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Mea.5491

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Posts posted by Mea.5491

  1. Yesterday when it was the daily Strike, I wanted to kill the Whisper of Jormag for the Mastery point. I looked it up to learn the mechanics. I'm not lying guys, I spent **10 hours** on this thing and couldn't kill it! :scream: I main Celestial Firebrand but switched to "meta" power Reaper (my only full dps char) to help with damage but it didn't make a difference. I tried it with public groups and premade squads, 80% of the time people with chains killed everyone, 20% of the time the Strike was bugged (boss disappeared) and people left frustrated so we always had to get new ones. Later I looked up opinions and some people say this thing is harder than some of the Raids. So I accepted the fact that I will never get this Mastery point, lol. I don't mind grouping up for stuff, I honestly tried my best but this was just a waste of time. It completely killed my small amount of interest in Strikes, I don't even want to touch Raids.

  2. Housing would be a logical and cheap feature cuz the system is already in the game: scribing and guild hall decorations! :smiley: Just adjust it, enable it for every player, add tons of new furniture/decorations and make instanced homes from locations that are already available in Tyria. They could even add useful things like ESO: more storage (bank), crafting stations, NPCs, training dummies, etc.

  3. > @"Dante.1763" said:

    > > @"Mea.5491" said:

    > > _"Making group content required for the story is a step backwards."_

    > >

    > > Then you would cry in FFXIV, story is locked behind DOZENS of non-soloable dungeons and trials, lol. GW2 has a ridiculously LOW amount of FORCED group content for a massively **multiplayer** game. :tongue:

    >

    > Maybe thats why we are playing this game and not that one.

     

    Maybe that's why FFXIV is successful and GW2 is having issues. I love GW2 but too often it feels like a single-player game for an MMO. Solo players always cry when we get multiplayer content in a multiplayer game. It's sad.

  4. I've been playing since beta and still active daily. My guild is also active, we often recruit new players. It's totally normal that people come and go over time. Most veterans who quit the game are raiders because they do not get enough content, sadly. But as an open world player, I have nothing to complain about besides map nerfs (RIP Istan, I miss you). :tongue: I'm currently working on my 7th map completion in my own pace. I can understand why hardcore players want to leave, though. GW2 is too casual.

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