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lare.5129

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Everything posted by lare.5129

  1. > @"Infusion.7149" said: > Except anyone that is unbiased will not say it is "great performance". for me it great. Currently on 2060 if preset same I get less.
  2. > @"Gyro.9182" said: > As it is, **all** Mac users are to some extend "mad at Anet" oh, no, we already know that it great works on m1 whit windows version > @"Sobx.1758" said: yes, people ask why it is great, and I explain that https://en-forum.guildwars2.com/discussion/comment/1401632#Comment_1401629
  3. > @"Sobx.1758" said: > In this vid you keep constantly dropping below 15-20 fps it is great result. Look at resolution: 3440*1440 ! it is not 1980*1024! Set same setting on 2060 with 4-x fattest notebook design and you will see same or less fps as me. > @"Linken.6345" said: > Aint the 32 bit client discontinued? no. It is able to download as always.
  4. > @"ASP.8093" said: > Any specific reason you picked the 32-bit client? it is not me. I only research how it is gone, because have plans buy mac.
  5. looks mac users can not panic absolutely Parallels Technical Preview + Windows 10 Arm Preview Virtualisation + 32bit Guild Wars 2 + 1440p UltraWide resolution + **Max** Settings Preset to Appearance. I have less fps on new geforce wiht that resolution's and settings ..looks great on m1 !
  6. at first, any abusive thing in pvp - is part of pvp balance. So if you see burn guard - RUN! Don't try kill that solo. It is pvp, but not low lv pve where u can press 1 and get success. So after that you need check, if have 2 member if possible kill burn guard. If no - run too. If 3 members do it -is may be possible and u will get luck. As for me this i ok, that some class is good balanced, and make some fun for people.
  7. already on top100 ? or top25 ? no? why? if everyone around so bad ??
  8. !!!! extra news: Guild Wars 2 Running on M1 MacBook Air Using Parallels Windows 10 ARM looks it have great performance. It I set on my new GeForce same settings I have less fps ..
  9. hope someone make video where probably spain/argentina person very laugh ad say story about gw2 and mac support. And unhappy mac players will get some smile and positive.
  10. > @"Master Ketsu.4569" said: > Can't Apple use Wine? it can only on OLD Apple that already was normal native working client. You cant run wine on m1. The virtualization is obsolete on new cpu. > My laptop is running Kubu linux and can run GW2 with wine at about 50 fps which isn't the best but it's not bad. Vulkan drivers help. we happy that you run linux+wine and gw2
  11. > @"Gyro.9182" said: > Repeating myself, if there are reasons (lack of money, the lead Mac developer is leaving Anet, ...) that prevent Anet from supporting the current client, I would understand that (thought I would, of course, still not be happy about it). can it be some pressure from powerful x64 fans in some management or side government? > Apple's new chipset magic that it drop support form all line, not only m1.
  12. > @"Cyninja.2954" said: > What does this suggestion have to do with the lore and possible reasoning behind why raids are harder in comparison to say story missions? it make raid valid content some time, and people can hold vision on it and extent in in any direction. > Again, this topic deals with how it can be explained lore wise. author say that impossible touch that content as lore, and feel it. So it is my vision ho to make it accelerate for lore players.
  13. > @"Sobx.1758" said: >So instead of saying in these threads whatever you're trying to constantly say (which basically boils down to "*mac will make pcs irrelevant*" -LOL) will make? no, I don't say that. That it WAS. > maybe tell the complainers to make educated choices and then live with them instead of misplacing blame on anet I am not blame. I am say that it very SAD. >while still supporting apple's practices by just buying new stuff as a response. it is good stuff. Not best,, but is big payable market.
  14. > @"Sobx.1758" said: > True. So you should stop crying about it when you're so eager to support these great practices. What's your problem here? there is no any problem if u not worry will be alive gw2
  15. > @"dandamanno.4136" said: > Apple doesn't care that you want to use their machines for gaming. That is clear by their actions. so why they produce api metal ? And why mane games already declare support .. 14800 applications already support this ..
  16. > @"Veprovina.4876" said: > I'm sure everything you said is very helpful to people who can't play Guild Wars 2 anymore because of Apple's changes. today apply, but as for me soon arm on desctop cam be more mainstream. And not support that - don't look in future. > +1 for comparing a multi million dollar company like Blizzard with 100x more staff than Anet. 100x? joke? If you want compare all sum partu you need make Activision Blizzard(wow department) vs NCSOFT (where anet is sub part) An we see revenue $6.489 billion vs$ 1.543 billion. Yes, we have difference, 4.3, but not 100x ...
  17. > @"Linken.6345" said: > and scale squad size down to 5=50% and 7=75% then to compensate? no, there is no any point scale size. Same 10 persons.
  18. by this idea we can have raid event whit 50%-75% less boss hp in all modes .. (I still can;t complete some CM from start) And scroll that event all year. nerved wing 1 - two week, some break, 2 weeks break, nerfed wing 2 - 2 weeeks .. break 2 weeks . .wing 3 .. break wing 8 .. break wing 1 ..
  19. > @"StarSilverZero.5673" said: > After Anet announced about Updated on Mac Support for GW2 broke my heart. > It pretty sad for me but I understand. Curse you apple! Literally. big train go forward. Is some passengers don't ready and don't motivate go on board - this is not train issue.
  20. I don't see reason blame Ocean wind (Apple) from small ship (anet) Giant do what he want. Don't like and don't update yourself ? it way to be dead. Today apple with new fantastic architecture, after few years drop support of Nvidia or AMD Radeon? Or don't support new discrete Intel video cards? (will be presented this year on comp tech)
  21. > @"Veprovina.4876" said: > As for the other Apple stuff like a new chip and Metal (i think?) API, that requires a re-write of the code to work with that. yes, some part if project alive should be always rewritten. This is common situation. >Anet just doesn't have the resources to do it. I see it. > It is what it is, and you have only Apple to blame. I don't see any reason blame Ocean wind if ship have trouble. > This is the price of exclusivity as opposed to inclusivity. 15% of USE market? exclusivity is Haiku OS market. But not macos. >but that unfortunately means that not everyone is invited. ofc should not everyone is invited. If you think that giant as Apply should run around Anet and suggest better solution - this is wrong vision. Everyone should jump and dance around IT Kings, but nut wait spcial invite. >A cool secure OS and app ecosystem that's entirely under Apple's control with no chance of any "unwanted" software on it. It just so happens that Guild Wars 2 falls under "unwanted" because they use OpenGL. And ? Look around, see how to solved other company, how we many time discuss one of GW2 concurrents: Blizzard updates 'World of Warcraft' with native support for Apple Silicon https://appleinsider.com/articles/20/11/17/blizzard-updates-world-of-warcraft-to-natively-support-apple-silicon
  22. > @"Nephalem.8921" said: > Path of exile is not not an mmo. Lineage2 works completely different aswell. I don't find any big difference in games where I play 5 years ... > here is a reason why a smartphone wow client doesnt exist. people already play it on mobile per streams. I dont hold hand, and don't check it my self. > Have you read the anet post? Apple dropped openGl support. existing Metal (and even **OpenGL** ) code can be run on top of Apple’s GPU today proof: https://www.anandtech.com/show/16252/mac-mini-apple-m1-tested/3 > It works now because openGl still works in this macOS version. It will not in the future anymore because of apple. so today it works, today it works on m1 also. When future will come let talk about it in future. >Macs are not targeted at gamers at all. giudlwars2 is not targeted for these gamers too. This is chill nice game for laptops and mac. it was. >They cant compete there. can what? it already works. >Not even close. Rewriting the entire client to be compatible for 5% 15% not 5%. We talk about first world market. About USA. Not about Guinea Bissau county or etc. >The 7% marketshare you mentioned includes ipads and iphones doesnt it? iphones ? on smartphone market it now **52.4%** in usa. https://www.statista.com/statistics/266572/market-share-held-by-smartphone-platforms-in-the-united-states/ and I don't see any point mix that statistic wiht 3rd poor countrys, where pay only for expansion it some challenge.
  23. > @"crepuscular.9047" said: > OpenGL has been around for close to 30 years, and it's open-sourced, so this is an Apple issue for not adopting open-sourced API you wrong
  24. > @"ASP.8093" said: > (Tested on Intel hardware / Mac OS 10.15.7 "Catalina" / Porting Kit 4.1.0) suggest on [how to] more mention written about obsolete intel cpu's or new M1. It make some understanding for people who read that.
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