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Thief Patch Translation for non-thieves


SoulSin.5682

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> # Thief

>

Dear thief community,

 

> With this update, we're looking to improve condition builds in PvE while reducing more egregious condition builds in PvP and WvW.

>

With this update, we decided to buff condition builds for PvE and nerf some problematic pvP condi builds, and for that...

 

> * Thousand Needles: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.

> * Death Blossom: The number of targets this skill can strike has been increased from 3 to 5.

We buffed one skill no one uses and raised the target cap on a weapon set that had no need for it.

 

> * Shadow Strike: Repeater availability duration has been reduced from 4 to 3 seconds in PvP and WvW.

> * Pistol Whip: Increased flurry hit power coefficient from 0.53 to 0.6 in PvP and WvW.

 

To say we are not buffing anything, we've buffed two builds that we killed a few patches ago. No one uses then, so it's safe for us to buff something that won't cause impact.

 

More importantly: Last few patches we nerfed Deadly Arts so much, that the community has moved to...

 

> * Leeching Venoms: Reduced life-stealing base damage from 320 to 160 in PvP and WvW. Reduced life-stealing power coefficient from 0.0333 to 0.0165 in PvP and WvW.

> * Shadow Siphoning: Reduced life-stealing base damage from 312 to 218 in PvP and WvW. Reduced life-stealing power coefficient from 0.1 to 0.07 in PvP and WvW.

 

Shadow Arts, which proved to be a fatal mistake since it raised the number of stealth complaints on the forums. Since thieves are now harder to kill. So we decided to nerf the only reason thieves were picking the traitline. Since we predict that thieves are still to hard to kill, we expect people to move to...

 

> * Keen Observer: Increased bonus critical chance from 5% to 10%.

> * Practiced Tolerance: Increased precision-to-ferocity conversion from 10% to 15% in PvP and WvW.

> * No Quarter: Increased ferocity from 250 to 300 in PvP and WvW.

 

Critical strikes, which builds are known for dying faster. So we buffed 3 traits that make Thief builds extremally squishy as bait. We expect that this way thieves will die faster.

The damage was raised of course, and we buffed the cancerous rifle DeadEye by accident, but we can always move back and nerf it again later, like always.

 

We also forgot to nerf said egregious condition builds.

 

Sincerely,

From the Buff-yet-Nerf secret balance team.

Working against the thief community since 2011.

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I lol'd at the part where ANet said they were trying to nerf the "more egregious" condition build by nerfing the traits in Shadow Arts that both condition and non-condition builds use. Leeching Venoms I *sorta* get as that "particularly egregious build" used the actual Venom Skills, not just the passive. Although, that still doesn't really say why they went after Shadow Siphoning as well. I don't mean to be rude to the balance team, but these patch notes are a joke.

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> @"SoulSin.5682" said:

> > # Thief

>! > >

>! > Dear thief community,

>! >

>! > > With this update, we're looking to improve condition builds in PvE while reducing more egregious condition builds in PvP and WvW.

>! > >

>! > With this update, we decided to buff condition builds for PvE and nerf some problematic pvP condi builds, and for that...

>! >

>! > > * Thousand Needles: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.

>! > > * Death Blossom: The number of targets this skill can strike has been increased from 3 to 5.

>! > We buffed one skill no one uses and raised the target cap on a weapon set that had no need for it.

>! >

>! > > * Shadow Strike: Repeater availability duration has been reduced from 4 to 3 seconds in PvP and WvW.

>! > > * Pistol Whip: Increased flurry hit power coefficient from 0.53 to 0.6 in PvP and WvW.

>! >

>! > To say we are not buffing anything, we've buffed two builds that we killed a few patches ago. No one uses then, so it's safe for us to buff something that won't cause impact.

>! >

>! > More importantly: Last few patches we nerfed Deadly Arts so much, that the community has moved to...

>! >

>! > > * Leeching Venoms: Reduced life-stealing base damage from 320 to 160 in PvP and WvW. Reduced life-stealing power coefficient from 0.0333 to 0.0165 in PvP and WvW.

>! > > * Shadow Siphoning: Reduced life-stealing base damage from 312 to 218 in PvP and WvW. Reduced life-stealing power coefficient from 0.1 to 0.07 in PvP and WvW.

>! >

>! > Shadow Arts, which proved to be a fatal mistake since it raised the number of stealth complaints on the forums. Since thieves are now harder to kill. So we decided to nerf the only reason thieves were picking the traitline. Since we predict that thieves are still to hard to kill, we expect people to move to...

>! >

>! > > * Keen Observer: Increased bonus critical chance from 5% to 10%.

>! > > * Practiced Tolerance: Increased precision-to-ferocity conversion from 10% to 15% in PvP and WvW.

>! > > * No Quarter: Increased ferocity from 250 to 300 in PvP and WvW.

>! >

>! > Critical strikes, which builds are known for dying faster. So we buffed 3 traits that make Thief builds extremally squishy as bait. We expect that this way thieves will die faster.

>! > The damage was raised of course, and we buffed the cancerous rifle DeadEye by accident, but we can always move back and nerf it again later, like always.

>! >

>! > We also forgot to nerf said egregious condition builds.

>! >

>! > Sincerely,

>! > From the Buff-yet-Nerf secret balance team.

> Working against the thief community since 2011.

 

Please could you do one for Elementalist too?

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