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What is a TRUE warrior? Not the actual meta!


Zaraki.5784

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> @Oglaf.1074 said:

> > @TheSlothArmada.6709 said:

> > > @Azathoth.2698 said:

> > > You're playing berserker, not base warrior. Elite specialisations are designed to allow a class to experience a new style of game-play (Look at ranger and druid for example). Berserker does just that. Also, by definition, a berserker is a warrior that is numb in combat and allows rage and adrenaline to take over, making a berserker unpredictable and deadly in combat. I'm pretty sure, at least in my opinion, that the berserker elite specialisation does just this. Shattering blow and setting yourself on fire (torch 5) all suit the definition of a berserker.

> >

> > When people imagine playing as a berserker, I'm sure almost nobody thinks of someone using torches and bows ._.

>

> The Torch is fine, I like it. Berserker. Viking. Raider. Torching houses and pllaging. Fire.

>

> It is perfectly suitable.

>

> What I don't like is how my main source of damage is waving my Sword around like a wand and shooting fireballs out of it and stuff.

>

 

I honestly wouldn't care about any of this if they just made pPS as strong as cPS ;-;

 

 

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> @Oglaf.1074 said:

> We all know that you are forced to play the Condi spec if you don't want to be insta-booted from every single raid you ever join, actually.

 

Which is far from truth. Yes many people especially pugs do expect you to run meta. But as mentioned before there are also people and guilds that run other compositions. Safest bet would be to gather friends or w/e that are ok with however you want role. Again knowing your class as well as raid/fractal mechanics is far more important then pushing the highest numbers

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> @GWMO.4785 said:

> > @Oglaf.1074 said:

> > We all know that you are forced to play the Condi spec if you don't want to be insta-booted from every single raid you ever join, actually.

>

> Which is far from truth. Yes many people especially pugs do expect you to run meta. But as mentioned before there are also people and guilds that run other compositions. Safest bet would be to gather friends or w/e that are ok with however you want role. Again knowing your class as well as raid/fractal mechanics is far more important then pushing the highest numbers

 

Hahaha, sure. Fine. 99% of all raids will insta-boot you, then. Happy?

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The meta warrior is what we would call a spell caster in any other game. Shooting fire out of the end of your melee weapon, shooting fire from your bow and running around in ranged combat.

 

At best we would think of them as some magical archer.

 

By some of the posts in this thread there is no difference between a warrior and an elementalist.

 

How is it so hard to understand that people want their warriors to make strength based attacks with a physical weapon as their primary means of dealing damage? You know like every fantasy warrior ever...

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well coming back to this topic after PoF.

 

The good news, is that rune of spellbreaker work very well with vanilla GS warriors. Althought the new elite itself inst target to this niche.

 

Our "update" is that rune.

if use sigil of accuraccy+precision signet u get 70% raw critical chance, with.

if dont want stack so much critical chance, use air sigil+any other utility, get nice damage.

 

when i get more time i will post a build.

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> @GWMO.4785 said:

> For starters.. YOU are an (anti) meta fanatic. There i said it, deal with it. Definition of warriors is not necessarily someone or a class that goes kitten to the walls that only cares about melee physical damage. _But rather someone that fights for something he/she/it believes in. Often in heavy armor._ How that is done is up to that person himself.

Wrong - this is, by official definition the GW2 guardian. For warrior it's more like a master of arms and martial skills, who relies on physical strength, speed and toughness (actually copied this from warrior character creation screen) . Sooo now you can shoot arrows, fireballs from your sword and set things on fire with a torch. Umm, okay...?

 

> Second, you're not forced to play the condi spec. Sure its the most optimal. But If you really like the power variant then go with that. Find yourself some group or friends that are ok with that. and off you go. There are enough people and guilds that play the endgame content without being (fully) optimized. Knowing your class and raids/fractal mechanics is more important then pushing the highest numbers.

I actually agree with this part, but as I previously wrote the lacking damage of power warrior even feels in open world, compared to other classes/specs, the gap is that huge.

 

And again, I'm not against any build or build diversity in general. I'd only like to somehow equalise them or at least bring the dps gap a little closer so both variant could be viable and you won't be restricted to use one for anything else than open world.

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I mostly PvP.

 

To me, a true warrior would be a mighty champion with sword and shield who uses direct damage and a power spec, all the way.

 

You ever try to use a main-hand sword in PvP, with the weird split damage types and slow to apply but easy to cleanse bleeds? You can get by okay, ...as long as you don't try Axe/Shield, which is everything you want Sword/Shield to be...then you just spend some alone time, crying in the corner. Sadness

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Condi is a problem with every class. (But I agree with you .. my warrior is less optimal power and will stay that way ... axe + shield / greatsword)

 

As a reaper, I feel the same issue. I want to be POWER ... but Anet has decided that Condi will almost always do better unless you need to kill a bunch of small mobs in the open world. That's when Power shines.

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> @TheSlothArmada.6709 said:

> > @Lahmia.2193 said:

> > we'll happily take your cPs off you - most necros.

>

> Bruh take it.

> Who would ever want to play as a warrior that buffs instead of doing damage?

 

> @TheSlothArmada.6709 said:

> > @Lahmia.2193 said:

> > we'll happily take your cPs off you - most necros.

>

> Bruh take it.

> Who would ever want to play as a warrior that buffs instead of doing damage?

 

As a profession that doesn't do either very well, I am very envious.

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> @GWMO.4785 said:

> For starters.. YOU are an (anti) meta fanatic. There i said it, deal with it. Definition of warriors is not necessarily someone or a class that goes kitten to the walls that only cares about melee physical damage. But rather someone that fights for something he/she/it believes in. Often in heavy armor. How that is done is up to that person himself.

>

> Second, you're not forced to play the condi spec. Sure its the most optimal. But If you really like the power variant then go with that. Find yourself some group or friends that are ok with that. and off you go. There are enough people and guilds that play the endgame content without being (fully) optimized. Knowing your class and raids/fractal mechanics is more important then pushing the highest numbers.

>

> Third, last but not least. I suggest you see it more as an place holder title or w/e. I mean a guardian doesn't guard either. The class is all about dps, at least in pve that is. And so are more examples. So get over it...

 

For DPS fanatics, many ppl want a balanced game and not a braggart that is clearly originated from poor design choices.

 

The GW2 was supposed to be a high-level game with class coherence and not like the first Korean Grinds of 20 years ago, where the DPS came from flaws and gaps in design. In some of these, the DPS came class that was supposed to be Heals, because there were bugs, or exploits, or non-balanced skills.

 

GW2 is not balanced. The proliferation of hybrid types like the optmial DPS on warrior coming from longbow is a clear sign of this.

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> @Arzurag.7506 said:

> When I chosed the warrior as my second class, I wanted to be a sword+shield-wielding juggernaut.

> I found out that the sword is a condition-weapon that applies bleed.

> Since then the achetype of "the warrior" is dead for me in this game and I can´t call the class "warrior" anymore.

 

Its was i always said on old foruns. for those coming from _Titan Quest, Neverwinter, Champions return to arms, Dragon Age Inquisition_, the current GW2 "optimal warrior" is by far the most weird. Perhaps, the SpellBreaker in Pvp/WvW seems to give a little breath for the fans of the traditional warrior.

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Well there's this.

And the concept art which seems to be featuring a Greataxe.

 

My true Warrior was pre specialization revamp, Unsuspecting Foe with Hammer and X/Shield. Usually Axe for more damage, or Sword for soft CC and mobility. Typically slotted Stomp as well when it was PBAoE back then. It was great to jump off a wall onto some catas/rams with Death from Above, Stomp, and then go Ham.

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> @Sagramor.7395 said:

> Well there's this.

>

> And the concept art which seems to be featuring a Greataxe.

>

> My true Warrior was pre specialization revamp, Unsuspecting Foe with Hammer and X/Shield. Usually Axe for more damage, or Sword for soft CC and mobility. Typically slotted Stomp as well when it was PBAoE back then. It was great to jump off a wall onto some catas/rams with Death from Above, Stomp, and then go Ham.

 

Watching more of those old class videos makes me feel so nostalgic. Oh all that time waiting and getting hyped for GW2 back in 2011/2012.

 

Too bad none of the classes play like they showed in these videos.

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> @Saraneth.6021 said:

> > @Sagramor.7395 said:

> > Well there's this.

> >

> > And the concept art which seems to be featuring a Greataxe.

> >

> > My true Warrior was pre specialization revamp, Unsuspecting Foe with Hammer and X/Shield. Usually Axe for more damage, or Sword for soft CC and mobility. Typically slotted Stomp as well when it was PBAoE back then. It was great to jump off a wall onto some catas/rams with Death from Above, Stomp, and then go Ham.

>

> Watching more of those old class videos makes me feel so nostalgic. Oh all that time waiting and getting hyped for GW2 back in 2011/2012.

>

> Too bad none of the classes play like they showed in these videos.

 

Yea those old class videos are great. Some of them feature skills that never made it to release.

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> @Zsoak.5409 said:

> Thank you for this topic, I whole-heartedly agree with your points.

> I think most of you are familiar with this picture (it's from the official Wiki page): ![](https://wiki.guildwars2.com/images/9/92/Professions_reveal_12_%28highlighted%29.jpg "")

> When I made my (norn) warrior I wanted to be **that** type of fighter shown in the middle of the concept art. Unfortunately not only Greataxes doesn't exist in the game, the whole warrior concept went to the opposite direction.

> I really enjoyed the power variant of the original Berserker though (before it was totally gutted by continuous nerfs), it gave me the brutish juggernaut feeling whenever I went berserk, but now in end-game content you're forced to pew-pew with your Longbow and to slap things with a wet noodle Sword while watching some DoT numbers rolling... Moreover I'm not really happy with the daggers either. I mean _daggers_, seriously?! In the hands of my max-sized bulky norn? Laughable at the very least.

> Currently only the core warrior is what still slightly provides that 'warrior feeling' to me. I like condi builds on some classes (ranger or necro for example, where it feels more natural) but I simply refuse to go this direction with my warrior - with a warrior I simply want to hit things hard and fast.

> And don't get me wrong, I'm all up for build diversity and I do get that some people love condi warrior (it's indeed really nice to have different playstyles), I only want to at least balance those DPS numbers to be **remotely close** to each other to provide a freakin **actual choice** for people, and don't make one build obsolate to the other. Now a support condi cPS does what, almost 2 times the damage the most selfish power DPS build can output? What is this joke, seriously.

> And yes, not long ago there was a state when both condi and power was viable - why they had to screw it up this bad is just way beyond me. And unfortunately it seems like Spellbreaker won't bring a cure to this (at least not in PvE).

 

The archetype of a "warrior" is a very wide one and it includes a lot of sub archetypes. Beside this brute "juggernaut" style you mentioned, you can named "blademaster", "fencer" or clever, sturdy, seasoned fighter. While core warrior profession in guild wars 2 seems to draw a bit inspiration from each of these sources it's elite specializations which aims into more refined/specialized archetype, what in my opinion is best. This way we have more variety: while berserker seems to correspond to juggernaut tyle of warrior, Spellbreaker hits more of a "blade master", "warrior monk" theme and this is wonderful - it helps bring to the life/game exactly the character you desire and made up in your mind.

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> @Bart.5296 said:

> > @Zsoak.5409 said:

> > Thank you for this topic, I whole-heartedly agree with your points.

> > I think most of you are familiar with this picture (it's from the official Wiki page): ![](https://wiki.guildwars2.com/images/9/92/Professions_reveal_12_%28highlighted%29.jpg "")

> > When I made my (norn) warrior I wanted to be **that** type of fighter shown in the middle of the concept art. Unfortunately not only Greataxes doesn't exist in the game, the whole warrior concept went to the opposite direction.

> > I really enjoyed the power variant of the original Berserker though (before it was totally gutted by continuous nerfs), it gave me the brutish juggernaut feeling whenever I went berserk, but now in end-game content you're forced to pew-pew with your Longbow and to slap things with a wet noodle Sword while watching some DoT numbers rolling... Moreover I'm not really happy with the daggers either. I mean _daggers_, seriously?! In the hands of my max-sized bulky norn? Laughable at the very least.

> > Currently only the core warrior is what still slightly provides that 'warrior feeling' to me. I like condi builds on some classes (ranger or necro for example, where it feels more natural) but I simply refuse to go this direction with my warrior - with a warrior I simply want to hit things hard and fast.

> > And don't get me wrong, I'm all up for build diversity and I do get that some people love condi warrior (it's indeed really nice to have different playstyles), I only want to at least balance those DPS numbers to be **remotely close** to each other to provide a freakin **actual choice** for people, and don't make one build obsolate to the other. Now a support condi cPS does what, almost 2 times the damage the most selfish power DPS build can output? What is this joke, seriously.

> > And yes, not long ago there was a state when both condi and power was viable - why they had to screw it up this bad is just way beyond me. And unfortunately it seems like Spellbreaker won't bring a cure to this (at least not in PvE).

>

> The archetype of a "warrior" is a very wide one and it includes a lot of sub archetypes. Beside this brute "juggernaut" style you mentioned, you can named "blademaster", "fencer" or clever, sturdy, seasoned fighter. While core warrior profession in guild wars 2 seems to draw a bit inspiration from each of these sources it's elite specializations which aims into more refined/specialized archetype, what in my opinion is best. This way we have more variety: while **berserker seems to correspond to juggernaut tyle of warrior**, Spellbreaker hits more of a "blade master", "warrior monk" theme and this is wonderful - it helps bring to the life/game exactly the character you desire and made up in your mind.

 

Maybe it would be like this if greatsword was actually in the meta.

Right now berserker is more like a hunter-ranger than anything else, with their melee weapons being a sword and a torch. . .

 

 

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