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PSA: These are not Pre-HoT Damage Numbers. Damage is significantly lower than Pre-Hot


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I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

 

Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

 

Core Guild Wars 2:

 

 

7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

 

2020 Post Mega Balance Patch:

 

 

For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

 

You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

 

Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

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Who is saying this is return to form, pre hot stuff? Beside warrior with reworked gs F is doing much more dmg than pre hot jsut bdw, duno where you pulling your data. There werre alos many ballance patches in vanilla you should be more specific. And everything is also more spammy now. Even if dmg of 1 attack is less as you say, now things are much more spammable and with many extra features. Not jsut dmg, everything.

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> @"mortrialus.3062" said:

> > @"Crab Fear.1624" said:

> > um...

> >

> > are you ok Morty?

> >

> > did something hit your head.

> >

> > you are not supposed to defend thieves, even indirectly.

> >

> > about face.

>

> PLEASE.

>

> I am not defending thieves.

>

> I'm **using you** as an example.

>

> It's **NOT** like I like you or anything.

>

> ![](https://i.imgur.com/3THq5L8.gif "")

>

 

be nice, we all been here long enough and know better :)

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> @"mortrialus.3062" said:

> I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

>

> Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

>

> Core Guild Wars 2:

>

>

>

> 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

>

> 2020 Post Mega Balance Patch:

>

>

>

> For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

>

> You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

>

> Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

 

> @"mortrialus.3062" said:

> I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

>

> Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

>

> Core Guild Wars 2:

>

>

>

> 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

>

> 2020 Post Mega Balance Patch:

>

>

>

> For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

>

> You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

>

> Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

 

3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

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> @"Arheundel.6451" said:

> > @"mortrialus.3062" said:

> > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> >

> > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> >

> > Core Guild Wars 2:

> >

> >

> >

> > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> >

> > 2020 Post Mega Balance Patch:

> >

> >

> >

> > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> >

> > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> >

> > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

>

> > @"mortrialus.3062" said:

> > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> >

> > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> >

> > Core Guild Wars 2:

> >

> >

> >

> > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> >

> > 2020 Post Mega Balance Patch:

> >

> >

> >

> > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> >

> > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> >

> > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

>

> 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

 

I never asked for a return to core-gw2 balance, let alone **this**.

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> @"mortrialus.3062" said:

> > @"Arheundel.6451" said:

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

>

> I never asked for a return to core-gw2 balance, let alone **this**.

 

Be careful what you wish for, lest it come true!

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> @"mortrialus.3062" said:

> > @"Arheundel.6451" said:

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

>

> I never asked for a return to core-gw2 balance, let alone **this**.

 

You must have missed the 3-4k hits on ele and rev while @"bluri.2653" running SA/DD 2 non dmg traitlines , what more do you want? At this point I'd rather unnerf Ci mesmers and power revs than seeing thieves going back to glory days when they made PvP/WvW **unplayable** for anybody without 100k of reinforced armor on them.

 

The extreme mobility and elusiveness are still there and you're asking to give them back that dmg which took dozen of nerf threads to lower it? what about .....no??

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> @"mortrialus.3062" said:

> > @"Arheundel.6451" said:

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

>

> I never asked for a return to core-gw2 balance, let alone **this**.

 

An ele to reach 3-4k on hits...must be full glass with zero sustain..thief using two defensive traitlines +innate sustain and reaches the same levels of dmg..yet you ask for more....absolutely not, thief is the last class I want to see buffed...I'd rather fight 3 pre-patch power shiros than a single thief **abusing infiltrator return** to land 4-5k crits with impunity...HELL NO..HELL NOOO

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> @"apharma.3741" said:

> > @"mortrialus.3062" said:

> > > @"Arheundel.6451" said:

> > > > @"mortrialus.3062" said:

> > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > >

> > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > >

> > > > Core Guild Wars 2:

> > > >

> > > >

> > > >

> > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > >

> > > > 2020 Post Mega Balance Patch:

> > > >

> > > >

> > > >

> > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > >

> > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > >

> > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > >

> > > > @"mortrialus.3062" said:

> > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > >

> > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > >

> > > > Core Guild Wars 2:

> > > >

> > > >

> > > >

> > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > >

> > > > 2020 Post Mega Balance Patch:

> > > >

> > > >

> > > >

> > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > >

> > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > >

> > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > >

> > > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

> >

> > I never asked for a return to core-gw2 balance, let alone **this**.

>

> Be careful what you wish for, lest it come true!

 

I didn't wish for jack aside from maybe a 10% damage reduction from where we were, and certainly not a 30-50%. I thought pre-megabalance we were within 10% of reaching the overall goal for balancing with a small handful of exceptions. Druids, Renegades, Chronos, Dragonhunters and Scourges needed buffs. But you saw Power and Condition guardians, aggressive and support firebrands, Fire Weavers, Support Tempests, Condition mirages and core mesmers, core warriors and duelist spellbreakers, Daredevil SP thieves and DP core and Deadeyes, Soulbeast and Core Ranger, Reapers and Core Necromancers, Rifle Holos Prot Holos and Scrappers. All of which were VERy common in ranked.

 

We've regressed to a point where if you aren't playing; Core Necro, Symbolbrand, ProtHolo, Lightning Rod Weaver/Tempest, Core DP Thief, and Power/Condi Revenant you might as well not play. Revenant having viable power and condition builds is basically the most build variety you will see now.

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> @"mortrialus.3062" said:

> > @"apharma.3741" said:

> > > @"mortrialus.3062" said:

> > > > @"Arheundel.6451" said:

> > > > > @"mortrialus.3062" said:

> > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > >

> > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > >

> > > > > Core Guild Wars 2:

> > > > >

> > > > >

> > > > >

> > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > >

> > > > > 2020 Post Mega Balance Patch:

> > > > >

> > > > >

> > > > >

> > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > >

> > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > >

> > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > >

> > > > > @"mortrialus.3062" said:

> > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > >

> > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > >

> > > > > Core Guild Wars 2:

> > > > >

> > > > >

> > > > >

> > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > >

> > > > > 2020 Post Mega Balance Patch:

> > > > >

> > > > >

> > > > >

> > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > >

> > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > >

> > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > >

> > > > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

> > >

> > > I never asked for a return to core-gw2 balance, let alone **this**.

> >

> > Be careful what you wish for, lest it come true!

>

> I didn't wish for jack aside from maybe a 10% damage reduction from where we were, and certainly not a 30-50%. I thought pre-megabalance we were within 10% of reaching the overall goal for balancing with a small handful of exceptions. Druids, Renegades, Chronos, Dragonhunters and Scourges needed buffs. But you saw Power and Condition guardians, aggressive and support firebrands, Fire Weavers, Support Tempests, Condition mirages and core mesmers, core warriors and duelist spellbreakers, Daredevil SP thieves and DP core and Deadeyes, Soulbeast and Core Ranger, Reapers and Core Necromancers, Rifle Holos Prot Holos and Scrappers. All of which were VERy common in ranked.

>

> We've regressed to a point where if you aren't playing; Core Necro, Symbolbrand, ProtHolo, Lightning Rod Weaver/Tempest, Core DP Thief, and Power/Condi Revenant you might as well not play. Revenant having viable power and condition builds is basically the most build variety you will see now.

 

That's not reason to wish back the hell that was GW2 when thieves had access to broken trait dmg like **Pulmonary impact**, your title is misleading....you're maybe asking the devs to fine tune current dmg/sustain levels and that's fine.....**but nobody with memories still fresh** want to see dmg buffs on thief

 

I'd rather have devs unnerf condi mirage, power shiro and oneshot soulbeast....than deal again with pre-nerf thief

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> @"Arheundel.6451" said:

> > @"mortrialus.3062" said:

> > > @"apharma.3741" said:

> > > > @"mortrialus.3062" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"mortrialus.3062" said:

> > > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > > >

> > > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > > >

> > > > > > Core Guild Wars 2:

> > > > > >

> > > > > >

> > > > > >

> > > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > > >

> > > > > > 2020 Post Mega Balance Patch:

> > > > > >

> > > > > >

> > > > > >

> > > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > > >

> > > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > > >

> > > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > > >

> > > > > > @"mortrialus.3062" said:

> > > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > > >

> > > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > > >

> > > > > > Core Guild Wars 2:

> > > > > >

> > > > > >

> > > > > >

> > > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > > >

> > > > > > 2020 Post Mega Balance Patch:

> > > > > >

> > > > > >

> > > > > >

> > > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > > >

> > > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > > >

> > > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > > >

> > > > > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

> > > >

> > > > I never asked for a return to core-gw2 balance, let alone **this**.

> > >

> > > Be careful what you wish for, lest it come true!

> >

> > I didn't wish for jack aside from maybe a 10% damage reduction from where we were, and certainly not a 30-50%. I thought pre-megabalance we were within 10% of reaching the overall goal for balancing with a small handful of exceptions. Druids, Renegades, Chronos, Dragonhunters and Scourges needed buffs. But you saw Power and Condition guardians, aggressive and support firebrands, Fire Weavers, Support Tempests, Condition mirages and core mesmers, core warriors and duelist spellbreakers, Daredevil SP thieves and DP core and Deadeyes, Soulbeast and Core Ranger, Reapers and Core Necromancers, Rifle Holos Prot Holos and Scrappers. All of which were VERy common in ranked.

> >

> > We've regressed to a point where if you aren't playing; Core Necro, Symbolbrand, ProtHolo, Lightning Rod Weaver/Tempest, Core DP Thief, and Power/Condi Revenant you might as well not play. Revenant having viable power and condition builds is basically the most build variety you will see now.

>

> > @"mortrialus.3062" said:

> > > @"apharma.3741" said:

> > > > @"mortrialus.3062" said:

> > > > > @"Arheundel.6451" said:

> > > > > > @"mortrialus.3062" said:

> > > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > > >

> > > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > > >

> > > > > > Core Guild Wars 2:

> > > > > >

> > > > > >

> > > > > >

> > > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > > >

> > > > > > 2020 Post Mega Balance Patch:

> > > > > >

> > > > > >

> > > > > >

> > > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > > >

> > > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > > >

> > > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > > >

> > > > > > @"mortrialus.3062" said:

> > > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > > >

> > > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > > >

> > > > > > Core Guild Wars 2:

> > > > > >

> > > > > >

> > > > > >

> > > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > > >

> > > > > > 2020 Post Mega Balance Patch:

> > > > > >

> > > > > >

> > > > > >

> > > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > > >

> > > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > > >

> > > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > > >

> > > > > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

> > > >

> > > > I never asked for a return to core-gw2 balance, let alone **this**.

> > >

> > > Be careful what you wish for, lest it come true!

> >

> > I didn't wish for jack aside from maybe a 10% damage reduction from where we were, and certainly not a 30-50%. I thought pre-megabalance we were within 10% of reaching the overall goal for balancing with a small handful of exceptions. Druids, Renegades, Chronos, Dragonhunters and Scourges needed buffs. But you saw Power and Condition guardians, aggressive and support firebrands, Fire Weavers, Support Tempests, Condition mirages and core mesmers, core warriors and duelist spellbreakers, Daredevil SP thieves and DP core and Deadeyes, Soulbeast and Core Ranger, Reapers and Core Necromancers, Rifle Holos Prot Holos and Scrappers. All of which were VERy common in ranked.

> >

> > We've regressed to a point where if you aren't playing; Core Necro, Symbolbrand, ProtHolo, Lightning Rod Weaver/Tempest, Core DP Thief, and Power/Condi Revenant you might as well not play. Revenant having viable power and condition builds is basically the most build variety you will see now.

>

> That's not reason to wish back the hell that was GW2 when thieves had access to broken trait dmg like **Pulmonary impact**, your title is misleading....you're maybe asking the devs to fine tune current dmg/sustain levels and that's fine.....**but nobody with memories still fresh** want to see dmg buffs on thief

 

You can go back and watch someone like WoodenPotatoes play Scepter Focus Ele back in Pre-Hot and get higher damage numbers than Scepter Eles are seeing now.

 

I posted thief videos because it's an easy example and the first thing that came up with the search "GW2 2014 PvP".

 

Everyone is doing less damage than in Pre-Heart of Thorns. Literally everyone. Elementalists, Necromancers, Mesmers, Rangers, Thieves, Engineers, Warriors, and Guardians.

 

Thief was just any easy example where I thought people could easily see "Oh snap that's clearly way lower than it was back then".

 

This isn't about thief, it's about literally everyone.

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> @"mortrialus.3062" said:

> I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

>

> Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

>

> Core Guild Wars 2:

>

>

>

> 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

>

> 2020 Post Mega Balance Patch:

>

>

>

> For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

>

> You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

>

> Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

 

Lol u look at one skill comparing 2 builds that still aren’t close in dps and claim damage is worse. Why don’t we look at a decent core dp build -

http://gw2skills.net/editor/?PagAgqlNw2YYMQGJWKP6rTA-zZALBbHA

 

What I get with this on a light golem after stealing in is about 7k including leaching venoms and about 6k on heavies. And this doesn’t have all the modifiers you would see in combat like full lead attacks, also the highest I’ve seen in matches is 8k on the actual backstab and then u have to including leeching venoms and boon steal + fear which wasn’t around at the time.

Now this seems like damage is about the same, the only problems I really think are valid imo would just be that build doesn’t do a lot though part of it is the nerf to lead attacks. But you seem to be very wrong on this, it’s just the build you present that has less damage and yet this one seems fine and btw is way tankier while still having incredible stealth.

Conclusion: L2P issue

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> @"Dantheman.3589" said:

> > @"mortrialus.3062" said:

> > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> >

> > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> >

> > Core Guild Wars 2:

> >

> >

> >

> > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> >

> > 2020 Post Mega Balance Patch:

> >

> >

> >

> > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> >

> > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> >

> > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

>

> Lol u look at one skill comparing 2 builds that still aren’t close in dps and claim damage is worse. Why don’t we look at a decent core dp build -

> http://gw2skills.net/editor/?PagAgqlNw2YYMQGJWKP6rTA-zZALBbHA

>

> What I get with this on a light golem after stealing in is about 7k including leaching venoms and about 6k on heavies. And this doesn’t have all the modifiers you would see in combat like full lead attacks, also the highest I’ve seen in matches is 8k on the actual backstab and then u have to including leeching venoms and boon steal + fear which wasn’t around at the time.

> Now this seems like damage is about the same, the only problems I really think are valid imo would just be that build doesn’t do a lot though part of it is the nerf to lead attacks. But you seem to be very wrong on this, it’s just the build you present that has less damage and yet this one seems fine and btw is way tankier while still having incredible stealth.

> Conclusion: L2P issue

 

You're comparing Assassin's Signet burst with two different bursts neither of which are using Assassin's Signet. Sure one is using Deadly Arts and one is Using Daredevil. But both are using Berserker Amulet. No offense, but I'm going to go out on a limb here and that assume the higher end tier of back stabs Sindrener is getting here are competently executed and high damage for what we can expect from thief/daredevil right now.

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> @"mortrialus.3062" said:

> > @"apharma.3741" said:

> > > @"mortrialus.3062" said:

> > > > @"Arheundel.6451" said:

> > > > > @"mortrialus.3062" said:

> > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > >

> > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > >

> > > > > Core Guild Wars 2:

> > > > >

> > > > >

> > > > >

> > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > >

> > > > > 2020 Post Mega Balance Patch:

> > > > >

> > > > >

> > > > >

> > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > >

> > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > >

> > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > >

> > > > > @"mortrialus.3062" said:

> > > > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > > > >

> > > > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > > > >

> > > > > Core Guild Wars 2:

> > > > >

> > > > >

> > > > >

> > > > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > > > >

> > > > > 2020 Post Mega Balance Patch:

> > > > >

> > > > >

> > > > >

> > > > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > > > >

> > > > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > > > >

> > > > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> > > >

> > > > 3k-4k-5k.....And the healing/sustain was much higher than now too...did you consider that? If you want that level of dmg than we must get back also that level of sustain

> > >

> > > I never asked for a return to core-gw2 balance, let alone **this**.

> >

> > Be careful what you wish for, lest it come true!

>

> I didn't wish for jack aside from maybe a 10% damage reduction from where we were, and certainly not a 30-50%. I thought pre-megabalance we were within 10% of reaching the overall goal for balancing with a small handful of exceptions. Druids, Renegades, Chronos, Dragonhunters and Scourges needed buffs. But you saw Power and Condition guardians, aggressive and support firebrands, Fire Weavers, Support Tempests, Condition mirages and core mesmers, core warriors and duelist spellbreakers, Daredevil SP thieves and DP core and Deadeyes, Soulbeast and Core Ranger, Reapers and Core Necromancers, Rifle Holos Prot Holos and Scrappers. All of which were VERy common in ranked.

>

> We've regressed to a point where if you aren't playing; Core Necro, Symbolbrand, ProtHolo, Lightning Rod Weaver/Tempest, Core DP Thief, and Power/Condi Revenant you might as well not play. Revenant having viable power and condition builds is basically the most build variety you will see now.

 

There's tons of build variety and unless you're playing at duo queue legend, top 10 level you can absolutely leverage the more disgusting aspect of a build to be effective...by and large. There's always going to be low skill build/class combos, there's always been that but now skill cancellation and rotation matter. It didn't matter when "10% damage reduction from where we were" was the balance, it was hold W and spam.

 

You can play anything you want in ranked/unranked and your skill will matter more on a less meta build now than it ever has in HoT/PoF.

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> @"mortrialus.3062" said:

> > @"Dantheman.3589" said:

> > > @"mortrialus.3062" said:

> > > I've quickly gotten rather fed up with all the wild smoldering hot takes about how post balance patch is a "Return to Pre-HoT Guild Wars 2". Or that this a return to form for Guild Wars 2.

> > >

> > > Damage in Pre-Heart of Thorns was considerably higher than it is compared to post Mega Balance Patch.

> > >

> > > Core Guild Wars 2:

> > >

> > >

> > >

> > > 7k Backstabs without even using Assassin's signet, 6k backstabs on heavy armor. 8k on really ridiculous montage crits. Good luck getting that level of damage now even with Assassin's Signet. Also note the 5-8k Heart Seekers when below 25%. This is in conquest, running Berserker's Amulet, which meta DP Daredevil is ALSO running and not getting half this level of damage. Pre Heart of Thorns GW2 PvP was higher damage and burstier than it is now.

> > >

> > > 2020 Post Mega Balance Patch:

> > >

> > >

> > >

> > > For reference, here's Sindrener playing berserker Amulet DP daredevil. Just at a glance you can see how much lower damage is. Here we're looking at 3k back stabs, 4k back stabs, 5k backstabs at most.

> > >

> > > You can talk about how much you prefer things now. But this isn't a "return to form." We have shot back past the "form" by 25%. And if you look at other classes like Warrior you'll find a similar situation; We are all doing less DPS now than were were in Core GW2.

> > >

> > > Prefer what you prefer. But get off your high horse like this is some sort of reorigination of GW2's PvP. GW2's PvP was never this slow and burst was always higher than it currently is now.

> >

> > Lol u look at one skill comparing 2 builds that still aren’t close in dps and claim damage is worse. Why don’t we look at a decent core dp build -

> > http://gw2skills.net/editor/?PagAgqlNw2YYMQGJWKP6rTA-zZALBbHA

> >

> > What I get with this on a light golem after stealing in is about 7k including leaching venoms and about 6k on heavies. And this doesn’t have all the modifiers you would see in combat like full lead attacks, also the highest I’ve seen in matches is 8k on the actual backstab and then u have to including leeching venoms and boon steal + fear which wasn’t around at the time.

> > Now this seems like damage is about the same, the only problems I really think are valid imo would just be that build doesn’t do a lot though part of it is the nerf to lead attacks. But you seem to be very wrong on this, it’s just the build you present that has less damage and yet this one seems fine and btw is way tankier while still having incredible stealth.

> > Conclusion: L2P issue

>

> You're comparing Assassin's Signet burst with two different bursts neither of which are using Assassin's Signet. Sure one is using Deadly Arts and one is Using Daredevil. But both are using Berserker Amulet. No offense, but I'm going to go out on a limb here and that assume the higher end tier of back stabs Sindrener is getting here are competently executed and high damage for what we can expect from thief/daredevil right now.

 

Competently executed has nothing to with how high are they are. If he ran a higher damage build than they would get more damage and the build I present btw has same damage as zerkers though also btw less damage on scholars for backstab. You seem to also not realize that back then you could stack 15 lead attacks out of combat which any competent player would do.

Now that I present all the thing you didn’t account for it seems reasonable that with assassins signet why the burst is exactly the same as back then.

Conclusion: again a L2P issue as you compare 2 builds with a huge damage gap and claim that thief does way different damage when it doesn’t actually

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At the end of the day, after all these replies, has anyone ACTUALLY provided video evidence of equivalently equipped MegaBalance builds doing **more** damage than their Pre-Heart of Thorns counter parts? Like seriously folks, if you've got it bring it. It should be child's play. Finding modern day Berserker's stats thief and 2014 Berserker's stats thief was EASY. Heck I checked Guardian and warrior before I even started talking about how we're in a lower damage meta than Pre-Hot.

 

Like it should be trivially easy, "oh here's 2020 core zerker ranger/guardian/necro/mesmer/warrior and it's doing WAY more damage than 2012 zerker ranger/guardian/necro/mesmer/warrior!" reapply to whatever class you see fit.

 

No one is willing to challenge me on this.

 

Damage is lower post-megabalance than it has ever been. Period. This isn't "a return to form."

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> @"mortrialus.3062" said:

> At the end of the day, after all these replies, has anyone ACTUALLY provided video evidence of equivalently equipped MegaBalance builds doing **more** damage than their Pre-Heart of Thorns counter parts? Like seriously folks, if you've got it bring it. It should be child's play. Finding modern day Berserker's stats thief and 2014 Berserker's stats thief was EASY. Heck I checked Guardian and warrior before I even started talking about how we're in a lower damage meta than Pre-Hot.

>

> Like it should be trivially easy, "oh here's 2020 core zerker ranger/guardian/necro/mesmer/warrior and it's doing WAY more damage than 2012 zerker ranger/guardian/necro/mesmer/warrior!" reapply to whatever class you see fit.

>

> No one is willing to challenge me on this.

>

> Damage is lower post-megabalance than it has ever been. Period. This isn't "a return to form."

 

"PSA: These are not Pre-HoT Damage Numbers. Damage is significantly lower than Pre-Hot"

 

Actually all anyone has to do is prove to you damage is not "significantly lower than Pre-HoT" so it seems to me quite easy to do by simply looking up skill coefficients and adding in damage mods. I might do that tomorrow evening but for now I have sleep.

 

For argument's sake I will say significant is 25% less damage in total, that sound fair?

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> @"apharma.3741" said:

> > @"mortrialus.3062" said:

> > At the end of the day, after all these replies, has anyone ACTUALLY provided video evidence of equivalently equipped MegaBalance builds doing **more** damage than their Pre-Heart of Thorns counter parts? Like seriously folks, if you've got it bring it. It should be child's play. Finding modern day Berserker's stats thief and 2014 Berserker's stats thief was EASY. Heck I checked Guardian and warrior before I even started talking about how we're in a lower damage meta than Pre-Hot.

> >

> > Like it should be trivially easy, "oh here's 2020 core zerker ranger/guardian/necro/mesmer/warrior and it's doing WAY more damage than 2012 zerker ranger/guardian/necro/mesmer/warrior!" reapply to whatever class you see fit.

> >

> > No one is willing to challenge me on this.

> >

> > Damage is lower post-megabalance than it has ever been. Period. This isn't "a return to form."

>

> "PSA: These are not Pre-HoT Damage Numbers. Damage is significantly lower than Pre-Hot"

>

> Actually all anyone has to do is prove to you damage is not "significantly lower than Pre-HoT" so it seems to me quite easy to do by simply looking up skill coefficients and adding in damage mods. I might do that tomorrow evening but for now I have sleep.

>

> For argument's sake I will say significant is 25% less damage in total, that sound fair?

 

Considering I've already shown historically thieves did 70-100% more damage on their major damage skills than they do now, it's going to take more than just picking out one CC that somehow escaped getting tweaked at all like Shadow Shot. We're looking at skills that actually matter like Burning Rush on Eles, Arcing Slice on Warriors, Hundred Blades on Warrior, Pistol Whip on Thieves, Mind Wrack on Elementalists, Lich Form autos on necromancer.

 

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