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Yasai.3549

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Everything posted by Yasai.3549

  1. I've already mentioned my suggestion in another thread : - Limit of 5 players rubbing per downed/defeated - Remove rally - Can now rub defeated players while in combat - While in combat, rubbing players or using any ressing skill will heal 50% lesser than out of combat - Defeated players will only receive 50% of normal rubbing/ressing heal. (stacks with in combat reduction, so it will be 50% of a 50% of a normal out of combat rub on a downed player.)
  2. Renegade because yu gain the most damage and sustain out of it with little gear investment. Dance of Death + Darkrazor + Icerazor will easily shred through most things yu come across with just gear yu pick off the floor.
  3. All of them are fine, but Signet of Rage just needs a tad more to compete with Rampage. As it stands : WoD is always picked for zerging Then it's a toss up between Signet or Rampage for smallscale or PvP. Most of the time Rampage gets picked over Signet cos of the Health boost, Stability pulse, CC, and good burst damage for flushing out 1v1s. If Signet ever wants to hope to compete, it needs to have a stronger passive effect, or a stronger active effect.
  4. I consider any game unwinnable if : The enemy is snowballing with double our score and at least one member already gave up and is afk in spawn. I've won games where the score seemed pretty skewed early at 200 - 100 and then we turned it around and won with 300~ - 500 It's not impossible to win games from an initial loss, but when ranked matches can easily tilt in any side's favor based on a good +1 which asserts dominance or good rotation with decaps, having one dude which goes afk will lower yur chances of winning drastically.
  5. Switched off the video the moment that horrendous drumming started. Sorry if yu wanna share gameplay, at least don't make it painful for the audience. Good job and stuff I guess.
  6. > @"ollbirtan.2915" said: > Please nerf everything. What do we want? No runes! No stats! No weapons! No skills! I've already mentioned this early last year : Anet wants to reduce us to unga bungas hitting each other in turn based combat with clubs. Runescape : Evolution of Combat Gw2 : Devolution of Combat
  7. I prefer it if Boon share part of the skill was removed and restored to 3 Boon rip in pvp. If anything we need less Boons floating around in game, and Thief stealing onto themselves is fine, but I see no need for them to Steal it for their allies too. I think Boon share part should still stay for PvE and WvW. I just want less Boons in PvP. Before people raise their pitchforks at me know that I don't hate Bountiful Theft, I just hate Boons.
  8. > @"Clownmug.8357" said: > Charged Mists with Glint? How does that work out for you? I assume they use it with all Upkeeps running and spamming Mace skills over and over. But honestly they should just run Song instead for burst on swapping.
  9. > @"Grand Marshal.4098" said: > Pretty darn nice! Thanks for sharing! I really enjoy Core Rev and the only reason I run Shiro on Herald for power, is because I feel like Glint complements Shiro better than other core legends (of course I'm not a master rev to fully grasp the mindset of how Shiro with Jalis can be better). Glint only "compliments" Shiro because of how stupidly expensive Shiro is, while Glint costing basically nothing. (But Glint has cooldowns) If yu wanna play Shiro - Jalis, it's all about sticking to yur target, gap closing, bursting with Shiro, and trying to bulldoze and run over a weakened enemy with Jalis. Glint compliments a Hit - run - Hit - run playstyle, Jalis has to be played more like a Warrior and keep sticking to get value out of Vengeful Hammers. > Thoughts on a Power Renegade with shortbow and kalla? should I stick to a power build or go hybrid condi? I have made a post and build about Power Renegade before : https://en-forum.guildwars2.com/discussion/99009/wvw-power-renegade-build-for-roaming-and-zerging It's an okay build, but yu will be playing more like a kiting character due to how nothing really compliments Shortbow Ranged playstyle other than Kalla, which are basically AoE drops which people can easily walk out of, unless yu bait people to stand inside it while they try to attack yu, but then, they are just asking to die and giving a free kill. Yur gonna have a way easier time running Hybrid or Condi Renegade.
  10. > @"Kodama.6453" said: > > @"Yasai.3549" said: > > Why not Ranged Power DPS? > > Both elite specs we had so far are heavily skewed towards power damage already. > The next elite spec should utilise conditions for their damage output. Yea but Ranged. Engi has really meh Ranged capabilities. Grenades and Mortars are both bad to use. Rifle got nerfed. Elixir Gun is more Condi than Power. Pistol.... lol.
  11. Mace Sword is actually a very strong combo. It allows yu to Immob an enemy with Sword 4 so they eat all the damage tick and stacks of Burning from a follow up Mace 2.
  12. I have 3 builds for WvW Core Rev roaming. This is for Anti Condi : http://gw2skills.net/editor/?PmwAwyZlxQIMPKi1RSMOCiRSgMCSgD9k9SH-zVRYBBLGdsCppCIzQozEo3IAA-w Features : - Sustained Damage - Resistance uptime and Condi removal - Oppressive CC in Demon to pair with Sword 2 and Autos - Stunbreak on both Stances, however no Stability means high weakness to CC spam. This is for Sustain and Damage against any other sort of Duelist style power build can also be used to fight Condi builds : http://gw2skills.net/editor/?PmwAwyZlhQHsIyhJRNMI6hBSfMBKgD9SbyC-zVRYBBLGdsCppCIzQozEo3IAA-w Features : - Sustained Damage - Sustain - Stability - Projectile hate - Oppressive CC - Very hard to die due to having 2 chunky heals - Weak to getting kited and probably can't chase any Thief or Ranger This is pure Assassin. All or Nothing. Yu either down the target, or just back off and wait till yu can try another burst, just like a Thief : http://gw2skills.net/editor/?PmwAwyZlxQHMPyh1RNMO6hRSfMCKgl2k1SF-zVRYBBLGdsCppCIzQozEo3IAA-w This build is focused on spiking a target and downing them instantly with skill combo Combos are : Daggers > PT > Sword 2 > Sword 5 to finish the job (Shiro Start) Daggers > PT > Sword 4 and use Impossible Odds during the windup (Shiro Start) Taunt > Sword 5 > Weapon Swap > Sword 2 and Auto attacks (Jalis Start) Back off if yu expand yur burst and fail to kill anyone . Yur gonna 100% die because this build doesn't have any Sustain in mind. Benefits of running Core Rev over Herald for Power builds : The main strength is the ability to recharge yur Energy in combat while gaining a nifty buff based on the Legend. This unlocks alot of different possibilities a Herald can't attain. Example, Shiro Echo gives yu 2 more Unblockables, in addition to PT, allowing yu to use it mid chase and smack a running enemy with 4 unblockables, like Scrappers or Guardians, and bypass their blocks. Dwarf Echo is a mini RotGD, which is great for staving off dumb builds like Power Mesmer burst and Grenade Engi (if those still exist). Yu essentially just lol nope their entire burst with 1 button press. Most importantly is that Ancient Echo allows yu to leave yur Upkeep skills on for longer, which is helpful for DPSing tier 3 camps solo and deleting them within 20s. Herald also suffers from 2 unreliable heal, while sporting good health sustain instead. Having 2 unreliable heals means they are very weak to getting bursted by hit and run style builds (Thieves, other Revs) Core Rev builds that run Shiro can bring 1 backup heal on their other Legend that doesn't rely on their enemy being stupid. Core Revs are also less likely to suffer from Boon ripping or Boon Corrupting, while a Herald with their Boons corrupted is in deep trouble. Power Heralds are also extremely weak to Condi, which is kind of the main reason why I refuse to run Herald and run Core instead.
  13. Trailblazer Condi DD. Using a Venom setup together with Repeater allows yu to stack up alot of Condis on an unsuspecting enemy during a skirmish. Usually they don't notice that yur Condis are dealing enormous amounts of damage until it's too late and they are already missing half their health.
  14. I think by default, yu should only achieve a couple of Whirl Finishers. The Projectiles either : 1. Are 20% and isn't tooltipped. 2. Are eaten by yur target as soon as it leaves yur hitbox, resulting in it not causing a Projectile Finisher or even a chance of a Projectile Finisher. Whirling Axe is much different : It simply casts Whirl Finishers for the entire channel of the skill.
  15. > @"Svarty.8019" said: > It's funny you should mention that. I think one reason the red map failed was the collision detection on exposed roots and bushes. Just turn it off, please! Nah no one was tripping over roots and bushes. People were getting stuck on stairs and cliff faces. The most infamous flight of stairs is the one West of Air Keep, leading up to the North Air Shrine. That flight of stairs have so many wonky hit detection yu can auto run and be walking into an invisible wall if yu do not turn yur character at a specific angle.
  16. Deadeyes and Staff DDs are often played in havocs and such, but if people are running a serious large scale zerg, there really is no place for Thief. Thief has its strengths and unfortunately their strength is not in largescale combat where their shenanigans have no impact. Yu know, everyone is given 5 character slots. Make another character focused for zerging and keep Thief around for roaming.
  17. Does it not occur to yu that Barrage isn't Arrows travelling from Point A(the ranger) to Point B(the target area), rather it's Arrows travelling from Point A(the ranger) to Point B(the sky) to Point C(the target area)
  18. Honestly? No. Guilds will still be free to bandwagon, and some guilds are just way larger than others. Some people have specific small scale Guilds. And ultimately, nothing is stopping a player from being in 5 different Guilds. Honestly the easiest way to balance WvW population is to shuffle entire populations of players against their will. One month yu can be part of x World, the other month yu will be with another World. No such thing as Server loyalty in present WvW because people kept changing servers and bandwagoning. Alternatively, yu can have what ESO has, with 3 static Blanket factions which players join on to fight. Then whatever Guild gets attached to 1 faction for a Week, while solo players get put into whichever faction which needs more numbers. Guild members that join in on reset get to stay in their selected Faction for the entire week, while people who join during a week are given the "merc" treatment and shuffled into whatever side needs more players for the entire week. (yur own fault for missing reset)
  19. > @"Dawdler.8521" said: > Scaling the map is not an option either. That's a new map because people arent exactly talking about adding a bush here and there, they are talking about entire redesigns. > > Anet has already changed it as far as it can stretch with DBL 2.0. But yu know what can be an option? Slightly altering the locations of the Keeps into a triangle shape and throwing EBG away. Then, implement 3 Alpine Borderlands. #EBGSucks
  20. Whirling Axe hands down. Thief is pretty vulnerable to any sort of Ranged pressure because it forces the Thief to spend resources for gap closing. Being able to reflect projectiles like this can instantly negate or deter any form of Ranged suppression. My most memorable usage of this was when some Gunflame Zerker was being gungho and pulled me off my mount for a cheap attempt to Signet > Burst me but I just Stole to him and Whirling Axe in his face and he offed himself.
  21. Remove Marked. But also remove Stealth.
  22. All this is ridiculous : What's wrong with wanting to spend all my time in the Guild Hall? People spend all their time in LA, DR and Rata Sum and it killed no one. People still go out to do metas in openworld. People who wanna socialize gravitate toward LA in the first place.
  23. Increasing player count is not an option. Anet is already trying to reduce server load by limiting player count. Decreasing map size could work. The entire Ruins area takes up 30% of the map for no reason. End relinks sure.... People just server transfer lol.
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