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LucianDK.8615

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Posts posted by LucianDK.8615

  1. You are mistaken, condi build are all about increasing condi duration as close to 100% as you can. The bleedboost with full viper ensures that, and making the bleed from geo last twice as long.

  2. > @JMaarse.7086 said:

    > > @Murdock.6547 said:

    > > Do any of you who are screeching about this skill getting gutted have any inkling of how broken beyond words it was? And still, to a lesser degree is?

    > > It has no icd. Mad king runes would mean you utterly obliterate anything with 1k damage ticks. (original numbers with power mainstat iirc).

    > > Not only that but this applied to 5 people. 5 people, if they all used madking runes would OBLITERATE BOSSES.

    > > This was kitten levels of broken.

    > >

    > > Even without exploiting, with quickness, the average build strikes 2-6 times a second. That's 2-6k damage PER PERSON. SO 10-30k DAMAGE PER SECOND OVER THE GROUP.

    > > 30k dps from a single elite that -also healed for a significant amount- . That's about as good as having a 6th/11th party member.

    > > Grace of the land doesn't even give this much value unless the druid spreads over 10 classes, all being dps classes including the druid themselves that deal over 30k damage each.

    > > It needed to be toned down. And it's still strong because it scales off of the revenant's power so even support builds will occasionally have bursts of damage with a viper or berserker rev in the party. AND to my knowledge it still has no ICD?

    >

    > It has a 1 sec internal cooldown that isn't shown on the tooltip but is there. So now it's 5 people times 400 damage per second, which is way lower that just using jalis hammers which are around 3-4k dps considering torment procs from malyx traitline.

     

    i think you forget that it reaches its peak with 5 people, dont just think personal damage alone. Razorclaw has the same problem.

  3. Ive come to wonder how jalis hammers stacks up vs embrace the darkness with diabolic inferno. Are they equal or is one wildly ahead of the other, but only taken due to lack of other choices? I know hammer spam is awesome for rapid stacking of torment. But i see most renegades automatically going for Mallyx+Kalla, or Mallyx + Jalis. So what about the third choice? Jalis+Kalla?

  4. Have anyone done the numbers to see how they compare? mainly thinking of kalla spirits vs hammers for condi rev. The spirits needs a lot more work to be effective, and you may get unlucky and having to deal with no path issues. Im myself on the fence about the spirits, i concede they have uses. But possibly no path issues, having to click a lot more to put them down is irritating. Plus having to watch for them expiering so they can be reapplied. I know you can speed up casting them with a setting in options, but they may end up in funny places due to the -very hard- to see cursor having run off, or gotting lost in the spam on screen in larger groups.

     

    I could also be interested in knowing how devastation fares vs renegade. Though for renegade, it would be mainly versus kalla's fervor as the renegade line only improves bleeding.

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