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fewfield.7802

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Posts posted by fewfield.7802

  1. 1. Please nerf condi mirage. It takes no skill to play while it does insane condi burst.

    2. I have been zerging in wvw for awhile I can feel that Hammer skill on Revenant is doing to high dmg and it's spammable. That's why most of large scale fights are boring.People bring 10+ revenant backline and spam Hammer skill 2,3 on enemy. You repeat them until you will. It's not fun at all.

    3. After Signet of Inspiration of Chronomancer got nerfed last patch, the class is still playable but not fun at all. It's been used as a Veil Bot so atleast you should try increase the stealth duration from Veil ?

  2. I tried to test it today to see how i can spread my boons. I did it with a wvw keep guard.

     

    At first, i built my boons up. I had protection vigor regen and swiftness.

    I tried using Heat Sync but I saw that the guard only got some might from the skill effect with no other boons.

     

    Anyone can explain how to use it properly to me ?

     

  3. Mesmer boonshare made a melee comp strong so we can fight a bigger group if we have some good players and it should be like that in wvw. Now you might need to fight them with your number not your skill play now.

     

    The most frustration for me is Anet has no clue how fun melee comp meta was and they keep destroying every pieces of it to bring wvw into the pirateship fight which everyone stands in front of each other at 1200 range with zerker gear and keep ratating right and left.

  4. > @"Odinens.5920" said:

    > Is everyone complaining in full zerk gear or somethin? I mainly run a power scourge in raids (1141 toughness/1648 vitality), and meteor shower doesn't do nearly the damage to me that you folks are all claiming. Yeah, I can't stand in it for the full animation, but to be almost 1-shot on the 1st tick? That 1st tick barley dents my health.

     

    i have 3200+ armor and 20000 hp i still get some insane dmg from meteor

  5. > @"Menzo.2185" said:

    > > @"fewfield.7802" said:

    > > Do you really think that most of main wvw player play wvw because of these fancy machanics ?

    > I don't think, I know.

    >

    > > You can see a result as the population in the red border. No one wants to go there.

    > Who is "no one"???? Your empty server perhaps.

    >

    > > The fun part of wvw is massive scale pvp. I can play wvw for 5-6 hrs if i have some decent fights like Blob vs Blob. But i cant even play more than 20 mins against sieges and players hugging tower/keep.

    > Youo ARE not the majority of the WvW players. Speak for yourself.

    >

    >

     

    You are not the majority as well.

  6. Anet plz do something. Atm Meteor is absolutely broken ! and i think that dhummfire nerf is just too hard. maybe 1 sec interval is enough. otherwise you forces us to back to power build and then what's the point of balance ?

  7. > @"Menzo.2185" said:

    > I will give some suggestions for when alliance came out...

    > (sorry my bad english)

    >

    > 1- Rebuild all borderlines with new stuffs, such as placing shrines on alpine borderline OR introduce mounts on WvW.

     

    > 5- Battle of Kyhlo treb changes must be introduced at WvW for trebuchets, Arrow Carts, Mortars and, maybe, Cannons.

    > 6- Develop a siege tower that cost a lot of supply to be build, be runnable by only one person (like charr car) and can carry up to 20 ppl at the top. But this siege can only be built at respawn, camp, tower or keep that you own And like omega/alpha golems, if destroyed, kill all who are inside. This will bring a lot of emotions to ppl.

    > 7- WvW glider should have 5 skills. 1: Damage, 2: AOE Damage, 3: AOE Healing, 4: Clear 1 Condition, 5: Evade... similar to Bloodstone Fen.

     

    > 8- New Map

    > - Alpine Borderline to Green (1st)

    > - Desert Bordeline to Red (3rd)

    > - New Map to Blue BL (2nd): Maybe Edge of the Mist Borderline. Will this map still be needed in the future with the alliance changes?

     

    Do you really think that most of main wvw player play wvw because of these fancy machanics ?

    You can see a result as the population in the red border. No one wants to go there.

     

    The fun part of wvw is massive scale pvp. I can play wvw for 5-6 hrs if i have some decent fights like Blob vs Blob. But i cant even play more than 20 mins against sieges and players hugging tower/keep.

     

     

     

  8. > @"DanAlcedo.3281" said:

    > Balance wise its not as bad. 6/9 classes are meta in wvw zergs and the other 3 are good roamer/ slacker killer.

    > Scourge is bit of a problem but mostly because its to easy to play.

    > Guardian (like it always was) is the only good support option thanks to stab.

    > Weaver is your high risk righ reward class with its big d__k crits but has to play glas cannon or nearly glass to get the big numbers.

    > Rev is like is always was Hammer dmg + Boon support from glint.

    > Spellbreaker has winds of disenchantment. Which is the only reason warrior sees play. But hey , warrior gets played (not like in HoT).

    > Mesmer has Veil , Portal , Temporal Curtain , Gravity Well and more. Was always meta in zerg , will always be meta.

    >

    > For Ranger , Thief and Engi.

    > If you have enough skill then you definitely can make it work in zergplay but i still would not recommend it.

    >

    > All in all , not TO bad.

    >

     

     

    Ranger and Thief are illegal in WvW. They should be able to play only in Eotm and OS.

     

  9. I have no problem with offensive sieges such as ram and cata but i have some trouble with the situation that you have to flip t3 keep of PPT server which is with 10millions ACs inside. The point is fighting with sieges is not fun even you have full squad and the only way to take it is attacking it on late night. What a good solution.

     

    And one more thing, Most of new people those who dont have enough fighting experience prefer sitting with ACs/Mortars/Canons instead of regrouping with a commander and learn to fight properly. Btw I think the fun part of WvW is Zerg vs Zerg , Blob vs Blob , Guild vs Guild or even Roamer with Roamer not Players vs Sieges

  10. All i want to say is I want some new and exciting world boss and reasonable profits from killing them

    Once people realize that the reward is worth trying they will start to open their mind and learn to enjoy and then if the fight is fun and exciting they would continue doing it many times.

     

    Now about rewards, honestly, Nowadays all world bosses are retarded and dont give reasonable reward compare to the time i spend on waiting and killing.

    Why should i go to world boss when i only get 1 rare? and had better stay on SW all day if i want it (of course I dont want it)

    From my point of view, What i want from the bosses is some limited items and you can only find from them like the ones from TD, AB and Crystal Oasis

     

     

  11. > @Shirlias.8104 said:

    > > @fewfield.7802 said:

    > > Can I have some challenge World Bosses that need more well organized **and provide reasonable reward.**

    >

    > ![](https://i.imgur.com/3mkxbBr.jpg "")

    >

    >

    > There are some fights which was reworked and needs a little bit of strategy, but you must consider that even simple fights like **Triple Trouble** or **Serpent's Ire** can be avoided due the fact that some players

    >

    > * Are afk, just hit randomly to tag.

    > * don't know the boss mechanics.

    > * Stay dead and don't release.

    > * Are, overall, a malus for those who play the event in a proper manner ( since the event scales with the number of players ).

    >

    > Sometimes an event like Tequatl can fail because many players don't know how to turret and in these years managed only to DPS DPS DPS.

    > And talking about Tequatl, after years, just a few seconds before the landing DPS phases there are no Fire fields, but a spam of useless fields.

    >

    > So, challenging events do exists but could be difficult to achieve due to community.

    > As for the reasonable rewards... you can only expect something like Tequatl or TT. 2g + some chests.

    >

    > Also about your last part

    >

    > > Plz anet plz consider this point of view. Not everyone want to go play Raid to get more challenge and epic PvE content. There are a lot more ordinary PvE players who dont to raid like me but we still need some epic content to experience

    >

    > If you don't like Raid or fractals, you don't need things like Ascended or legendary equipment.

    > All the content is meant to be for exotic geared players, so you only have to enjoy it.

     

    The organized in my point of view is even a group is well organized a boss is still difficult to fight and exciting.

    And about the reward sometimes you want something to appeal people to come trying some experience it happen with TD Meta which most of my friends go to do it just because of their belief of Chak egg sac lmao

     

    Altough I dont play fotm and raid anymore i still need ascended to maximize my stats for wvw(even it affects not that much to the gameplay) and some twinky stuffs or cool skins to fulfill my own taste of uniqueness and fashion XD

  12. Can I have some challenge World Bosses that need more well organized and provide reasonable reward.

    The Bosses we are fighting now is a piece of chit. They look so epic by their model and design but with a number of people and dps meta and elite class these make them too easy to kill and it's not even fun. I only enjoyed fighting bosses on the first year and then i havent played the content anymore

     

    Plz anet plz consider this point of view. Not everyone want to go play Raid to get more challenge and epic PvE content. There are a lot more ordinary PvE players who dont to raid like me but we still need some epic content to experience

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