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Bast Bow.2958

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Posts posted by Bast Bow.2958

  1. > @jcbroe.4329 said:

    > > @"Bast Bow.2958" said:

    > > > @jcbroe.4329 said:

    > > > What's bothering me more than anything is mostly just the lack of objective opinions across multiple gamemodes.

    > > >

    > > > Yeah, Soulbeast was destined to be a condi Ranger upgrade in PvE. It's a condi autoattack weapon we previously didn't have with passive damage boosting traits.

    > > >

    > > > That doesn't make it a good spec though, that just makes the weapon good in 1/3 modes and some of the traits good in 1/3 modes.

    > > >

    > > > What about the mechanic? What about the other game modes? What about the other traits?

    > > >

    > > > Personally, I found Soulbeast unusable in legend/plat queues in PvP. You sacrifice all of your defensive utility for just 1 usable skill and 2 subpar skills (which is the case on the vast majority of the pets, especially the ones you'd want to use outside of Beastmode).

    > > >

    > > > Sure, you're a glass cannon, okay. But every other class including glass core ranger and glass Druid outperform Soulbeast at that role.

    > > >

    > > > In WvW, yes, you can stance share and yes, it's fantastic for group play. But. You don't bring anything that a Guardian/Firebrand can't do better in that party slot when it comes to organized play, and when groups start optimizing Soulbeast will not suddenly become a requested WvW party/squad class.

    > > >

    > > > I'm glad people are enjoying that they can get better DPS numbers on PvE sponge golems, I really am. But that one aspect is not enough to redeem what that spec fails to offer elsewhere.

    > >

    > > Fair enough. Allthough I'm hyped and enthousiastic about soulbeast. I agree with you here.

    > >

    > > Though I'm wondering, what is an objective oppinion in this case?

    > >

    > > When people throw out numbers and theory? There's a lot of those here.

    > > When people prove things in practise like in a video? Combined with theory?

    > > Or have become a little, or much famous as a ranger?

    > >

    > >

    >

    > Objective as in providing reasoning or logic (at the very least) to support how people are responding.

    >

    > While there are many people doing this, there are just as many using generic "good, bad, fun, not fun" as qualifiers.

    >

    > Those aren't metrics, let alone something that ANet can even use as reliable feedback, much less anybody else.

    >

    > I'm sure somebody enjoyed the old ET game that was buried in the desert too, but that doesn't mean it didn't deserve to be buried in the desert.

     

    Ok, Yes. Agree too. Though I'm still thinking if "fun" wouldn't count as an oppinion. At the moment I actually think it does, also for Anet. What do you think?

    It depends on what the audience is. You want most of your customers to be satisfied, enjoying the game, "fun", right?

    But what's fun? Most metrics need to be well balanced in order to let a game be fun. The more hardcore players you have, probably because of more hardcore playable content, the more metrics need to be well balanced.

    Would Anet have enough resources, as in time, money, employees to focus on the whole broadth of the game and their players, both hardcore and more casual to deliver in as little time possible to the customer? One wanting more live content or a specilisation that looks or feels cool, the other wants every number and 0,5% of profession specific skills and traits to be balanced out, and then there are more subjects that ask attention too.

     

    Just some thoughts, kinda off topic sorry.

     

    Totally agree on what Anet can work with about ranger balancing should be about metrics, Numbers etc. Though I also think that's more complex then it looks like sometimes. A lot of posters are just posting numbers, but I think in game there's a lot of variables that come in which can change that initial formula. Then video's help to see what actually is possible like in dmg-numbers for example, on a golem, with those specific boons and conditions, on your own, at that time. Which is not on a raidboss for example. Again, so many variables.

     

    To react immediately after launch to go alter things doesn't seem like a wise idea, because it's a complex system. You need time to let the dust settle and see what's left and then react accordingly, I think.

     

    If I'm wrong, I'm listening

     

  2. > @jcbroe.4329 said:

    > What's bothering me more than anything is mostly just the lack of objective opinions across multiple gamemodes.

    >

    > Yeah, Soulbeast was destined to be a condi Ranger upgrade in PvE. It's a condi autoattack weapon we previously didn't have with passive damage boosting traits.

    >

    > That doesn't make it a good spec though, that just makes the weapon good in 1/3 modes and some of the traits good in 1/3 modes.

    >

    > What about the mechanic? What about the other game modes? What about the other traits?

    >

    > Personally, I found Soulbeast unusable in legend/plat queues in PvP. You sacrifice all of your defensive utility for just 1 usable skill and 2 subpar skills (which is the case on the vast majority of the pets, especially the ones you'd want to use outside of Beastmode).

    >

    > Sure, you're a glass cannon, okay. But every other class including glass core ranger and glass Druid outperform Soulbeast at that role.

    >

    > In WvW, yes, you can stance share and yes, it's fantastic for group play. But. You don't bring anything that a Guardian/Firebrand can't do better in that party slot when it comes to organized play, and when groups start optimizing Soulbeast will not suddenly become a requested WvW party/squad class.

    >

    > I'm glad people are enjoying that they can get better DPS numbers on PvE sponge golems, I really am. But that one aspect is not enough to redeem what that spec fails to offer elsewhere.

     

    Fair enough. Allthough I'm hyped and enthousiastic about soulbeast. I agree with you here.

     

    Though I'm wondering, what is an objective oppinion in this case?

     

    When people throw out numbers and theory? There's a lot of those here.

    When people prove things in practise like in a video? Combined with theory?

    Or have become a little, or much famous as a ranger?

     

     

  3. > @SpellOfIniquity.1780 said:

    > > @Skuzz.6580 said:

    > > It really is hard being positive around here...

    > > The grass is always greener everywhere else right?? Wrong, as on all profession forums people are comparing things with other classes and how their versions are worse, what have you..

    >

    > Welcome to the Ranger sub. This is why I avoid posting here. Because compared to the others, this sub is so aggressively negative that they'll attack you if you try to say something positive.

    >

    > Ranger and Necro have been my mains for 4 years. I love them both to death and still think they're both very powerful if used properly. You can't grasp your full potential without understanding your faults. But the same can be said vice versa - you can't reach your full potential without understanding your strengths. Too many people here not willing to see where we're strong because they're too focused on how we're weak. Just don't let their attitude rub off on you.

    >

    > Glad you've found something you enjoy. I very much like Soulbeast myself, although I haven't been using any of the Stances (speaking from a small scale WvW perspective). Jacaranda and Smokescale are so amazing together, I've been having an absolute blast with it. So much damage and so many ways to heal and I don't need to use that dinky staff. Personally I'm overjoyed with this spec and can't thank ANet enough for creating it.

     

    Well spoken and very true. Same goes for me.

     

    Indeed there's a small group being negative constantly, probably even missing their goal by doing so in that way. Luckily these forums are not representative for all rangers, even though they claim to be.

     

    There's a lot to enjoy playing soulbeast. Soulbeast offers a lot of options to go with. Really enjoying it! Currently loving the fact we finally have good WvW zerg-builds, and additional good PvE endgame builds. There are already some nice video's which prove what soulbeast is capable of.

     

  4. > @smitske.4912 said:

    > The devtracker does not point to posts any more but to complete threads, making it harder to find new posts or even find out if a dev answered or not.

     

    Yes this! Sorry for only quoting and agreeing, just wanted to emphasize.

     

    Also, still no word on how to send a private message? I asked it earlier, as did more fellow forum-members.

     

     

    And I like the new layout Anet, maybe still some (minor) bugs. Of course it's prone to taste, and maybe it will become apparent that majority of forum-members and readers like a different colour or setting, but that's something I think you can't all foresee and will become visible when you release and can adjust then, as I'm sure you will when the right time comes to start shifting things. And it seems more urgent flaws are being adjusted already, which is nice.

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