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Woof.8246

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Posts posted by Woof.8246

  1. Any chance that that any future PvE map can be used for WvW and those maps will be created by 90% PvE in mind ?

    The keeps-towers could be the most generic ones to blend with the enviroment and it will look like a huge meteor/cannonball/trebuchet dropped in and formed scorched rock/ice, or drilled the ground/mountain and created a huge Dome (both are same pattern , but different color)

    In the PvE the exact same map , is devided is 3 areas , where each area mobs damage /toughness is increased based on how long the enemy server in WvWvW is holding those captured points (reset at the end of week) .

    People can instead , go in WvWv and unlock the map/Masteries going there , while the boss in the solo instance are easier ?

     

    There no mobs in WvWvW , or a toggle on/off to see and hit them like Massrooms HoT ?

    Players can choose 2 from 8 classes (-10% rewards for each class ) that cannot see them , specialized-version stealth/or "Neutral Mehcnic" like in WoW , that 6/8 classes ingnores (emit sonic wave ?) and see you normaly/attack

    Near the Keeps-Towers , everyone is visible /attack-able .

    You go in battle with the 2 classes that you HATE , if they have a Core spec equipped , scouting the map , or they can use e-spec roaming defending/roaming the objectives

     

    **edit:**

    Each PvE maps spawns a boss/or a "Mist" goes away showing a hidden tower/area . every 3 days .

    But doing events in the WvW , instead of PvE , the cd is reduced and you guarrantee "Gold" participation , even if you dont join at that time

     

  2. Lovely Idea :)

    If may i add :

    People that have completed their Dungeons path (Catacombs P1 for example) can join Fractal and spawn as mobs to deal as much damage as possible and get extra rewards .

    You spawn as wave that have 45 sec to live , when you get into combat (max 5 waves) . If you have completed yours instance under a limit you get 'higher forms" that deals more damage >more rewards > but they have reduced HP.

     

    The fractal team at any time can "challenge" / or not the Dungeon team in a 3v3 Deathmatch , with 2 goals:

    **edit:**

    a) Deal 70k total team damage (or for every 15k , reduces 1x wave from the Dungeonteam) ,.Something to "wet their feet" ., while the match ends when the goal is reached , or after 1 min .

    The defenders-Dungeon team , should try capturing a flag/area in the mid for 1 min and stay alive .

    b) iF the first objective is completed , the dungeon team is eliminated and they wont bug the Fractal team . Otherwise the Fractal team should not "challenge" the Dungeon team in open combat , but just wait till the 5 waves are over

  3. This will be the best April Fool joke !

    And put near its description that will last for 60 days , and its reduced 1 day for every 2000 match that are done by the community Eu+USA (not a single person) , while they are in the 1-250 Leader board area

    And that guy who tryharded to remove it , give him a Title called "Blame Me"

     

    edit: Or allow him , to renew the Runes for 1 month (cannot go further than the release of the expansion) + the Title

     

    edit2: Or

    20 people from the 1-250 rank , with most games played

    + 30 people for the 250-750

    + 50 people from lower ranks

    The tops ones vote , counts as "x1,5" , while in the middle "x0,9" and the rest "x0,3"

    And let the "Council" choose the "Abbibas Sneakers" fate

     

    + top 5 players , per continent regardless of how many matches , get x20 votes

    + 5 top from each Division (Silver-Gold-Platinum) , x4 votes

  4. Because there is a bitter rivalry between the community about the raids ... create weekends open world Tournaments/speed runs , where is essential the same events as Raids , but with 15-20 people and less KP .

    Each server/overworld can enact "War to other servers " (randomly - the ones that are ahead) , meaning a 3v3 Deathmatch-Final Destination in the PvP servers .

    "Volunteers" can be elected to defend themselves , in the Winning Servers .... or the Commander from medium severs / they ones not doing good enough can choose "Hire Mercenaries" (a.k.a pick random soloquers that happened to play normally in the PvP areas , at that time and they are doing their dailies ) .

    Whoever wins , the boss HP is reduced by 35% .

    If 3 people from your server join the PvP match , the HP of the boss is reduced by 20% , while in the Winning server by 10% (or they should not wage war and stay to reduce it themselves ) .

    Or they can build as tanky as possible , to stall the people from the winning server from joining their server ever again)

    If the Winning server wont choose representatives in 45 sec , then the server that challenged them auto-wins and their boss HP is reduced to by 35%

     

    Edit: Or create places , called "Power Stones" (nice intro anime, same as Lodoss War 1:45sec ...see the ovas only) , where essentially you boycott the other servers , by going there it que you into Ranked PvP and if you win , the next day (hopefully in the Tournament Day) you create a 5 min sandstorm/snowstorm ... if more people join PvP and win , the storms will be enabled for longer and more difficult Mobs will spawn (or you control one of them)

  5. Maybe they should put a cap for condition per 4 sec .

    For example you can Burn the target for 5 stacks , and as the long seconds fly by , you unlock more max cap .

    If you have an offensive traitline equiped / or not choosing specific traits that have defensive purposes (for example each trait have "-20% Cold" mechanics . that you should avoid exceeding ) , deemed by the company , you have to wait 2 sec for the cap to increase

    Or for every 2k damage , or specific attacks-spells done to you , the cap is increased (you chooses from a drop list , before you list yourself to join a pvp match)

    Or choose 3 of 8 classes , where you can attack them uncapped from the start

  6. i like this idea :) +1

    I would love to see ...Dragon Response Missions ... doing the same thing as now , and belong to 5-7 chainned events leading to a single boss .

    Each event ,need 12 min to complete .

    And that chainned belong to multiply guild per server

    Or if Dragon Response Missions , has humugous Map-size events (HoT last map witht he lanes) every 2 chainned events , belong to single guilds , and the other 2 to another

    If you beat that guild , it belongs to you .

    The guild defending must ''stall'' the enemy and transforms into npcs .

    If you own 2 channined event and succecully defend and hurt the other guilds above you , you switch

    You loose 1/10 every hour (regadles of how many times your boss is killed) , but you must participate to maintain the istance

    .Eevery 4 hours (like pvp que) , Guilds/Parties can que up to subtrack faster the ''hearts'' (youmust defend them) , otherwise youloose 5 ''hearts'' , with 20 min cd > forcing you to reddefend fromanother guild before this even expires .

    You you own the 5-7 chained event , or 2 mega-map event , you can participate in any of them from a menu (lay traps and wait in a speficipart , or teleport at the lvl1 >get the BERSEKER BUFF>RUN AS FAST YOU CAN> TRY TO KILL THE ENEMY , BEFORE THE GET IN THE LAST PART)

    Try to give your end boss time to get buffed , or do some quest to buff him up (Luxon vs ??)

     

  7. > @"JusticeRetroHunter.7684" said:

    > > @"Tayga.3192" said:

    > > @"Dave.6819" what you are missing is this, anet will almost never remove sb5 so you are stuck to that for your class. Go roll a mesmer, right now it's just thief without sb5.

    >

    > And what you're missing is that thief isn't OP at all. Sb5 has existed on thief for 7 years with no problems ...why would it be all of a sudden OP now, than it was ever before?

    >

    > It's people complaining about mechanics they don't know how to deal with because their class has ALSO been gutted to the point of uselessness...its just that thief is now the proverbial "Ruler of the Earth rather than a Servant in heaven."

    >

    > What Dave said is absolutely correct, but nobody seems to see that, it's absurd to me. It's an infinite regress and we are on the trajectory where the end result will be when we are given 1 dodge and 1 stick.

     

    So if people gather and lynch conditions , the company shouldn't nerf them then ? (please dont!)

  8. Any chance every 15 min a mail will be deliverd to them offering 1/4 expiriance wits , even if they are afk , for the first 20 lvls ? (of even better a silver chest)

    Afterwards the cd is increased to 2 hour , but in the same time is reduced if they are doing ''heroic acts or help the weak , while being watched'' (not being afk) ?

    Max ''6 lvl ''per day

    Nowdays people dont want to waste a lot of time in a new game , while they have a maxxed out character in other games ...

    Using the wits , limit their gold gained for 14 days and the siege/supply they can place/waste

    For the furst character only

     

    Or let them use a ''roll'' when they create a character , where you start with '''xxx''' lvl , but gold xxx days drwaback /they can use lvl 1 gear set , or use specific weapon for 6 hours , or the weapon changes radomly each time they have to repair it with 1 hour cd .

    And put the ''10 lvl quests'' on timer or event completionist

     

    Edit: Or replace the exp bar with '' current map - peace and order'' where every1 contribute from failling to ''0%'' and you gain passivly + activivly exp , or get boost if you maintain it in 75% for 5 min and you exp you gained is quantripled x4 as bonus

    Some hounds somewhere here are there and some tremor + ice + shouts + frighting ghouls rushing to you and dissapear on your schreen

     

    edit2: or they can improvethe skills on each spell/weapon/gear and persist regadles if you change them , by collecting PvE events random items froma specific map . Like improving auto attack to do 1x Bleed from the event item on map+ Poison from the second map , an other x1 Bleed from the third map . Creating a a treadmill....i mean a spell/auto attack that has 6x buff and debuffs/create fire field , that works only in open PvE , while you dont have to do in order to enjoy the game

  9. > @"Psycoprophet.8107" said:

    > > @"Woof.8246" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"iKeostuKen.2738" said:

    > > > > Some classes also have invulns they can use =]

    > > > >

    > > > > Warriors do. (Way to much actually)

    > > > > Guardians do.

    > > > > Rangers do.

    > > > > Mesmers do.

    > > > > Necromancers dont.

    > > > > Engineers do.

    > > > > Thief's do. (Evasion up the wazzoo)

    > > > > Rev's do.

    > > > > Elementalist do.

    > > > >

    > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

    > > >

    > > > Thief has no invulnerability so.... evade isn't the same in the slightest as everyone has evade through dodge ontop of a few skills with built 8n evades. DS can be shut down by condi.

    > >

    > > Condition can be removed by Escapist's Fortitude + Superior Rune of Lyssa , while you cast Bay Blade...i mean Dagger Storm.

    > >

    > > > @"Psycoprophet.8107" said:

    > > > > @"iKeostuKen.2738" said:

    > > > > > @"Solori.6025" said:

    > > > > > Ahh so for thief your advice is.

    > > > > >

    > > > > > Blow your elite and survive or die. and

    > > > > > Dodge..

    > > > > >

    > > > > > Good one. Wish everyone that played it woulda thought of that.

    > > > >

    > > > > Your elite can be used for any way you wanna use it. A smart way to use it. Since its a defensive skill...not sure why you wouldnt use it for defense.

    > > > >

    > > > > > @"Psycoprophet.8107" said:

    > > > > > Whirling defence? U mean DS? Any ranger will survive and or step back and delete u once ur spins over or use any skill that apply condi. Only a ranger with less than 25% hp and bad awareness dies to DS. This is akin to the community thief is invincible with its infinite dodge and ini people seem to quote it having.

    > > > >

    > > > > its not used to kill the ranger, its used to survive their burst. As the point of this topic.

    > > >

    > > > And after u servive the burst? Slb can do multiple burst that will instantly down a thief so. But ur right thief can avoid a standard attack using DS and other evades as every other class can. Cool story lol

    > >

    > > Thief has build in evades attacks , with the weapons

    > >

    > >

    > > Could you either :

    > > a) to try to defend your class (create more powercreep) or

    > >

    > > b) choose to make threads asking the Devs to fix their game (less powercreep)

    > > https://en-forum.guildwars2.com/discussion/76805/fix-balance-disparity-between-classes-please

    > >

    > > Its the same disparity of view we had in 7 years ago from the thief population

    > >

    > > (Now that Gaile is gone , canwe attack each other ?

    > > They will defend => whine for powercreep -> move to other games in 2 years period ...

    > > 7 years its the same ''movie''

    > > in 2 years , they frustate 200 players , and they simply ''move on '' like they didnt do anything wrong...)

    >

    > Lmao so because a noody makes a build and names the vid new meta build u uptake it as a new meta build? Seriously u xant be serious. Vallun has some builds up to where he does the usual +1 ing,nothing's changed. Even the streamer u use as a example comments in vallun stream how last patch killed d/p lmao. If u think thief is a viable brawler spec especially these days against the powercrept classes that are out now u are a very bad player losing to thief in 1v1 lol sry dont mean any disrespect but is true. Thief hasn't been close to OP or even viable as a brawler or 1v1 for a lot of years now. Theres a reason it's used to decap and +1 right? U can delude urself into thinking otherwise to make u feel better about playing ur powercrept class and yet still losing to a weak class like thief :)

     

    This is the mentality , that defend , whines and they bails out.

    And then i am the bad guy that gets reports .

     

    Because of videos like these , new playstyles are created , while the rest of the thief commity w8s like a sheep(you) .

    True... casual ppl (like you) cant do that tricks , so avoid using termonology , that thiefs is underpower whike you cry .

    The only thief different from the video is that his steal get reduced from 1200 range to half , but NOW he gets 450 hp ON EACH EVADE

    20 evade x 450 hp = 9.000 healing

     

    1400 posts , and thinking that Thief , have 2 dodges like the rest of the class . You make me laugh :)

     

    Edit: Either defend or whine about creep ...dont be Cynz

  10. > @"Psycoprophet.8107" said:

    > > @"iKeostuKen.2738" said:

    > > Some classes also have invulns they can use =]

    > >

    > > Warriors do. (Way to much actually)

    > > Guardians do.

    > > Rangers do.

    > > Mesmers do.

    > > Necromancers dont.

    > > Engineers do.

    > > Thief's do. (Evasion up the wazzoo)

    > > Rev's do.

    > > Elementalist do.

    > >

    > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

    >

    > Thief has no invulnerability so.... evade isn't the same in the slightest as everyone has evade through dodge ontop of a few skills with built 8n evades. DS can be shut down by condi.

     

    Condition can be removed by Escapist's Fortitude + Superior Rune of Lyssa , while you cast Bay Blade...i mean Dagger Storm.

     

    > @"Psycoprophet.8107" said:

    > > @"iKeostuKen.2738" said:

    > > > @"Solori.6025" said:

    > > > Ahh so for thief your advice is.

    > > >

    > > > Blow your elite and survive or die. and

    > > > Dodge..

    > > >

    > > > Good one. Wish everyone that played it woulda thought of that.

    > >

    > > Your elite can be used for any way you wanna use it. A smart way to use it. Since its a defensive skill...not sure why you wouldnt use it for defense.

    > >

    > > > @"Psycoprophet.8107" said:

    > > > Whirling defence? U mean DS? Any ranger will survive and or step back and delete u once ur spins over or use any skill that apply condi. Only a ranger with less than 25% hp and bad awareness dies to DS. This is akin to the community thief is invincible with its infinite dodge and ini people seem to quote it having.

    > >

    > > its not used to kill the ranger, its used to survive their burst. As the point of this topic.

    >

    > And after u servive the burst? Slb can do multiple burst that will instantly down a thief so. But ur right thief can avoid a standard attack using DS and other evades as every other class can. Cool story lol

     

    Thief has build in evades attacks , with the weapons

     

    Could you either :

    a) to try to defend your class (create more powercreep) or

     

    b) choose to make threads asking the Devs to fix their game (less powercreep)

    https://en-forum.guildwars2.com/discussion/76805/fix-balance-disparity-between-classes-please

     

    Its the same disparity of view we had in 7 years ago from the thief population

     

    (Now that Gaile is gone , canwe attack each other ?

    They will defend => whine for powercreep -> move to other games in 2 years period ...

    7 years its the same ''movie''

    in 2 years , they frustate 200 players , and they simply ''move on '' like they didnt do anything wrong...)

  11. ''We don’t build content; we focus entirely on creating events in a way that doesn’t impact other teams and the content they create. In some cases, we’ll actually ship events along with releases''

     

    Easy Solution :

    Step 1 : Buy a Votka

    Step 2: While drunk , write down random attacks for a Sword+Bow+Stuff that evolves with each boss killed . That create Fields or can be used to easily kill any other Elite (exept boss) .

     

    Easy-Medium Solution:

    Winter/Heat/Starvation > decrease damage done to boss , or boon is removed from you every sec > unlock some specialized gear .

     

    Medium Solution :

    The boss transformes some players into Hostile Npcs .

    In order to to remove this trnsformation , they must build aggro , by attacking other players (aim for the Tanks or attack ones each player(this will kind create a mayhem in the battelfield).

    If you dont attack or the aggro goes to zero , the boss will pull you near him and you will be forced to EXPLODE on the players zerg .

    Aggro decay , is hugely increased after 10 sec (to avoid players) using 1 attack every 3 sec)

    Then you are rezzed as a Hostile Npc for 2 extra rounds .

     

     

    Costly Solution :

    Boss spawns some Elites that must be killed , or ignore them but they mitigate some damage done to the boss .

    Some ppl are forced to equip a Bow and some other some Shield and move as a Phalax formation . (see pic)

    https://imgur.com/1OIJv7G

    The Bowmen can do increase damage to the boss . And if the use the same attack as their Commander(choosed randomly) they do even more damage .

    The Shieldguys , stay on formation , infront of the elites and try to block Massisve Attcks that are coming from the Left-Right-Uppercut .

    If they miss tey get knockback away like Teamrocket .

    If the shieldguys survive for 30 sec , they get a 2-handed weapon to Parry+Pummel the Elites + Boss (and a glowly aura)

     

    Edit: Ahhh sorry , didnt read the first post

    nvm...

  12. > @"Psycoprophet.8107" said:

    > > @"Woof.8246" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Woof.8246" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    > > > >

    > > > >

    > > > > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > > > > And we would see a more rotating with each season meta .

    > > > >

    > > > > Just buff other specs to have such mobility , and those bunker with be out of job

    > > >

    > > > Haventbthey already buffed most classes so atleast one spec has good mobility? Warrior greatsword,sb owl with greatsword,mirage,holo with keaps,boots and rifle etc, give them any more mobility and thief wont be best at running away or decapping and will be 100% redundant lmao

    > >

    > > Greatsword Warior with Bull Charge and 100blade existed since launch.

    > > Sb owl with greatsword , existed since HoT (there is a trait in Druid to allow you to do a copy of the same attack twice (2 Greatesword eaps etc).

    > > Holo Either Leap or Rifle will have .

    > >

    > > If other classes get you mobility , you will still be the best with Spamm evading or stopping those ''lights'' characters with the low animations each attack have , or finding with their pants down with Stealth

    > >

    >

    > Except classes like scrapper,ranger/druid and mirage have stealth aswell.guard,mesmer,Revs and and sb smokescale have tele as well. Thief had a large advantage due to mobility in the past but that has been lessened by a considerable amount all while sustain and dps has been power crept among the classes as thief has gotten repeated nerfs due to non thief player Cruz's so its core is the only viable build in comps now.its a good build but not great,just bestvthief has now lol now non thief players are crying for DS nerfs when it's a carry skill which is definitely over loaded and OP and really should be toned down.issue is people wanting it nerfed would be fine if it got nerfed with no compensation leaving thief even more gutted which is what most the community wants due to bias which most wont admit so. That's why I defend the skill. If it got nerfed but thief got compensation for said nerf that be great,unfortunately when comes to thief compensation isn't in arenanet or the communities vocabulary lol

     

    It have been powercreeped , because ppl defending their class leads to more imbalances .

    D/D spamm evade /condition thieves , tried to defend their class saying it wont be meta , that thus it was lead to the creation of the Current Mesmer evade/condition in PoF and the Tempest evade /healing in HoT .

     

    So by doing these conversations , you moved from: Theif is Garbage spec > no other character must rival Thieve mobility > that DS carry whatever Theif spec is using .

    For you own Good , in the next xpansion dont whine about powercreed ,. because i will be here w8ing w8ing for you ...

    This is what the Theifs from 2012-2015 did , and they simply moved to other games , crying about powercreep and the company is bad

  13. > @"Psycoprophet.8107" said:

    > > @"Woof.8246" said:

    > > > @"Psycoprophet.8107" said:

    > > > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

    > >

    > >

    > > Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    > > And we would see a more rotating with each season meta .

    > >

    > > Just buff other specs to have such mobility , and those bunker with be out of job

    >

    > Haventbthey already buffed most classes so atleast one spec has good mobility? Warrior greatsword,sb owl with greatsword,mirage,holo with keaps,boots and rifle etc, give them any more mobility and thief wont be best at running away or decapping and will be 100% redundant lmao

     

    Greatsword Warior with Bull Charge and 100blade existed since launch.

    Sb owl with greatsword , existed since HoT (there is a trait in Druid to allow you to do a copy of the same attack twice (2 Greatesword eaps etc).

    Holo Either Leap or Rifle will have .

     

    If other classes get you mobility , you will still be the best with Spamm evading or stopping those ''lights'' characters with the low animations each attack have , or finding with their pants down with Stealth

     

  14. > @"Psycoprophet.8107" said:

    > Naw even to long time players of the class it's pretty bad nowadays especially when u switch and get used to the advantages other classes have been given.

     

     

    Again , if thief didnt shutdown , other ''light'' character , you wouldnt see those bunker .

    And we would see a more rotating with each season meta .

     

    Just buff other specs to have such mobility , and those bunker with be out of job

  15. > @"Psycoprophet.8107" said:

    > Well one could argue arguing about a garbage class that has a op carry skill like being OP when most players are using classes like fb,scourge,holo/scrapper and soulbeast who are mostly built of broken skills and traitlines further breaking those skills to a point where only skills and synergies that almost one burst high sustain builds stick out ie unblockable sicken soulbeast lmao

     

    Garbage class to newbies players that controls them , then yes .

    But in comptent player it can rect any class that that dont have toughness .

    And without those classes ( like Snipers , other lightfooted ) , then bunkers roam freely , like the classes you mention above .

     

    (hint give more mobiliti to other classes too , and no auto attack cast time)

  16. Housing doesnt sound bad .... but hmmm....

     

    I prefer a mobile version on the Iphone or whatever is called by those youngers .

    That allows you build traps/defensive options to fight off burglers (that can be seen as ''dots'')

     

    And players across GW2 amd other NCsoft products(Blade and Soul-Aion) that are using the Pc version (real game) , try to steal him , queing like in dungeons/fractals .

     

    The Victim either can either buy the ''a game'' > play > unlock the trap ingame > use his Iphone in his sparetime .

    Or pay each trap for 2.99 dollars like any iphones games

     

    Brb break: 1 month , drinking season...

    Tell that suit-guy to buzz off for a while .

  17. > @"Psycoprophet.8107" said:

    > > @"Alatar.7364" said:

    > > > @"Stand The Wall.6987" said:

    > > > all I hear is qq this qq that. steal range nerf 100% correlates with lack of damage and sustain. please go back to school. more then half of the thieves that use steal to engage instead of rupting a heal die to whatever bad build im playing. oh no I cant tele through terrain as much anymore, something anet said they were going to do something about like 2 years ago. oh no theyre finally doing something about it!

    > >

    > > People who don't play thief calling justified complains as _"qq"_ is exactly why we got where we are.

    > > Two people who know something about thief told you that using Steal to engage was primary most effective gameplay for d/p and you just go on babbling the same _"oh I don't play thief but people using the only relevant burst combo to do burst combo are bad"_ and then proceed to describe an S/D thief Steal-gameplay even further prooving your complete lack of knowledge and experience with Thief, so tell me, how do you even dare to keep babbling your nonse around here when you are clearly lost?

    >

    > Welcome to thief threads lol non thief players posting about how thief players are just a bunch of bad players,always statingbthey know other magical thief players that say the class is strong lmao. It's like they think it will some how result in thief being kept as a decap bot so they wont need to worry about thieves standing a chance against their prefered class in a fight,as if arena net needs help with that lol

     

    You ar the one to speak ?

    That dont allow other elite specializations ton have an elusive ranged spec too ?

  18. > @"Psycoprophet.8107" said:

    > I've played yrs of s/d what are u on about? U have survivability by s2 away and engage other than that u have no more survivability than any thief build,sure may be an improvement on survivability but still is garbage as is sword damage compared to what other classes are hitting.u have an unblockable sure but over all dps of s/d is low and any burst with it are far lower than other classes burst that have far more innate sustain. Why are u so fixated on s/d? Theres more to a class than one build.atleast in a proper balanced game there should be which seems to not be what u believe.anyway not wasting any more time arguing nonsense with a biased rev player,ur arguing with a long time thief player who left thief for rev cuz it's better in all ways except getting to decap and disengagement lmao it's taken a role from thief in conquest and sure is better than thief in wvw as far as being effective in zergs etc.

     

    You see , that why i love Thief players .

    You are telling me not fixate on S/D , and theres more to a class than one build , and you complain for Rev as a WHOLE , lamping Core and Renegate in the mix ....

    You are doing curcular conervation too :)

     

    I am simply telling you , why should not create a Specialization that behaves like a Thief and can Kite EVEN MORE , so he can have less survibility (the opposite of Necros) ?

    What is wrong with that ?

     

    Rev is Mix of Warrior + Thief , so an ranged/slippery elite specialization is plausible , rather that a Buffer that have been in the 2 previous expanions

     

     

  19. > @"Psycoprophet.8107" said:

    > > @"Woof.8246" said:

    > > > @"Psycoprophet.8107" said:

    > > > Haha yeah ur right it's all us bad s/d thiefs that relegated thiefs to a +1 class. Get real. Gues sind is a bad thief? Heard him in streams mention noodle dps on thief multiple times but he must not be good since he knows to avoid most 1v1 cuz to risky and waste to much time lmao

    > >

    > > S/d thiefs have more survibily and escape+ dis abilities than Rev .

    > > What does Sind or whaever he called to do about it ?

    > >

    > > You are telling me that Reve , have more survibility and i corrected you that S/d have more .

    > > Can you read ?

    >

    > Lmao are u serious? I have been playing rev alot lately. U keep saying s/d has more disengagement than rev and more sustain.i never once said rev had the same or more disengagement ability compared to thief,can u read? Of course thief has more disengagement than rev and I even stated being able to disengage is one thing I miss on rev.what I did say is that rev has higher dps,higher dps bursts,more types of bursts and better IN COMBAT sustain. Saying theif has good sustain is like saying theif has the best sustain in the game because it can just run away(though alot of classes if played right can catch them most times) so than in ur mind it's ok for a class to be garbage in a fight because it can run away? That's ridiculous. Seems like a class that isn't viable in combat due to being able to run from it would be a fun realistically balanced class lmao. Sounds awsome to just run from everything,would u like to play a class demoted to that? Lmao a rev player actually complaining about thief thiefs good at 2 things, recap and +1 and revs now better at the one kinds fin role thief had

     

    Have more IN COMBAT sustain ?

    What does this mean ?

    Havent played some S/D ?

     

    Not Core , Nor Renegate have the same burst not survibility as Herald .

    You cant lump everything in here , that the Rev have more ''of all''

    And when you compare Herald to S/d , S/d would be more beneficial

     

    And why other classes must not enjoy a kite spec , like P/P thiefs ?

    So you wont be force to have fast paced/action combat , like other thief enjoy ?

    Mobility in capzones are useless , cause of the aoes

     

     

  20. > @"Psycoprophet.8107" said:

    > > @"Woof.8246" said:

    > > You havent meet thiefs S/D

    > > Strange for a person that play for 4 years

    > >

    > > Edit: its different things to get away like the classes you listed , and different things to Kite (cc while dpsing)

    >

    > While thief chases or disengages its either using all its ini with sb5 and cant use any weapon skills if caught which can happen with mesmer,sb or warrior so their dead.or usetheir utilities in which u dont escape far enough from and still use all ur weapon ini on sb5 all while soulbeast can keep.close enough to delete u with one rapid fire or rev with one burst lmao sound like ur clueless

     

    You are the once cluess , if you havent played S/D plz avoid tying anything and embarassing yourself

    We are talking about survibility ...

    s...u..r...v... etc

  21. > @"Psycoprophet.8107" said:

    > Haha yeah ur right it's all us bad s/d thiefs that relegated thiefs to a +1 class. Get real. Gues sind is a bad thief? Heard him in streams mention noodle dps on thief multiple times but he must not be good since he knows to avoid most 1v1 cuz to risky and waste to much time lmao

     

    S/d thiefs have more survibily and escape+ dis abilities than Rev .

    What does Sind or whaever he called to do about it ?

     

    You are telling me that Reve , have more survibility and i corrected you that S/d have more .

    Can you read ?

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