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New thief spec idea - looter


MindWipe.3028

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So i was in the shower thinking about the new expansion and what the future of thief might look like and i stumbled upon an idea which i think is pretty cool.

 

Spec name - looter

weapon - unarmed

traits - the traits would give you different bonuses to compensate for the lack of sigils and weapon stats.

 

Mechanics - steal would be buffed to take the hard earned items out of peoples inventory and from there you can choose to keep them or use them as stolen weapons which you can throw/hit at the enemy with. I do see the possibility that it may be considered unfun for other players to have their items taken from them by an insta cast skill so to counter this players would be able to pick the items they value most and "insure" them so they get replaced if stolen by a looter. The gold would come from a collective pot that comes from all the other players that have insured their items so that way the economy wont be damaged by this mechanic. of course to keep this system from being abused, players who have their alts/ friends allowing themselves to get stolen from in order to split the money will have to relieve a ban.

 

Weapon skills - weapon skill 1 would be a simple chain attack similar to rampage where the looter punches the enemy. weapon skill 2 would be a shin kick which cause cripple to the enemy. weapon skill 3 would be stun attack in which the looter uses an improvised weapon, such as a bike lock inside a sock, to hit the enemy over the head which would have high base damage and cause a one second stun. Weapon skill 4 would be a ranged aoe molotov cocktail attack which causes extra damage to structures such as siege. weapon skill 5 would be a quick dash to allow the looter to escape outnumber fights such as +1s in pvp or roaming battles.

 

Utility skills - Heal skill would be "arrest" where the looter gets on the ground with their hands apart and becomes invulnerable to all attacks while channeling this skill, also heals for a moderate amount of course. Utility 1 would be "road block" where the thief drops an impassable barrier which knocks enemies that try to go through it. Utility 2 would be "throw brick" a simple brick projectile (preferably 2 or 3 charges) which delivers a one second stun on impact. Utility 3 would be "hijack" this skill would be multi functional where in wvw it will allow you to knock an enemy off their mount and use it as your own, but also when used on a non mounted target you steal their weapon and are able to use their weapon skills for a short time. Utility 4 would be "empowering chant" in which the looter starts a chant which while channeled, makes up to 5 allied targets invulnerable. Elite skill - this would be a melee knock down skill (similar to headbutt) in which the looter knocks down an enemy target and in a manner similar to the thieves guild, summons other looter to beat on the knocked down target until the knock down is stun broken or expires.

 

The elite skill would look visually similar to this

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