Kodama.6453 Posted May 26, 2020 Share Posted May 26, 2020 Am I the only one who thinks that this new episode would have been the **perfect** opportunity for Anet to rework the engineer turret skills? So many engineer charrs on the new map using them, yet they just remind me that my own turrets will most likely never see any play and stay meme skills for the rest of this game's life. I just wish they would do something about them... Link to comment Share on other sites More sharing options...
Makuragee.3058 Posted May 26, 2020 Share Posted May 26, 2020 I feel he same... In fact its maybe a sign that anet aknowledge their existence XD Link to comment Share on other sites More sharing options...
SkyCakeLight.3750 Posted May 26, 2020 Share Posted May 26, 2020 You're not the only one. I also wish for an update to about half of the Engineer class. Link to comment Share on other sites More sharing options...
Quench.7091 Posted May 27, 2020 Share Posted May 27, 2020 Turrets are kind of in a strange position. They don't start their cooldown until they die. They should probably be like mines, where they always have their cooldown ticking. They also cover a lot of utility that other abilities already give the engineer, except the healing turret. If they are really concerned about turret bots, they could just limit their number of shots until they explode to turn them into power based damage over time spells that can't be purged by everybody's mother and their dogs. Another thing is that the AoE turrets do things that certain pulsing AoEs already do, except they die. Maybe make the turrets punish melee targets that kill them with some kind of explosion? Pulsing AoEs can't die, so shouldn't the turrets do something that those AoE spells can't do? Link to comment Share on other sites More sharing options...
frareanselm.1925 Posted May 27, 2020 Share Posted May 27, 2020 i never stopped using turrets on my engi, I use them soloing story, in pvp defending camps theyre great. and the stomp turret that cc's is mandatory against thiefs. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 27, 2020 Share Posted May 27, 2020 > @"Quench.7091" said: > Turrets are kind of in a strange position. > > They don't start their cooldown until they die. They should probably be like mines, where they always have their cooldown ticking. > > They also cover a lot of utility that other abilities already give the engineer, except the healing turret. If they are really concerned about turret bots, they could just limit their number of shots until they explode to turn them into power based damage over time spells that can't be purged by everybody's mother and their dogs. > > Another thing is that the AoE turrets do things that certain pulsing AoEs already do, except they die. Maybe make the turrets punish melee targets that kill them with some kind of explosion? Pulsing AoEs can't die, so shouldn't the turrets do something that those AoE spells can't do? Thats gyros. You're describing HoT release gyros. Well before Anet nerfed them due to **purity of purpose**, so I completely fail to see in what reality Anet would buff the turrets. Link to comment Share on other sites More sharing options...
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