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Posts posted by LucianDK.8615
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The axe shadowstep is far more vulnerable to terrain too.
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The forged jackal also have a very unique warp animation.
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You get far more value out of the random packs. I got the 4 skins in wanted in two packs. and trailblazer for beetle is a sleeper hit.
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A legendary weapon is just for looks, whereas griffon have extreme usefulness.
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Chronos have too many boons and needs to lose some of them.
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Volatile tool animations are horribly eye searing. Unbound is far better on the eyes.
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not everyone runs with x6 runes of a type. 4x Nightmare and 2x Trapper is a popular choice for condi builds to minmax duration.
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They used to be silent, but people kept asking for the feature that had been promised of legends talking to you.
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yes, my bad, meant more in ls4
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my guess is that they could add more mount abilities in the next expacks. Such as the one that lets them use player hp.
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the aquabreather sold in bitterfrost frontier comes with selectable stats, including vipers.
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not sure why necros thinks they are worser off than Revs, they got scourges.
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isnt it because of boon share that meleers is favored?
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Canisters is useful for when theres no anvils around. I bought a permanent one due to the -awful- experience with finishing the head of the snake story dungeon in lake doric. Died so many times that had to rezrush the final boss before finishing it. a super difficult instance alone.
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And beetle have had major changes today.
Roller Beetle
Roll Out can now be used to break marked blockades and volatile crystals once players learn the Barrier Smash Mastery.
The Barrier Smash Mastery will now recover endurance when the roller beetle collides with walls at high speed, in addition to its previous functionality.
Drifting will now recover endurance.
The beetle's endurance will now slowly decay after players dismount, rather than being immediately set to zero.
Acceleration from the idle position has been increased.
Deceleration when holding backward at high speed has been increased.
Minimum uphill speed has been slightly increased.
Fixed a client crash.
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Roller Beetle
Roll Out can now be used to break marked blockades and volatile crystals once players learn the Barrier Smash Mastery.
The Barrier Smash Mastery will now recover endurance when the roller beetle collides with walls at high speed, in addition to its previous functionality.
Drifting will now recover endurance.
The beetle's endurance will now slowly decay after players dismount, rather than being immediately set to zero.
Acceleration from the idle position has been increased.
Deceleration when holding backward at high speed has been increased.
Minimum uphill speed has been slightly increased.
Fixed a client crash.
Should make it a lot less obnoxious to use.
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> @"Nopesarenotforme.5190" said:
> > @"Quarktastic.1027" said:
> > So the beetle can climb mountains, use sand portals, cross huge stretches of water/quicksand/lava, and stop on a dime now? I think you're overestimating Petey's usefulness a bit. The beetle is only good at going fast over relatively flat ground, which realistically only puts the raptor out of a job, and even if the beetle did start at full endurance, the raptor would still be better at crossing short distances because of it's ability to maneuver precisely and stop almost instantly.
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> Apparently Anet didn't figure that out yet, the beetle feels unfinished compared to the other mounts, no thought has been invested into creating the mechanics for it.
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> each mount is proficient in 1 role and the beetle lacks the proficiency, yes you can move quickly through large instances but after your speed gets demolished by a kitten tree for a few times, you understand that the raptor or griffon would replace it fairly easy, the beetle only needs a gas pedal like the raptor and it's fixed.
And then what becomes the point of the raptor? Beetle is a -situational- mount for fast travelling, nothing else.
The designer explicitly stated he was given a task for keeping it from displacing any other mount. Which he have done fine. Dont try to use it as a main mount, its not meant to be one.
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Did both quite easilly. Dont know what the hubbub were about the tyrian service model, all events pinged correctly on first try.
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Power revs needs love before Renegades. We didnt get much in last patch and you Renegades are still pulling ahead.
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what exactly is bugged about inspiring reinforcement?
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I came to wonder if small charr actually fits on the rollerbeetle footrests? Large charr's feet hangs down beyond them.
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Theres constant whining over which side that have the best racials.
I saw this simming of the racials in wow
https://i.imgur.com/b2QkohQ.png
The races with better racials scales with stats, such as troll berserking giving +15% haste for 10s, 3min cd, or humans gaining a +2% increase to ALL secondary stat values from gear.
Dwarves and Tauren on top with their +2% increase to the damage done by all crits.
Orcs and Draenei is among the worst because their racials only adds a set value. Like for draenei, increasing strenght, agility and intellect with 425, which does not scale at all with gear and becomming increasingly weak and underwhelming compared to the scaling racials as you gain better and better gear.
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Eye of the North was terrible in terms of those pve skills.
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The vocal minority screamed too much and we got the super difficult HoT which shocked so many players. And they eventually nerfed it down to a more tolerable level.
Level of Difficulty for Story Instances
in Guild Wars 2 Discussion
Posted
head of the snake is one of the hardest story missions, terrible. the reason why I bought a permanent repair cannister.