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Yasai.3549

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Everything posted by Yasai.3549

  1. I think Ranger should have a higher health. Rangers are like "wildmen" yu know, they should have way higher physical ability vs Engineers which just hammer machines all day or Thief which skulk around. Rangers brave the wild, tame beasts and draws a LONGBOW. If yu have drawn a longbow before, yu know that it's no easy feat to draw that and fire of several shots back to back (Rapidfire)
  2. > @"Swagg.9236" said: > All you want is another staff except that while evading it also deals thousands of damage. That's all you really want. That's all every GW2 PvP player wants. You want to be insulated from risk and rewarded for doing literally anything. Then are yu sure yu should be directing yur ire at Revenant? *cough Staff Daredevils cough*
  3. I'm thinking more of an Amulet rework. Something like : 2 Major stat : 2 Minor stat : Major will be 1200 of two stats Minor will be 300 of two stats Major will feature any two stats the player wants EXCEPT Vitality, Healing power and Toughness (Like Power + Condi or Condi + Precision etc) Minor will feature any two stats the player wants.
  4. > @"Virdo.1540" said: > i doubt anyone would actually use the normal siphon-healing then. > > People would just take the instant quick heal over damaging over,time heal Ah yur looking at it from a PvP only standpoint tho. Enchanted Daggers are still pretty much free damage on a cooldown for Power deeps builds for WHATEVER game mode. And hey, if yu use it to hurt a Warrior or Ranger through their invul, all the better.
  5. I never really make these sorts of comments, but after watching the video, I've come to a conclusion : #**_Just dodge_**
  6. Honestly idk what's there to complain about, they already had a huge lead in terms of distance when the video started. All the Scourge used was an extremely embarrassing Sand Swell. Yu might have caught up eventually, like yu did at the end of the video. Soooo what's with Necro mobility?
  7. > @"Swagg.9236" said: > "Defensive utility" is just another word for artificially lengthening combat. This is only true if the person utilizing their defensive cooldowns are chaining it as a reflex instead of using it appropriately. This only applies to players which have very low mastery of their build, so the only thing they know how to do is follow a practiced rotation of chaining damage skills and defensive skills back to back until they win or they lose. I've seen plenty of players play like that, and if yu back off during their little rotation chain, they look utterly hilarious flailing around and misusing their cooldowns. Now if yu are using Defensive cooldowns properly, they actually negate damage and therefore wasting the opponent's cooldown/ attack opportunity instead. That can hardly be considered artificially lengthening combat unless the player who has successfully negated the opponent's attack decides to not punish them. Long story short : Defensive cooldowns are defensive cooldowns when used properly. If spammed by an inexperienced player, they are just burning their defensive cooldowns, making themselves harder to kill, but accomplishing nothing like wasting an opponent's attack or creating an opening for themselves. Now going back to the original topic of Staff Sword/Sword builds : Power Revenant requires a good offhand to complement the hyper aggressive Sword/Sword. Staff for the longest time has filled this niche because it had a nice block, a decent damage Staff 2, a cleanse which is great because Rev is weak to Condi in general, and a Staff 5 which dealt pretty devastating Power damage and CC. With all that gone, it's now really only a defensive utility weaponset used to buy time for Sword/Sword to cooldown, or to respond to counterattacks because of how Sword/Sword overexposes them in order to deal damage. If Revenants had another mainhand Power weapon to consider, Staff would have been dropped in a heartbeat since Shield could fulfil alot of the utility previously desired on Staff, but just couldn't find a good mainhand to pair with it which isn't Sword. I have met Heralds which ran Sword Sh/Sword, but their kill potential is pretty low due to them lacking any sort of damage when swapping to Shield, while a CC from Staff 5 could still allow yu to land a Staff 2 and some autos.
  8. > @"Virdo.1540" said: > Enchanted daggers is mediocre healing and not really good damage. I think they deal damage just fine, but their healing needs work. Since it's already a cooldown gated Healing Skill, why not allow it a flip skill which consumes all remaining daggers and be healed by the amount those daggers would have Siphoned? Using the current numbers : Initial Heal 1640, Full 6 Dagger heal 4608 = 6248 total heal, which is quite a substantial amount. This will make Shiro healthier (literally)
  9. > @"Filip.7463" said: > Swapping from jalis below 10% -> 75% shiro Yo OP, why are yu even mentioning Jalis or Charged Mists? Isn't yur main problem Herald Shiro? Where did Jalis come from? And yu never mentioned Charged Mists ever, which Glint can't even use properly in the first place. So do yu just randomly assume Heralds have Jalis, Glint AND Shiro? Or that Heralds magically have all their traits unlocked? Please show me a magical Herald build which has : - Glint's Infused Light - Using Charged Mist - Somehow has Jalis to make Charged Mist work because Glint can't make that work well Op just stop. Yur not making a great case for yur arguements period, and are just throwing random scenarios out to back yur points.
  10. > @"Dadnir.5038" said: > Why would I wish ANet to remove clumsy bundles that are a pitiful excuse for the loss of 50 point of endurance (the second dodge)? I think the way I changed your question is enough of an answer in itself, right? > > NB.: The same way I'm all for revenant "healing orbs" and scourge's "magical sand" being replaced by anything else that's not as clumsy to use. Beware, this is my own opinion, you can totally be in love with such mechanisms if it's your taste, but, personally, I don't. I'd rather have a simple effect that don't require balance than an unnecessarily complex effect that require balance and end up crippling core mechanisms for the sake of keeping them in game. From yur initial comment what can be inferred is that yu meant : "2nd dodge was removed because of Mirrors giving them access to MC, therefore if Mirrors were removed, they deserve their 2nd dodge back" That's just so wrong. Just as much as Mirage should have their second dodge back, as a Espec relying on their Mirage Cloak for gameplay, they still need that access to Mirage Cloak, no matter how cumbersome they may be. And this is not to say that Mirage builds don't already use them effectively : Staff Condi Mirages do use Mirrors pretty effectively. Yu also mentioned simply removing them so that they can have their 2nd Dodge back, which makes it seem that yur implying that all they need is their 2nd dodge back. Sure if Mirrors were REPLACED with another way to easily attain more Mirage Cloaks, it would be much better overall for Mirage. (But only if IH is rebalanced at the same time) If yu meant something else entirely, then please clarify, because it just seems like yu want Mirage to have 2nd Dodge back but lose all other avenues of gaining MC, so that their ONLY way of attaining MC is dodging.
  11. > @"Cynz.9437" said: > There are things like traps that do damage and that you can't cancel. So.... Traps have are countered by Infused Light. Glad we took a whole page of back and forth to come to this conclusion. Considering OP is coming from a DH perspective, it's no wonder they have so many grievances regarding Herald. Apparently Heralds using Infused Light against his traps is too op or something.
  12. I wouldn't mind some simple looking weapon skins for once. Sometimes the gaudy huge swords do not fit my aesthetic at all. It's simply vexing to find a simple, single edged sword, but yur only options are : - A Scimitar (the best choice so far) - A Katana which for some reason is extremely long and glows green - Something that's basically a cleaver, and a very long one - One of many giant swords
  13. > @"Curunen.8729" said: > The tradeoff should be losing Distortion, and modifying all other shatters. I think they should keep other Shatters and modify Distortion instead. Would be cool if Mirage's Distortion gave base amount of Invul but allow them to Mirage Cloak upon attacked, stacking up to 3 times based on how many clones Shattered. So instead of having 1 - 4s Invul, they will instead get 1s Invul and 3 instances of auto Mirage Cloak which lasts for about 5s This gives them abit of counter pressure when being attacked after they used Distortion. Ofc, IH has to be rebalanced if this were to happen.
  14. > @"Megametzler.5729" said: > How do you counterplay that? Stop attacking (or stop using many skills with lasting effects, unstowable casts etc) when he activated facet? And chip him with AAs while he can still atack you with strong AAs and 60% of his energy generation? > > At least give it counterplay to be able to burst them when CCd. The counterplay is to make him gamble on using it or not. This is only a problem with Condition builds because they can't force the Herald to use Infuse Light. Infuse Light is the only cooldown Herald has available to counter condi bombs without external help, so it's up to yu how yu wanna force them to use it. Power builds have no problem with fighting Heralds because they can power burst the Herald and force them to play chicken with Infuse Light. Oh god forbid anyone has an answer to Condi spam. Infuse Light doesn't need a nerf, that's my stance. I'm all for nerfing Herald sustain though.
  15. > @"Megametzler.5729" said: > > @"ArthurDent.9538" said: > > > @"Megametzler.5729" said: > > > > @"Yasai.3549" said: > > > > (...) > > > > - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. > > > > (...) > > > > > > Just picking this one up: > > > > > > **It is instant.** > > > > > > The facet is **not** instant, but IL is. It can be activated during CC, any AoE, when any unstowable animation is running. Actually, if revenant does not get significant healing from this skill, the revenant deserve to stay in pleb tier. > > > > > > Switch the cast time from the facet to IL and the skill is fine. Bringing it actually in line with Defiant Stance. > > > > > > > Yes, defiant stance that skill which despite having a few major advantages over infuse light has always been trash tier and never sees serious use, bring it in line with that. People are doing this all the time, a certain skill on one class that people actually use is similar to trash skill on another class that no one uses, and call for it to be nerfed down to the weaker skills level effectively deleting it. For instance all the people that compare various dps utilities to arcane blast/wave/power, those skills are trash currently, using them as a baseline for balancing dps utilities is dumb, balancing infuse light around defiant stance is dumb. > > Okay, well, if you compare it to arcane skills, give it a cast time of 3 seconds to make it equally worthless? :lol: > > Or buff Defiant Stance, make it instand and see if it is actually trash tier. When arguments don't help, let's go back to random testing. Why are yu guys fighting over a skill's instant cast feature like its all that matters when it comes to the Herald/Warrior healing off the skill? I've seen plenty of Teamfights where Warrior turns on Defiant Stance and GG heals all the incoming damage, but apparently that's not an issue? Infuse Light isn't really an issue, it's probably the fact Herald itself has more healing baked into it than Warrior has with just Defiant Stance. Honestly, just me but I'm gonna be A okay with Facet Heals removed and replaced with something else to help group support. I never liked the "Facet chugging for HP" trait at all. While it heals for little per Facet, it does add up over time in addition to Regens and Siphons. Also, as I have mentioned earlier, Infuse Light, fine if people are so blind to just free damage it and cry about it in forums later, they should up the aura intensity. If yur so blind that yu can see someone with a blue shining aura and still dps it, it's really no one else's fault.
  16. > @"Dadnir.5038" said: > Mirage got it's second dodge removed because he can generate shards that give him dodge frame. > Just remove the shard thing and bring back the 2nd dodge. That's like a more cumbersome way to get dodges over something like Riposting Shadows or Agility Signet or one of the myriad of ways for Thief to get endurance. So should Endurance gain just be removed in general? I mean for the case of Riposting Shadows, removing it to reduce skill bloat could allow it to bear a lower cost. Endurance gain removal from DD would definitely hurt it's playstyle no? Why would yu wish this onto another Espec then?
  17. > @"hanabal lecter.2495" said: > Imagine making a spec that relies around evading to use most of your skills, but then go you know what we dont want you to use them so lets give you less evades. It just makes no sense. Mirage can't be balanced the same way other classes with dodge benefits are balanced. Their dodge is unique and special, with its own merits and demerits. Last thing they should have ever touched was the dodge, and rather balance things which the dodge was empowering. Like hey, maybe if they put a 3s ICD on IH, it would have toned down the IH Mirage Condi spam abit yu know, but nah, remove 1 dodge.
  18. An MM Scourge. MM Scourge walks over supports by corrupting their boons and killing them with Minion chip damage, Condi and Death Nova spam. If the Scourge is using Feed from Corruption, they can even Steal those boons they have corrupted or removed for their own use. > @"Ragnar.4257" said: > Should've designed a game where there is 1 class with only 1 button, and you spawn directly next to an enemy where you can both press your 1 button. Fastest button pressing wins. We were there with burst meta. We moved away from it after the damage nerfs. We are now moving toward a meta of just staring at each other waiting for them to DC.
  19. > @"Axl.8924" said: > My point is you guys seem to have a lot of everything seems pretty annoying to fight you rev players. > > I predict a possible nerf in the future to cds of mobility Yu may wanna quit pvp then, there are way more annoying things to fight than Revenants.
  20. > @"Axl.8924" said: > 12:08 Decent CD on that heal skill What's yur point? People gonna just stand around for 30s for Infuse Light to come off cooldown? Infuse Light is not Shiro. It's Glint aka Herald.
  21. I recommend Ranger for a bunch of reasons. 1. Ranger has a relaxing playstyle in Open world 2. Ranger has a pretty nice playstyle in PvP and WvW, but requires some skill, but is also pretty easy to grasp. 3. Pub groups for Raid and Strikes for some reason NEVER field enough Healers. Everyone wanna play stuff like MAIN HEALER SCOURGE or something for a pug group and when people die they ragequit.
  22. > @"Axl.8924" said: > 1209 it is shiro though Link the video. The only video in this thread is the guide and it shows nothing of what yu said.
  23. > @"Axl.8924" said: > Are you sure no heals at all? in that vid it showed 5 seconds or something on the healing skill, so seems pretty fair for 5k plus possibility to counter melee and ranged attacks. Give timestamp. I'm not digging through a video with like a whole load of team fights in order to single out anything to explain to yu. 1. Teamfight. They have heals from teammates in addition to their own Regen and Siphon. 2. Condi could be ticking on them while they have Infuse Light. The part on Siphon is why I mentioned dodging Sword 3. Sword 3 allows them to evade all attacks while slapping yu 5 times, which will proc any Enchanted Blades left over or Battle Scarred. Allowing them the first damage tick and evading the remaining 4 allows yu to deny them this chip healing.
  24. > @"Armen.1483" said: > If you play rev, you should know that Dragon stance has no issues with energy whatsoever, and along with that broken heal skill it is indeed insanely strong. But I would still ask you which are the cons you are talking about ? I will add that I agree that some points that people brought before about 'no cooldowns" are not taking into consideration the energy part which is kinda wrong. BUT with legendary dragon stance spamming weapon skills which have low coolodwns and sometimes are very strong is still doable. I guess it is exactly the real problem: energy management in Glint is very forgiving and I don't know about any cons there. Not talking about the fact that Glint makes you play as a tank with a full glass cannon build, which is also very brokenly strong. Oh boy *puts on rubber gloves* time to perform a surgery on this paragraph. - Kuma was addressing OP's claims of a 600 range no cooldown AoE CC, aka Jade Winds. (This is false because Jade Winds cost 50 Energy, essentially putting a ~6 second cooldown on not only itself, but any 30 Energy or higher skill on a 3 second cooldown while Energy refills) - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. - The whole Rev weaponskills have Low Cooldowns thing is a thing like, 3 years ago. Rev Weaponskills have actual long cooldowns now. The only Rev weapon which has "low cooldowns" is Mace 2 and Mace 3. Don't believe me? Go look it up on the Wiki. But just for benefit for those who are too lazy to open up a new tab : Sword 2 8s, Sword 3 15s, Sword 4 15s, Sword 5 18s If anything, Rev's Sword/Sword cooldowns have been normalized, and actually puts Rev in a disadvantage from sharing the same resource pool as their Utilities. But maybe this is why Rev still has high burst damage, because they are sacrificing Energy for it. - Energy Management in Glint is "very forgiving" if yu look at it as if Herald camps Glint. Truth of the matter is if yu use all of Glint actives and are done with Sword Actives, yur basically sitting on a large Energy pool with nothing but Autos and Sword 2 to fill damage. Don't forget, Glint Facets have actual cooldowns like any other class, so what do they do? Swap to Shiro of course, and bam all yur skills have enormous Energy costs. Oh boy now yu know all of our cons, but for the benefit of the slower players, lemme break down how to beat a Revenant, especially a Power Herald : - Heralds usually start Shiro in order to use Enchanted Blades and PT to facilitate their gap close and burst. This is the only part where yu can't really counter if yu are getting +1, so welp, suck it up, yu just got +1, do yu really expect to see it coming? - If a Herald uses a PT > Sword2/Sword 4 combo to jump anyone, they are left essentially dry for 2s there are alot of things yu can do within this 2s. A. counter by throwing a CC (WOOP DE DOO GUESS WHO AUTOMATICALLY COUNTERS A MELEE AGGRESSOR! DRUMROLL PLEASE : Dragon's Maw) B. retaliate with a burst C. LoS the Rev and try to escape - So now yu survived a majority of the Herald's damage, and yu can start pressuring them because of their low Energy, but they swap to Glint, what do I do? Glint has 1 Stunbreak 2 Actives for damage, and 1 Emergency heal and 1 CC. Goal here is to pressure them into popping their Emergency heal. This is when yu burst with 2 bursts in yur Arsenal. If they use Sword 3, wait for first damage tick and dodge. Yu will negate 80% of the damage from the skill. If they use Sword 5, yu have 10 years to dodge the second hit just by running through their character model, cancelling the second hit. (this is called turning because they are facing their character forward, while their character is trying to turn to hit yu, causing the player to interrupt themselves) - Oh shid oh fug, the Rev is now in trouble, with about 50% health and no more Infuse Light (provided yur not filling their Health up like a noob). They are now in Shiro after expanding Glint and Infuse Light, which means they are in deep trouble due to not having a proper heal with Enchanted Blades, and only Staff left for defense. They are now on the defense. This is when yu slap on pressure with auto attacks to force them to use Staff block and Staff 5 to negate their damage. After they do this, they are basically dead.
  25. > @"The Greyhawk.9107" said: > > @"Konig Des Todes.2086" said: > > I don't get the notion of keeping Almorra alive, just to _force_ her into retirement. Which is also very out of character and disrespectful to charr lore. Which, ironically, is something you say you're trying to do. > > > > Specifically, I'm referring to the charr cultural concept of "[the final patrol](https://wiki.guildwars2.com/wiki/Final_patrol)". As explained [by Rox](https://wiki.guildwars2.com/wiki/The_Origins_of_Madness:_A_Moment%27s_Peace#Dialogue) in late Season 1 when talking about [Asagai](https://wiki.guildwars2.com/wiki/Asagai), when a charr is too old and/or injured and a gladium, they tend to go out on "one final patrol". A patrol to the death, where they can die in battle as a soldier of the Legions. > > > > If Almorra was in such a condition she could no longer lead the Vigil on the battlefield, you can bet your kitten that she'd rather go out in a blaze of glory than sitting in some hearth getting older. She's promote Laranthir to be General, and probably Jhavi to Grand Warmarshal, and then go solo into the wilderness in a heavily contested area. Because that's what charr do. > > > > Not all deaths are glorious, and this was a fine end for her, especially with Visions of the Past showing how she died and that she did have that "going in a blaze of glory" style deathmatch in the end. > > > > And like Greyhawk said, it makes no sense for Rytlock to succumb to Jormag. Hell, it was weird enough that he turned on the Commander in Episode 2. Ryland becoming Jormag's champion fits perfectly well with how they built him up, and honors "the old lore" pretty decently. > > > > What _doesn't_ honor the old lore, is (in no particular order) a) Drakkar's appearance, b) Owl's sudden survival just to die the next scene, c) the succession of Imperator-ship, d) arguably Smodur's personality, e) the sudden survival of so many stone dwarves after saying that they've been practically entirely wiped out in EoD novel and Season 2 and Season 3. And possibly more, but small points overall. > > Oh, we might need to figure out a way to better differentiate the acronyms of Edge of Destiny and End of Dragons..... EoDy and EoDg
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