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Shao.7236

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Posts posted by Shao.7236

  1. > @"Arheundel.6451" said:

    > > @"Shao.7236" said:

    > > Comparable to Symbol of Punishement really, skills that do a little too much than they should for how often they can be used.

    >

    > Do you guys think...any dev will take you seriously?

     

    Should any skill by itself alone be allowed to do quite literally damage that can kill someone in 2 seconds? That's the argument here but all we're getting is "just dodge lol".

     

    People want gameplay that's not braindead yet we're okay with having a single button capable of ending the fight this easily? I'm not sure we're on the same page here.

     

    Not saying that pressing 5 buttons hard here, just think about how one button shouldn't be able to do so much, that's all OP is asking for and I'm just dipping in the fact that Symbol of Punishement whether you can step out of the AoE or not, being able to kill someone with one skill is not okay.

     

    Dealing 15k+ damage with one skill is definitely overdoing it. The fact that people complain about Sevenshot being able to do 5k damage every 7 seconds while this stuff exists shows the inconsistency in complains rather than reliable evidence of overperformance because "just dodge lol".

     

    10k~ Damage is about as good as any power skill should be depending on CD, follow ups and excluding conditions because playing Hybrid to buff damage further has it's costs in stats.

     

    If we can't agree with all that and we're dumbing down gameplay then why did we nerf Sevenshot, just dodge lol. (As the rev main I can attest that I'm glad they nerfed it because it was definitely OP.) As little reason there is to not play anything else but Renegade still, let's not make it even more mandatory by restoring what it used to be because we can just dodge, there's way more to it that just what OP just showed Lighting Orb to be doing to him.

  2. > @"KrHome.1920" said:

    > > @"Shao.7236" said:

    > > > @"Brimstone Jack.3462" said:

    > > > > @"Shao.7236" said:

    > > > > @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with.

    > > >

    > > > I mean, EVERYONE has access to them, so there's no unfair advantage. I think what you meant is that YOU don't want to deal with anyone who can outrun you when you chose not to use those runes.

    > >

    > > Nah, you're forcing down your assumption to me. Speed Runes grants free damage avoidance to almost every single melee attacks in the game by merely holding W away from someone for an undefined amount of time. I'm able to accept that they're toxic and not properly tuned to exist as they are right now, I know this because I "USED" them many times before. 50 or even 40 percent increase is way more reasonable than it's current state outpacing every single utility in the game but Superspeed itself.

    > >

    > > Having something accessible by everyone doesn't mean that it's balanced, in fact that's like saying that everyone should just play the strongest build in the game and never look anywhere else. It's feature being this strong AND exclusive is actually the problem.

    > I want to see the rune removed too, even though I am using it excessively, because necro isn't balanced without it currently. And this has to be adressed the same patch the rune is annihilated. The mobility and chill/cripple removal capability of other classes is way to high for the damage left after feb25/2020 a necro can apply when it is at range.

    >

    > If you play reaper and you need 5 seconds to kill your target at melee range facetanking your damage, then you won't cut it anymore if everyone has the capability to kite you. Wurm and walk are 100% defensive tools. You can not re-engage a kiting target with both. Their mechanic does prevent exactly this.

     

    I'd say the rune can be tweaked ( I lean to 40% movement speed. ) before being removed if it really shows to be a problem outside of just numbers, all I know is that as of "right now" the speed buff is too good and typically counters any builds that rely on melee damage by just moving away too fast from the range of any attacks before they start or complete.

     

    To think that even if classes that possess movement speed buffs greater than swiftness outside of Superspeed can't even catch up to the rune itself, /forcing/ them to use it is an issue. Before anyone mentions because I know I tend to represent the Revenant class more than not. I'm aware that Herald with Rising Momentum can stack up to 90% movement speed on Impossible Odds, but that costs energy first off which already cuts so many options by the consumption and secondly Impossible Odds used to have Superspeed available on demand and that's now only reserved to Chaotic Release, which is fine I agree to those changes but have the right perspective here; It's a rune that allows you to avoid nearly all form of melee damage, not just buff movement speed and all it takes is one of the most common boon in the game for it. It's not right when specs that do have the ability to barely reach this fast have to invest as much to attempt at countering. You can keep a reasonable movement speed buff without getting free dodges because that's the issue here.

  3. > @"Brimstone Jack.3462" said:

    > > @"Shao.7236" said:

    > > @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with.

    >

    > I mean, EVERYONE has access to them, so there's no unfair advantage. I think what you meant is that YOU don't want to deal with anyone who can outrun you when you chose not to use those runes.

     

    Nah, you're forcing down your assumption to me. Speed Runes grants free damage avoidance to almost every single melee attacks in the game by merely holding W away from someone for an undefined amount of time. I'm able to accept that they're toxic and not properly tuned to exist as they are right now, I know this because I "USED" them many times before. 50 or even 40 percent increase is way more reasonable than it's current state outpacing every single utility in the game but Superspeed itself.

     

    Having something accessible by everyone doesn't mean that it's balanced, in fact that's like saying that everyone should just play the strongest build in the game and never look anywhere else. It's feature being this strong AND exclusive is actually the problem.

  4. > @"darren.1064" said:

    > Stop lowering the skill floor and ceiling. Raise them.

     

    Not sure about that, I must be the only one who thought steam rolling 1v3 was low skill before the feb patch. Now I can't do that, I'm sure they've done the right things.

  5. > @"RedAvenged.5217" said:

    > > @"Shao.7236" said:

    > > Variety isn't gonna change the lack of builds. Players are still gonna take the same traits with the same intends. Why pick anything else unless it makes the existing better?

    > >

    > > Oh yeah, why bring back what has been proven to be broken on certain specs, but not others? Because we should nerf the certain specs? Forget that the others wouldn't even use it in the first place still if those specs were nerfed because "variety". Careful what you wish for.

    > >

    > > The demand is useless, it's asking for useless features with the illusion of choice. We had tons of amulets before with tons of sigils and everything was still narrowed down regardless, better have it forcefully narrowed so that people explore options that can potentially work with most instead of having niches like the Busted Knight Ranger build, Trapper runes as of late have been another example of that. Niche uses that makes something particular broken in most cases rather than being a viable option "mostly" for everyone, those shouldn't even exist in PvP.

    > >

    > > I can hear the elitists complaining at me that we might as well just have nothing at all and just classes themselves. I'll just repeat and you should look it up, illusion of choice. See what really matters in this game mode rather than thinking it's lackluster, you can have fun if you're not lacking the so call freewill you wish to have.

    > >

    > > If you're not happy with PvP, you have WvW to do whatever you want. It's not like someone who hates not having the options to make builds would care to play conquest or XvX anyway.

    >

    > Nothing that’s been patched out has ever been proven to be broken. Anet makes changes based on what direction they want the game to take and to claim otherwise is just silly. Saying it’s proof of anything is actually even worse than just silly, it’s a keen to some sort of socialist view to were anything that happens should be what keeps happening

     

    You can't be serious.

     

    How is the problem not obvious to you? Or Anets vision for that matter.

     

    Nobody used Knights and whatever would get factual benefits out of it was broken af, there's no reason to keep it around in that regard.

     

    It would be extremely bad to nerf the class itself rather than removing the amulet that is niche and not used by anything else because breaking the class to garbage status entirely for one thing means everything else will also be garbage in the following for said class.

     

    Comparably to your mention, you'll have to not only think with your vision of things but acquire the bigger scheme and make the better judgement out of it to improve your own, not that I know how "you" think but it's often not surprising that there is incredible bias around here. I will undoubtly agree that Anet doesn't always make the best decisions but they're not too often far off either.

  6. > @"Cynz.9437" said:

    > > @"Kuma.1503" said:

    > > Thief skill breaks

    > >

    > > Anet: Dw fam I gotchu

    > >

    > > Kalla Elite doesn't have fire field for months

    > >

    > > Anet: I'm just gonna ignore that.

    >

    > There are a lot of thief skills that are not working, some since launch. Don't worry, thieves are in same boat and often die due to those bugs (actually have to build and play around those bugs since they affect most builds). The reason why bound was fixed is most likely due to pve (raids say hello). Also, hammer is inconsistent while bounding dodger effect was simply removed - the last is probably easier to fix than wonky mechanics.

     

    They broke the skill consistency since the added uniformity in the damage and it's only gotten worst with the targeting added with the dislocated hitbox in front of the player, so really It's not hard to fix, they're just not doing it. Shouldn't have had to fix what wasn't broke, or broke what was working fine beforehand.

     

    The skill is really popular in WvW too so there's no reason to neglect it so badly.

  7. > @"Math.5123" said:

    > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong.

    >

    > Good riddance.

     

    Let's act like most of the things people use nowadays aren't skills that the Febuary patch missed (Because that's totally what's happening.).

     

    I know you're trying to be funny but you're only giving players (The majority) that don't understand anything more reasons to whine about the game state which is not as bad as they make it out to be.

     

    That's like me saying "We're nerfing Renegade? Have we gone that low?" It's such an oblivious and stupid statement, of course were going to nerf it, it didn't get nerfed first off and secondly it was clearly overperforming with Sevenshot becoming a functional skill.

     

    Can we stop with this hypocrisy already? Devs have quite some way to go tuning everything, they didn't fix everything in one single patch. Thanks and stop spreading stupid egocentric statements, that's what truly kills this community, pointless memes.

  8. > @"phokus.8934" said:

    > There’s a reason why Warriors don’t take Defiant Stance. These heals just aren’t good but Heralds are forced to use it and people go full pepega mode when it is activated.

     

    Nah, Infuse Light has always been a superior version of Defiant Stance. Even after the buffs for Warrior, it's version still inferior because there is no significant difference in the preparation and after said preparation it's instant.

     

    Facet of Light needs an increased cast time to keep people from just panic healing into it easily like it's Defiant Stance and be punished for not playing around with upkeep Mechanics. There's a second healing that is not comparable to Warrior's ability to sustain when invested in damage, also you can't remove conditions already applied and tickling damage is not so easily done when Revenants can apply great pressure to bait damage.

     

    Rune of Resistance is also carrying a lot of builds like these lately and needs to be addressed.

  9. Variety isn't gonna change the lack of builds. Players are still gonna take the same traits with the same intends. Why pick anything else unless it makes the existing better?

     

    Oh yeah, why bring back what has been proven to be broken on certain specs, but not others? Because we should nerf the certain specs? Forget that the others wouldn't even use it in the first place still if those specs were nerfed because "variety". Careful what you wish for.

     

    The demand is useless, it's asking for useless features with the illusion of choice. We had tons of amulets before with tons of sigils and everything was still narrowed down regardless, better have it forcefully narrowed so that people explore options that can potentially work with most instead of having niches like the Busted Knight Ranger build, Trapper runes as of late have been another example of that. Niche uses that makes something particular broken in most cases rather than being a viable option "mostly" for everyone, those shouldn't even exist in PvP.

     

    I can hear the elitists complaining at me that we might as well just have nothing at all and just classes themselves. I'll just repeat and you should look it up, illusion of choice. See what really matters in this game mode rather than thinking it's lackluster, you can have fun if you're not lacking the so call freewill you wish to have.

     

    If you're not happy with PvP, you have WvW to do whatever you want. It's not like someone who hates not having the options to make builds would care to play conquest or XvX anyway.

  10. > @"Paradoxoglanis.1904" said:

    > Honestly the titles/gizmos are kind of a joke in the current state of pvp. Gizmos are rewards for being friends with one of the top teams, and high rank titles are often just the result of metagaming the poor ranked system or taking advantage of overtuned builds from one season. Its all just elitism and ego boosting in a game with barely any competition.

     

    You basically spilled the beans for me, because I had way more to tell but it felt like an useless attempt to state how unfun it is currently because of said reasons. + I can't never play mATs because of my shifts so it's not like I have the most experience with that specifically but I've done and won AT's, with that alone I can already tell that it only created a circle of bad influence in my experience of whom I faced prior.

     

    To think that to have God of WvW all you need is to grind and be efficient, yeah. PvP is definitely lack luster and more exploitable, you can't do anything alone that's meaningful either, I've got all the possible rewards that doesn't involve teamwork, just having a decent ability to play the game and they all suck as bragging rights or general looks.

     

    My point being though, even if you're a good player. You're not getting anywhere without anyone else and that sucks really.

     

    Feels bad to get Vouchers you can't spend in any meaningful way. PvP has little to no respect to it's players other than the cheesiest of all.

  11. The whole mAT is a meme because of the reward exclusivity instead of having tiers, Gizmo's should have been available for the longest time to people that are actually decent at the game and reached the tops but don't want to lose sleep over it. Champions have the Title to flail around which is uniform unlike Gizmo's having a monthly definition. The logic behind it is so backwards.

     

    Pretty sure more people would care if there was a motive to play other than for winning exclusively when you know what the Fotm's will be, you have players with no identities at all other than their inflated ego's. What happened to Gold, Silver and Bronze rewards? Guess there's no such thing even though Anet biggest focus has always been to reward players no matter what, as said. Backwards.

     

    Finally, Best of the Best? Doesn't sound like a mAT champion, it's more like an edgy kid thing rather than implying you were the champion of anything like God of Conquest. Easier to meme on when you're definitely no different than everyone else too.

  12. On behalf of Revenant, Deathstrike used to be slower so that Quickness was often required to land it reliably.

     

    Thanks to Anet and peoples complain of Slow and Chill, now that isn't the case. You can barely tell there is an animation and it promotes easy desyncs because people are not forced to track targets during it's use. MUH SWORD MUH AXE NO VARIETY AT ALL, THERES NO IDENTITY. It was really pathetic of an excuse and those changes should have never occured.

     

    I personally hate it with outmost passion and I really want the old slower Deathstrike speed back WITH conditions mind you so that my already insignificant variety of weapons can have some variety again, even if it's little.

     

    Axe is funnily enough more useful than Sword but nobody will agree to it because even after complaining about it for not having an identity, people STILL don't use it outside being a "condition" weapon yet Axe still does if not has more power damage potentially to put around than sword because it's 4th skill factors are; Multi Target, useful conditions, entirely unblockable and you have possibly unblockable team wide CC to apply with lower cooldowns.

     

    Infuse Light is the prime example of having good ideas and not designing them right.

     

    Herald by itself is supposed to involve playing around upkeep. Who does that? No one, all you will ever see is people discouraging ever keeping those up at the benefit of literally anything around you, ending up with 100% energy at all time, which is stupid.

     

    All facets are instant besides Facet of Light, which is understandable because it's a heal, however everything else has a cast time then the heal itself is instant after activation. Do you see the problem here? Turning Revenant pretty much into the least Revenant possible, by playing core you'd notice, regardless.

     

    The Facet of Light activation should at least be of a noticeable 3/4 like Empowering Misery so that people can't just be like "UH OH I'M LOW PANIC SWAP TO HERALD FOR HEAL", there should be commitment to the act of having your heal up for the endure pain that it is but better basically.

     

    Also there's a telling towards that heal itself with the Facet status, the counter play is there, the application and commitment isn't yet. Those changes are personally not of my issue because I've always played with Facets like they are meant to be and I think it's time Anet enforces that. I have more to speak about on that behalf but it's definitely true and serious that activation of the Facet should take longer for a healthier gameplay.

  13. > @"Dadnir.5038" said:

    > They are just making sure that when they release traps it's gonna be OP. Anyway, the issue is less trapper rune than the 6th bonus. Change the 6th bonus to something less OP or simply put an horribly long ICD (40-60s) to this bonus and everything is alrigth in the end.

     

    Man, as long as it's not readily available, even 10 seconds would be great of a change.

     

    Thieves should be the only one that can do it as soon as reveal is gone, it's just too much on other professions. Especially when both have way more utility at play.

  14. Hammer skill 2 is;

    * Inconsistent, doesn't register hits more often with targets right in the middle of it.

    * Hitbox was displaced to the point where it's impossible to hit anything point blank.

    * Targeting fails to properly inform the player of possible uses no matter the angle.

    * Has no sound.

     

    It has been broken for a whopping full year now with a really poor quality of life.

  15. A lot of games out there that are popular have about 5k players or so active at a time so really until we are down to the 3 digits, I can't really call it dead. Also you're judging from what exactly.. This mini-season which was always less active that others?

     

    Sure there isn't enough players to prevent matchmaking from being a big coin toss most of the time but there's still enough people playing that it's still fun to play PvP normally.

     

    Besides lots of people don't like to just 1v1 for fun because there's no incentive with the lack of rewards which is a pretty big problem overall with any community, not that they should add rewards for it either, what happened to just having fun, improving or understanding what's going on?

     

    In turn that leads players to not improve or get good then we get random complains from those who barely play it to change so many things that don't make sense.

  16. It used to have longer Stability, was removed because it was too good. Use Toss Elixir B if you want longer Stability.

     

    You can be definitely sure that if they bring it back the way it was, Holos are gonna jump on that and abuse the hell out of it then people are gonna complain that it's super OP again and core will get nerfed somewhere else.

  17. > @"Doctor.1384" said:

    > Return empty vessel or make other sun breaks cheaper. Other classes can choose to have as many stunbreaks as they want rev cannot and other classes understand that it can be easily stunlocked after it breaks stun after a legend swap.

     

    I disagree, you could never stunlock Revenants in the past because of that. It sits in a balanced spot now because Energy is valuable.

     

    You're meant to decide whether you want that energy to deal damage or sustain yourself. Being able to reset CC's so easily every 10 seconds was extremely toxic for everyone forcing the traitline or fighting against.

     

    With how it we got it now, it encourages synergy in between legends a lot more.

     

    Gaze of Darkness should be reverted to it's old version at 20 seconds and reveal on any status though, forcing it to be on stealth is annoying and the blind radius is even more annoying.

  18. Renegade is the most forward with all of it's options while with Herald there's arguably a lot of cool things to pull off, but is still relatively inferior most of the time.

     

    To me personally, being able to gather up to 50+ of the same conditions in a group fight and transfer them back for a massive burst is a lot more fun but it's also very situational.

     

    ~~We don't talk about core even though it can be just as fun given the right tools.~~

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