Taobella.6597 Posted April 24, 2020 Share Posted April 24, 2020 mount HP is removed all together and if you go below 50% hp you are auto demount-ed. So if a player has 10k hp that mean a 5k hp buffer well on a the mount. if they take a 6k hit that put them at 4k HP and demount player. Link to comment Share on other sites More sharing options...
lare.5129 Posted April 24, 2020 Share Posted April 24, 2020 should we ask add fly mounts ? also some new more heaver unbreakable with 1 billion hp bar mounts! it will be great on wvw! Link to comment Share on other sites More sharing options...
Threather.9354 Posted April 24, 2020 Share Posted April 24, 2020 They should have their own HP bar but share endurance and not be able to stomp downstates. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted April 24, 2020 Share Posted April 24, 2020 > @"Threather.9354" said: > They should have their own HP bar but share endurance and **not be able to stomp downstates**. +1 pretty much this Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted April 24, 2020 Share Posted April 24, 2020 > @"Threather.9354" said: > They should have their own HP bar but share endurance and not be able to stomp downstates. I want it removed. However, I would be fine with this as a trade off. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 24, 2020 Share Posted April 24, 2020 > @"TinkTinkPOOF.9201" said: > > @"Threather.9354" said: > > They should have their own HP bar but share endurance and not be able to stomp downstates. > > I want it removed. However, I would be fine with this as a trade off. This ^ Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted April 24, 2020 Share Posted April 24, 2020 Maybe I'm not understanding the question, but the Mount's HP should be static, and not affected by the player in any way. If you run full glass or full support, your mount's HP should be the same. Also, remove damage and stomp from Skill 1. If it has to give something, anything, to the player, let it give the player 1 stack of stability or 1 second of Quickness or so, to at least aid them to get an opening strike. But it shouldn't be used as means of dealing damage, regardless if that is how one uses a mount in PvE. I've said this since the day after the mount was released, and nothing in the interim has led me to change my views. EDIT: Oh and fix chain pull, as it's basically a meme. Link to comment Share on other sites More sharing options...
Threather.9354 Posted April 24, 2020 Share Posted April 24, 2020 > @"Turkeyspit.3965" said: > Maybe I'm not understanding the question, but the Mount's HP should be static, and not affected by the player in any way. If you run full glass or full support, your mount's HP should be the same. > > Also, remove damage and stomp from Skill 1. If it has to give something, anything, to the player, let it give the player 1 stack of stability or 1 second of Quickness or so, to at least aid them to get an opening strike. But it shouldn't be used as means of dealing damage, regardless if that is how one uses a mount in PvE. > > I've said this since the day after the mount was released, and nothing in the interim has led me to change my views. Your gear armor (note: not toughness) affects mount armor, heavy classes get more armor. Also if rune has 10% extra health (Durability, Vampirism, Divinity, Balthazar, etc.) your mount also gets 10% extra health. Anyways I think the thread is about if mount should share HP with unmounted form (f/e if you take 10k damage and dismount, you will get dismounted with 10k HP less instead of full HP). Link to comment Share on other sites More sharing options...
Heika.5403 Posted April 24, 2020 Share Posted April 24, 2020 > @"Threather.9354" said: > They should have their own HP bar but share endurance and not be able to stomp downstates. Not to be able to stomp downstates its ok. But tell "the one dodge man" about that endurance thing. Although now that they are almost extinct from those worlds, who cares... Maybe that's the key to make them disappear from there forever, interesting. Link to comment Share on other sites More sharing options...
Threather.9354 Posted April 24, 2020 Share Posted April 24, 2020 > @"Heika.5403" said: > > @"Threather.9354" said: > > They should have their own HP bar but share endurance and not be able to stomp downstates. > > Not to be able to stomp downstates its ok. But tell "the one dodge man" about that endurance thing. Although now that they are almost extinct from those worlds, who cares... Maybe that's the key to make them disappear from there forever, interesting. Well 1 bar is 50 endurance, just let them have 2 bars on the mount, it used to be 3. if they have over 50 endurance left, they'll keep their endurance bar full after dismounting. Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted April 24, 2020 Share Posted April 24, 2020 I want jousting...flying or grounded!!! Link to comment Share on other sites More sharing options...
Taobella.6597 Posted April 24, 2020 Author Share Posted April 24, 2020 sorry maybe i did not explain it right. i was saying that mount HP is removed all together and if you go below 50% hp you auto demount-ed. So if a player has 10k hp that mean a 5k hp buffer well on a the mount. if they take a 6k hit that put them at 4k HP and demount player. Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted April 24, 2020 Share Posted April 24, 2020 > @"Taobella.6597" said: > sorry maybe i did not explain it right. i was saying that mount HP is removed all together and if you go below 50% hp you auto demount-ed. > > So if a player has 10k hp that mean a 5k hp buffer well on a the mount. if they take a 6k hit that put them at 4k HP and demount player. If you can, edit the OP. As this makes things much more clear and probably changes the meaning for some people. Link to comment Share on other sites More sharing options...
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