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Posts posted by LucianDK.8615
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A limitation of the engine i think. Glases and facemasks is about the only non interfering things.
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Im delighted to see these returning. Both for their sweet animations, and special perk. Unlike other gathering tools, they hit 4 times per use, making them go perfect with Glyph of bounty that have a 33% chance to yield an extra strike. Only rarely i have to hit again when getting 2 or even 3 bonus strikes.
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Sinister is the closest set to Viper, just lacking expertise. You can get the recipes from silverwastes.
And the sinister trinkets can be gotten from ls2 achs. Though while you can also choose sinister from the ls3 merchant trinkets, those also have viper available for neck, back, rings and earrings.
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too many old armors wasnt made with charr in mind. I love mistward for that reason. As well using a huge charr hair style with blindfold not visible on my rev.
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I think it was the pvp crowd whining over our AA, as well hammer 2. Both have had so many nerfs. I blame anet for not skillsplitting them.
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Revenants needs a significant overhaul, now having two dud elite specs.
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druids are traditionally a support class too.
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ridiculous amounts of bad ideas.
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Weapon skills should not cost energy. That would allow the the legend skills to be more impactful.
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Easter egg crafting would quickly be codified and spread on the net, and people following the best results and the rest would be ignored.
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Gw2 crafting suffers from the same problem as crafting WoW, endless crafting levels of useless recipes you have to slug through before you can reach the proper endgame recipes.
Nearly all lower level crafting recipes are completely irrelevant in the game. You level up so fast that its absurdly pointless to try to level crafting with your leveling.
At least wow builds on its crafting tiers with each new higher level expack. Though I hear come their next expack they are splitting crafting into expansion tiers so you can choose the tiers you want to focus on, and skipping all the unneeded junk.
Crafting needs to be fundamentally redesigned since only endgame crafting is relevant, doubly so since lvl 80 is max level.
I ask, why is there so many junk recipes when you never will realistically get to use it?
And Jewelcrafting has become an obsolete proffession. Ascended trinkets relegated to achievements or grinding ls3/4.
The cooking 'tree' of layered recipes needs to be dramatically trimmed down.
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Mesmers stole the unortodox spell caster use of greatsword, and we already throw hammers. So no, i dont foresee greatswords at all. Mainhand axe seems more likely to me, or dual daggers.
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Some people just doesnt want to deal with external and unneeded clients. ingame chat is perfectly useable. Myself I refuse to join a discord guild.
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I think you need a spellchecker.
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I find myself mainly using the Divinitys reach one. far more compact. Trading post and bank closer to the crafting stations.
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Might you not get more lifestealing out of a power build? Less ramp up too, and power to hit with. Plus hammer is a far better weapon than the piddly shortbow.
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Yes, raids do need easier versions considering the sheer unbelievable toxicity around them.
As well for the hideous levels of class exclusion going on there.
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> @"perilisk.1874" said:
> Nah, Varesh Ossa, with a scythe-GS. And Avatars, like someone else said.
It already exists, a reaper. Any dervish would just ape it too much.
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The fractal infusions are -hideously- expensive for a full set.
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I can only be for it. Herald or Kalla needs to be a choice to use. I feel forced to use them because they are too strong.
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Event wise baseline pof is so terribly uninspired, but its gotten much better with ls4.
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Mentor tags are so misused, it should just be a chat title, nothing else. If you want to com, make the effort to earn it.
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And the bug got killed today.
Professions you enjoy the most and the least ?
in Guild Wars 2 Discussion
Posted
Sticking with revenant myself. I like the concept and looks of the class. But im holding out hopes for better improvements over time, and an actually -good- espec!