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TheAgedGnome.7520

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Posts posted by TheAgedGnome.7520

  1. Please add an **Expand All** option to LFG so that upon opening LFG all zones default to expanded instead of collapsed.

     

    * Bad UX: It is unnecessarily tedious to have to drill down every time I reopen the LFG panel.

    * Place the option either in the LFG panel (e.g., at top) or in Options panel.

    * Alternatively, have the LFG expand/collapse status of each grouping be sticky, so that e.g., if I have LFG open and expand PoF and LWS3, then if I close LFG, and later reopen it, it remembers that I had PoF and LWS3 expanded and displays them expanded.

     

    EVEN BETTER would be to add sticky checkboxes (i.e., favorite tags) to each of the zones so to create a 'favorites' list of LFG zones, which would always appear at the top of LFG list (expanded, of course). E.g., I could checkmark DragonFall, Elon Riverlands, World Bosses, and Achievement Hunters Central (if those are what interested me) and those would always appear - expanded - at the top of the LFG panel. It would be sticky across characters and logins.

     

     

     

  2. The gather radius for the plants used to make Flask of Metabolic Primer and Flask of Utility Primer is very, very small - you practically have to stand on top of each one individually to harvest it, making it very annoying to gather these from the home instance every day.

    * Homegrown Koda's Blossoms

    * Homegrown Krytan Spiderwort

    * Homegrown Ascalonian Royal Iris

    * Shing Jea Orchid

     

    There is no valid reason for this small radius: 1) the flowers are account-bound, and 2) the flasks are account-bound; there is no point in making the daily gathering also painful.

  3. I'm currently rather happy with this build:

    http://gw2skills.net/editor/?PGxAYxjlZwuYZsI2JOqOmvNA-zRZYBREnXVQguRJKoMioC6NF0YaEwMA-e

     

    Written in Stone allows use of the signets without losing their passives, so you can get an emergency heal and AoE blind.

    Cleansing sigils for condi removal upon attunement swaps.

     

    Some other builds are in this thread:

    https://en-forum.guildwars2.com/discussion/123169/open-world-weaver-builds

     

     

  4. > @"Blood Red Arachnid.2493" said:

    > Well, right now I only have two builds for weaver that I use in PVE.

    >

    > (1): Fire/Fresh Air/Weaver in either full Berserkers or full Marauders. I change the utilities depending on how dangerous where I am going is, but at its most defensive I use Glyph of Storms + Arcane Shield + Stone Resonance. Marauder with Master's Fortitude has you sitting at about 20k health, which is enough for most PVE situations.

    >

    > (2) Water/Fresh Air/Weaver in full Marshalls. Not sure which does more damage, Fire or Air, but I go with Fresh Air for ease of use. This is the imported set from WvW, but I discovered that the self-healing makes me incredibly hard to kill. It isn't so much about big bursts of healing insomuch as it is invulnerability by a thousand band-aids. I've only kitten this one out on a few occasions, but each time it has let me solo a champ that I otherwise couldn't on a berserker build.

     

    "_invulnerability by a thousand band-aids_" - I love that phrase!

     

    You reminded me of another variation of my builds. It's more for wvw, but is usable in open world, albeit lower damage. It's Marshal+Traveler runes armor w/mostly Cele trinkets, with Earth & Water traits. Utilities vary by need:

    http://gw2skills.net/editor/?PGxAwiZlVw8YUsI2JeyS7vVA-zRZYBRBUFkvriJDFUGRkC9WByPA-e

     

  5. Ele in general can be fragile, and Sword Weaver can be especially fragile, due to fighting in melee range. That probably dissuades many a would-be weaver. It dissuaded me for a long time. But if we don't min/max on gear, then its possible to be pretty resilient, yet effective and fun. Also, with more stat combinations available on the TP in exotics, weavers can experiment a bit more easily. So, I thought I'd start by posting my current open-world Weaver builds:

     

    Berserker+Divinity runes with Cele/Crusader/Marshal trinkets; Earth+Air

    * http://gw2skills.net/editor/?PGxAYxjlZwuYZsI2JWUPlvLA-zRhYBRErKI8wgMcjSUQZERF0bKox0IgZAA-e

    * Written in Stone allows for wanton use of the actives for Signets of Restoration (3.5k heal),Fire (5.1k burn), and Air (AoE blind/vuln) while retaining constant healing, extra precision, and 25% speed boost.

    * Cleansing sigils are awesome; alas, they are account bound and require a 400+skill artificer/weaponsmith/huntman to craft. But its worth it.

    * Signet of Restoration relies heavily on the speed with which you cast; if you find yourself waiting on weapon skill cooldowns, its probably an indication that you aren't swapping attunements enough.

     

    Same gear as above but with Earth+Water

    * http://gw2skills.net/editor/?PGxAYxjlZwuYZsI2JeKT9vLA-zRhYBRErKI8wgMcjSUQZERF0bKox0IgZAA-e

    * When you might be doing a bit of staff healing at points in a meta or bounties, or just want a bit more sustain.

    * Soothing Mist passively puts out a 2.7k heal to 5 targets every 3 second.

     

  6. Resolved with fixed Lunar Day patch on 2/2/2021.

     

    ~~(On an NA server)~~

    ~~Just got kicked from a DS run. Restarted GW2. Got this:~~

     

    > ~~The game client was unable to connect to the log-in server. Please restart your client and try again. If the problem persists, contact Customer Support for assistance at http://support.guildwars2.com.~~

    > ~~Build: 110777~~

    > ~~Error Code: 58:11:5:53~~

     

    ![](https://i.imgur.com/XELoQXh.png "")

     

  7. > @"Wisely.4819" said:

    > Hey, I really like playing weaver, and I quite like sword, but being locked into melee range without a weapon swap is very obnoxious at times (bounties, bosses, anything slightly more challenging). I've played tempest too and I know it has scepter/staff builds, but I specifically enjoy the double elements of weaver. Are there any weapons that can deal moderate amounts of damage, comparable to sword? I'm mainly an open world pve player so it doesn't need to be anything terribly meta. I tried scepter/x with my condi build and it stacked burning nicely, but I wonder if anyone has experience with power scepter on weaver or power staff.

     

    I don't find scepter works well on weaver. Fire scepter attacks are waaaay too slow, you lose access to Riptide (water2) on sword, and air/earth is just meh.

     

    I'd stick with sword and adjust your build. I like this belt-and-suspenders earth & water build with mostly Cele trinkets and Marshal's elsewhere. I use Traveler runes for the mobility and and it's all-around stats. It's quite sturdy for a weaver, and although the stats don't look impressive it still kills most things pretty quickly. Cleansing sigils prevent condis from being much of a problem, and Armor of Earth and Soothing Ice help limit damage, while Sigil of Restoration is constantly healing while you attack, and Written in Stone lets you get that extra emergency heal or place a large burn on your target without losing the passives of the two signets. This also works well with staff as my alternate weapon. I also use it in WvW as backline staff, with Signet of Fire replaced with Lightning Flash.

     

    http://gw2skills.net/editor/?PGxAwiZlZwuYUsI2JeaT9vTA-zRZYBRBUFkvbkxFUGRUB9mCyPNM4MC-e

     

    I'd say my skill level is pretty much at the pinnacle of mediocrity =) but I still do decently well. I mainly had to adjust to the idea that 'melee range' did not equate to 'tanking', like on my warrior or rev; instead 'melee range' on weaver is the available area to dance around the target while still doing damage.

  8. I started w/staff-staff condi mirage but find this greatsword power mirage so much better for 99% of OW and events. It lacks toughness but you stay out of trouble using range and distortion. Signet of Illusions provides lots of clones, Mantra of Concentration is for the stun breaks (because it's not a high toughness build.) It usually is at ~2800 power and 85% crit chance, with plenty of vigor, so it kills fast and has easy access to distortion. Sigils of Blood and Bloodlust could be changed as desired. Exotics are fine, ascended is just a luxury with this build. Fireworks runes because I like the speed buff; could even use Travelers for a cheaper options w/a bit less power.

    Edit: had wrong build link

    http://gw2skills.net/editor/?PixAEtzlFwUYbMLmJWyP2PVA-zRRYBKxMFgYwHSTCh+kARoCU80wgzIA-e

     

  9. [Weave Self](https://wiki.guildwars2.com/wiki/Weave_Self) looks like possibly the most contrived, clumsy and ineffective elite skill I've seen. I'm trying to imagine how it might be useful to purposefully cycle through all 4 attunements within 20 sec, so that I can get 10 sec of buffs or a 2.5 sec CC with [Tailored Victory](https://wiki.guildwars2.com/wiki/Tailored_Victory). And with a 90 sec CD, the next use of it is about 60-70 sec away.

     

    Am I missing something?

  10. > @"Dawdler.8521" said:

    > > @"kharmin.7683" said:

    > > There is no setting of which I am aware for this. I believe the intent is to get players to move from emptied maps to ones more populated. The annoying reminder is a way to try to enforce that move. I doubt Anet would entertain your request.

    > The intent is to get people to leave the instance so that they can close it, thus spending less money on server/bandwidth upkeep. You're not meant to delay, that's why it poke you in the face about it.

    >

     

    The problem I have with it is that when a map refills, e.g., with incoming players for a meta, the status of the instance is not re-evaluated and that message removed, even though the map is full.

  11. > @"Mauzi.5892" said:

    > I don't know man... HP trains are not really the answer. My first experience was horrible.

    > Hot maps were new to me. I had no waypoints, no mounts and only basic gliding. I couldn't keep up and it was just stressful.

    > Of course now with full map completion and skyscale and the knowledge I aquired, it's no problem at all. Sadly I don't even bother doing them anymore and when I do map completion, I can usually solo all HPs.

    >

    > What I'm saying is, yes, HP trains ARE an option, but considering his current level in the game maybe not the best one.

     

    Yes, some HP trains are all about getting it done fast as possible. This benefits experienced players creating the their zillionth alt character; but, the side effect is that stragglers, those who get lost, or those who die are left behind. Some other HP trains are slower, and the commander will wait for stragglers or even go back to help them. It results in a slower train, but is much better for those who are newer. The problem is that the listing in LFG often won't tell you which style of HP train it is; so, you may want to join and ask the commander how they handle stragglers/newbies.

     

  12. > @"Local is Lekker.2970" said:

    > I played at the start of the covid pandemic, and after a really hard time got my Engineer to 80. I started working on map completion and used the hero points I got to unlock and learn Holo. I started playing again a few days ago and decided to instead go scrapper. That was a huge mistake unfortunately. My engineer is now extremely underpowered that I have finally gotten to the expansions/living world. It is really hard to kill things, and I die very easily, even with Dire equipment.

    >

    > To be honest, if there isnt a way to fix this, my alternatives to is delete the character or stop playing again. I hope you can give me a possible solution on how to reset the hero points I have spent somehow.

     

    1. Yes, you can recover. :)

    2. Heart of Thorns is made for group play, so soloing it can be quite difficult until you get comfortable with your build and good gear setup (exotic is fine).

    3. Do just enough in Verdant Brink to get your basic Gliding mastery.

    4. Look in LFG in Verdant Brink for an "HP train". These are essentially guided tours of Verdant Brink > Auric Basin > Tangled Depths to get you enough HP points from Heart of Thorns for your Scrapper spec. They require at least basic Gliding mastery.

    5. Scrapper is strong; look into a power-based build for Scrapper:

    6. - Metabattle open-world build: https://metabattle.com/wiki/Build:Scrapper_-_Barrier_Bruiser

    7. - (Marauder can be hard to get, so you can start off with a mix of Knight, Berzerker and Cavalier, adjusting for close to 50% crit chance while getting some toughness and vitality in the mix.)

    8. - The build I use on my Scrapper: http://en.gw2skills.net/editor/?PegAIRlRwgYPMHWKO8L/teA-zRRYBRFTM4yIwUIiKQlB-e

    9. Path of Fire HP trains will start in LFG in Crystal Oasis. They usually require basic Raptor, so start PoF story and do enough to get the Raptor.

    10. PoF mobs and HPs are much easier to solo than HoT, although some HPs can be quite difficult, so the HP trains are definitely nice.

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