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Quadox.7834

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  1. > @"Trevor Boyer.6524" said: > > @"Dadnir.5038" said: > > > @"Trevor Boyer.6524" said: > > > Read what I said to Kachros. > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > It's not a matter of theory or philosophy. The game was literally designed that way and had been played where the thief and mesmer was the fast weak guy for 9 years. So let's not pretend that this was not Arenanet's obvious intended design. > > What we are talking about are radical changes that are implemented recklessly rather than properly. Suddenly ripping a lot of mobility off of Thief with nothing to compensate is bologna, considering when things like Trap DH, Necros, and other slow bruiser team fighters are undergoing massive mobility creep. mesmer fast good joke
  2. > @"Leonidrex.5649" said: > > @"Quadox.7834" said: > > > @"Leonidrex.5649" said: > > > are there even more then 4 actually good condi builds? whenever conditions are good its always " nerf all conditions ". Whenever power build is good its always " l2p " " just dodge" or " nerf this 1 specific thing leave the reast of the things alooone " > > > Imagine if I made posts that Lich form is OP, therefore we need to nerf all power damage to the ground! > > > And you know what? if you nef conditions what stops people from stacking the kitten out of toughness, protection, weakness and never dying ? > > > then you will be making another posts " nerf the bunkers they OP OP " and remove toughness and remove protection and remove this and that and it will never end. > > > > did you notice that they blanket nerfed almost all power dmg in the game but did not nerf condi coefficients or base damage in february? > > yes, condi didnt get nerfed, Yet my sharper images deal 95% less damage, where do I report this "bug" for conditions surely did not get nerfed right ? > edit > losing deadshot amulet alone is 30%+ blanket nerf for condi damage, add in rune nerfs and some skill nerfs and conditions lost MORE damage then power. > I remember sharp img having about 600 bleed damage ( OOC ) now not only the damage is ( on wizard and nightmare, random kitten for the sake of testing ) 255 > ( less then half ) and on top of it clones have 28,8% crit instead of 55% meaning its 75%+ less effective then it was, when you play carrion its 95% less effective yes but then torch burn recieved a 0% nerf
  3. > @"Leonidrex.5649" said: > are there even more then 4 actually good condi builds? whenever conditions are good its always " nerf all conditions ". Whenever power build is good its always " l2p " " just dodge" or " nerf this 1 specific thing leave the reast of the things alooone " > Imagine if I made posts that Lich form is OP, therefore we need to nerf all power damage to the ground! > And you know what? if you nef conditions what stops people from stacking the kitten out of toughness, protection, weakness and never dying ? > then you will be making another posts " nerf the bunkers they OP OP " and remove toughness and remove protection and remove this and that and it will never end. did you notice that they blanket nerfed almost all power dmg in the game but did not nerf condi coefficients or base damage in february?
  4. > @"Bazsi.2734" said: > > @"Artyrim.1945" said: > > I'm a noob and after playing pvp for few weeks all I can say is : AOE AOE AOE AOE AOE AOE for win . And if the class has aoe cond skills is even better > > Skills? Aim? Tactics? Assist ? Who cares! > > Just have a team with 2-3 Aoes like pala and ren and you don't need a brain to win. > > Ofc I go alone vs 2-3 people but they don't target me just spam aoe/ aoe with cond and they can kill me.. Is really frustrating to loss just because this ,when you can own them in a 1 vs 2-3 without aoe ( as mesmer), my stealth is almost useless and my clones can't stay alive for 1 sec... > > > > > > Is the organized high end pvp just a spam of aoe ?? > > You have not reached "high end pvp" just yet. You're calling burn guardians "pala", thats how I know. > > AoE spam is only effective in low end PvP, against newbies and baddies. If you stick to the game, you keep playing matches and actually try to improve, you'll fight better players, and the number of AoE-s will go down. Because "good" players know not to stand in red circles, so your enemies will be using them less. > If you want to see what high end pvp looks like, you must improve a lot. Doing stuff like engaging enemies 1v2 or 1v3, summoning your clones into enemy AoE... I think even you know that whatever happened next is on you. You walked up on them, you threw your clones into those AoE-s. > When I play mesmer, I wait for an opportunity to land my burst with my clones. You cannot just blindly summon them into the chaos of a teamfight and expect them to be around 10 seconds later when you have shatter off cooldown. > So yeah, being new and trying what works and what doesn't is fun, just be aware that what you see around you has nothing to do with actual "high end pvp". AoE serves as area denial in actual competetive PvP, and not go to damage source, because people just don't get hit by it that much. kalla ren holo core nec scourgen etc there have been many top tier builds which use aoe spam, and even though op is new he is right that aoe is in general too prevalent and powerful in this game, not much can be done though
  5. i think knockdowns are as long as they say (like stuns) but i havent checked launch times. i can at least tell you that mes focus pull is 0.75 sec.
  6. > @"Bazsi.2734" said: > Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died. > What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? how is that even relevant
  7. suspend all work on the expansion and focus 100% of dev efforts on bringing back raid on the capricorn
  8. > @"Zoser.7245" said: > Don't forget the torch. Reduce its cooldowns to the same as the Scourge's torch. The Prestige -> 20s cd. Phantasmal Mage -> 25s cd. 30s in both is too much for what they offer untraited. Phantasmal Mage is also easy to avoid. > > But I doubt it, I'm not counting on it. It has already been asked/requested many times and they have not done anything. I imagine they go on the same way as with the one dodge man. One less concern playing other professions against mesmers. They ignore, dodge or kite it depending on the position. It almost do no damage if you clean the conditions. Torch is more used today as a defensive weapon than anything else due to the single dodge. At least against good players and coordinated teams. > > Anyways it'll solve nothing. We have too many things that should be reworked. Although it'd be a welcome update for the torch. dont, torch is already one of if not the best offhand
  9. you know whats even more exciting than buffs? new content. reworking old deprecated traits (300 sec icd anyone), adding new skills/traits (in core we got new gm trait and new healskill on all classes). new classes. new especs. new usable weapons on core professions. new (non-djinn) maps. even additions to hotm.
  10. > @"Svez Poizon XD.5268" said: > I think it is cool to have a choice to pick a counter against enemy team, that is why we have 1 minute free before game starts, to realize enemy team comp. If enemy got full power comp, why wouldn't you have toughness amulet to counter them? > > In case removing toughness amulets, remove ferocity stat and its amulets from the game too, so people would crit but shorter, i don't think it is skill to one shot someone at all by smashing your head on keyboard and praying the god target will instant die... lmao damage is already lower than ever and you want to removd ferocity?
  11. > @"CutesySylveon.8290" said: > > @"Quadox.7834" said: > > Bcs it doesnt do power dmg and precision is a B tier stat > > It's the only amy without power at all, and Carrion is the only one without power major, iirc. assassin, sinister? or what do you mean
  12. Bcs it doesnt do power dmg and precision is a B tier stat
  13. i actually like the current version of illusion of life but your suggestion also sounds sexy
  14. > @"Yasai.3549" said: > Too much trolling potential and doesn't balance off to any significant benefit for yur own team. > A wrongly used Illusion of Life can win a teamfight for the enemy, at the cost of their own team's downs, but their survivors can continue to just cap the objective afterwards. > > And if yu hold it for too long, its worth just degrades to 0, making it a useless pick in the first place. > > I rather it just make downed allies temporarily immune to damage, which will force the enemy to achieve a stomp in order to remove them from the fight completely. > It will be a much more useful tool in that form. what kind of trolling are you talking about?
  15. > @"Psycoprophet.8107" said: > > @"Quadox.7834" said: > > > @"Multicolorhipster.9751" said: > > > > @"Quadox.7834" said: > > > > Not what power creep means. > > > > > > Fair, but I don't really have a word for it. > > > > > > Like it or hate it, Feb 25th was a big patch that changed a lot within in the game. It was something new that invalidated a lot of ways to play through nerfing everything, and there were plenty of outliers for months after because certain things just weren't nerfed or weren't nerfed equally. Call it power creep, power dip, call it whatever you want really. > > > > > > > It's never going to be perfectly balanced so...? What are you proposing, that we stop trying, just stop implementing balance patches? It is obvious that a game as complex as this one will never be perfectly balanced, and there are two ways to deal with this: > > > > 1. Occasionally change up the meta so people dont get bored. This is what most popular pvp games do. > > > > 2. Make most char/build be very fun and deep so people keep enjoying it for a long time. Smash melee for example. One of the big problems with achieving this in gw2 is that builds that are a bit easy and shallow are often pretty effective, like minion necro, kalla ren, healbreaker and so on. > > > > > > No, I agree its good to shake up the meta and it would stagnate quick if they just stopped. > > > > > > I just think that nerfing everything to achieve that adds nothing to the game, and makes it progressively more boring to play. Why not instead of nerfing the meta to the point of unplayability every 3-6 months, they do the opposite and focus on buffing/reworking weak and underused skills/traitlines to rival the current meta for that time? > > > > > > Like I say, either way it's going to be imbalanced. It's really up to people on whether they want an imbalanced and boring game, or an imbalanced but fun game. > > > If you actually play Melee, i'll figure you're a fan of the latter. Melee is incredibly broken, but that's part of what makes it fun. > > > > thats what they did and the game got powercrept to kitten and it wasnt fun > > > > "melee is broken" is a fun buzzword-like thing people like to say but isnt actually that true, sure it has minor glitches that make the combat more fun and deep but most of the gamebreaking glitches (like game crashes) got fixed in the later game versions (check version change notes on the wiki), ofc with certain exceptions esp wobbling which is pretty broken > > Well turns out most people disagree with u about what fun lol, turns out players like to feel powerful on their chosen class. Soon after the big lazy de-powercreep patch the pvp population plummeted. In 6 yrs I havent seen the pvp and wvw population so low. The games has been in a steady decline for yrs but as soon as the heavy blanket nerfs happened it was only a few months and pvp was basically dead. > Obviously something's wrong and it's no coincidence the population left when it did. They should roll back to pre feb patch and nerf the outliers where they need nerfed and then continue nerfing individual outliers as needed while maintaining a builds viability. The feb patch everyone thought was magical was actually a lazy doomsday patch that killed the game despite some warnings given,, great job. many people wanted a reduction in oneshots (or close to) from things like mantra mes, thief, power rev. this is why basically every top pvp player reacted positively to the patch, at least initially. in fact it wouldn't surprise me if CMC made this patch partly based on input from high-level players from their balance discord, streams, and such. "feeling powerful" sure, but you can feel powerful and have fun playing with only a stick as long as you are effective (the other players arent much stronger than you) and if the game is fun - this is what people actually want. and though you personally may feel powerful from oneshoting somebody, the other guy feels the opposite (frustrated and weak) - surviving well can also make you feel powerful. there needs to be a balance. note, dont get me wrong, i also think the feb patch was badly executed, they nerfed too many active skills while not nerfing many of the more passive/easy things.
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