Jump to content
  • Sign Up

Suggestion: Move Venom Trait to Deadly Arts Specialization


Virtuality.8351

Recommended Posts

## The Current State

The [shadow Arts](https://wiki.guildwars2.com/wiki/Shadow_Arts) spec now has two traits associated with slot skills. One is [**Hidden Thief**](https://wiki.guildwars2.com/wiki/Hidden_Thief), which improves Deception skills, and the other is [**Leeching Venom**](https://wiki.guildwars2.com/wiki/Leeching_Venoms), which improves Venom skills.

On the other hand, the [Deadly Arts](https://wiki.guildwars2.com/wiki/Deadly_Arts) spec has no trait associated with any slot skills. Furthermore, while [**Deadly Ambition**](https://wiki.guildwars2.com/wiki/Deadly_Ambition) (adept major) and [**Potent Poison**](https://wiki.guildwars2.com/wiki/Potent_Poison) (grandmaster major) offers a lot of condition damage buff in PvE, the master tier major trait [**Panic Strike**](https://wiki.guildwars2.com/wiki/Panic_Strike) hugely underperforms in overall PvE scenarios.

## Suggestion

So why not move the Venom trait to the Deadly Arts spec? Not to mention the Venom skills inherently offers a lot of condition damage pressure, which additionally would also works perfectly with the grandmaster minor trait [**Exposed Weakness**](https://wiki.guildwars2.com/wiki/Exposed_Weakness). They are just _both functionally and thematically_ suited for the Deadly Arts spec.

My proposal would be to remove the Spider Venom stacks **Leeching Venom** originally provides upon player character entering stealth, and merge it with **Panic Strike**. Also, make the immobilization cooldown of the newly merged trait _per target_, just like how [**Lotus Poison**](https://wiki.guildwars2.com/wiki/Lotus_Poison) functions, so that it works in PvE. The result would look like the following:

 

-

 

**Venom Strike** (Deadly Arts, master tier major trait; the stupid name here is a mere placeholder and suggestions are welcome!)

_Venom skills siphon life from struck foes. Immobilizing a foe grants you stacks of Spider Venom. Striking a foe that is below the health threshold immobilizes them._

> Life Siphon Damage: 353 (0.33) in PvE; 160 (0.0165) in PvP

> Life Siphon Healing: 325 (0.2)

> Spider Venom Stacks: 6 in PvE; 2 in WvW/sPvP

> Health Threshold: 50%

> Immobilize (2½s): Unable to move. (Internal Cooldown: 20 s in PvE and 30 s in WvW/sPvP)

 

Further inputs are welcome!

Link to comment
Share on other sites

> @"kash.9213" said:

> Your title suggests removing the leeching effect but at the bottom you left it in. I use that trait, it's not a small part of my build, I like it where it is.

 

Ah yes that was my original idea. After digging into the whole thing further though I changed my mind and proposed something different. Thanks for pointing out the inconsistency! (And sorry for the trouble if what I proposed here gets implemented :( )

Link to comment
Share on other sites

> @"Fueki.4753" said:

> What is the icd for the Immobilize?

> Because like this, you'd just permanently immobilize any fow below 50% health.

 

Ah I totally forgot to put on the ICD number. I'd imagine it to be the same as before, which is 20 s in PvE, and 30 s in PvP. Thank for pointing that out! I'll update the post now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...