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Astyrah.4015

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Posts posted by Astyrah.4015

  1. > @"kharmin.7683" said:

    > > @"GW Noob.6038" said:

    > > > @"kharmin.7683" said:

    > > > > @"GW Noob.6038" said:

    > > > > I really couldn't care less about any new elite specializations. The only thing I'd be interested in seeing in a new expansion is a very large number of QoL improvements to the game.

    > > >

    > > > While I agree that there are many, many improvements that need to be made, I don't think that an expansion is the correct vehicle to release them. /shrug

    > >

    > > ...and why not?

    >

    > In my opinion....

    >

    > ...by definition, an "expansion" expands the current content. It ought to be new material. Making improvements to existing content is not expanding anything.

     

    same here. there's so many [QoL requests](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged#latest) hoping/wishing to get implemented and a lot of those don't even need the that much work or the dev time required of an expansion. while we do get some QoL fixes&tweaks here and there but they are few and far in between when we could get so much more if they were easy to implement while the harder-to-do ones can come with the new expansion

  2. > @"Atomos.7593" said:

    > I always wondered why you can't do this too, since you can do it in a lot of other MMORPGs. I'm guessing one reason is GW2 was also designed as a competitive game so the devs wanted to make the UI and combat system the same for everyone as much as is possible. I personally don't think this would cause any problems and I think it would be a nice feature to have.

     

    i dont know if there was any official statement on why it's the way it is but i always thought it's because they went for action-tab hybrid leaning a bit close to action combat rather than go for a traditional tab target game where you had multiple hotbars and multiple skills.

     

    and yeah i believe some few years ago they were trying to push gw2 spvp as an e-sport but it didnt go so well so there's that too: can't have multiple hotbars and lots of fiddling around on a fast paced ~ competitive game but you can atleast rebind on your keyboard. but yeah that e-sports thing never took off

  3. > @"weaponwh.9810" said:

    > any idea which LSW 3/4 map worth to get karmic retribution for solo? also world boss or meta vs doing map event which is more efficient?

     

    Dragonfall is a good place to get karmic retributions if you like to casually farm it's meta for gold (it's one of the best places right now)

  4. > @"Chronos.7296" said:

    > Before, It was not possible, but since many years have passed, I ask again if it's still not possible or it has changed.

    >

    > Depending of this, I might come back and play again. This was my personal main reason I stopped playing.

    >

    > Thank you :)

     

    you still can't -- your weapon skills are fixed as 1 to 5 but you can rebind your 1 to 5 to change them.

     

    your utilities (6~9) can be switched around and can rebind them on the keyboard as well

  5. > @"Fueki.4753" said:

    > > @"Astyrah.4015" said:

    > > it's just that you can't please everybody so you have to meet halfway or reach a compromise.

    >

    > Selling a toggle for over 3000 gold is not a compromise and nowhere near a compromise or even anywhere remotely close to a halfway point.

    > It's just them trying to boost gem sales via an item horribly inflicted by the sickness called artificial scarcity.

    >

     

    and that's why i said there will never be a situation where everyone will win when it comes to things like these... someone will always be mad/angry/triggered because of something

  6. > @"Fueki.4753" said:

    > > @"Astyrah.4015" said:

    > make them as rare or half as rare as the slippers and that solves the concern and issue of some players seeing everyone running around the openworld or instanced pve "naked" brought about by a "hide all armour" option -- this way, not everyone can do it because it's a rare thing and it'll be expensive (on par or a bit cheaper than the invisible slippers) and it wont devalue the slippers in any way and the hide helmet/gloves/shoulders can continue existing as they are

    >

    > And then you'd have people be angry and disappointed at Arenanet **again.**

    > You know that there **still** are people waiting for Arenanet to do the **right thing** and convert those slippers into a proper toggle, right?

    >

    >

     

    yup i am aware. it's just that you can't please everybody so you have to meet halfway or reach a compromise. if Arenanet gave a proper toggle for all slots, then you'd have people complaining here on the forums why there's so many players running naked and it ruins their game/immersion/they want to uninstall.

     

    if you gave the solution of having invisibile slippers/chest/trousers then you'd have people complaining it's too rare/expensive.

     

    literally no one wins.

  7. > @"Solanum.6983" said:

    > It's seems strange to me that you can't, the only problem I see with making all armor have a toggle is the invisible feet they decided to add as a very rare drop, They kind of shot themselves in the foot there.

    > Maybe they could use the invisible feet as an ingredient to dyeable glowing feet or something if they were to finally introduce this feature since they kind of made a second pair with the light tribal walkers, If you dye the paint to your skin tone they become invisible feet with some ankle feathers.

     

    since we already have a hide helmet/gloves/shoulders option and the invisible slippers, they can just add "invisible shirt" and "invisible trousers" item... make them as rare or half as rare as the slippers and that solves the concern and issue of some players seeing everyone running around the openworld or instanced pve "naked" brought about by a "hide all armour" option -- this way, not everyone can do it because it's a rare thing and it'll be expensive (on par or a bit cheaper than the invisible slippers) and it wont devalue the slippers in any way and the hide helmet/gloves/shoulders can continue existing as they are

  8. > @"Anchoku.8142" said:

    > Tomes, boosters, scrolls, BL chests, keys...

    >

    > Most of all are the books, pages and notes I seem to have a whole bank tab of.

     

    writs of experiences and tomes can go to the material tab and then you can just take out a stack if you need to consume them for an alt.

     

    the books i can relate to. some series of books like Zinn's Study from Tangled Depths seemingly can't be combined/compiled into 1 item when completed so they eat up a chunk of a bank tab just having them there (in-case you want to read them in the future) can't really discard them either as there seems to be no way to reacquire them once purchased

  9. > @"kharmin.7683" said:

    > You already know the answer to this. We have told you in the many threads that you created on this topic. Behavior that violates the ToS is Anet's call. As players, our only responsibility and recourse is to report the potential violation and move on.

     

    he created another thread a couple of hours ago... guess what happened to it? :)

  10. i can't think of a reason why they can't modify any aspect of your characters backstory/personal story choices other than something in your character's data (or the way it's handled) that would completely break if they modified it

     

    -- also probably the same reason we don't have a "Change Race" option. the backstory/personal story choices is the "issue" transitioning from one race to another.

  11. > @"Super Hayes.6890" said:

    > Well we just don't have the right armor skins to make a Mandalorian yet so I'm just gonna keep waiting.

     

    we need **the hunter** (yes, **not the predator** --the charr head disqualifies it--) to shoot lasers and have laser effects and you'll have a rifle that looks like it'll fit a star wars theme (though it's not exactly the mandalorian rifle)

  12. > @"Atomos.7593" said:

    > It reminds me that some enemies can actually be dangerous and down you if you become complacent.

     

    you'd actually appreciate bosses that can pose a threat if not taken seriously like Drakkar where you can actually get downed/die if you ignore aoe markers or mechanics (and even then it's not even a hard boss, just a lot of health, phases and mechanics that can punish you if you ignore them)

     

    compare it to something like shadow behemoth which is quite a joke. you can't even die if you eat the big circle aoe (you just get knocked back) it occasionally throws at your spot where you sit and spam 1 with a ranged weapon.

     

     

  13. tbh laptops (gaming or high spec) are a better/superior choice than desktops if you really love gaming and your work/life forces you to be on the go all the time (like you have frequent business trips local and abroad, or you're always moving cross country/inter-state/inter-province/etc. etc.) just buy a car-charger for the laptop you're buying and you'll be set wherever you are as long as there's 4g/lte/5g/wifi

     

    if battery life is important to you, try to find a laptop with similar specs but smaller screen (and preferably non-IPS)

     

    for GW2, RAM consumption is not that bad on the 64bit client. having 16gb is enough if you plan to have discord + steam + other chat application + a few browser tabs open and still have free ram to spare even in the most demanding wvw/pve meta event situations ingame.

     

    as for max settings, it's very hard to get 60+fps (and never dropping below) consistent on a gaming laptop, you will have to specifically adjust shadows, character model limit, reflections, and draw distance to lowest/lower than max to gain more consistent FPS

     

    the rest of the settings like shaders, textures, post processing, character model quality, ambient occlusion, depth of field etc. can be kept at maximum -- the game will still be very pretty even with the above settings tuned lower. there's also the directx12 mod, d912pxy to help you utilise your modern hardware better but even then it wont help you gain that much performance, on the average it'll help you get more stable frames so it's still a big help.

  14. > @"Vancho.8750" said:

    > > @"Astyrah.4015" said:

    > > > @"Tekoneiric.6817" said:

    > > > > @"Stalkingwolf.6035" said:

    > > > > we have a Raptor. what do i want with a boring horse?

    > > >

    > > > I agree but if they really one one then ANet could come out with a horse skin for the warclaw or jackal since they are quadrupeds.The warclaw already has a mount skin that rears up on it's hind legs for it's idle animation. They could put out two skins; a mystical horse or unicorn skin for the jackal and a battle steed skin for the warclaw.

    > >

    > > and we already have the magical pegasus for the griffon so there's no reason they can't do it for other quadruped mounts since the logic and immersion is already out of the window.

    > Aham,

    > LEAVE PEPEGASUS ALONE, he has some issues, getting high off your horse is hard job and the Marry Jane costs money, also he was young and needed it.

    > Lol

    >

     

    he's more grown up now so he can get his life issues sorted out on his own :3

  15. > @"Plok.5873" said:

    > Even worse, the asura versions lack pairs of temples entirely, frames and lenses hover in front of the eyes in disrespect for gravity.

    >

     

    funny you mention this. in Final Fantasy 14, miqo'te can wear glasses but they have no "human ears" to hold them up. and it's just something you usually don't notice until it's pointed out to you or it suddenly crossed your mind why.

     

    > @"Obfuscate.6430" said:

    > Hell, make the glasses from the outfit available as it's own head gear complete with dye channels. I would KILL for round glasses with dyable lenses!

     

    and yes, this should be a thing while they update the old ones as mentioned in the OP.

     

    the only skins that would benefit less about these changes are the aviator glasses and sunglasses skins

  16. > @"Bristingr.5034" said:

    > I would love to have Anet design a "Pug"mander Tag. We already have a Cat Tag, what about us K9 lovers?

     

    where's the bunny and frog tags?

     

    > @"Daddicus.6128" said:

    > What do you guys think of having a gem store item that cosmetically (only) changes the appearance of commander tags?

    >

    > It wouldn't grant a tag, just enhance the one(s) you already have.

    >

    > If you like it, I don't think it should apply to mentor tags.

     

    no to the gemstore thing. i'd rather if they added new shapes or animals to the commander tag it'd be via a Compendium that you buy from an NPC for 300 gold (or 150 gold if you already have a tag)

     

  17. there are already soo many threads about this, you can just search and find the same opinions. there's even a recent, similar (but not the same) thread on the first page too: https://en-forum.guildwars2.com/discussion/114676/a-plea-to-arenanet-improvements-in-fashion-and-customization

     

    on to topic: lots of people want more hairstyles, faces, horns, ears, fur, beards, etc.... ArenaNet doesn't even have to add completely new ones if they just gave us to option to mirror/reverse a style or make something that's symmetrical ⇒ asymmetrical

     

    but yeah like what Raknar said, we'd probably have to wait for the new expansion to come out before we see any character customisation options added at all.

  18. > @"Sarie.1630" said:

    > Other than that, I’m pretty satisfied with key acquisition. You have Lvl 10, 30, 60 story, one in Season 2 story, one in HoT story, chance on map completion and random drops. Another weekly key would be a nice cherry on top but not absolutely necessary.

     

    and this is already enough tbh. ArenaNet is already being too generous. if this game was a typical korean grinder mmorpg, we wouldn't even get a free key at all (or at most we get 1 free key in an attempt to lure you to the cash shop)

  19. > @"Tekoneiric.6817" said:

    > > @"Stalkingwolf.6035" said:

    > > we have a Raptor. what do i want with a boring horse?

    >

    > I agree but if they really one one then ANet could come out with a horse skin for the warclaw or jackal since they are quadrupeds.The warclaw already has a mount skin that rears up on it's hind legs for it's idle animation. They could put out two skins; a mystical horse or unicorn skin for the jackal and a battle steed skin for the warclaw.

     

    and we already have the magical pegasus for the griffon so there's no reason they can't do it for other quadruped mounts since the logic and immersion is already out of the window.

  20. > @"uberkingkong.8041" said:

    > Problem with you people is you always think negative.

    > Whats wrong with you, always thinking negative.

    >

     

    the problem is you're not reading and understanding well what we all say.

     

    > @"uberkingkong.8041" said:

    > "because we have a limit of 5 weapon skills (and another 5 for weapon swap) 4 utilities and 1 elite skill at a given time."

    > You thinking negative too bro

    > Mesmer F1-F4 abilities

    > Other classes have F abilities too

    > some of them they change form and its even more

    >

     

    and i did mention about F abilities too if you just read my posts. i mentioned they can change and that for some classes they can still remain the same (like how thief has always had just F1 and F2). but yeah you don't read.

     

    and for the record i wasnt even being negative and no one here talked about nerfing or removing. in fact i was being positive by saying: **a new expansion would not make a profession any more complicated to play than it already is.** -- i don't know how you've missed that all this time. lol

  21. > @"uberkingkong.8041" said:

    > Isn't as simple as you make it.

    > They starting to make it where you enter some state and all sudden your skills change.

     

    this mostly applies to elementalist and engineer like i said.

     

    revenant is something like this with legend swapping but you're only limited to 2 legends at any given time, so your utilities are still limited in number and remain the same as it was whether it's herald, renegade or core revenant.

     

    > @"uberkingkong.8041" said:

    > Back then, warrior, press 2 that's it besides every now and then use utility. As long as your pressing 2 your doing just as good of a job as everyone else.

    > Now thats a little not much, I'd say the sweet spot is 4-8 button attack chains.

    > 19, 26 different buttons for an opening, etc. Thats too much.

     

    what i'm saying is those 19 or 26 buttons to press wont increase anymore than it already is (and if it ever does change, it wont be much, if your build uses 20 skill rotation and the new elite spec brings you a 25 skill rotation, it wont be much of a difference to you) --- because we have a limit of 5 weapon skills (and another 5 for weapon swap) 4 utilities and 1 elite skill at a given time.

     

    and besides most of those rotations like the one you linked: https://snowcrows.com/raids/builds/guardian/guardian/power/ involve repeating a skill once it comes off of cooldown it's not like you have 19 individual buttons to press and bind on your keyboard. that loop rotation only has 9 unique buttons to press (the 1-2-3 combo counts as 1 button, same for it's weapon swap at the end of the rotation) --- i don't see where the issue is... you just repeat based on priority

     

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