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Edge.8724

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Posts posted by Edge.8724

  1. > @"Nath Forge Tempete.1645" said:

    > > @"Revolution.5409" said:

    > > The classes have skills to survive with their respective hp, if this would happen: guardian will have less blocks / bursts, elementalist less support from healing and damage, thief will have less invisibility or less evasion and I do not think anet is going to rework classes that already work well.

    >

    > it was the case in 2k12 ... if we follow your logic... what to do with mirages ? with soulbeast? with warrior that has block - evades - stability - endure pain - great regen on F1 - full counter ? With scourge barrier - rez ability - boon corrupt spam?

    >

    > those are not low tier HP.

     

    You seems to have some problems against warriors (specifically spellbreakers), but this class has been nerfed to the ground and is now the easiest class to kill in any pvp scenario. About HP, It's more a problem of spec than hp. Specifically core elementalist. Thief requires a lot of skills to play properly but I suggest to maybe redefine its role? As for guard, I think their HP is ok as it is right now, especially with Force of Will in honor and just the fact that they have plenty of tools to survive. The problem might simply be to change some things in core ele to make it a little bit more durable.

     

    But please, my full counter is just an evade with a little tickle in it. Stability is just 1 second and there is no block. Oh, I don't use stances XD

  2. I use Strenght/Defence/Spellbreaker in all game modes. I pick Might makes right if I need sustain, usually in pvp and I pick Berserker power if not. I used to play with disciplinr, but the lack of dammage really puts me on so many level... But We are really stuck with these spec for viability and conpetition though, never used tactic or arms for my warrior unless the group I play with puts me lots of pressure to do so (pve).

  3. > @"LaFurion.3167" said:

    > > @"otto.5684" said:

    > > Sword MH is okay. I think the sword burst is what needs to change.

    > >

    > > Mace is useless. “Oh but it breaks bars.” No body is going to use a kitten weapon cuz it breaks bars. Even in PvP no one uses it.

    > >

    > > Dagger MH is useless outside of sPvP. Dagger OH is useless everywhere.

    >

    > Dagger offhand I am sadly realizing is indeed useless... I was going to craft incinerator next but seeing how absurdly bad of a spa choice when compared to axe OH just makes me cry.

     

    I use GS and Dagger/Dagger. Great burst with CC, Boon removal, defense through reflect and healing (from sun and moon style) and mobility. Honestly, Daggers could ONLY use a bit of a buff in dammage, that's it.

    Sword on the other hand... ?

  4. Asuras are mammals. I remember seeing that when I was reading some GW2 lores.

     

    It is possible for them to not have nipples, but they do breastfed (with some sort of pores where said nipples should be.)

     

    The only reason I can see them covering their upper part would be purely for practical purpose. For Asuras, they don't have the same "body sexual attraction" than conventional humans. I personnally prefer my asura character to be well equiped (immersion).

  5. > @"Danikat.8537" said:

    > > @"Vayne.8563" said:

    > > So basically you want another race that's human but not human? To me this would be a waste of time. I'm not sure what purpose it serves. Just make more hair styles, face choices for the existing races, and this way you can have more looks. Adding another race that's human by any other name isn't likely to happen even if Anet adds another race.

    >

    > Pretty much what I was thinking. In most games human is my last choice for a race because they're boring to me - I spend all day every day being a human in real life, why wouldn't I make my character something more interesting? (Admittedly I do play elves or 1/2 elves in a lot of games, but that's ones where all the races are ' tall skinny human', 'short bearded human', 'green human', 'human with horns' etc.) In GW2 my main is human, but that's because I wanted her to be descended from my GW1 character and there weren't any other playable races in that game. Otherwise she'd be a sylvari.

    >

    > Considering we already have humans, norn who look like humans but bigger and sylvari who can be made to look almost human but with a wider choice of skin and hair colour I think the last thing we need is yet another human looking race. Considering the most asked for race seems to be tengu, followed closely by quaggan, skritt and kodan I think a lot of people would be disappointed if Anet announced a new race and it was another 'human with 1 defining feature' race.

     

    I won't even talk about Final Fantasy 14. Probably the worst races ever... Humans, humans with horns, humans with cat ears, tall human, big human, small human... literally.

  6. For the humans in this game, I always though of this: Some proffessions seems tied with their gods.

     

    For exemple,

    Warrior - Balthazar

    Guardian - Dwayna

    Revenant - N/A

    Ranger - Melandru

    Thief - N/A

    Engineer - N/A

    Mesmer- Lyssa

    Elementalist - N/A

    Necromancer - Grenth

     

    For N/A, I didn't found them though... Only thing minght be Abbaddon or Kormir.

  7. > @"Hitman.5829" said:

    > > @"Edge.8724" said:

    > > > @"Hitman.5829" said:

    > > > > @"Edge.8724" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"Opopanax.1803" said:

    > > > > > > > @"Hitman.5829" said:

    > > > > > > > > @"Opopanax.1803" said:

    > > > > > > > > > @"Hitman.5829" said:

    > > > > > > > > > > @"Opopanax.1803" said:

    > > > > > > > > > > Ps, I like the idea of blocking with shield more frequently. I'd say 18 sec CD with a 2 sec block. Plus, they need to fix the trait so that it gives might on blocks or reflects.

    > > > > > > > > >

    > > > > > > > > > That will be a nerf on the shield of -7.4 % effectiveness. Furthermore, blocking with shield grants might if its traited.

    > > > > > > > > > Are you trolling the post?

    > > > > > > > >

    > > > > > > > > A nerf on total block time, yet an increase on frequency to block. Plus 18 sec traited brings it to 14.4 sec CD.

    > > > > > > > >

    > > > > > > > > Additionally, reflects do not proc might from the trait. I am asking for might on reflect AND block.

    > > > > > > >

    > > > > > > > No, you are missing the point. It will be a nerf the way you want it. Do the math, its a nerf of -7.4% efficiency.

    > > > > > >

    > > > > > > You missed.the might on reflect and you are missing the obvious other benefits. Farewell.

    > > > > >

    > > > > > Why would you nerf shield? It does not make any sense! It has been like that for 6 years and it even got a nerf on #4.

    > > > > > Shield is fine as it is, the weapon is balanced...

    > > > >

    > > > > Tis not a nerf but a Rework. You could be able to block more often. I find 3 seconds to be somewhat unnecessary since maybe 1 or 2 seconds might have been just enough. Since the game is extremely fast now, blocking more often would be more efficient. If you believe so hard that this is a nerf, please state a reasonnable cooldown for a 2 seconds block which also scales with Shield Mastery.

    > > >

    > > > Explain how is this going to help warrior in WvW or PvP?

    > > > Giving less blocking time to a melee class is not very smart.

    > > >

    > >

    > > My idea was to be able to block more often with a lower cooldown. I main warrior for several years and a lot of times I found myself not in need of the full 3 seconds in a big cooldown. Once I used the block in pvp, for exemple, I have to avoid all those blinking/teleporting dansing classes that evade everything and just kite me to death. Beeing able to block more often, I could save a few dodges by blocking some hits, which is why I though that a significantly lower cooldown on the skill with a bit less blocking time could have been idea.

    > > Or simply a little buff on cooldown without changing the blocking time could be nice.

    > >

    > > If this ain't a good idea based on your experiences and/or preferences, I'm not gonna push this any further.

    >

    > Well of course it is not a good idea, to give the warrior less blocking time, in WvW is a death sentence.

    > The shield was nerfed already and there was no reason behind shield bash nerf.

    >

     

    I agree. The nerf is unexplained.

  8. > @"Hitman.5829" said:

    > > @"Edge.8724" said:

    > > > @"Hitman.5829" said:

    > > > > @"Opopanax.1803" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"Opopanax.1803" said:

    > > > > > > > @"Hitman.5829" said:

    > > > > > > > > @"Opopanax.1803" said:

    > > > > > > > > Ps, I like the idea of blocking with shield more frequently. I'd say 18 sec CD with a 2 sec block. Plus, they need to fix the trait so that it gives might on blocks or reflects.

    > > > > > > >

    > > > > > > > That will be a nerf on the shield of -7.4 % effectiveness. Furthermore, blocking with shield grants might if its traited.

    > > > > > > > Are you trolling the post?

    > > > > > >

    > > > > > > A nerf on total block time, yet an increase on frequency to block. Plus 18 sec traited brings it to 14.4 sec CD.

    > > > > > >

    > > > > > > Additionally, reflects do not proc might from the trait. I am asking for might on reflect AND block.

    > > > > >

    > > > > > No, you are missing the point. It will be a nerf the way you want it. Do the math, its a nerf of -7.4% efficiency.

    > > > >

    > > > > You missed.the might on reflect and you are missing the obvious other benefits. Farewell.

    > > >

    > > > Why would you nerf shield? It does not make any sense! It has been like that for 6 years and it even got a nerf on #4.

    > > > Shield is fine as it is, the weapon is balanced...

    > >

    > > Tis not a nerf but a Rework. You could be able to block more often. I find 3 seconds to be somewhat unnecessary since maybe 1 or 2 seconds might have been just enough. Since the game is extremely fast now, blocking more often would be more efficient. If you believe so hard that this is a nerf, please state a reasonnable cooldown for a 2 seconds block which also scales with Shield Mastery.

    >

    > Explain how is this going to help warrior in WvW or PvP?

    > Giving less blocking time to a melee class is not very smart.

    >

     

    My idea was to be able to block more often with a lower cooldown. I main warrior for several years and a lot of times I found myself not in need of the full 3 seconds in a big cooldown. Once I used the block in pvp, for exemple, I have to avoid all those blinking/teleporting dansing classes that evade everything and just kite me to death. Beeing able to block more often, I could save a few dodges by blocking some hits, which is why I though that a significantly lower cooldown on the skill with a bit less blocking time could have been idea.

    Or simply a little buff on cooldown without changing the blocking time could be nice.

     

    If this ain't a good idea based on your experiences and/or preferences, I'm not gonna push this any further.

  9. > @"Hitman.5829" said:

    > > @"Opopanax.1803" said:

    > > > @"Hitman.5829" said:

    > > > > @"Opopanax.1803" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"Opopanax.1803" said:

    > > > > > > Ps, I like the idea of blocking with shield more frequently. I'd say 18 sec CD with a 2 sec block. Plus, they need to fix the trait so that it gives might on blocks or reflects.

    > > > > >

    > > > > > That will be a nerf on the shield of -7.4 % effectiveness. Furthermore, blocking with shield grants might if its traited.

    > > > > > Are you trolling the post?

    > > > >

    > > > > A nerf on total block time, yet an increase on frequency to block. Plus 18 sec traited brings it to 14.4 sec CD.

    > > > >

    > > > > Additionally, reflects do not proc might from the trait. I am asking for might on reflect AND block.

    > > >

    > > > No, you are missing the point. It will be a nerf the way you want it. Do the math, its a nerf of -7.4% efficiency.

    > >

    > > You missed.the might on reflect and you are missing the obvious other benefits. Farewell.

    >

    > Why would you nerf shield? It does not make any sense! It has been like that for 6 years and it even got a nerf on #4.

    > Shield is fine as it is, the weapon is balanced...

     

    Tis not a nerf but a Rework. You could be able to block more often. I find 3 seconds to be somewhat unnecessary since maybe 1 or 2 seconds might have been just enough. Since the game is extremely fast now, blocking more often would be more efficient. If you believe so hard that this is a nerf, please state a reasonnable cooldown for a 2 seconds block which also scales with Shield Mastery.

  10. > @"Blocki.4931" said:

    > Oh I didn't know it gave you Attacker's Insight.

    >

    > Agree though. 7 is kinda random. HOWEVER 7 conditions removed is huge. I just haven't used it because losing 7 boons is awful as well in many situations and I'm not sure if it's useful in the end if you could simply take something else and keep the boons.

     

    I totally agree with that.

  11. > @"Hitman.5829" said:

    > Are they nerfing **Natural Healing**? why do you post this? Any links to the nerf discussion?

    > Anyway, that healing skills is useless because the amount of conditions applied every second is extreme.

    > I have NEVER use that healing skill because its is useless against condition spammers. I rather have healing signet with resistance against conditions, that way if they spam 25 stacks of a single condition I wont have to use the healing skill just to remove that condition stack and then be vulnerable to more conditions spamming for the next 25 seconds.

     

    Oh, I haven't heard of nerf for this skill, It's just that they have an habits of always nerfing Warrior.

     

    I might have been a bit alarmist here, haha...

  12. Natural Healing

    Skill Type: Meditation

     

    Description: Lose Boons and Conditions, then Heal yourself.

    Boons Removed: 7

    Conditions Removed: 7

     

    Note: Grants a stack of Attacker's Insight for each boon lost.

     

    Okay

    Yeeees, I do use this skill despite me losing boons. The healing is very nice and the cooldown too. There is only one thing:

     

    Boons and Conditions Removed: 7

     

    I feel like 7 is a random number here. Also, since it has synergy with Attacker's Insight, let's not forget that it caps at 5 stacks, not 7.

     

    My suggestions would be to either:

     

    Increase the cap of Attacker's Insight to either 7 or 10.

     

    OR

     

    Reduce the number of boons and conditions removed to 5.

     

    Besides that, I really like the skill as it is right now. (please ArenaNet, don't nerf this, Warrior is the most nerfed class already)

  13. I don't know. I almost always win my fights against other warriors in 1v1 duels in pvp. Even on other classes. Of course, Warrior is my main, so I know every little thing about it that can help me defeat one.

  14. > @"Virelion.4128" said:

     

    > You cannot condi burst due to amount of resistance.

     

    The maximum amount of resistance I ever got (without boon duration) was 17 seconds. And that is if I take EVERYTHING that has the word "Resistance" in my build, which will renders me extremely inneffective in any combat situation. I will be at 17 seconds of resistance using all these skills, cool, but there is at least 2 minute or even more to wait before I can get more. This and the fact that every utility skills and healing skills will be on cooldown. Also, Resistance can be stripped by any boon stripping mechanics.

     

    Complaining about Resistance today is just useless.

     

  15. > @"kipthelip.5802" said:

    > Been calling for a real nerf to this ability for a long time. It does too many things and it hits too hard. If you removed it probably 75% of Warriors would disappear from pvp that shows you how good it is. Nerf it and if Warriors need buffs elsewhere fine. But it does way too much for a no skill ability with a low cooldown.

     

    You see, what you are asking here is to completely remove the Spellbreaker elite specialisation from the game. Full Counter IS the Specialisation's mechanics, like Mirage's Cloak. I don't know about, but I am a Warrior / Spellbreaker main and when I fight another Spellbreaker, I probably dodge 90% of the time he's activating it. You just don't know how to deal with that and then you want to make every people that works hard against classes that teleport, blink, dances everywhere like me pay for your lack of effort.

    By the way Full Counter was heavily nerfed in pvp (Less dammage than before and a longer cooldown). Oh, also not EVERY warrior uses the Discipline Trait line, the trait that reduces cooldown on Burst skills, so for me it's a 12 seconds cooldown, not 10.

     

    You know what? ok. Nerf it to the ground and make this a 20 seconds cooldown. Go ahead. But give me my 3 bars of adrenaline backs then.

  16. > @"Hitman.5829" said:

    > > @"Flippy.1653" said:

    > > More radius for the banners and other buffs so the banners wil be used more in WvW, PvP and PvE

    >

    > Banners are a burden on warrior and the buffs they provide are not worth the trouble.

    > Banners need to be reworked, but giving them more area of influence is not going to make them any good.

    >

    >

    > Sometimes I do choose banners but just for trolling like trying to kill a guy with a banner auto attacks hahahahaha

    > NOTE: it never works!

    >

     

    I tried that too and nope! Never works! XD

  17. I have 5 maybe 6 professions, but only really play 2. I don't know, I just like their concept and not the other's. My 2 professions are Warrior and Guardian. Mostly playing Warrior-like classes in any fantasy games except in all the Final Fantasy games that have that; my main's a Red Mage there.

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