Jump to content
  • Sign Up

meeflak.9714

Members
  • Posts

    135
  • Joined

  • Last visited

Posts posted by meeflak.9714

  1. > @STIHL.2489 said:

    > > @Kenny.5826 said:

    > > why not embrace the challenge and have a sense of accomplishment when you finally down a/that boss. Feel like the hero you were meant to be by bring down your enemy.

    >

    > **Truth?**

    >

    > Because after over a decade of raiding, I never felt like the hero.. I always felt like a rat in a maze. Raids were always more a grind-chore then a challenge where I was forced to constantly deal with people I didn't like and attitudes I can't stand.. I bit my tongue to all kinds of douchebagery all in the quest to grind out some stupid bit of loot just to remain top tier, for no other reason then to keep viable in raiding community.

    >

    > I would much sooner quit this game, then ever go back to playing like that **again**.

     

    And here you are again in another thread, comparing gw2 raids to other games......it's....not....the....same....game.......

     

    Whatever game you played before, whatever experiences you've had, are completely irrelevant when talking about raids in gw2.. gw2 had no gear treadmill, gw2 isn't a grind for gear stats to win kind of game.. you can raid in exotics and never look back. And even then ascended is just one step up and easily obtainable in the raids themselves.. you're not going to have to grind for months to gear re gear your toon every expansions.

     

     

    The more I read your posts throughout the threads in this forum the more it becomes clear you don't understand how raids in gw2 work. You should really take the time to do some research before spreading negativity around the forums

  2. > @Westenev.5289 said:

    > > @meeflak.9714 said:

    > > > @Westenev.5289 said:

    > > > > @meeflak.9714 said:

    > > > > > @Westenev.5289 said:

    > > > > > > @meeflak.9714 said:

    > > > > > > > @Westenev.5289 said:

    > > > > > > > If Anet impliment a story mode to teach mechanics in a less punishing way without the reward, you would remove the Taboo from raiding altogether. Isn't that a good thing?

    > > > > > >

    > > > > > > If arenanet ever introduced a story mode, it should not have the same mechanics as the raid mode. This spoils the development time used to make the raid mechanics challenging and engaging.

    > > > > >

    > > > > > That would make the entire story mode pointless.

    > > > >

    > > > > On that note. The story mode should only be available for the story. Which yes would be pointless, like the devs have said. Is a waste of development time

    > > >

    > > > And so, I suggested a counter-idea that wouldn't be a waste of developers time. If people had the confidence to raid, I'm pretty sure they would.

    > >

    > > The only thing getting in the way of peoples confidence Is there pre conceived ideas of how the raiding community operates, their expectations, and there limitations. I'm not going to go into another full fledged argument on the subject. But you can make the raiding experience whatever you want to make it.

    > >

    > > Showing off all the mechanics of the raid while in a protective bubble ruins the integrity of the raid, and it's mechanics.

    >

    > You know what I say to that? To hell with integrity if it's getting in the way of fun. xD

    >

    > If Anet has a problem with keeping their mechanics a secret, I think they could easily wait a week or two to release the story mode (kind of like releasing the awnsers to a puzzle you can't figure out on your own). At that point, all the first-clears should have their video tutorials up and QTFY would have their meta comps published. Or maybe you think these sources also hurt the integrity of raid mechanics?

     

     

    That's far more reasonable, but arenanet has said they just don't want to spare the development time, and raids will remain with the image they set out to establish.

     

     

    And story mode raids would need to have toned back rewards. No ascended , LI , decorations, etc

  3. > @Westenev.5289 said:

    > > @meeflak.9714 said:

    > > > @Westenev.5289 said:

    > > > > @meeflak.9714 said:

    > > > > > @Westenev.5289 said:

    > > > > > If Anet impliment a story mode to teach mechanics in a less punishing way without the reward, you would remove the Taboo from raiding altogether. Isn't that a good thing?

    > > > >

    > > > > If arenanet ever introduced a story mode, it should not have the same mechanics as the raid mode. This spoils the development time used to make the raid mechanics challenging and engaging.

    > > >

    > > > That would make the entire story mode pointless.

    > >

    > > On that note. The story mode should only be available for the story. Which yes would be pointless, like the devs have said. Is a waste of development time

    >

    > And so, I suggested a counter-idea that wouldn't be a waste of developers time. If people had the confidence to raid, I'm pretty sure they would.

     

    The only thing getting in the way of peoples confidence Is there pre conceived ideas of how the raiding community operates, their expectations, and there limitations. I'm not going to go into another full fledged argument on the subject. But you can make the raiding experience whatever you want to make it.

     

    Showing off all the mechanics of the raid while in a protective bubble ruins the integrity of the raid, and it's mechanics.

  4. > @Westenev.5289 said:

    > > @meeflak.9714 said:

    > > > @Westenev.5289 said:

    > > > If Anet impliment a story mode to teach mechanics in a less punishing way without the reward, you would remove the Taboo from raiding altogether. Isn't that a good thing?

    > >

    > > If arenanet ever introduced a story mode, it should not have the same mechanics as the raid mode. This spoils the development time used to make the raid mechanics challenging and engaging.

    >

    > That would make the entire story mode pointless.

     

    On that note. The story mode should only be available for the story. Which yes would be pointless, like the devs have said. Is a waste of development time

  5. > @Westenev.5289 said:

    > If Anet impliment a story mode to teach mechanics in a less punishing way without the reward, you would remove the Taboo from raiding altogether. Isn't that a good thing?

     

    If arenanet ever introduced a story mode, it should not have the same mechanics as the raid mode. This spoils the development time used to make the raid mechanics challenging and engaging.

  6. > @STIHL.2489 said:

    > > @Vinceman.4572 said:

    > > > @STIHL.2489 said:

    > > > > @Vinceman.4572 said:

    > > > > > @STIHL.2489 said:

    > > > > > Does anyone really actually believe this?

    > > > >

    > > > > Yes, I actually have and many other members of my several guilds also have.

    > > >

    > > > So by "Pug" you mean running with guild mates who also raid.

    > > >

    > > > Kinda figured it was loaded and stacked like that.

    > >

    > > kitten, just no.

    > >

    > > No, with "pug" I meant "pug". Almost all of my guild mates were or are playing **alone** and group/ed per LFG from time to time. Most often to train a new class or just trying to carry beginner groups with 0 or few LI as requirement.

    > > See, this is a problem of several non-raiders. A little bit lack of self-confidence on one side and the wrong attitude. Doesn't count for all but most of the people I met and brought into raiding were like: "I won't make it anyway.", which is kinda stupid because raids in GW2 - at least 6-9 encounters - are easy in terms of difficulty or very easy if played on certain classes.

    >

    > LOL, Nahh man.. It's cool, I used to raid a lot on one of the other MMO's I used to play, We used to "Pug" raids all the time. too.

    >

    > Which for those that don't know what this means, it means, all but maybe 1 or 2 of us already knew each other and raided with each other before, and we would take on an unknown, and call that a "Pug"

    >

    > This is not to be confused with what a casual might think of when they think of a pug group.

    >

    > But you know what, it does not matter,

    >

    > As it stands, locking tings behind a grind, makes players feel "They could do it, if they wanted to", Locking it behind a raid means they feel that content is beyond them and thus inaccessible. which kills their 'end game' goals. But it's not your call to make at this point, its' not mine, Anet made this decision, and the rest of us will deal.

    >

    > How we deal... well that is up to us.. Not you

     

    Why are you comparing gw2raids to other games??? Like can you explain that ??? Pugs in raids for gw2. Means pugs .... Always a group of random people I don't know..

     

    Probably the last time I'll say it in this thread

     

     

    Tailor your raiding experience to your own expectations.... Its easy to do, join groups that meet your expectations, or make your own.

  7. > @Daniel.5428 said:

    > Tell me how many original legendaries does WvW and PvP have? Yes.....None. They added the backpiece just because people complained about fractals being the only source of legendary back. Then they added armor just because it was locked behind raid. So PVP in essence is a second hand shop for legendaries, right? Locking a legendary behind a raid is not bad. Locking a legendary behind a new raid, where people will kick you out if you do not have the items from the previous raids, it is a very bad idea. I don't know how many raiders have the chance to begin raiding with W5. Nobody takes you if you do not have at least 200 LI and even the bosses are made for experienced raiders.

     

    I mean... I've seen many many training runs, first attempt runs, etc for wing 5. Requiring nothing... Yes there are some groups , commanders requiring X amount of LI or an explanation of mechanics when you join... But hey . That's there group ... Look for the groups that meet your expectations , like I've said like 10 times in this post.. and if you don't see one, and you don't want to wait for one, make you own... What's stopping you besides your own self criticism? You don't even need a comm tag . Cater your experiences towards your own goals and ideas. You have nothing to complain about then.

  8. > @Rennie.6750 said:

    > > @STIHL.2489 said:

    > > > @Evolute.6239 said:

    > > > You can completely pug every single boss **on your own time** and with **your own rules** so yes you can make armor at your own pace. **He didn't say alone.**

    > >

    > > Does anyone really actually believe this?

    >

    > Of course they do, if they had the perspective of someone with 0 Lis, no friendlist and a non raiding guild, they would have a less delusional narrative.

     

    Of course we believe it. Because every single raider, at one point in time had 0 li... 0 experience.... And wasn't apart of raid guild's or statics. But we all got past the " raids are inaccessible" mindset our narrative isn't " dellusional" less then a year ago I had never touched a raid... And had no raiding friends. 0 li. 0 experience. What was holding me back? The same mindset holding you back rn..

     

    Like, Jesus..... I'm still not apart of a static.. never have been. I'm not apart of a raid guild... (One lfg guild) .. I still pug every time I raid. Every first kill I had. Or training was a pug. One I made myself or one I joined..

     

     

     

  9. > @Astralporing.1957 said:

    > > @meeflak.9714 said:

    > > People have been saying it's not okay to lock one legendary trinket behind an area of the game they don't play, while simultaneously failing to look at the fact the first legendary trinket was also locked behind an area of the game that some people don't play as well.

    > "some" is not the same as "most"

    > _That_ is the difference between those two legendary accesories.

    >

     

    Okay? Most people don't feel inclined to raid.. if they want this trinket,Like I've said. Nothing is stopping them from doing it, and it's their own decision.

  10. > @Dadnir.5038 said:

    > Personnally I think that legendary or not this will just be a ring and there are already plenty of way to gain the non legendary rings. If anet feel like there is a need for a reward gated behind the new raid and it need to be a legendary thing then let it be.

     

    Not only are there plenty of non legendary trinkets either the exact same stats, there will be more legendary trinkets tied to game other game modes... Like I've said it's one out of five legendary trinkets, more will come in Time.

  11. > @FOX.3582 said:

    > "Why locking content behind raids is okay?" Well, because you raid of course you doughnut... I have a nice set of leggy armor myself and I already killed 50% of the new wing, but it still is not right to suddenly exclude people who have ALWAYS been included for years. I don't care that much tho. Punishment for having a bad business-plan is losing profit, and we all know Arenanet is dealing with that problem big time... =)

     

    Like so many people have said so many times, no one is suddenly excluded because it's a raid reward. It's still obtainable by all, I never thought I'd be able to raid and thought it was something above me, I was wrong, people need to look past there negative outlook on raids and the raiding community, just as I had to. Then they'll realize raiding is what you make it..

  12. > @Shiyo.3578 said:

    > raids should give 0 special rewards besides achievements.

    >

    > If raids aren't popular, then they should stop development on them. Shoving shiny rewards into content people OBVIOUSLY wouldn't want to do if they are not popular without said shiny, shows they are a gigantic waste of development time and money :)

     

    It's not a waste of development time and money, you can check my comment history to go back a few comments and look at a longer reply I had to this mind set, but In short. Raids(and fractals) are probably the most replayed content in gw2, and the rewards given to the players for investing time into the content do belong there and are a good pay off for the people who make arenanets development time, Truely worth it .

  13. > @Obtena.7952 said:

    > The reason isn't a full page spread, it's very simple: The legendary ring is not offering a boost in performance above ascended trinkets. It doesn't even give you a cosmetic 'advantage'.

     

    This is another good reason it's okay but one I left out because it's not a focal point for many arguments , thanks for including it, though, it has slipped my mind since I wrote this <3

  14. > @Rennie.6750 said:

    > If you're fine with putting up with the constant stream of BS that comes out of raider's mouthes or fingers in GW2 then good on you. Personally I'm not into that kind of thing. I've been into hardcore raiding for a long time, probably for too long, and right now I'm done with all the drama, complaints or the frustration that comes with learning a new encounter and dealing with 9 other players doing so. I refuse to have someone else dictating my schedule and what I should play a given day, and of course pugs have ridiculous expectations for this kind of content. I've seen 100 Li requirements for escort or Cairn lol.

    >

    > The problem isn't dealing with the difficulty, it's dealing with the raiding "community". They're simply not fun to be with, their company isn't enjoyable, and their expectations are about as high as the mediocrity of the average raider. Not my thing. However, since ANet thinks I do not need any additional long-term goals then fine, at some point I'll end up with nothing at all to do and it will be time to move on to other games, there's nothing wrong with that.

     

     

     

    And here again you complained about arenanet adding content that you won't attain, while failing to look at the first legendary trinket or the ones to come out after this one.... you're content with complaining about a piece of content you admit to having no Desire to obtain. This is on you, and that's totally fine ! Just as it's fine I have no desire to obtain aurora. More trinkets will come out, not tied to raids that you'll be able to look forward to earning. Why so you feel the need to cut down arenanet and the raiding community for having a trinket of there own.

     

    You spent a great deal of the first part complaining specifically about the raid community, but you also don't mention what YOU can do to combat your concerns. Forming your own groups for instance. I think alot of our company is enjoyable =/ don't pass judgment on a whole community based off some bad experiences, and don't associate all groups expectations with the expectations of a few... There are plenty training runs, semi experienced runs, low LI or just a simple link of kp.. how much effort have you honestly put into seeking these groups out ? Making friends with similar expectations ? I'll assume not too much . Because like I've said in this post I'm solely a pugger, and was able to cater my own experiences around my personal expectations by forming my own groups, running my own training and joining groups that had similar expectations to my own.

     

     

    Edit: and even looking past everything I just said. You've in no way provided any constructive argument to why it's not okay for arenanet to add 1 of 5 legendary trinkets to raids. You've not given any valid argument as to why it's NOT okay for a raid trinket. But it is okay for if LW trinket, or an fotm trinket, or a WvW tinket.

     

     

    There will always be people outside of all of these communities that will never desire to earn the rewards, and it's a completely fair system to implement them throughout the different areas of the game

  15. > @Murdock.6547 said:

    > I respectfully disagree with 2, although I agree with your statement otherwise.

    > People DO want to raid, but they don't want to be raiders.

    >

    > Nobody bothers to research fights other than googling and following guides with little genuine understanding.

    > This is most apparent while pugging. People will do no updraft gorse even if their dps is abysmal for it, but if they can't no updraft they just ignore gorseval...

    > People will try and 3burn kc but won't even attempt to do the side mechanics if they can't burn fast enough.

    >

    > And I don't mean this to be insulting, because that's simply how it is. It's a fair and reasonable thing for the average player to look up what works and emulate it.

    > Why even question how the car drives when it's been running just fine for years using the same fuel? You're in a difficult situation if your car stalls, but if it doesn't then everything is daisies.

    >

    > There's also those with slow reflexes, poor vision, and genuine learning disabilities. Who, try as they might, cannot get past certain more difficult content in this game.

    > They have my sympathy/empathy.. but at the same time, raiders need nice things too. Raids are hard, give them something shiny for doing hard stuff.

     

    Unfortunately there's always a hard battle to be faught when looking at disabilities and impairment, and I must say that was overlooked when I posted this . My heart goes out to them. "People do want to raid but they don't want to be raiders" is the mind set I tried addressing though. That's still a personal decision for them , to not learn the fights, the mechanics, and to put in the effort they need to to development a good understanding of the fights, in this sense, they do not want to raid, they do not want to do what is the necessary effort to raid when they could ,with effort. do what is necessary . When I started raiding less then a year ago ( I've been apart of the community since launch) I was able to devote less then 10 hours a week to gw. Usually around 5 hours. I'm still on a similar schedule , but I was able to put in the effort necessary to learn the raids and to learn my class and to join some training runs and get the experience I need. I did it all through pugs on the lfg . It can easily be done by anyone who wants to do it.

     

    But saying they don't want to be raiders doesn't excuse them from bashing arenanet, or bashing raids and raid rewards

  16. Arenanets development in raids isn't wasted.... People clear the bosses every single week. Most people that enjoy raiding play raids even after clearing for the week, and enjoy going in, earning there rewards, then going back in to play a different class, practice a need role, help out friends, etc. The content arenanet made is being played quite consistently by the player population they made it for, no matter how small.. adding an easy mode in would take development resources and apply them to the rest of the community to be able to come in and auto attack a boss, kill it . And then what? What's the incentive to ever come back for the easy mode players ? You won't be learning the boss mechanics (or at least shouldnt be able to see them all, it spoils the fight, think of the community going into dhuum easy mode, learning the mechanics and then going in and killing it , it would have spoiled the fight completely) you won't be receiving rewards, you won't really he having fun, will you ? After killing it for the first time in easy mode. You're almost gauranteed to Never come back . Now you've seen the content you've faught so hard to have conformed to your taste's, the current rewards aren't good enough incentive for you to raid now, they sure as kitten won't be after you've killed it in easy mode

     

    It's a waste if time to make content for people that don't want to play it. People will go in . Kill it and never look back. How do you believe that's a better world then the one we are in now ? Where you have incentive to raid, where you get something out of it?

  17. > @Rysdude.3824 said:

    > I agree you with OP, except the difference I see is the environment to obtain it. Aurora, while a grind like legendary weaponry, could pretty much be done on one's own pace when they want to work on it. Raids, on the other hand, are quite toxic because of the amount of kitten talking, bashing, etc that one has to put up with when pugging. Not to mention that it needs 9 other players to complete. Find some friends you say? Or join a guild? Thats great for those that can devote a substantial amount of time to GW2 to make friends and make a worthwhile impact to an active guild. For those that don't have time, or must afk quite a bit for RL, i.e. kids or spouses, this is a harder issue to overcome. Aurora let us do it at our own pace and when we could. In order to get the ring, you're at the whim of other players. I'm not going to mention the level of skill needed (or "forced" profession you need to play to not get kicked from a PUG) in raids because we all know how that goes.

    > I totally agree that Raids deserve their own prestige. Just not sure legendary trinkets was the right choice.

     

    Addig a legendary trinket to raids gives raider's a legendary trinket to work towards, like I mentioned we can safely assume all aspects of the game will get your own. It's just a legendary trinket that the raiding community can work towards in the content they play, just like a WvW trinket would be content the wvw players could work towards. Legendary trinkets are a completely acceptable raid reward because we will have four other trinkets spread throughout the game that we can work towards that don't touch raids at all, it's a completely fair system.

     

    Like I said, raids may not be something everyone plays, so people may think that makes it unfair, but people aren't looking at the fact that people also don't play the other content in the game, I personally refuse to spend that much time in LW and I'll never craft Aurora . As I'm sure many others would refuse to. I'll never earn a single bit of progress towards a WvW trinket, and I most likely wouldn't work towards a PvP trinket. So it's nice that we will get one in so many different areas of the game, so players have one attached to the content they enjoy. Do you see my point there ?

  18. So I've seen alot of discussion about the new legendary trinket and how it's unfair for arenanet to lock it behind raids, and I just wanted to throw out my opinion on it

     

    Legendary trinkets were introduced into the community pretty recently, and their inclusion was met with overall positivity. The very first legendary trinket was implemented to be earned almost solely through living world season three, and it was once again met with overwhelming positivity.

     

    So what's different about the new legendary ring? It's another legendary trinket locked behind a specific aspect of the game, raids in this case, but it's caused a far greater outrage from the community then the trinket that was attached solely to living world season 3... The complaints all stem from one simple argument, the legendary trinket shouldn't be locked behind a game mode that isn't accessible to the while community, and shouldn't be made exclusive to those who raid.

     

    I completely disagree with this argument for a few reasons, and these are the reasons I think it's okay for the trinket to be locked behind raids

     

    1.its one out of five trinkets to come... The first trinket was locked behind living world season three maps, and is something I'll never have the desire to work for, and we can assume all five of them will come from different areas of the game . One from the living world , one from raids, one from PvP , one from fractals,ect. So why is it such a problem to everyone that one comes from raids?

     

    2. This is probably more controversial and where I'll lose most of you, but raids are completely accessible to everyone who plays the game. Not WANTING to raid does not equal not being ABLE to raid. We can all raid. Everyone who currently raids started from nothing as well.if the new legendary ring is something you Truely want, there's nothing stopping you from putting in the effort to get it yourself.

     

    People have been saying it's not okay to lock one legendary trinket behind an area of the game they don't play, while simultaneously failing to look at the fact the first legendary trinket was also locked behind an area of the game that some people don't play as well. I seen in one post someone say, .... This ring belongs to the living world map... Well, the first trinket belonged to the living world. The second belongs to raids, the third maybe to WvW, the fourth maybe to fotm.

     

    Before bashing arenanet, and telling them they're shooting there own foot, take a step back to look at the system, the implementations of the trinkets so far, and what's to come for the remainder of the legendary trinket set.

     

    Before complaining that you'll never be able to get it, ask yourself how much it means to you, and if it really means enough to you, you'll have it in no time I promise you.. I never thought I'd raid, but here I am recently finishing my legendary armor. It's accessible to all of us if it means enough to you ..

     

    I hope this post does some good somewhere in the community thanks for reading.

     

     

     

     

  19. > @"Daniel Handler.4816" said:

    > > @Zenith.7301 said:

    > > Druid:

    > >

    > > 25 perma might. perma prot. perma fury. group aoe rez and stability. perma vigor. Pulls, reflects, entangle.

    > >

    > > Ultimate support class.

    > >

    > > Tempest.....heals.

    > >

    > > Revenant....heals, absorbs projectiles, stacks might. Alacrity is redundant since chrono hasn't been nerfed. Worst healing mobility out of the three.

    >

    > How would alacrity be redundant? A Chronomancer can only perma 5 targets.

     

    Because you always have two chronos.

  20. > @zealex.9410 said:

    > why not: 2x chronos, 1druid, 1dps warr with banners, 6 dps?

     

    Where's the second healer. The one who's going to kite oils. Or kite flak, or you know. Support druids already sub optimal healing.

     

    I still don't see why people expect to go to one healer just Because we only need one druid now.

×
×
  • Create New...