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TheAgedGnome.7520

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Everything posted by TheAgedGnome.7520

  1. > @"Inculpatus cedo.9234" said: > I didn't have that issue; have you tried a -repair to the client, in case of corrupted file(s)? You tried it on those four plant types, specifically? All the other plant types work fine for me - it's just these four. I'll try the repair.
  2. Please add an **Expand All** option to LFG so that upon opening LFG all zones default to expanded instead of collapsed. * Bad UX: It is unnecessarily tedious to have to drill down every time I reopen the LFG panel. * Place the option either in the LFG panel (e.g., at top) or in Options panel. * Alternatively, have the LFG expand/collapse status of each grouping be sticky, so that e.g., if I have LFG open and expand PoF and LWS3, then if I close LFG, and later reopen it, it remembers that I had PoF and LWS3 expanded and displays them expanded. EVEN BETTER would be to add sticky checkboxes (i.e., favorite tags) to each of the zones so to create a 'favorites' list of LFG zones, which would always appear at the top of LFG list (expanded, of course). E.g., I could checkmark DragonFall, Elon Riverlands, World Bosses, and Achievement Hunters Central (if those are what interested me) and those would always appear - expanded - at the top of the LFG panel. It would be sticky across characters and logins.
  3. I was also messing around with my old Druid recently, and was using this as the 'healing' build, although it still does some fair damage: http://gw2skills.net/editor/?POgAYNlVkxGDbZlNm62ZoeST3t1UgMMPOH-zRZYBREIGEobUw9dIJKBiQJ0rIwuDA-e For soloing and more DPS, I switch to this, which has a good amount of CC: http://gw2skills.net/editor/?POgAMFlNwWYOMG2JeST3t9UYy7wOH-zRRYBRFTM4zICVQvSBFPA-e
  4. I'm currently rather happy with this build: http://gw2skills.net/editor/?PGxAYxjlZwuYZsI2JOqOmvNA-zRZYBREnXVQguRJKoMioC6NF0YaEwMA-e Written in Stone allows use of the signets without losing their passives, so you can get an emergency heal and AoE blind. Cleansing sigils for condi removal upon attunement swaps. Some other builds are in this thread: https://en-forum.guildwars2.com/discussion/123169/open-world-weaver-builds
  5. > @"Blood Red Arachnid.2493" said: > Well, right now I only have two builds for weaver that I use in PVE. > > (1): Fire/Fresh Air/Weaver in either full Berserkers or full Marauders. I change the utilities depending on how dangerous where I am going is, but at its most defensive I use Glyph of Storms + Arcane Shield + Stone Resonance. Marauder with Master's Fortitude has you sitting at about 20k health, which is enough for most PVE situations. > > (2) Water/Fresh Air/Weaver in full Marshalls. Not sure which does more damage, Fire or Air, but I go with Fresh Air for ease of use. This is the imported set from WvW, but I discovered that the self-healing makes me incredibly hard to kill. It isn't so much about big bursts of healing insomuch as it is invulnerability by a thousand band-aids. I've only kitten this one out on a few occasions, but each time it has let me solo a champ that I otherwise couldn't on a berserker build. "_invulnerability by a thousand band-aids_" - I love that phrase! You reminded me of another variation of my builds. It's more for wvw, but is usable in open world, albeit lower damage. It's Marshal+Traveler runes armor w/mostly Cele trinkets, with Earth & Water traits. Utilities vary by need: http://gw2skills.net/editor/?PGxAwiZlVw8YUsI2JeyS7vVA-zRZYBRBUFkvriJDFUGRkC9WByPA-e
  6. > @"kharmin.7683" said: > Build: 110777 > Error Code: 58:11:5:535 > > Same issue Same for me too.
  7. > @"Wisely.4819" said: > Hey, I really like playing weaver, and I quite like sword, but being locked into melee range without a weapon swap is very obnoxious at times (bounties, bosses, anything slightly more challenging). I've played tempest too and I know it has scepter/staff builds, but I specifically enjoy the double elements of weaver. Are there any weapons that can deal moderate amounts of damage, comparable to sword? I'm mainly an open world pve player so it doesn't need to be anything terribly meta. I tried scepter/x with my condi build and it stacked burning nicely, but I wonder if anyone has experience with power scepter on weaver or power staff. I don't find scepter works well on weaver. Fire scepter attacks are waaaay too slow, you lose access to Riptide (water2) on sword, and air/earth is just meh. I'd stick with sword and adjust your build. I like this belt-and-suspenders earth & water build with mostly Cele trinkets and Marshal's elsewhere. I use Traveler runes for the mobility and and it's all-around stats. It's quite sturdy for a weaver, and although the stats don't look impressive it still kills most things pretty quickly. Cleansing sigils prevent condis from being much of a problem, and Armor of Earth and Soothing Ice help limit damage, while Sigil of Restoration is constantly healing while you attack, and Written in Stone lets you get that extra emergency heal or place a large burn on your target without losing the passives of the two signets. This also works well with staff as my alternate weapon. I also use it in WvW as backline staff, with Signet of Fire replaced with Lightning Flash. http://gw2skills.net/editor/?PGxAwiZlZwuYUsI2JeaT9vTA-zRZYBRBUFkvbkxFUGRUB9mCyPNM4MC-e I'd say my skill level is pretty much at the pinnacle of mediocrity =) but I still do decently well. I mainly had to adjust to the idea that 'melee range' did not equate to 'tanking', like on my warrior or rev; instead 'melee range' on weaver is the available area to dance around the target while still doing damage.
  8. I started w/staff-staff condi mirage but find this greatsword power mirage so much better for 99% of OW and events. It lacks toughness but you stay out of trouble using range and distortion. Signet of Illusions provides lots of clones, Mantra of Concentration is for the stun breaks (because it's not a high toughness build.) It usually is at ~2800 power and 85% crit chance, with plenty of vigor, so it kills fast and has easy access to distortion. Sigils of Blood and Bloodlust could be changed as desired. Exotics are fine, ascended is just a luxury with this build. Fireworks runes because I like the speed buff; could even use Travelers for a cheaper options w/a bit less power. Edit: had wrong build link http://gw2skills.net/editor/?PixAEtzlFwUYbMLmJWyP2PVA-zRRYBKxMFgYwHSTCh+kARoCU80wgzIA-e
  9. > @"Inculpatus cedo.9234" said: > Emails are addressed to the last logged in character, I believe. It seems to me that it wouldn't be difficult to write even a slightly more involved query than "SELECT TOP1 LAST_LOGGED_IN FROM...."
  10. > @"Vukovic.9320" said: > It can fit pretty well into the flow of certain rotations. > For example LR D/F Weaver ~~"LR"? What is that?~~ Oh, nvm: Lightning Rod.
  11. > @"Inculpatus cedo.9234" said: > Well, that's a bit disappointing. Still, I'll leave the chests stacked up until more Icebrood Saga XP is needed. > Use the ones that are appropriate, if any, and sell the rest, I suppose. They are **Account Bound** - you cannot trade them, but you can sell them to a vendor.
  12. > @"Cyninja.2954" said: > The potions are sell-able for 50s each. You can sell any which you do not require and keep those you deem useful. If it were a random mob drop, that would be great; but for a BL chest item, its weaksauce.
  13. > @"Dawdler.8521" said: > > @"kharmin.7683" said: > > There is no setting of which I am aware for this. I believe the intent is to get players to move from emptied maps to ones more populated. The annoying reminder is a way to try to enforce that move. I doubt Anet would entertain your request. > The intent is to get people to leave the instance so that they can close it, thus spending less money on server/bandwidth upkeep. You're not meant to delay, that's why it poke you in the face about it. > The problem I have with it is that when a map refills, e.g., with incoming players for a meta, the status of the instance is not re-evaluated and that message removed, even though the map is full.
  14. Mirages are very good at soloing champs.
  15. > @"Mauzi.5892" said: > I don't know man... HP trains are not really the answer. My first experience was horrible. > Hot maps were new to me. I had no waypoints, no mounts and only basic gliding. I couldn't keep up and it was just stressful. > Of course now with full map completion and skyscale and the knowledge I aquired, it's no problem at all. Sadly I don't even bother doing them anymore and when I do map completion, I can usually solo all HPs. > > What I'm saying is, yes, HP trains ARE an option, but considering his current level in the game maybe not the best one. Yes, some HP trains are all about getting it done fast as possible. This benefits experienced players creating the their zillionth alt character; but, the side effect is that stragglers, those who get lost, or those who die are left behind. Some other HP trains are slower, and the commander will wait for stragglers or even go back to help them. It results in a slower train, but is much better for those who are newer. The problem is that the listing in LFG often won't tell you which style of HP train it is; so, you may want to join and ask the commander how they handle stragglers/newbies.
  16. > @"Local is Lekker.2970" said: > I played at the start of the covid pandemic, and after a really hard time got my Engineer to 80. I started working on map completion and used the hero points I got to unlock and learn Holo. I started playing again a few days ago and decided to instead go scrapper. That was a huge mistake unfortunately. My engineer is now extremely underpowered that I have finally gotten to the expansions/living world. It is really hard to kill things, and I die very easily, even with Dire equipment. > > To be honest, if there isnt a way to fix this, my alternatives to is delete the character or stop playing again. I hope you can give me a possible solution on how to reset the hero points I have spent somehow. 1. Yes, you can recover. :) 2. Heart of Thorns is made for group play, so soloing it can be quite difficult until you get comfortable with your build and good gear setup (exotic is fine). 3. Do just enough in Verdant Brink to get your basic Gliding mastery. 4. Look in LFG in Verdant Brink for an "HP train". These are essentially guided tours of Verdant Brink > Auric Basin > Tangled Depths to get you enough HP points from Heart of Thorns for your Scrapper spec. They require at least basic Gliding mastery. 5. Scrapper is strong; look into a power-based build for Scrapper: 6. - Metabattle open-world build: https://metabattle.com/wiki/Build:Scrapper_-_Barrier_Bruiser 7. - (Marauder can be hard to get, so you can start off with a mix of Knight, Berzerker and Cavalier, adjusting for close to 50% crit chance while getting some toughness and vitality in the mix.) 8. - The build I use on my Scrapper: http://en.gw2skills.net/editor/?PegAIRlRwgYPMHWKO8L/teA-zRRYBRFTM4yIwUIiKQlB-e 9. Path of Fire HP trains will start in LFG in Crystal Oasis. They usually require basic Raptor, so start PoF story and do enough to get the Raptor. 10. PoF mobs and HPs are much easier to solo than HoT, although some HPs can be quite difficult, so the HP trains are definitely nice.
  17. Heh, I accidentally read the title as 'Condi weaver vs. Facebook?' Hands down its the condi weaver; Facebook has very, very low DPS. :p
  18. > @"OrangeWaffle.4287" said: > Aesthetically and fantasy-wise this and Mesmer is my favourite. > - Mesmer: Very cool fantasy wise and aesthetically but i keep reading it's very difficult. Also it's not able to heal and i do like doing that from time to time. I like the whole clone/pet thing though. Combat wise it is quitte fun. I think mesmer is your thing. Although its not really a healer, chrono boon support builds are quite useful and - in a sense - healing is just a different kind of boon support. And the fact that you say 'it is quite fun' pretty much says it all. That shows that its not too difficult for _you_, although _mastering_ it could mean that the class gives you room to grow, whereas another class that you master early on you might get bored with much quicker.
  19. Thanks all! I went ahead and bought it. Interestingly, if you use Abyss dyes for both parts of the flames, then the flames kinda sorta 'disappear', and you are left mostly with just the 2 large circular auras.
  20. > @"kharmin.7683" said: > I don't understand why it needs a guild tag? What purpose would that serve? What about chefs that aren't in guilds? So that the guild placing the food gets some credit for it, just like with banners. Chefs not in a guild would obviously not have a guild tag on their placed food.
  21. Something like this. The build is cheap too. if you just use exotics from the TP. http://en.gw2skills.net/editor/?PKzAEdflZwOYYMKWJOSPrvcA-zRgYRUTEogAtgauQ7JVGZmCRUBmcKER65Q9wBjWkf0C-e
  22. Ah, so same as your 2019 mesmer pve video with the 2020 build link....except in this one you've swapped a utility skill. Ok, then my mesmer is still happy. Great build, lots of fun to play. :)
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