> @"JusticeRetroHunter.7684" said:
> to the point where interaction is no longer necessary
Dude, wake up please. In GW2 social interaction has NEVER been necessary. 99% of open world pve is balanced around single player. **Your character** is balanced around single player with dodges, a dedicated heal skill slot etc. In instanced content you just say "hi, dps" when entering.
You start off with a bad example (waypoints in a game that has mounts) but your points about guilds being useless and player interaction 100% optional are valid. GW2 is a game where you play together alone, an online singleplayer game with optional coop features.
It doesn't take to be a "complexity theorist" to realize this.