it does lack damage and sustain. I still play it because it is more fun than Condi Rev, even though it lost a lot of its fluid gameplay due to higher energy costs after the patch. Btw we can´t be sure what will be Meta in 5v5 since Ranked hasn´t started yet and we haven´t seen the Monthly AT yet after the changes.

  9. > @"McPero.3287" said:

    > > @"Buran.3796" said:

    > > > @"McPero.3287" said:

    > > > How are condi builds too strong lol? Revenants still prefer/believe power rev is better than condi, scourge is dead and core necro is better with power.

    > >

    > > Didn't saw a single power Rev in my last 30 2v2 ranked matches. Condi variations with Mallyx feels better than power Rev, that's for sure. I mean, if a power Rev lands a full burst in my condi Rev and I do nothing, I can maybe lose half of my HP, and that's with him using zerk amulet...

    >

    > 2v2 is irrelevant.

     

    I haven´t seen a single Revenant that says Power Rev is better than Condi Rev after the Patch, neither ingame nor on the forums/reddit, regardless of 2v2 or 5v5

  10. > @"Airdive.2613" said:

    > > @"Eugchriss.2046" said:

    >

    > > You are contradicting yourself. You need to engage fight some who to start storing energy. Yet you say "don t engage on sight". Unless your opponent lets you engage and run away without attacking you, this is unrealistically possible.

    >

    > 1. You don't necessarily have to engage said thief, it could be any target.

    > 2. You can hit once from range, then wait for your energy generation.

    >

    > > Assuming you have enough energy, two cast of call of anguish translates to 20 secs of recharge (5e per sec + 3sec cd). So I don t know where you get your 6 seconds from.

    >

    > Starting at 100 energy, you literally can use call to anguish 4 times in 12 seconds before your energy depletes, just like choking gas; but as a revenant you can also follow up with a legend swap and continue fighting.

     

    Rev is very rarely at 100 energy since everything (weapon skills and legend skills) costs energy. Using all of it just for an AoE CC would be retarded.

  11. Mirage has enough evade frames from the 1 dodge, energy sigils and mirage mirrors, not to speak of being able to stomp/rezz while doing so. It is good that Mirage players can´t spam their Ambush skills that often anymore.

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