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Grimjack.8130

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  1. wow thx for telling me how bad fire weavers cleanse would be ive never played it before @"Megametzler.5729"
  2. Lava Skin could get slightly tuned down, not too hard since its VERY important for Sword. Stone Resonance both as a Passive and as an Active needs being toned down. Stone Resonance makes it very EASY to play Weaver. Mistakes don't matter with it really, just nerfing this by 50% or so would make the average Weaver die in many situations where they should but aren't. No one likes Mud Slide I guess but I know this thread is about Fire Weaver and this is not a Fire Weaver skill. CD increases are always weird though for Ele, maybe just make it NOT hit twice ever like I think its supposed to not. A big change would be revamping scaling with Healing Power. I'm not sure if this would kill Weaver running Healing Power amulets or not, or if it would kill the class. Not good with the actual numbers, ideally we'd get a patch of just Stone Resonance getting gutted and then if thats not enough this change next. People seem to like how Fire Weaver counters condis, but you could tone Smothering Aura transmutes down to 1. Not even a big concern of accidently nerfing Core Ele or Tempest with this change. Don't nerf Weavers damage though, its not fun thinking 30+ seconds in advance and still not being able to kill someone with a Gale Tailored Victory Pyro Vortex. Its actually stupid how you have 0 reliable finishing techniques on Fire Weaver, even into people who waste 1 stunbreak or 2+ dodges.
  3. eles have 4 attunements so they should only have 2 skills in each attunement, they shouldnt be allowed to have 20 skills thats broken wtf nerf
  4. > @"Grimjack.8130" said: > i wanted a gizmo, and i grinded it out til i got one, now i have 4. why cant anyone else in this thread do the same? :) i was a pver before btw :)
  5. i wanted a gizmo, and i grinded it out til i got one, now i have 4. why cant anyone else in this thread do the same? :)
  6. i see a warrior who seems to think him killing bad scrappers means he'd kill good ones, it doesnt, scrapper doesnt lose to war. man thinks hes the only person capable of playing warrior i guess i see people who are talking about grenades on scrapper, they certainly add alot to this thread and i see another person who has watched a video and suddenly thinks he knows the gamemode better than the people who actually win in pvp poggywoggy
  7. if this is the average player, im not sure i wanna see the below average player
  8. > @"Quadox.7834" said: > > @"Bazsi.2734" said: > > Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died. > > What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? > > how is that even relevant ook ook i think gw1 better
  9. never have i ever been more glad to know that anet doesnt take balance suggestions from the forums than i am after reading this
  10. me potato me want conditions removed me gold player
  11. Sidenoders tend to run bunker for many reasons 1 is you don't really miss your sidenoder being more impactful in teamfights recently 2 if theyre not, they auto die to thief plus or even worse revenant plus 3 the path of least resistance, if you cant die to the enemy player even tho theyre better than you, you're making yourself way more relevant 4 bunkers recently havent been getting punished for being bad in 2v2s that being said, alot of DPS sidenoders, typical bruiser ones are much closer to the meta than they were before now, if the balance patches keep coming it wont be long until we see Warrior, Ranger, Ele, and Engi all hopefully on equally footing.
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