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Woof.8246

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  1. Any chance that that any future PvE map can be used for WvW and those maps will be created by 90% PvE in mind ? The keeps-towers could be the most generic ones to blend with the enviroment and it will look like a huge meteor/cannonball/trebuchet dropped in and formed scorched rock/ice, or drilled the ground/mountain and created a huge Dome (both are same pattern , but different color) In the PvE the exact same map , is devided is 3 areas , where each area mobs damage /toughness is increased based on how long the enemy server in WvWvW is holding those captured points (reset at the end of week) . People can instead , go in WvWv and unlock the map/Masteries going there , while the boss in the solo instance are easier ? There no mobs in WvWvW , or a toggle on/off to see and hit them like Massrooms HoT ? Players can choose 2 from 8 classes (-10% rewards for each class ) that cannot see them , specialized-version stealth/or "Neutral Mehcnic" like in WoW , that 6/8 classes ingnores (emit sonic wave ?) and see you normaly/attack Near the Keeps-Towers , everyone is visible /attack-able . You go in battle with the 2 classes that you HATE , if they have a Core spec equipped , scouting the map , or they can use e-spec roaming defending/roaming the objectives **edit:** Each PvE maps spawns a boss/or a "Mist" goes away showing a hidden tower/area . every 3 days . But doing events in the WvW , instead of PvE , the cd is reduced and you guarrantee "Gold" participation , even if you dont join at that time
  2. Lovely Idea :) If may i add : People that have completed their Dungeons path (Catacombs P1 for example) can join Fractal and spawn as mobs to deal as much damage as possible and get extra rewards . You spawn as wave that have 45 sec to live , when you get into combat (max 5 waves) . If you have completed yours instance under a limit you get 'higher forms" that deals more damage >more rewards > but they have reduced HP. The fractal team at any time can "challenge" / or not the Dungeon team in a 3v3 Deathmatch , with 2 goals: **edit:** a) Deal 70k total team damage (or for every 15k , reduces 1x wave from the Dungeonteam) ,.Something to "wet their feet" ., while the match ends when the goal is reached , or after 1 min . The defenders-Dungeon team , should try capturing a flag/area in the mid for 1 min and stay alive . b) iF the first objective is completed , the dungeon team is eliminated and they wont bug the Fractal team . Otherwise the Fractal team should not "challenge" the Dungeon team in open combat , but just wait till the 5 waves are over
  3. This will be the best April Fool joke ! And put near its description that will last for 60 days , and its reduced 1 day for every 2000 match that are done by the community Eu+USA (not a single person) , while they are in the 1-250 Leader board area And that guy who tryharded to remove it , give him a Title called "Blame Me" edit: Or allow him , to renew the Runes for 1 month (cannot go further than the release of the expansion) + the Title edit2: Or 20 people from the 1-250 rank , with most games played + 30 people for the 250-750 + 50 people from lower ranks The tops ones vote , counts as "x1,5" , while in the middle "x0,9" and the rest "x0,3" And let the "Council" choose the "Abbibas Sneakers" fate + top 5 players , per continent regardless of how many matches , get x20 votes + 5 top from each Division (Silver-Gold-Platinum) , x4 votes
  4. Because there is a bitter rivalry between the community about the raids ... create weekends open world Tournaments/speed runs , where is essential the same events as Raids , but with 15-20 people and less KP . Each server/overworld can enact "War to other servers " (randomly - the ones that are ahead) , meaning a 3v3 Deathmatch-Final Destination in the PvP servers . "Volunteers" can be elected to defend themselves , in the Winning Servers .... or the Commander from medium severs / they ones not doing good enough can choose "Hire Mercenaries" (a.k.a pick random soloquers that happened to play normally in the PvP areas , at that time and they are doing their dailies ) . Whoever wins , the boss HP is reduced by 35% . If 3 people from your server join the PvP match , the HP of the boss is reduced by 20% , while in the Winning server by 10% (or they should not wage war and stay to reduce it themselves ) . Or they can build as tanky as possible , to stall the people from the winning server from joining their server ever again) If the Winning server wont choose representatives in 45 sec , then the server that challenged them auto-wins and their boss HP is reduced to by 35% Edit: Or create places , called "Power Stones" (nice intro anime, same as Lodoss War 1:45sec ...see the ovas only) , where essentially you boycott the other servers , by going there it que you into Ranked PvP and if you win , the next day (hopefully in the Tournament Day) you create a 5 min sandstorm/snowstorm ... if more people join PvP and win , the storms will be enabled for longer and more difficult Mobs will spawn (or you control one of them)
  5. Maybe they should put a cap for condition per 4 sec . For example you can Burn the target for 5 stacks , and as the long seconds fly by , you unlock more max cap . If you have an offensive traitline equiped / or not choosing specific traits that have defensive purposes (for example each trait have "-20% Cold" mechanics . that you should avoid exceeding ) , deemed by the company , you have to wait 2 sec for the cap to increase Or for every 2k damage , or specific attacks-spells done to you , the cap is increased (you chooses from a drop list , before you list yourself to join a pvp match) Or choose 3 of 8 classes , where you can attack them uncapped from the start
  6. i like this idea :) +1 I would love to see ...Dragon Response Missions ... doing the same thing as now , and belong to 5-7 chainned events leading to a single boss . Each event ,need 12 min to complete . And that chainned belong to multiply guild per server Or if Dragon Response Missions , has humugous Map-size events (HoT last map witht he lanes) every 2 chainned events , belong to single guilds , and the other 2 to another If you beat that guild , it belongs to you . The guild defending must ''stall'' the enemy and transforms into npcs . If you own 2 channined event and succecully defend and hurt the other guilds above you , you switch You loose 1/10 every hour (regadles of how many times your boss is killed) , but you must participate to maintain the istance .Eevery 4 hours (like pvp que) , Guilds/Parties can que up to subtrack faster the ''hearts'' (youmust defend them) , otherwise youloose 5 ''hearts'' , with 20 min cd > forcing you to reddefend fromanother guild before this even expires . You you own the 5-7 chained event , or 2 mega-map event , you can participate in any of them from a menu (lay traps and wait in a speficipart , or teleport at the lvl1 >get the BERSEKER BUFF>RUN AS FAST YOU CAN> TRY TO KILL THE ENEMY , BEFORE THE GET IN THE LAST PART) Try to give your end boss time to get buffed , or do some quest to buff him up (Luxon vs ??)
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