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hatsamu.4327

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  1. I don't think it's supposed to be an oriental dragon. I think it's "lunar" because it's like a wolf-dragon-thing, like you'd see on DeviantArt. And other places.
  2. The aegis is the more important part of the skill to me, so I'd like something that calls to that more. ["Incoming!"](https://wiki.guildwars.com/wiki/%22Incoming!%22) was a paragon shout that gave a move speed boost and a heal. Which I guess isn't the same as aegis, but I think it still works in the sense of warning your allies so they can defend against attacks. ["Shields Up!"](https://wiki.guildwars.com/wiki/%22Shields_Up!%22) was a shout that boosted armor, so I think that works too. But it was a warrior shout (so was Retreat though) and maybe not as good at representing the swiftness aspect.
  3. I had an elite spec idea for this as well, though now defunct. But I don't see assassins as antithetical to support since GW1 assassins had a tanking build. I do worry that the more parts of a profession that gets dedicated to support (the F-skills, the weapon, the utilities. . .), the more they'll undertune the rest of the class. So I'd rather the support options be part of trait choices, for more build options. I think the PoF classes made out pretty well in terms of flexibility between dps and support. Just the ability to provide one of the high-value boons, like quickness or alacrity, would be enough. Maybe something like barrier (which is basically a type of heal) could help the thief's own sustain or be shared for group benefit.
  4. > @"VocalThought.9835" said: > > @"Kodama.6453" said: > > > @"VocalThought.9835" said: > > > > @"draxynnic.3719" said: > > > > I've seen it. I've also seen some very detailed analyses of it. > > > > > > > > One large shield is good. Two large shields tend to get in the way of attacking with either, and give you a large blind zone around you that makes it hard to defend yourself. Like I said, a lot of people who haven't trained in fighting with a large shield underestimate how much of a blind spot it can create, especially if you raise it to defend your head. With sword and shield, you can adopt a stance where the sword defends your head until you use it to strike. With two shields, you can't effectively adopt that stance (it relies on using the length of the blade to protect your head when your hand is above and behind your head). > > > > > > > > With equal skill, I wouldn't bet on someone with two shields against someone with sword and shield. I don't think I'd even bet on someone with two shields against someone with a sword alone. It might be a long fight, but the sword offers longer reach, greater agility, and a more potentially damaging attack - sooner or later the guy with a sword will find an opening or a blind spot to get a thrust in. > > > > > > > > Sure, if you've got one guy who's trained for twenty years with dual shields and another guy who's just picked up a sword for the first time, the guy with two shields could win. But like a lot of exotic weapon combinations, it's one of those situations where the guy who spends the same amount of time training with a conventional set of weapons is still going to be ahead. > > > > > > You keep saying "Large Shield" No one is suggesting a "Large Shield". I just said "Shield". Plus the game doesn't even have a shield size option like it does for Bow and Swords, so I don't know what you're referring to. Plus, when ANet give an introduces a new weapon to a profession, they typically create a new weapon skins, so players can always pick a skins they want, small or large, but it'll still just be a Shield. > > > > The main problem for me is: why should Anet make a systemic change like allowing offhand weapons in the mainhand if they don't have to? > > > > All classes still have enough weapons open for elite specs without them having to use such tricks to artificially increase the pool of weapons they can chose from. > > "Systemic Change"? I guess I don't see making a "main hand only" or an "offhand weapon only" dual welded a systemic change. I can understand if you said aquatic weapons, but this is simply having the weapon in another hand like most of their other weapons. The only weapon that would need more care would be a main hand Shield due to positioning and stowing. > > The reason for allowing these weapons to be used would be to stick with the theme of the profession. If any profession was to use a Scepter in an off hand or a focus in the main hand, would be a spell caster and if anyone would be able to use a Shield in their main hand would definitely be the Warrior. > > The point of thinking of off hand weapons as a main hand option doesn't have to be taboo or against a cardinal rule. It's adding to a creative process without straying too far from what's implemented. I think offhand/main hand only weapons are more of a "happen-stance" than something that ANet was focused on having. Somewhere in the back-end, the game knows to treat them differently. Off-hands have their own category in the bank wardrobe and a double-click or right-click command within the inventory gets handled differently. I'm not sure how UI layout + coding can be happenstance. Plus, wouldn't asymmetrical shields and foci need to receive mirrored models? I'm just skeptical of the return on investment. I don't know how much work a change like this would create, but it's guaranteed at least some. Meanwhile, it's just opinion that the remaining weapons can't fit Warrior, so how many classes really require this change to justify it?
  5. > @"lare.5129" said: > what the point do prediction that may be, and I hope, instesd uselss new elite sp. we will get some interesting ? > why, like some magic poison effect, people think that el. spek will come ? > whrere is no any anonce that and where inclused in EoD. Why ppl sure taht Elite. sp wiil come? > proof plz [https://clips.twitch.tv/AdventurousFrailHorseradishMau5](https://clips.twitch.tv/AdventurousFrailHorseradishMau5) During the Extra Life Twitch stream, Robert Gee from the skills/balance/systems team stated they are currently working on the elite specs.
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