Any chance that that any future PvE map can be used for WvW and those maps will be created by 90% PvE in mind ?
The keeps-towers could be the most generic ones to blend with the enviroment and it will look like a huge meteor/cannonball/trebuchet dropped in and formed scorched rock/ice, or drilled the ground/mountain and created a huge Dome (both are same pattern , but different color)
In the PvE the exact same map , is devided is 3 areas , where each area mobs damage /toughness is increased based on how long the enemy server in WvWvW is holding those captured points (reset at the end of week) .
People can instead , go in WvWv and unlock the map/Masteries going there , while the boss in the solo instance are easier ?
There no mobs in WvWvW , or a toggle on/off to see and hit them like Massrooms HoT ?
Players can choose 2 from 8 classes (-10% rewards for each class ) that cannot see them , specialized-version stealth/or "Neutral Mehcnic" like in WoW , that 6/8 classes ingnores (emit sonic wave ?) and see you normaly/attack
Near the Keeps-Towers , everyone is visible /attack-able .
You go in battle with the 2 classes that you HATE , if they have a Core spec equipped , scouting the map , or they can use e-spec roaming defending/roaming the objectives
**edit:**
Each PvE maps spawns a boss/or a "Mist" goes away showing a hidden tower/area . every 3 days .
But doing events in the WvW , instead of PvE , the cd is reduced and you guarrantee "Gold" participation , even if you dont join at that time