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kharmin.7683

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Posts posted by kharmin.7683

  1. > @psizone.8437 said:

    > > @kharmin.7683 said:

    > > For me, a casual PvE player, it's more about immersion than stats. Personally I don't want pet swapping in Beastmode. From a "realistic" fantasy point, my character ought to have to unmerge to summon a different (secondary) pet. Having said that, I fully support the lower CD for merging in/out of Beastmode. I find that to be a sensible and fair compromise.

    > >

    > > Again, just my thoughts/opinions on the matter. And my vote, I suppose.

    >

    > If you're only interested in it from an immersion point of view, couldn't you just not utilise the option to swap whilst in Beastmode?

     

    Absolutely. Didn't mean to infer that I was advocating against the suggestion. Would be interesting to know how it might affect balance in other modes of play.

  2. > @Dante.1763 said:

    > > @kharmin.7683 said:

    > > MMORPG: The mount system, in general, has brought a renewed sense of exploration to Tyria again. Old areas are new again with the abilities they have. Was that part of the design goal, or was it just “Hey, it’s about time”?

    > >

    > > Roy Cronacher: This was definitely something that was intentional with the design of mounts. We knew from the beginning that we wanted them to be used everywhere in the open world. It’s one of those things, like gliding, where once you have it you can’t live without it. It helps breathe new life into areas you have already been playing for a while by opening them up to explore in new ways.

    > >

    > > Joel Helmich: We definitely wanted to rekindle that joy of exploration by letting players approach the beautiful world of Tyria in ways they couldn't before.

    > >

    > > http://www.mmorpg.com/guild-wars-2/interviews/arenanet-celebrates-the-griffon-with-a-secret-path-of-fire-mount-1000012103

    >

    > Shame that they didnt make it so they couldnt obliterate mobs like they currently do.(this isnt a problem with mounts though, the downleveling system needs to be looked and redone.) I see no value at all in going to a level 1-15 zone on a level 80 character that can one shot literally everything. Zzzzzzzzzzzzzzzzzzzzzzz

     

    Agreed. I think some downleveling would be helpful for those lower zones.

  3. MMORPG: The mount system, in general, has brought a renewed sense of exploration to Tyria again. Old areas are new again with the abilities they have. Was that part of the design goal, or was it just “Hey, it’s about time”?

     

    Roy Cronacher: This was definitely something that was intentional with the design of mounts. We knew from the beginning that we wanted them to be used everywhere in the open world. It’s one of those things, like gliding, where once you have it you can’t live without it. It helps breathe new life into areas you have already been playing for a while by opening them up to explore in new ways.

     

    Joel Helmich: We definitely wanted to rekindle that joy of exploration by letting players approach the beautiful world of Tyria in ways they couldn't before.

     

    http://www.mmorpg.com/guild-wars-2/interviews/arenanet-celebrates-the-griffon-with-a-secret-path-of-fire-mount-1000012103

  4. For me, a casual PvE player, it's more about immersion than stats. Personally I don't want pet swapping in Beastmode. From a "realistic" fantasy point, my character ought to have to unmerge to summon a different (secondary) pet. Having said that, I fully support the lower CD for merging in/out of Beastmode. I find that to be a sensible and fair compromise.

     

    Again, just my thoughts/opinions on the matter. And my vote, I suppose.

  5. > @JustTrogdor.7892 said:

    > I think at some point Anet stated they could not make the scenes so you could skip them. I'm tired and can't recall why but I know it was an issue brought up with season 3 and maybe even season 2. Long drawn out scenes while NPCs go on and on bout things you have seen and heard already or maybe don't even care about. It bothers me too but I don't now if it will be changed.

    >

    > As a person that does not care about the story, I just want to get to the fighting, I could do with a way to get to it quicker as well. Heck, I don't even know what the story is. Something about dragons, Logan was there at some point and a queen, killed a dragon I think, some annoying Asura kid that keeps busting into my speakers more frequently than I care for and I wish would just decide to go to college or something so they would leave me alone, vines or something like that, baby dragon, and a demon or something. I don't care. I usually try to jump around and climb on things while the NPCs are talking. I just want to go fight stuff. But hey, that's just me. ;)

     

    I _really _enjoyed this post!

  6. > @Pixlboy.5296 said:

    > I don't know, they should get some writers experienced in creating grand scale settings like other MMOs, former employees of WotC (D&D, Magic the Gathering etc.) or fantasy novel writers.

    > Plus writers that wrote some real movie dialogue.

     

    That would cost a good bit of money, knowing how much writers and novelists would demand. /me shrugs

     

     

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