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LucianDK.8615

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Posts posted by LucianDK.8615

  1. Ive been playing around with it, and it feels pretty good to have a block on demand with an extra heal. Now that offhand sword doesnt have a block anymore.

    Also, im pretty sure that shield 5 used to forceroot you for the -whole- duration. Now you can break it with moving. Though I remain uncertain where Shield 4 should be used if at all.

     

    And I came to wonder, with sword/sword as ive been running usually, it becomes far more difficult to ensure a steady autoattack chain. When you have to hit both both sword 2 and sword 4 on cd. Though im thinking that the loss of damage from Sword 4 may be too much.

  2. Ive been thinking that cooking foods could use a streamlining. I feel like you have to jump through way, way too many hoops to create a highend dish by having to create oodles of lesser food first to combine together. Not exactly something that encourages casual use like sharpening stones, oils or focusing crystals.

     

    Now, I know the above is just a side consumable from another proffession. But I believe cooking could be optimized if you didnt have to make so many different dishes before you could actually craft the one you -WANT!- Instead, how about working up tiers of ingredients instead, till you have what you need to put together a final tier dish? Essentially reducing several layers from the recipe pyramid, but still keeping it with reasonable effort needed.

     

    So far I feel I just cant justify the use of foods outside super high end fractals or raids. Its just too expensive and convoluted to make unlike the armorcrafting or artificing consumables.

  3. Could we please have it so the game always will prioritize nearby friendly npcs over players? I have the character limit set at medium to cope with higher graphics setting in busy areas and zergs, and npcs will frequently disappear in player congested areas, sans their name plates. Id rather see friendly npcs instead of players at busy times in congested places, if im looking for a specific npc service.

  4. The renegade is our 'ritualist' spec. Think about it, we summon the ghosts of a charr warband with different functions, completely alike the ritualist of old.

    But id love to see a 'spellcaster' spec delving into the offensive spells of the ritualist. There was several spells id love to see again. such as the bundle spells, and that rising lightning orb. Going to Cantha next would be a perfect fit for it.

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