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fewfield.7802

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Posts posted by fewfield.7802

  1. > @"Turkeyspit.3965" said:

    > > @"fewfield.7802" said:

    > > Fights were a lot more fun when Melee train was meta. Now It's all about range.

    >

    > When Melee train was meta, did it include the current version of Spellbreaker and Berserker? Asking for a friend.

    >

    > I mean, if you think dodging out of shades and CoR is mind numbing, how would dodging out of winds and arc divider all of a sudden be engaging?

     

    Winds does nothing without Follow up bomb and the cd is quite different from CoR and Shade which are more spammable.

  2. > @"Justine.6351" said:

    > > @"Sovereign.1093" said:

    > > nerfing damage only helps the zerg.

    > >

    > > a small group of tanky players cant kill a bigger group of tanky players. but a small group of damage will have a chance to beat a small group or large group of tanky/hybrid or damage players.

    > >

    > > :/

    > >

    > >

    >

    > Yep,

    > zerging is, death by a thousand cuts.

    >

    > Every one that plays hammer rev or staff ele could just roll a scourge if they wanted to and nothing would change. All the staff ele probably did reroll scourge and were like "wow, double the health bar and I can do something useful like corrupt boons too!".

    >

    > These people that die to big glass cannon damage come to the forum to complain about dying to glass canon damage but in reality they were probably already dead due to being out of position and/or they already lost the fight but just didn't realize it rofl.

    >

    > The OP seems to be the guy who plays a glass cannon and complains because everyone dies too easy but hasn't accepted that the reason he can do damage is because he is probably sitting behind a competent wall of firebrands and scourges and fighting pug zergs.

    >

    > and lol, he links vids showing zergs clashing in melee range but complains that its all range damage fighting...

     

    I complant about 2 topics.

     

    1. Scourge shade which does 2 bomb zones (Self bomb + Range bomb) makes gameplay cancer.

    2. Rev/Ele range is too high. Maybe you are playing on a newbie server and never face a hard fight which 2 grps both are well organized. In the case of organized grps ppl will stack revs and spam hammer at 1200 then fight become pirateship.

  3. > @"Henry.5713" said:

    > People come and go. Been like that since release. The current wave of leavers is nothing like the one during the long content drought before HoT. About 90% of my friendlist simply "disappeared" after a while back then. It is far from that bad right now even if some people have had enough or find themselves in the need of a break. There are also a lot more new players coming in compared to before.

     

    Do you have number/evidence that there are a lot more new players coming compared to before ?

  4. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > > > @"fewfield.7802" said:

    > > > > > @"Sovereign.1093" said:

    > > > > > > @"fewfield.7802" said:

    > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > @"fewfield.7802" said:

    > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > just some lucky fights we got.

    > > > > > > > > >

    > > > > > > > > > this is so because we are not many. if u got nos. you got a lot of advantage.

    > > > > > > > >

    > > > > > > > > [https://youtu.be/2_KnE70yHJM](https://youtu.be/2_KnE70yHJM "https://youtu.be/2_KnE70yHJM") and this is what im talking about.

    > > > > > > >

    > > > > > > > well, nos. equal damage. and surprise attacks kill.

    > > > > > > >

    > > > > > > > if you want a counter to your scourge problem. just have a group with fb rev scrappers in it with its own scourge scourge.

    > > > > > > >

    > > > > > > > if you got 35 to 70, then fight someone without having to use veil or invis. it will not be a quick one unless you fight enemies with less experience.

    > > > > > > >

    > > > > > > > w/c server are you?

    > > > > > >

    > > > > > > The original point is overall dmg is too high and fights were ended too fast. that's why i made this post.

    > > > > > >

    > > > > > > And I am on WSR the most 2nd stacked server on EU.

    > > > > > >

    > > > > >

    > > > > > well your problem isnt damage. you just got numbers. :/ before shades were really op, now its so easy to avoid.

    > > > > >

    > > > > > everything has been nerfed u know

    > > > > >

    > > > > > also there are some talented players in wsr, some players transfered there last year, dunno now.

    > > > >

    > > > > But you know Anet cant control the number of ppl right so they need to fix the number of dmg instead.

    > > >

    > > > meh, no. in that instance my small team cant fight 2 to 3 our numbers if we cant kill them. ppl just need to get good. theres a lot of ways to counter a blob.

    > >

    > > [https://youtu.be/2ftinbj1gBI](https://youtu.be/2ftinbj1gBI "https://youtu.be/2ftinbj1gBI")

    > >

    > > Im gonna show you the state of the game during HoT era.

    > > Less Dmg , More Movement, Longer Sustain, Longer Fight = More FUN

    > >

    > > This is what I want. you can even burst zerg/blob with small number.

    > > At the current state you completely cant no matter how good you are, you cant 15 vs 30-40 (if those 30 are not completely braindead), just believe me.

    >

    > i have played this game since 2013. we were those zerg busters. =p ppl must adapt.

    >

    > also that applies then too. you cant zerg bust in hot eara with less than 20 unless the team you fight are bad.

    >

    > good players will always give you trouble.

     

    Once i am home, i will fine a vid with less than 20 ppl for you.

  5. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > > > @"fewfield.7802" said:

    > > > > > @"Sovereign.1093" said:

    > > > > > > @"fewfield.7802" said:

    > > > > > > > @"Sovereign.1093" said:

    > > > > > > >

    > > > > > > >

    > > > > > > > just some lucky fights we got.

    > > > > > > >

    > > > > > > > this is so because we are not many. if u got nos. you got a lot of advantage.

    > > > > > >

    > > > > > > [https://youtu.be/2_KnE70yHJM](https://youtu.be/2_KnE70yHJM "https://youtu.be/2_KnE70yHJM") and this is what im talking about.

    > > > > >

    > > > > > well, nos. equal damage. and surprise attacks kill.

    > > > > >

    > > > > > if you want a counter to your scourge problem. just have a group with fb rev scrappers in it with its own scourge scourge.

    > > > > >

    > > > > > if you got 35 to 70, then fight someone without having to use veil or invis. it will not be a quick one unless you fight enemies with less experience.

    > > > > >

    > > > > > w/c server are you?

    > > > >

    > > > > The original point is overall dmg is too high and fights were ended too fast. that's why i made this post.

    > > > >

    > > > > And I am on WSR the most 2nd stacked server on EU.

    > > > >

    > > >

    > > > well your problem isnt damage. you just got numbers. :/ before shades were really op, now its so easy to avoid.

    > > >

    > > > everything has been nerfed u know

    > > >

    > > > also there are some talented players in wsr, some players transfered there last year, dunno now.

    > >

    > > But you know Anet cant control the number of ppl right so they need to fix the number of dmg instead.

    >

    > meh, no. in that instance my small team cant fight 2 to 3 our numbers if we cant kill them. ppl just need to get good. theres a lot of ways to counter a blob.

     

    [https://youtu.be/2ftinbj1gBI](https://youtu.be/2ftinbj1gBI "

    ")

     

     

    Im gonna show you the state of the game during HoT era.

    Less Dmg , More Movement, Longer Sustain, Longer Fight = More FUN

     

    This is what I want. you can even burst zerg/blob with small number.

    At the current state you completely cant no matter how good you are, you cant 15 vs 30-40 (if those 30 are not completely braindead), just believe me.

  6. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > > > @"fewfield.7802" said:

    > > > > > @"Sovereign.1093" said:

    > > > > >

    > > > > >

    > > > > > just some lucky fights we got.

    > > > > >

    > > > > > this is so because we are not many. if u got nos. you got a lot of advantage.

    > > > >

    > > > > [https://youtu.be/2_KnE70yHJM](https://youtu.be/2_KnE70yHJM "https://youtu.be/2_KnE70yHJM") and this is what im talking about.

    > > >

    > > > well, nos. equal damage. and surprise attacks kill.

    > > >

    > > > if you want a counter to your scourge problem. just have a group with fb rev scrappers in it with its own scourge scourge.

    > > >

    > > > if you got 35 to 70, then fight someone without having to use veil or invis. it will not be a quick one unless you fight enemies with less experience.

    > > >

    > > > w/c server are you?

    > >

    > > The original point is overall dmg is too high and fights were ended too fast. that's why i made this post.

    > >

    > > And I am on WSR the most 2nd stacked server on EU.

    > >

    >

    > well your problem isnt damage. you just got numbers. :/ before shades were really op, now its so easy to avoid.

    >

    > everything has been nerfed u know

    >

    > also there are some talented players in wsr, some players transfered there last year, dunno now.

     

    But you know Anet cant control the number of ppl right so they need to fix the number of dmg instead.

  7. > @"Justine.6351" said:

    > > @"fewfield.7802" said:

    > > > @"Justine.6351" said:

    > > > > @"fewfield.7802" said:

    > > > > > @"Justine.6351" said:

    > > > > > How hard do we really need to curbstomp staff ele?

    > > > > > Whats next? Nerf fireball so it only hits 1 target? Remove the evade off Burning Retreat?

    > > > >

    > > > > just tear down a bit of meteor dmg is enough.

    > > >

    > > > I play a glass cannon hammer rev and meteors from a glass ele hit me for like 8-10k. What I have learned may shock you / 99% of people wont believe how easy this trick is !

    > > >

    > > > >! Don't stand in meteor shower.

    > >

    > > As i replyed to others, Meteor is more acceptable cuz it takes skill to cast and place properly but Hammer Rev is spammable and even braindead players can spam 8k-10k dmg for the whole fight.

    >

    > Really? Cool I would like to see a vid of a hammer rev spamming 8-10k damage strikes for a minute straight.

     

    This is the most updated and This number is as most close as i could find atm. But this one is a veteran player.

     

    [https://youtu.be/9DUkJW_lSj4](https://youtu.be/9DUkJW_lSj4 "https://youtu.be/9DUkJW_lSj4")

  8. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > >

    > > >

    > > > just some lucky fights we got.

    > > >

    > > > this is so because we are not many. if u got nos. you got a lot of advantage.

    > >

    > > [https://youtu.be/2_KnE70yHJM](https://youtu.be/2_KnE70yHJM "https://youtu.be/2_KnE70yHJM") and this is what im talking about.

    >

    > well, nos. equal damage. and surprise attacks kill.

    >

    > if you want a counter to your scourge problem. just have a group with fb rev scrappers in it with its own scourge scourge.

    >

    > if you got 35 to 70, then fight someone without having to use veil or invis. it will not be a quick one unless you fight enemies with less experience.

    >

    > w/c server are you?

     

    The original point is overall dmg is too high and fights were ended too fast. that's why i made this post.

     

    And I am on WSR the most 2nd stacked server on EU.

     

  9. > @"Justine.6351" said:

    > > @"fewfield.7802" said:

    > > > @"Justine.6351" said:

    > > > How hard do we really need to curbstomp staff ele?

    > > > Whats next? Nerf fireball so it only hits 1 target? Remove the evade off Burning Retreat?

    > >

    > > just tear down a bit of meteor dmg is enough.

    >

    > I play a glass cannon hammer rev and meteors from a glass ele hit me for like 8-10k. What I have learned may shock you / 99% of people wont believe how easy this trick is !

    >

    > >! Don't stand in meteor shower.

     

    As i replyed to others, Meteor is more acceptable cuz it takes skill to cast and place properly but Hammer Rev is spammable and even braindead players can spam 8k-10k dmg for the whole fight.

  10. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > > > @"fewfield.7802" said:

    > > > > > @"Sovereign.1093" said:

    > > > > > > @"fewfield.7802" said:

    > > > > > > I have been playing wvw for years. I feel like at this state of the game wvw is not fun anymore since scourges were released.

    > > > > > >

    > > > > > > The Ability to simultaneously range bomb and self-bomb is to OP. I wish there's a change that scourges can only bomb one spot at a time.

    > > > > > > I am playing scourge myself sometimes. It was fun for farming some noobs but it has been killing the overall gameplay for too long.

    > > > > > >

    > > > > > > One more thing, Rev and Elementalist range damage is a bit too high and fatal.

    > > > > > > Fights were a lot more fun when Melee train was meta. Now It's all about range.

    > > > > > > Fatal Damage should come from Group Coordination and Sync-Bomb not just from a few range classes.

    > > > > > > So please lower the range damage and make the game more melee and fun.

    > > > > > >

    > > > > > > If you have no clue what I am talking about, I can show you some vids of the current state and the the old once the overall damage was lower and no scourge.

    > > > > > >

    > > > > > > Please think about it Anet if you still wanna fix the game.

    > > > > >

    > > > > > mmm... so, you've met a zerk ele. =) or zerk scourge. just a little situational awareness friend.

    > > > > >

    > > > > > the idea is simple. a small tanky group cant kill a big tanky group, but damage group can always kill tanky or damage groups.

    > > > > >

    > > > > > speed king, positioning is queen, and damage is the little prince.

    > > > >

    > > > >

    > > > > I didnt meet zerk ele and zerk scourge. That's what i am. I post this from the winner and abuser perspective. The gameplay is too fast and not fun at all.

    > > >

    > > > i think you just face not good players is all. its hard to find good ones when they stacked in x server or y server. since others are relatively casual.

    > > >

    > > > like we do meet bad players 15 or so and half of that dies to our 6 players, thru our zerk ele.

    > > >

    > > > but sometimes we do meet good ones who are half our numberd when we're 10 or so and they beat us.

    > > >

    > > > team synergy is a factor and ppl dont realize this.

    > >

    > > Sry for not giving enough detail. I mostly play wvw large scale around 30-70 man zerg. And with that number, zerg bursting is getting harder and harder every patch cuz they nerfed the main source of boons like chronomancer but never give a kitten about the dps classes. I saw a vid from HoT era which 5 ppl can survive and beat 30 man zerg if they play wisely and properly(that's what good skill play should reward you) but with this powercreep PoF, i would say 0% chance to do that.

    >

    > you can beat 30 if they are bad, bro. you see clips cause they meet easy prey.

    >

    > why not try doing a 10 man team sometime.

     

    You cant beat 30 with 5-10. If they have only 1-2 bubbles and push at the sametimes and chase you all they way, you wont be able to regrp to heal/reapply boon/reset skills. too much dmg to sustain. the point is if you are the one with lower number you get fked but if you have higher number, it's too easy.

     

    Maybe show me some vids, so i can see what you are talking about.

  11. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > > @"Sovereign.1093" said:

    > > > > @"fewfield.7802" said:

    > > > > I have been playing wvw for years. I feel like at this state of the game wvw is not fun anymore since scourges were released.

    > > > >

    > > > > The Ability to simultaneously range bomb and self-bomb is to OP. I wish there's a change that scourges can only bomb one spot at a time.

    > > > > I am playing scourge myself sometimes. It was fun for farming some noobs but it has been killing the overall gameplay for too long.

    > > > >

    > > > > One more thing, Rev and Elementalist range damage is a bit too high and fatal.

    > > > > Fights were a lot more fun when Melee train was meta. Now It's all about range.

    > > > > Fatal Damage should come from Group Coordination and Sync-Bomb not just from a few range classes.

    > > > > So please lower the range damage and make the game more melee and fun.

    > > > >

    > > > > If you have no clue what I am talking about, I can show you some vids of the current state and the the old once the overall damage was lower and no scourge.

    > > > >

    > > > > Please think about it Anet if you still wanna fix the game.

    > > >

    > > > mmm... so, you've met a zerk ele. =) or zerk scourge. just a little situational awareness friend.

    > > >

    > > > the idea is simple. a small tanky group cant kill a big tanky group, but damage group can always kill tanky or damage groups.

    > > >

    > > > speed king, positioning is queen, and damage is the little prince.

    > >

    > >

    > > I didnt meet zerk ele and zerk scourge. That's what i am. I post this from the winner and abuser perspective. The gameplay is too fast and not fun at all.

    >

    > i think you just face not good players is all. its hard to find good ones when they stacked in x server or y server. since others are relatively casual.

    >

    > like we do meet bad players 15 or so and half of that dies to our 6 players, thru our zerk ele.

    >

    > but sometimes we do meet good ones who are half our numberd when we're 10 or so and they beat us.

    >

    > team synergy is a factor and ppl dont realize this.

     

    Sry for not giving enough detail. I mostly play wvw large scale around 30-70 man zerg. And with that number, zerg bursting is getting harder and harder every patch cuz they nerfed the main source of boons like chronomancer but never give a fk about the dps classes. I saw a vid from HoT era which 5 ppl can survive and beat 30 man zerg if they play wisely and properly(that's what good skill play should reward you) but with this powercreep PoF, i would say 0% chance to do that.

  12. > @"bluberblasen.9684" said:

    > > @"fewfield.7802" said:

    > > > @"sephiroth.4217" said:

    > > > > @"fewfield.7802" said:

    > > > > One more thing, Elementalist range damage is a bit too high and fatal.

    > > >

    > > >

    > > > What!!!

    > > > You mean FA scepter that dies to ambient creature farts or ....?

    > >

    > > I mean Staff weaver with Meteor

    >

    > https://wiki.guildwars2.com/wiki/Meteor_Shower

    > that op skill.

    > instant cast time and 5 second recharge!!!

    > 1900 range like ranger!!!!!

    > nerf fast please!!!!

     

    Actually i would particularly aim at Hammer rev cuz it's more spammable than Meteor BUT you pointed out the ele issue. Ele dmg is dangerous but also take some skills to survive and cast it with proper timing and position, so it's fine i guess.

  13. > @"Sovereign.1093" said:

    > > @"fewfield.7802" said:

    > > I have been playing wvw for years. I feel like at this state of the game wvw is not fun anymore since scourges were released.

    > >

    > > The Ability to simultaneously range bomb and self-bomb is to OP. I wish there's a change that scourges can only bomb one spot at a time.

    > > I am playing scourge myself sometimes. It was fun for farming some noobs but it has been killing the overall gameplay for too long.

    > >

    > > One more thing, Rev and Elementalist range damage is a bit too high and fatal.

    > > Fights were a lot more fun when Melee train was meta. Now It's all about range.

    > > Fatal Damage should come from Group Coordination and Sync-Bomb not just from a few range classes.

    > > So please lower the range damage and make the game more melee and fun.

    > >

    > > If you have no clue what I am talking about, I can show you some vids of the current state and the the old once the overall damage was lower and no scourge.

    > >

    > > Please think about it Anet if you still wanna fix the game.

    >

    > mmm... so, you've met a zerk ele. =) or zerk scourge. just a little situational awareness friend.

    >

    > the idea is simple. a small tanky group cant kill a big tanky group, but damage group can always kill tanky or damage groups.

    >

    > speed king, positioning is queen, and damage is the little prince.

     

     

    I didnt meet zerk ele and zerk scourge. That's what i am. I post this from the winner and abuser perspective. The gameplay is too fast and not fun at all.

  14. I have been playing wvw for years. I feel like at this state of the game wvw is not fun anymore since scourges were released.

     

    The Ability to simultaneously range bomb and self-bomb is to OP. I wish there's a change that scourges can only bomb one spot at a time.

    I am playing scourge myself sometimes. It was fun for farming some noobs but it has been killing the overall gameplay for too long.

     

    One more thing, Rev and Elementalist range damage is a bit too high and fatal.

    Fights were a lot more fun when Melee train was meta. Now It's all about range.

    Fatal Damage should come from Group Coordination and Sync-Bomb not just from a few range classes.

    So please lower the range damage and make the game more melee and fun.

     

    If you have no clue what I am talking about, I can show you some vids of the current state and the the old once the overall damage was lower and no scourge.

     

    Please think about it Anet if you still wanna fix the game.

  15. > @"Zeike.7469" said:

    > Keep in mind that people will always come and go in waves, I'm not leaving and I love WvW even with it's issues. I see players everywhere honestly not something I'd worry about, you'd know when something is dying, but GW2 is far from it.

     

    in my point of view, I am feeling like the game is actually dying because we didnt receive any constant and proper contents for a while, only gem store and some stupid events.

  16. > @"Bloodstealer.5978" said:

    > > @"fewfield.7802" said:

    > > I am feeling like everyone around is quitting the game, esp wvw players.

    > >

    > > Does anyone feel the same?

    >

    > Simply not true, everyone cant be quitting cos I am not quitting.

    > It is summer.. all things tend to slow down during this time for a whole wealth of reasons, not least the holidays, the sun, the sea and yeah some take a break and wait for the next event rotation or S5 to land.

     

    i hope so.

  17. > @"Malfrador.3615" said:

    > > @"Stephane Lo Presti.7258" said:

    > > Sorry about this, we're investigating a series of crashes. I'll update this thread when I know more!

    > About the Skill 4 issue:

    > No crash, just the cut scene loading very long when you did not download the full patch. The cut scene should be downloaded when loading the map instead, as it feels like a long freeze/crash. Or at least add a loading bar for it. Same issue with the cut scene when joining the new map for the first time, it starts downloading just when it is needed, which makes the game freeze until it is downloaded.

    >

    > Before you start looking for a non-existent crash.

     

    When you said 'very long' how long does it really take ?

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