Jump to content
  • Sign Up

Whiteout.1975

Members
  • Posts

    483
  • Joined

  • Last visited

Whiteout.1975's Achievements

Newbie

Newbie (1/14)

  1. For a long time, I just wanted to see alliances. I wanted to see the groundwork for something that could be improved upon if needed. Yet, my expectation for this perfect, new system remained low. None the less, I find starting the groundwork more valuable, so I am not against Alliances personally. - First, Anet should decide if they want WvW to be competitive. I'm sorry but winning a match due to better coverage is dull, uninspiring, and pathetic, to say the least. Personally, I believe Anet wants WvW to be more competitive with mentioning Alliances. To put it simply, creating a more competitive environment can drive up motivation in general. So, I am all for this general mindset. - I think they need to look at the current system for what it is and not nessarily try to work around it. For instance, the match times . . . They run 24/7 basically until each reset. Even if someone had no life . . . That person would still have to eat, sleep, and take an occasional shit in their toilet. If this current timeframe continues, then there needs to a type of cap to allow for a more competitive environment, hopefully. - The final thing I want to say, to keep this response short, is that we have not been updated with Alliances in a long time. Additionally, Alliances were never finalized with concrete grounds for initial implementation. Therefore, me, commenting on what may or may not work now . . . may be irrelevant as to what Alliances actually are today since its brief, initial conception. Even if what Alliances amount to today is nothing.
  2. This situation was not your fault but rather a consequence of mediocre WvW design relating to transfers. Also, communication was not well in your favor. That said, enjoy your "10 days" of mount thirst.
  3. If this forum post had a theme song . . .
  4. @"Crackers.9628" What I got from this situation was another example of how guild ties run deeper than server ties. This situation was probably not one of the more proper ways of exemplifying that. However, this situation helps represent a cluster of other various situations, over the years, as to why I do not immediately consider server mates "teammates," as you stated. Besides that, be toxic back, ignore, block, etc. whatever. I don't care as much as I am sure the next guy/gal here doesn't. This is your situation to deal with, along with being in charge of your own emotions. The best advice I can give is that you will likely find more value in the teammates you choose. As opposed to those provided to you naturally/rotated around through transfers. Goodluck.
  5. I believe you have a point @"Tornjak.6425" to some extent. The nature of WvW, overall, does tend to rely on commanders to keep up player interest. However, upon realizing that point, I have to ask myself . . . "Is relying on commanders a good thing?" Personally, I do not believe so. I believe the burden of reliance is much more so the job of the game itself and those who help develop it. Still, I see nothing wrong with wanting to encourage Commanders to tag up openly. So perhaps the _right_ kind of encouragement is where the game could do a better job. After reading the OP, I am taken back to my time in economics from some time ago. The terms "Free-Rider" and "Public Good" immediately come to mind. Some players can act as **free-riders** when following an open tag who does not want those extra, random followers. The open tag provides a service, helping players engage in WvW activities, but at the cost of their service becoming a **public good**. Now, of course, none of this talk applies meaningfully to Commanders who do not mind extra players following them. Still, the general concern of hidden tags presents itself yet again through the eyes of yet another player. Before I go on, here are some links to the terms I just used in case anyone needs them: - [https://investopedia.com/terms/f/free_rider_problem.asp](https://www.investopedia.com/terms/f/free_rider_problem.asp) - [https://investopedia.com/terms/p/public-good.asp](https://www.investopedia.com/terms/p/public-good.asp) Here is the thing. Commanders are not public goods . . . They are people. They have their own lives and their own tastes. Anyone demanding rights to another human being would start to dance with ideas of entitlement and slavery. Yea . . . Let us all not do that. A Commander can act like a public if they wish, or they can be more private. These days, Commanders can now treat their services more as a **private good** ([https://investopedia.com/terms/p/private-good.asp](https://www.investopedia.com/terms/p/private-good.asp)) for which payment may come in different forms. Often, the only form of payment required is to be apart of a guild or hop in a discord. Still, I'm sure MANY Commanders would be open to compensation through other means as well. And if one values a Commander's service, then they should support that Commander in some way. I have some ideas on how to better allow for compensation. Ideas preferably without either commander or follower feeling cheated. However, I prefer having what I said thus far to stand-alone. That is all I have for today, take care. P.S. I would still like to see Alliances before I die @Anet.
  6. Wow, thanks for helping me remember some old memories @"Shroud.2307". . . Memories from Early-Mid 2013 to be more precise. Believe it or not, my earliest WvW memory dates back to my very first day of experiencing WvW. Although, I should begin with what, or perhaps I should instead say, "who" encouraged me to play WvW. The "who" was a friend of mine whom I had thought, at the time, was focused on PvE. As I would eventually find out, this friend began playing WvW more than I had realized. He chose to ask for my help in WvW despite my complete lack of experience there. I was naturally hesitant at first, feeling as I would not be much help. Then I remembered what the word "friend" meant. As a result, I would soon enter WvW to help him. Long enough story short, we come to find ourselves engaging in some 1v1s on one of our enemies Alpine Borderlands. My friend was on his Char Warrior, and I was on my Human Mesmer. I had only ever played Mesmer up to this point in the game, and this occasion was the first time I had ever fought other players. I only remember fighting another Mesmer that was on some 1v1 pistol build and a thief. However, I cannot remember what the thief was using, possibly including a short bow, but I am not certain. Yet, I do remember the place we all fought. Our 1v1s took place at the Windmill nearby Alpine's South camp. This event would soon spark my desire for the enemy's digital blood, yet, I would later come to find their emotional pain sweeter. Additionally, here is a short story on Mesmer illusions during this time. There was a graphical bug that would display a vertical checkboard plane upon illusion death. I do not remember if illusions needed to be shattered or die regularly. I only remember witnessing it in WvW and nowhere else in the game. So, me being a noob then, thought this was a cool effect they gave to the Mesmer in WvW, hahaha . . . Nope. Anyway, I found an old thread here: [https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-shatters-a-checkered-square](https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-shatters-a-checkered-square). That is all I have for today, take care.
  7. > @"Dawdler.8521" said: > > @"Zikory.6871" said: > > This thread is like listening to a bunch of simps blaming females for not dating them. > Wait are you saying the commanders are like female twitch "gaming" streamers? Even worse. The simps don't want to pay females for their content but still expect a date.
×
×
  • Create New...