noot.8641 Posted April 4, 2020 Share Posted April 4, 2020 Afaik we only have a death recap in spvp. It would be nice to implement this in wvw, so the new players have an idea what killed them. I know you can combatlog check what hit you, but new players don’t. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 4, 2020 Share Posted April 4, 2020 I asked for this a long time ago so it would also help newer people or just anyone to know what killed them and dissect enemies build. In fact, is it a problem now to also know your enemies build [in wvw at least]? I suggested before, that when someone dies, to have a choice to look at what killed them, but maybe also display a build inspector for the enemies build., just the traits/slot skills, no need for the stats. Maybe people like to keep their builds secret, but it's better to increase every players knowledge so they don't whine on forums, although this is a two edged sword with the whining thing. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 4, 2020 Share Posted April 4, 2020 What killed you? *"Alot"* Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 4, 2020 Share Posted April 4, 2020 I would love to see this but i think you will be sad to see its going to be a lot of retention dmg in zerg fights. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 4, 2020 Share Posted April 4, 2020 > @"Jski.6180" said: > I would love to see this but i think you will be sad to see its going to be a lot of retention dmg in zerg fights. Yeah that would definitely be a problem. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 5, 2020 Share Posted April 5, 2020 What about a mastery to selectively analyze an opponent that you mark? Maybe that is an optional route that it could be done. Maybe have some kind of requisites like being in combat with enemy for x amount of seconds as a minimum or something for successful analysis. Maybe for the next tier up you can do an instant analysis on the enemy you tag. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted April 6, 2020 Share Posted April 6, 2020 If it's wvw, and many enemies tagged you, then it'll be hard, fam. Like 80 players tagging you Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 6, 2020 Share Posted April 6, 2020 It will only be on the players client side and basically it's just relaying you their build template link, I don't think it will generate much thoroughput. It will probably be a rare occurrence for 50-80 players to tag one player for analysis in a big battle, even on enemy comm. It's more or less like accessing the api for your build link, it doesn't have to add any overhead in battle data going on. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted April 6, 2020 Share Posted April 6, 2020 > @"DemonSeed.3528" said: > It will only be on the players client side and basically it's just relaying you their build template link, I don't think it will generate much thoroughput. It will probably be a rare occurrence for 50-80 players to tag one player for analysis in a big battle, even on enemy comm. It's more or less like accessing the api for your build link, it doesn't have to add any overhead in battle data going on. Does arc dps help? Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted April 6, 2020 Share Posted April 6, 2020 Maybe, but I don't know if newer players are willing to install something that could be implemented in game. Also if I recall, didn't it have its build inspector removed? Or one of the third party apps did if I'm not mistaken. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted April 6, 2020 Share Posted April 6, 2020 > @"DemonSeed.3528" said: > Maybe, but I don't know if newer players are willing to install something that could be implemented in game. Also if I recall, didn't it have its build inspector removed? Or one of the third party apps did if I'm not mistaken. Ah. Because raids were elitists then. No right gear, kick. Hence POF gear can't be seen if linked. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 6, 2020 Share Posted April 6, 2020 You know what? I actually like the idea Link to comment Share on other sites More sharing options...
Moradorin.6217 Posted April 6, 2020 Share Posted April 6, 2020 > @"noot.8641" said: > Afaik we only have a death recap in spvp. > It would be nice to implement this in wvw, so the new players have an idea what killed them. > I know you can combatlog check what hit you, but new players don’t. I agree,it would be a nice feature to have in both modes. What I do in general is just keep a Combat tab configured that catches all the combat info output and scroll through and look. It is pretty limited, but you can at least see which attacks hit and for how much; It just doesn't add up the totals for you. I find it fairly useful in wvw. Its limited, but allot of the time it gives you a decent idea of what hit you so hard. Link to comment Share on other sites More sharing options...
XatraZaytrax.2601 Posted April 6, 2020 Share Posted April 6, 2020 Combat stats is an option on chat already. It gets annoying to gave on Link to comment Share on other sites More sharing options...
Justine.6351 Posted April 6, 2020 Share Posted April 6, 2020 No need, It was CoR Link to comment Share on other sites More sharing options...
Kovu.7560 Posted April 6, 2020 Share Posted April 6, 2020 No need, It was Retaliation Link to comment Share on other sites More sharing options...
Moradorin.6217 Posted April 7, 2020 Share Posted April 7, 2020 > @"XatraZaytrax.2601" said: > Combat stats is an option on chat already. It gets annoying to gave on Sure if you have combat output on your default chat window its horrible. What I would suggest is keep an extra tab in the chat box that does nothing but output combat info. You just change to that tab when you want to review after combat (win or lose) what was doing damage to you or the opponent. I mean, it doesn't add it all up like arc or like the pvp death recap, BUT its helpful if you want to see what skills the opponent used and how much damage they produced. Anyway, this way you have the normal chat window unless you are out of combat reviewing. Like if you die which is when death recap would come into play. In other words, this way it doesn't make your what window any different. You just use more than one, so to speak. Link to comment Share on other sites More sharing options...
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