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TheAgedGnome.7520

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Posts posted by TheAgedGnome.7520

  1. > @"Carnius Magius.8091" said:

    > Maybe the the code used for the arrows were eliminated to increase server/client performance. New content lag issues may have been a reason for getting rid of unnecessary overhead.

     

    This was my suspicion. It's like they got a mandate: "ok, the existing servers have to support an expected X% increase in player population when we release on Steam, so you coders go strip out some overhead from the engine. Stat!"

  2. > @"Cruelsword.2418" said:

    > So, is it better to craft own Exotic heavy armor with Viper's stats?

     

    If you want to craft exotics, then get Harrier Warbeast recipes. Even though it says 'Harriers', it actually crafts a stat-selectable exotic armor. So a full set is roughly 100-130gold, depending on what materials you already have. And that gives you a recipe that you can reuse for any stat type.

    https://wiki.guildwars2.com/wiki/Warbeast_armor_(heavy)

     

    As mentioned by ASP, Verdant Brink armor is stat-selectable. So very cheap, but its an investment in time instead.

    https://wiki.guildwars2.com/wiki/Bladed_armor

  3. > @"Cruelsword.2418" said:

    > Open world only. Don't do any other activities like fractals or raids.

     

    Certainly Rabid or Dire would work. Trailblazer would be better. I tried Rampager but found it too squishy for my liking, so Sinister was out also for me. On my Herald I run either full Apothecary or Apothecary trinkets/weapons w/Trailblazer armor. Both sets use Tempest runes. You might think that full Apothecary can't deal much damage, but it melts things very nicely. :)

     

     

  4. > @"Justacravat.8320" said:

    > Hello everyone!

    >

    >...but aside from that obvious answer what cool little trinkets, vendor unlocks, etc. do you recommend to make life in the game easier or just get because they're neat?

     

    * Take a look at the [Gizmos](https://wiki.guildwars2.com/wiki/Gizmo) available, especially the [Converters](https://wiki.guildwars2.com/wiki/Converterhttp://).

    * Work on building up your [home instance](http://https://wiki.guildwars2.com/wiki/Home_instance) nodes, and harvest them every day.

    * Work toward Ascended [Cooking](http://https://wiki.guildwars2.com/wiki/Chef), so that you can reap the benefits from [Gourmet Training](http://https://wiki.guildwars2.com/wiki/Gourmet_Training).

     

     

     

     

  5. > @"FunesMori.3947" said:

    > But if you rly wanna stick to Herald with your condi/heal hybrid just stick with **full apothecary stats** to get most possible condi dmg and healing power. You could put in some shaman parts if you want more vitality. This way you get the most out of your Centauer healing and your staff healing.

     

    After playing around with all the combinations, that's what I ended up doing: full Apothecary w/Tempest runes. This is the build, except that gw2skills shows 63% condi duration whereas in-game it only show 48% even though they both show 195 expertise, and HP shows 1518 instead of 1397. I can't figure the source of the discrepancy, other than gw2skills is factoring in some trait/sigil buffs that are not shown on the in-game numbers.

     

    I'm very happy with it so far, doing both soloing and group play with it. The only downside is lack of stunbreak. I do have an alternate trait set with Dragon/Demon instead of Dragon/Centaur and Devastation instead of Salvation for soloing, but it doesn't feel much different in performance.

    http://gw2skills.net/editor/?PmwAkeZllQKMKyiNRXsKCjFSisBqgjuzdrE-zxIYRFTH+M6QBEiEQpzy9PbA-e

  6. > @"Hannelore.8153" said:

    > @ OP:

    > I run Harrier's armor & weapons with Seraph's trinkets on Rev. It works better than you'd think, her stats come out very similar to her full Viper's set except a bit lower Power and alot lower Condition Damage, but still high enough to matter.

     

    That's a very interesting mix! Never would have thought of that - I'll have to check that out.

     

    > Note that **Renegade works better than Herald** here; you can't beat permanent 25 Might, Alacrity and Protection. Plus Renegade group heals are far stronger than Herald due to life siphoning, while Herald has almost no ally heals.

     

    This. I know I'm going against the tide, using Herald instead of Renegade. In Dragon, Facet of Light does pulses a 1900 regen to allies. If I use Elevated Compassion I heal allies every 3 sec, but then I'm losing the boonshare to 10 allies from Draconic Echo. It's very puzzling some of the design choices ANet made w/these two elites.

     

    > @"Strider.7849" said:

    > Since I glanced at the build from that perspective a few things I looked at were high Crit chance with no investment in power OR any application of conditions on Crit.

     

    This bothers me too. The only value I could see would be if I used on-crit sigils like Torment or Water. Plaguedoctor is another way to go instead of Seraph, but then maybe I am just making the same mistake but with health instead of crit

     

    > Hammer being used as a weapon, where staff would be a better choice.

     

    Hammer is just for a ranged/CC option, but with the range of mace/axe, its kind of an extra. Staff I always thought of as a power weapon, but looking at it again, it might be useful for its healing abilities (and CC/blind).

  7. Thanks for the feedback, but this is intentionally a hybrid build, and my experience w/power rev or herald is that I can't make it work with a glass build like all-Diviners. Maybe some can, but I find it too fragile. I was running a Rabid/Settler mix last nite to approximate my build and was pretty happy with the results. I may use plaguedoctors for back & accessories, and apothecary for rings & amulet, which will bring my HP to just over 1k.

  8. I'm finding Revenant the most difficult profession to feel comfortable with. (First improvement was to turn off the stupid voices from the legends - how fucking annoying.)

     

    Trying to find an OW build that can solo but also do some healing/support in group events. Currently I'm running a mixed Marshals/Cleric/Celestial/Berzerker mix sw/sw power build, but mace/axe feels so good that maybe a condi build would be better..

     

    Rather than a full tanky Trailblazer build, I'm playing around with the idea of Seraph + Rabid/Apoth trinkets to get some healing power in the build.

     

    Runes could vary. Looking for some feedback on this:

    http://gw2skills.net/editor/?PmwAIlflhQJsIiiJRTMIqiBShMBagjuTdrC-zRRYYBjG1sxoTJEKD0PL6eDA-e

  9. > @"kharmin.7683" said:

    > > @"Loosmaster.8263" said:

    > > Edit: I read that wrong. I guess basically you will need to set up a macro to use 1 key for 2 actions which could break the ToS.

    >

    > There is no "could". This will break the ToS. [https://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest](https://en-forum.guildwars2.com/discussion/65554/policy-macros-and-macro-use#latest)

     

    On the contrary, a macro to dodge forward is a single action, not a chain of actions. They even give as an example:

    > Here are few common macros that are allowed in the game:

    > * You may bind dodge and jump to a single key.

  10. > @"kharmin.7683" said:

    > Never got the feel or understanding of Scrapper. Took some of the ideas in this thread along with linked builds (no ascended gear, though) and fumbled around in newbie zones to try to get a feel for the mechanics (no pun intended). Still not getting the grenade/bomb kit and how/why it works. Had some fun with hammer though. Didn't know about the crazy barrier generation. Seemed neat.

    >

    > Any advice would be helpful if anyone cares to help explain more to this filthy casual player. ;)

     

    I prefer hammer + all gyros for Scrapper. [This build](http://gw2skills.net/editor/?PegAIRlRwgYNMHWKO8LftOA-zRRYBRFTM4yIwUIiKQlB-e). You use hammer 99% of the time. Rifle is really only for tagging and cases where I need to be ranged, but even in that case I usually prefer to use mortar.

     

    You're using hammer skills 1,2,5 primarily (usually lead with 5), and shredder/bulwark gyro pretty much on CD. Being aggressive in your attacks helps to keep up barrier - it's sometimes feels counter-intuitive, but sometimes attacking more is the best defense.

    Hammer 3 is a gap closer and 4 is actually pretty good damage, besides being a block. Use them mostly tactically.

    F1 I save for the superspeed unless I really need the Protection.

    F2 (nice daze) and F3 can be on CD or tactically.

    F4 provides stability & projectile defense so use tactically.

    F5 I usually save for its very efficient rez of allies.

     

    I do swap in Blast gyro situationally, like doing the Dragon Stand NASCAR run, since it provides group superspeed via Bypass Coating (as does your Medic gyro).

     

  11. > @"Deedrick.4372" said:

    > > @"TheAgedGnome.7520" said:

    > > > @"Kira Wei.2361" said:

    > > > I have a question for Anet. When will there be an increase to the amount of bank tabs we are able to have? I believe the current now is 17 tabs. I know there are alot of players like myself who would be ready to spend some Gems for for additional tabs. I really don't like using my alts as mules.

    > >

    > > Agreed. It's a silly limitation that is not benefiting the player or ANet.

    >

    > If you think about it from a developer stand point, for each tab added, you could potentially add 30 rows per account to a database table. It's a limitation for a reason. There is always a reason. While I am in favor of more tabs, I can understand the limitations as well.

     

    But those 30 rows would be offset by the added data mgmt of multiple table entries and rows of additional alts and their associated bags.

     

  12. > @"Kira Wei.2361" said:

    > I have a question for Anet. When will there be an increase to the amount of bank tabs we are able to have? I believe the current now is 17 tabs. I know there are alot of players like myself who would be ready to spend some Gems for for additional tabs. I really don't like using my alts as mules.

     

    Agreed. It's a silly limitation that is not benefiting the player or ANet.

  13. > @"HnRkLnXqZ.1870" said:

    > Power Wrench does not affect the Elite Toolbelt skill and Tool-Kit does not refer to the toolbelt skills. A good replacement would be Static Dischrage, with its 1,200 range it works great with your build.

     

    Good catch. I completely misunderstand that Power Wrench trait!

     

    > An option you can also try is Firearms => Juggernaut. Most people only read half of the tooltip of this trait and then turn away. It does extend the might duration by 20 % though. So equipping it, may result in more permanent might stacks and probably faster stacking process = more area-damage.

     

    Yes, I debated that one. But this has pretty high crit, with Fury proc'd, so I thought the burning might be better.

     

    > A nice method to trigger Kinetic Battery a little faster is to replace the heal with Med Kit and use the Toolbelt instead. The healing amount is slightly lower than the elixir, but recharge with Tools traitline is 17 seconds - which is insane for a major heal-skill.

     

    True, but since I spam F2, F3, F4 with ~21s cd each, I think I'd stick with elixir heal. On the other hand, if this was more seriously a support build then Medkit would make sense. (E.g., for Jormag and some other events, I use a heal Scrapper setup.)

     

    > A weird but funny option to stack a ton of swiftness (up to ~ 6 minutes) is to use Spring Rolls once in a while. You can switch to better food once the swiftness is stacked. Another great food that works well with Explosive Entrance is Bowl of Orrian Truffle and Meat Stew. Not that cheap, but compensates the lack of Adrenal Implant.

     

    Heh, that is clever :)

     

    > It is a nice build. I will definitely try it. Thanks for sharing ^^

     

    yw

  14. > @"Samug.6512" said:

    > I appreciate the effort of trying to bring core engi, but scrapper will give you so much more:

     

    I agree fully - Scrapper is my main. This was just a build for fun.

     

    > I'd love to see core engi come back somehow, but that would require a serious buffs to F5 at the very least, or a major profession rework.

     

    It took 7 years for me to finally create an Engineer and boost it to 80, only because I had 80s of all the other classes and I reluctantly wanted an engie for completeness. If I was a newbie that had to level an engie to 80 to in order to get Scrapper I'd probably have given up on it.

     

  15. This [build](http://gw2skills.net/editor/?PegAQRlFw0YJMGWKO0K6rPA-zRIYRUwXGBmARUAqMA-e) is just an attempt at a fun mortar build for metas, bountys, and general open world messing around.

     

    It's actually not bad, and can be useful for packs of mobs. The utility skills are mostly there just for their toolbelt skill. Lead off with **Orbital Strike**, followed by **Grenade Barrage** and **Throw Napalm**, then spam mortar skills 1,2,3. Utility skill 9 could be something else like Elixir B or C to give support via toolbelt F4. Support is also provided by F1 and mortar skill 5. Explosive Entrance is a useful trait - I just keep forgetting to refresh it by using a dodge roll.

     

     

     

  16. > > @"Khisanth.2948" said:

    > > That kick takes 2 hours ... GW2's character creation doesn't really seem to be so detailed that it would take that long.

    >

    > Two hours would be more than enough, but last time this happened to me, I had spent only five minutes hesitating between races and professions, then five to ten minutes tweaking ears and things. I never disconnect in other circumstances, except a few infamous story instances that enjoy making you run for twenty minutes again and again.

    >

     

    I've spent a good hour or so whilst creating several of my characters, including one a couple of weeks ago. Usually its about 30 min creating, and about 40min trying to find a name that's not taken. :) Never had a disconnect during character creation, so it doesn't seem like a server issue.

  17. > @"Seras.5702" said:

    > Good to know. My main was Engi back in the day but he was very high-skill with all the button pushing. Wasn’t sure if Engi is still as demanding and if it’a desirable profession.

     

    Scrapper is pretty easy to play and the hammer skills are very fluid and strong. You can almost just push whatever's not on cooldown and succeed. Downside is it's not going to be 'meta' for fractals, so you might find some resistance there.

  18. The timing is erratic for the start of the second event (the escort), but it may be that it is an ongoing intermittent bug (thread goes back to 2017):

    https://en-forum.guildwars2.com/discussion/7077/mordant-crescent-2nd-spear-nayrim-event-chains-bugged-cant-progress-open-skies-collection

     

    I've done the escort several times in recent months, so I know it's not entirely bugged, but it was only coincidence I was there at the time it started, so I can't vouch for the delay time between the defense event end and escort event start.

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