Jump to content
  • Sign Up

Astyrah.4015

Members
  • Posts

    724
  • Joined

  • Last visited

Posts posted by Astyrah.4015

  1. > @"MarkVonPlay.7391" said:

    > GW1 and GW2 are two completely different games. I think both games can exist co-existent.

    > It would be nice to see Guild Wars with modern DirectX 12 and Raytracing. It also would be great to see a new campaign. There is so much landscape, that isn't explored

    >

    > I'm sad to see, that World of Warcraft is still in development and get new campaigns and GW1 not. Please Arenanet: Give GW1 new life.

     

    there was a person in reddit who posted about remaking ascalon pre-searing in unreal engine. maybe you wanna check it out.

     

    https://www.reddit.com/r/GuildWars/comments/ihnuwn/first_version_of_guild_wars_reborn_is_avaliable/'

     

    don't know what became of it or if they (author) still work on it ( i can imagine it abandoned ) but it is something...

  2. > @"Bellbirds.1679" said:

    > @"Fallesafe.5932" Your argument is non-sensical. "This restaurant used to serve really delicious and interesting burgers, but now all they make tastes exactly like McDonalds." "How is that bad? They're marketing to people who like burgers lol." How does being the same as every other MMO bring in players? MMO players who want this experience will either a) have a game that fills this role already or b) be split between hundreds of different MMOs that are all that same, leaving GW2 with a sliver of the market. An MMORPG that is both excellent AND different will command much more traffic and the market audience because you will have people who both make it their 'main' and people who play it alongside their 'main' because it is /different/ from it. Not to mention that being different and breaking MMO tropes was a BIG part of GW2s marketing, and it WORKED, while they stuck to it. Do you think GW2 would have succeeded as long as it has if it was another WOW/Aion/etc clone, if it offered nothing different?

    >

    > Also, read the comments of the other players in this thread. Are they not MMO players? Am /I/ not an MMO player? Clearly many real live MMO players don't want GW2 to be another gaudy clone.

     

    one thing i like about FF14 is that there's no over-the-top/outrageously shiny stuff. everything in the game (even if it has glow effects) fits the whole aesthetic and environment (immersion breaking mounts and other stuff aside --- but still everything fits well almost as if "most" of what they put in the game was well thought of with regards to how well it'd fit in-game)

     

    wish GW2 would follow the same art direction (not necessarily the same art style mind you)

  3. > @"AliamRationem.5172" said:

    > For my part, I agree that the wardrobe system is too restrictive for most players due to transmute charge requirements.

     

    yeah if you don't PvP or WvW or level 10 story keyfarm or make lotsa characters you'll eventually run out of transmutes with no reliable, consistent way to replenish other than what @"maddoctor.2738" mentioned above.

     

    > @"AliamRationem.5172" said:

    > I think I would prefer it if they could create a system for cosmetic templates (armory possibly?). Instead of using a transmute charge to apply individual skins, players would use a single transmute charge to create or edit a cosmetic template.

     

    i'd like it if they did it like SWTOR where you have like 3 or 5 template tabs available for wardrobe/transmog then you could buy additional tabs if you needed more. for each tab you can set what gear you want to "wear" and when you click save/apply it charges you the ingame currency each time for any modification.

     

    for gw2 they can make tabs cost gems or golds or transmute charges (like 10? per tab?) and have transmute charges used for each item/equipment slot you want to modify the look of.

  4. > @"Redfeather.6401" said:

    > In order for it to be both fun and fair if the trash mobs...

    > 1. ... have knockdown skills then I would like a skill warm up bar for them.

    > 2. ... have immunity/evasion phases then I would like a way to interrupt them.

     

    this. i also prefer HoT openworld difficulty for the new expansion and would like interesting trash mob abilities but only if they are well telegraphed/indicated/etc.

  5. > @"ShadowCatz.8437" said:

    > > @"JTGuevara.9018" said:

    > > Yes! Finally someone said it!

    > >

    > > The lighting in this game is very oppressing at times. My eyes get tired after a while. The flashiness in some of these skins is _so_ gaudy and over the top, it's ridiculous. Ad Infinitum is the most obnoxious and my most _hated_ back item in this game.

    >

    > Have you disabled postprocessing? Try it in off and you will have less impact of all particle effects including how it handle lights and things like fog, clouds, smoke etc which can become annoying with small snowflakes or ash particles that move around in screen.

    >

    > The major issue isn't as much as player gear that have some shine on it, but the environment (effects) that add a lot moving object on screen that over time can become tiring on eye and brain.

     

    the bloom effect and tinting that goes with the Post Processing settings is really bad sometimes (depends on area/zone - sometimes its nice sometimes it's annoying) it's much better to just disable it and run a shader/filter like ReShade to provide the bloom and other effects the ingame setting provides

     

    but yeah it still doesn't solve the issue that some equipment players wear are just way too shiny especially those dyed in Permafrost or Scorched while having a glow effect -- they don't bother my eyes but in my opinion they just don't blend well with most of the environments of the game (well maybe in certain shiny places like Tarir or something but not everywhere else)

     

  6. > @"Sobx.1758" said:

    > > @"Sandokhan.4913" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Sandokhan.4913" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Sandokhan.4913" said:

    > > > > > > Ok, ANET, you got me excited for about 15 seconds. Why the HELL can´t we use our existing accounts on Steam?

    > > > > >

    > > > > > Steam takes a 30% cut. Why exactly would Arenanet be willing to forfeit that revenue on existing accounts?

    > > > > >

    > > > > >

    > > > > @"Sandokhan.4913" said:

    > > > > I don´t spend any money on GW2 as it is. I WOULD if I could use my Steam wallet.

    > > >

    > > > So, you would suddenly spend money on a game which you saw no reason to in any way spend money on so far? I'm sure you would. /s

    > >

    > > I SURE would. I play this thing since beta. If I didn´t like the game I wouldn´t be playing, would I?

    > > I´ll admit I don´t play as much as I´d like, due to work, family, children and so on, but I still love GW2 and play it as often as I can.

    > > I didn´t spend money on the game not because I saw no reason. Far from it. I have a TON of stuff I wish I could, but GW2 is pretty much my only non Steam game.

    > >

    > > If I could use steam wallet to buy stuff, I would certainly make things easier, since all my games are Steam and I pretty much always have balance.

    >

    > ...but instead of transferring cash into steam, you can simply buy gems in gw2. I don't see where that sudden change would be supposed to come from. This really seems like a made up "I'd totally pay you anet!" bait for the sake of being addicted to steam launcher and just adding a game to the list.

     

    for some people buying gems via gw2 (paypal/creditcard) and paying with us dollars/euro makes it cost more on top of the exchange rate. i am also aware that paypal has the option to charge in your local currency but that still doesn't match steam wallet's availability (can top up via local credit card, gift cards, bank transfer, atm, convenience store payments, buy/selling on the steam market earns you wallet cash, etc.)

     

    steam wallet on the other hand with or without regional pricing in effect will charge you in your local currency (safer, no excess charges from banks, etc.) based on your account region -- this alone already makes it easier than gw2's current payment methods (and yes paysafecard - the third payment option, is not as widely available as steam gift cards.. infact i've never seen a physical one, only digital codes sold online)

     

    > for the sake of being addicted to steam launcher and just adding a game to the list.

     

    for others like me, it's not about the steam launcher, or having the overlay (infact i hate the steam overlay) ... it's more about being able to spend money on gw2's cash shop easier and "cheaper"

  7. > @"innos.9376" said:

    > Another idea that I want to propose is if possible: the ability to config different key binds profiles for each class in the game given that many people play a lot of different characters that may require to be changing key binds for optimal rotation.

    > would this be possible??

    >

     

    it is very much possible to implement this ingame. like how SWTOR does, in the folder where it keeps the configs, there's also a file there that has references to each account you've logged into and each character on that account where each character has a UI setting and keybind setting pointed to it (both of which also stored locally)

     

    as for whether the devs would implement this? i can't say probably unlikely since what we have now works for majority of the players. -- for more opinions or discussions related to this specific topic visit this recent thread about it: https://en-forum.guildwars2.com/discussion/73381/please-make-keybinds-unique-to-each-characters-thanks

     

     

  8. > @"Zahld.4956" said:

    > to assist in new gameplay mechanics.

    i think having an instructional video that pops-up when you click a hint/tutorial bubble on your UI is a much easier solution and significantly less work to implement when the goal is to teach a new mechanic or gameplay feature.

    because this:

    > @"Zahld.4956" said:

    >The flight distance could be limited by map size, time or radius from player location if wanted. This creature could also have some sort of third person flight shooter mechanic to add some shooter type of mechanic to the game. This creature cold fly around like a drone for racing, retrieving, flight combat or any other number of gameplay types.

    > When a player is finished with the creatures usage, the player would fly back to where it was released to be docked and switched back to player character usage.

    > This is a free flight gameplay mechanic that would not allow players to play in free flight without bypassing other content currently available in the game.

     

    i have a feeling it's going to be buggy as hell if they ever tried to do something like this, if it's even worth the dev time at all.

     

    _________________________________________

     

    or we can use the existing tips/hints that popup when they introduce something new

     

  9. > @"Ashantara.8731" said:

    > > @"MokahTGS.7850" said:

    > > I do not think that this is an adequate or even a good idea. The guild halls are for groups...yes you can customize them...yes you could do a 1 person guild...but that is ot what they are for and there is lots that is missing.

    >

    > Good thing you can be in more than just your 1-person bank storage guild. ;)

    >

    > > @"Astyrah.4015" said:

    > > the only thing that's bad about using guild halls as personal housing is that guild halls are too huge for 1 person.

    >

    > While I agree, it also gives great opportunities for decoration. And certain guild hall spots even contain spaces that can be used as a "house". :)

    >

    > Don't get me wrong, I am not against player housing. I just don't find it an urgent request due to what we already have. (Of course I would totally buy a house, too, if it's cool - give me my mansion! :p )

     

    yeah housing would be great, i wish gw2 had housing but i understand it's not something the devs wish to prioritise plus we've survived without housing for so long, so we'd be fine if EoD didnt have player housing for Cantha

  10. > @"Fueki.4753" said:

    > > @"Astyrah.4015" said:

    > > > @"Sobx.1758" said:

    > > > What even is "mio"?

    > >

    > > tbh i've been following this thread just reading the conversations and barely have an idea what a mio is. i just assumed the poster meant "million" but was too lazy to spell it out or even find sources/data for his claims.

    >

    > How else would you abbreviate million then?

    > _Mil_ already means thousand, so you can't go for that.

     

    usually i've seen/read, in **english** atleast, "**m**" used for million or simply write million like what some replies here have done.

     

    ![](https://i.imgur.com/JkkCy8m.png "")

     

    i don't speak spanish for mil to be a thousand for me so it does not apply to me -- though i do know it means a thousand in that language

     

     

     

  11. > @"Mortifera.6138" said:

    > Everyone knows we need more hairstyles.

    >

    > The last time we received them, we got African hairstyles before the Elonian expansion.

    >

    > Can we at least get East Asian hairstyles for Catha? I know the guys like spikes and bangs, and the traditional women like pins (kind of like what Marjory has).

    >

    > Anyone for Canthan hairstyles?

     

    i think it's a given (to expect) if we go by the pattern set by PoF (and them not releasing a single character customization option since then)

     

    im all for Asian/Canthan styles for character creation but not just for humans or norn -- it has to be for all races (there's still so much they can do for all races in terms of style/customisation even if humans and by extent norn have it easier when it comes to the devs creating/imagining new styles)

  12. > @"WorldofBay.8160" said:

    > > @"Astyrah.4015" said:

    > >

    >

    > wikipedia is surprisingly good in showing abbreviations if you search directly there, it's always worth the try, it works more often than not

    > quote just for the ping :-)

     

    yup! btw we're off topic and as fun to read as this whole thread is, i think the argument is going nowhere and has gone from talking about not lowering hot difficulty to APs-playtime-sales and what have you lol

  13. > @"WorldofBay.8160" said:

    > > @"Astyrah.4015" said:

    > > > @"Sobx.1758" said:

    > > > What even is "mio"?

    > >

    > > tbh i've been following this thread just reading the conversations and barely have an idea what a mio is. i just assumed the poster meant "million" but was too lazy to spell it out or even find sources/data for his claims.

    >

    > a mio is a million (in german)

     

    Thanks! well that's a TIL for me for someone who has 0% german (unless you count knowing two words: danke and bitte)

     

    > @"WorldofBay.8160" said:

    >

    > wikipedia says it on the disambiguation page which you should have read when you provide a wikipedia link:

    > > Mio., official German abbreviation for "million(s)"

     

    that Wikipedia link i provided didn't have a disambiguation on it on top of the page or anywhere in the whole page (see attached) and i clicked it straight from google search results instead of using wikipedia to search for it -nor- does searching for _mio_ in google would yield the german for "million" unless you probably use google translate or have german google.com (which you have to go out of your way to do if you don't have a german IP address)

     

    ![](https://i.imgur.com/8AAIPw3.png "")

     

     

    _______

     

    but yeah thanks for the heads up and the little lesson! :)

  14. > @"Sobx.1758" said:

    > What even is "mio"?

     

    tbh i've been following this thread just reading the conversations and barely have an idea what a mio is. i just assumed the poster meant "million" but was too lazy to spell it out or even find sources/data for his claims.

     

    but yeah i did a google search (some results about what a **mio** could be):

    https://www.michigan.org/city/mio

    https://www.merriam-webster.com/dictionary/mio-

    https://www.makeitmio.com

    https://en.wikipedia.org/wiki/Yamaha_Mio

  15. > @"Obfuscate.6430" said:

    > Guild Halls are not the same as personal housing.

     

    the only thing that's bad about using guild halls as personal housing is that guild halls are too huge for 1 person.

     

    they're even too huge for a small-ish guild with less than 20 members. -- for small sized guilds i prefer a small fort/castle type guild hall with less useless wide-empty spaces.

  16. i'd wish to have the option to have all my characters listed as a text / list on the left or right side of the screen to make it easier to select if you have more than 8 or 10 characters something like:

     

    ーCharactersー

    ・Name01 Lv 80 Mesmer

    ・Name02 Lv 80 Thief

    ・Name03 Lv 80 Revenant

    ・Name04 Lv 01 Necromancer

     

    (instead of a scrolling thumbnail row at the bottom)

     

    ___________

     

    and of course the ability to sort manually or automatic (name, last played, profession, race)

  17. > @"Fueki.4753" said:

    > > @"Astyrah.4015" said:

    > > and that's why i said there will never be a situation where everyone will win when it comes to things like these... someone will always be mad/angry/triggered because of something

    >

    > And I don't see how anyone would have felt negative emotions, if invisible shoes had been introduced as a toggle to begin with (instead of an pointlessly rare drop).

    >

    > Unless you count those people that just feel happy when others can't have what they want.

    > I don't count those.

    >

     

    oh we had a little misunderstanding.. i was pertaining more to the hide chest/legs (be it a toggle or a skin you can transmute) not invisible shoes..

     

    people would always find something to complain about -- like if it was a toggle: "it ruins my immersion" or "i hate seeing people playing a video game and their character is naked" or "it's not realistic to fight naked" etc etc.

     

    or if it was a skin to transmute you'd have people complaining: "it's too rare" or "it's too expensive" etc etc.

     

    hence why i said you can never please everyone

  18. > @"wilykcat.5864" said:

    > Are these ranked?

     

    there's no ranking or leaderboards for fractals but you do have fractal levels (determines which fractal scales you, yourself can select), agony resistance (limits which scale you can go the highest) and various killproofs (used by pickup groups to determine if you're on the same level of play)

  19. > @"Khisanth.2948" said:

    > It depends. You can't buy crowbars for VB either but it is easy enough to get more than you will need. On the other hand for DF it looks like you need to participate in nearly everything just to get enough keys to open all the chests.

    >

    > Drizzlewood's mix of event and vendor is probably best though or maybe it is because you can loot the chests for events without participating.

     

    you're right lol tbh i have so many crowbars for VB that i don't even know how i got that much and that's just doing the map casually over time

×
×
  • Create New...