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Xaylin.1860

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Posts posted by Xaylin.1860

  1. > @Zenith.7301 said:

    > Staff should be an aoe condi weapon. That's the one weapon niche mesmer is missing.

     

    Later cub!

     

    (Not that I'd consider any current Mesmer weapon a viable AoE power choice...)

     

    I use Staff in power builds as defensive back-up weapon with some area control.

  2. > @Zenith.7301 said:

    > Mind stab used to daze in beta, I don't know why they removed that when it has a cast time longer than headshot and an actual cooldown.

    >

    > Return daze to mind stab, and increase its damage in PvE to make it our version of coalesce of ruin. 8 sec cd.

    >

    > Spatial surge needs its damage normalized to the max range, the sustained DPS is awful in PvE and it would probably remain bad but not so terrible.

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    > Honestly, Illusionary wave needs a lower cd and it should cripple or blind after hitting.

     

    At this point in time, I wouldn't like to see a Daze on #3. Mesmer weapon sets usually got only 1 form of CC and GS could become a quite significant outlier in this respect. However, I think it should be added to #5. Why? Two CCs on one skill are crazy? Meh, not really. Just weird. I'd like a Daze on #5 to keep the knockback but finally get a synergy with Dazzling.

     

    Asking for another CoR... I'd rather save myself the drama... :s

  3. I'd love if Sword was pushed more towards boon removal (e.g. 1 boon remove on every AA hit) instead of Ferocity but the traits in Duelling tell a different story.

     

    Having traits à la Spellbreaker (e.g. Damage on boon removal etc.) have been discussed on the old forums quite extensively. I personally think that this specific example (damage on boon removal) would be too difficult to properly balance on baseline Mesmer considering our boon removal isn't tied to one specialization and rather diverse. However, improving our boon removal in other ways should be fine. For example, I'd love a trait which applies a unique condition after removing a boon which prevents the target from gaining new boons for x seconds. I feel that ANet left Mesmers in the dust when it comes to this form of gameplay and offensive support while Necromancers got quite a few corrupt reworks and improvements.

     

    So, if we are talking exclusively GS: I think even a 100% refresh on #3 like Gravedigger should be fine. If we are talking 'on all boon removal' effects, then we got to be rather careful when it comes to balance. At least that's how I see it.

  4. I would be up for a boon ripping trait on GS. It is a pitty they nerfed SoI... not that Imagined Burden was great before that... but at least you could have shared that Might. Right now, it's kinda pointless.

     

    What if Imagined Burden altered #3 (Mind Blast)? E.g. larger radius and more targets like certain NPCs have. And then, instead of a flat cooldown reduction make it refresh when you remove a boon. Think Gravedigger on Reapers.

  5. > @Hellios.4108 said:

    > > @Xaylin.1860 said:

    > > Seraphs is fine for condi support Firebrand but I personally feel that the precision is wasted on condi Guard. I'd only pick up enough Seraph pieces to get the amount of concentration I need.

    >

    > And how much oncentration is that? Is there a soft cap already for the class? (to keep perma quickness) I think it depends on the future of "Stand your ground" effect

    >

    >

    >

     

    I think it can be assumed that the interaction with Stand Your Ground is not intendend. The question is if they can fix it without breaking it. Not to sure about that one. So maybe it will stay like that at least for a while. It's probably going to be the most convenient way to gain Quickness for a while.

     

    The question how much concentration you need can't really be answered that easily. More importantly, what do you want to acheive aside from Quickness? When testing in the Mists I found that I could maintain a very high Quickness without 100% boon duration nor Stand Your Ground. We now could do the math on a soft cap. But I think the more important question is how applicable it will be in realistic situations (e.g. Mantra cone).

     

    For me, personally, it sadly comes down to what I can afford so Leadership Runes probably won't be it. But I love the new Firebrand ones.

     

    On a different note: If anyone wants to make Force of Will work, Shamans (Firebrand) or Sentinels (probably more core) are quite nice as well.

  6. > @Esplen.3940 said:

    > So changing one of our strongest healing skills into doing what Null Field is supposed to.

     

    *Stares at Winds of Disenchantments and grunts.*

     

    Regarding Eather Feast... Justines suggestions rarely fail to entertain from a balance perspective, sorry... :o

  7. Harrier is pretty sexy for power support. Marshals only if you don't want to provide Quickness - but why would you that?

     

    Grieving is a nice alternative for existing stats like Vipers but nothing too new.

     

    Seraphs is fine for condi support Firebrand but I personally feel that the precision is wasted on condi Guard. I'd only pick up enough Seraph pieces to get the amount of concentration I need.

     

    If you want want to go full healing and boon support, it's Minstrels, I guess?

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