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Elite Spec: shado lin


supa suop.8026

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Weapon type: focus

 

_**Specialization ability**_ Shadow strike: when ever you hit with a skill you will also do a small amount of damage to your foe known as a Shadow Strike. Cannot critically hit(unless traited). Dmg:100( scales with power) Range:130 Shadow strikes change depending on your main hand weapon. (See GM minor trait)

 

Specialization drawback: thieves will lose their ability to use stolen skills(f2), but their steal distance is increased to 1500. Steal becomes Shadow Sprint(All traits will still have the same effect on shadow sprint as they did with steal, save Improvisation)

 

 

_**Utilities: Stances**_

 

**Heal: Way of Meditation**(4s): while this stance is active shadow strikes heal you for a small amount. When this stance ends heal for 20% of the total dmg you dealt(trait effect: at the end of this stance cleanse yourself of conditions(3))

 

**Way of the Shadow** (4s): while in this stance you receive 50% less damage, and are immune to critical hits. Your Shadow strikes will give you barrier. (Trait effect: when this stance ends gain stealth)(stun break)

 

**Way of the Unseen**(5s): while in this stance you gain fury, cannot be blinded, and your attacks are unblockable. Your shadow strikes blind foes (icd 1 secs)(trait effect :at the end of this stance blinds and weakens foes around you)

 

**Way of the Serpent**(5s): you gain super speed. While in this stance and conditions expire 50% faster and deal 50% less damage. You Shadow strikes poison foes and give you retaliation(trait effect when this stance ends release a cloud that poisons and torments foes)

 

**Way of the Demon**(6s): while in this stance your gain might (10(6s)). When a Shadow strike hits a foe it also hits foes around your target(up to 5). (trait effect: when this stance ends siphon health from foes around you. Health siphoned: 150; number of targets: 5 )

 

**Elite: Way of Perfection**(8s): while in this stance the effects of quickness are enhanced (100%) you gain quickness(1⁄2s) for every shadow strike that successfully hits.( trait effect: When this stance ends gain alacrity (10s))

 

 

_**Traits Minor Traits**_ Focus mastery: you gain the ability to dual wield foci

 

Adept minor: unleash Shadow strikes on foes

 

Master minor: dual-attacks grant quickness (1sec)

 

GM Minor Way of the master: your shadow strikes gain bonuses depending on your Main-Hand weapon.

* Sword: Shadow Stikes restore endurance: 2

* Pistol: Shadow strikes gain greater range

* Focus: Shadow Strikes hit twice (thrice, when traited)

* Dagger: Shadow Strikes siphon health (siphon healing: 50)

* Shortbow: your Shadow strikes gain a greater range and bounce( number of bounce:1)

 

Adept traits:

* Mirrored stance: when you use a stance skill copy your targeted foe’s boons( 2 boons copied)

* Shadow’s grasp: increase the Shadow Sprints range and evade(1s). (additional 300 range increase)

* Penetrating Shadows: your shadow strikes apply vulnerability. Deal increased damage to vulnerable foes (7%).

 

 

Master traits:

* Deadly paradox: your stances get an ammo count and have additional effects, but stance durations are decreased. (Ammo count:2, Duration decreased 60%)

* Shadow’s remedy: shadow strikes transfer one condition from yourself to your foe (3 sec icd)

* Quickening Initiative : Gain initiative while under the effects of quickness: 1 initiative for every 2 seconds of quickness.

 

 

Grandmaster traits:

* Open Palm: Your shadow strikes can now critically hit, and you gain bonus ferocity(150). While wielding a focus in your main-hand Way of the Master is enhanced and you gain additional ferocity(150).

* Shadow’s Avarice: your shadow strikes steal boons (3 sec icd) (Boons Stolen:1) . When you steal a boon also siphon health per a boon stolen.(siphon heal: 200) (siphon damage:200)

* Stolen Speed: whenever you gain quickness you also gain super speed (2s), and apply slow and chill to foes around you (number of foes:5) Slow and chill duration:2s (icd 5s)

 

 

 

 

**Weapon Skills**

Stealth skill Temple Strike: Hit a foe from the front or back blinds them. Hitting them from the sides blinds as well as stuns them. Stun and Blind(2s)

 

Skill one:

* Jab Quickly: hit your foe twice

* Evading blow: Quickly dodge and strike your foe (Evade(1⁄4s))

* Feint Strike: Hit your foe and do an additional shadow strike

 

Skill two Mach punch (3 initiative) Dash at your foe evading attacks and deliver a punch, if the strike lands gain swiftness (2s) Evade(1⁄2s)

 

Skill three:

 

Shadow tether(focus/dagger) (4 initiative) (tether break: 2 initiative)

Stab your foe and leave your dagger embedded in them creating a shadow tether. This tether applies weakness(1s per pulse) to you foe and grains you might(2 stacks (4s)). You can break the tether to shadow step your foe to you.

 

 

Spider’sThread/Falling spider(dagger/focus)

* Spider’s Thread(3 initiative):Throw your dagger to a target area then the skill turns into a falling spider. If a foe is struck then they are immobilized(1½s )

* Falling Spider(2 initiative): shadowstep to your targeted area and deal a strike that poisons. Foes will suffer additional damage and poison if they have movement impairing conditions on them.

 

 

Shadow Uppercut(focus/pistol) (5 initiative)

Fire a shot and shadowstep to your target then deliver a deadly uppercut. Damage increased if foes heal is below the threshold. Threshold 50%

 

 

Shilling shot:(pistol/focus)

Punch your foe and shadow step away from them. Then fire your pistol at them. If the pistol shot lands, transfer 2 conditions from yourself to your target.

 

 

Forceful thrust/Low Blow(sword/focus)

* Forceful thrust(3 initiative): Lunge at your foe and stab them, and this skill turns to low blow. If they are below the health threshold they are knocked back(120) . (Threshold 50%)

* Low blow(4 initiative): Kick your foe. If they are above the threshold they are crippled(4s), if below the threshold they are knocked down(1.5s) (Threshold 25%)

 

 

Shadow Flurry (focus/focus) (5 initiative)

Hit your foe with multiple strikes, if all strikes hit you gain initiative(2 initiative) Bonus damage per a vulnerability on foe (1%)

 

 

Skill Four Pickpocket(4 Initiative) Hit your foe with a punch then evade backwards. If a foe is struck, steal one boon from them. The stolen boon* has increased duration(2sec increase) Evade(1⁄2) * if the boon has stacks when stolen , i.e Might, all stacks will be applied to the thief.

 

 

Skill Five Shadow parry (6 initiative) Block you next attack, if an attack is blocked you stealth yourself and your next attack does increased damage Stealth(3s) Increased dmg(10% increased)(3s)

 

 

 

If you have read it all thank you. Let me know what you think, critiques and all.

 

TL;DR: I Just want a punchie punch elite spec for my thief

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Disgusting design.

 

I can see this, if ever implemented, to be an extremely brain dead and dumb spec to fight with and against.

Literally mash all Stances, Steal in and slap people with Focus 2, then retreat till all Stances are up again.

 

And with the correct trait combination using Dagger, it's the most beefy gg ez build where yu just use everything on cooldown and attack blindly till someone is dead, and because it's Thief, yu can get away with it with a simple Black Powder + Heartseeker and leave.

 

This post is why Devs never listen to us players when regarding balance.

 

Like dude, seriously?

3 Ini cost gap closer plus evade plus damage which also gives boons?

And since it's a skill it will proc this "Shadow Strike" over and over and over.

 

 

 

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> @"Yasai.3549" said:

> Disgusting design.

>

> I can see this, if ever implemented, to be an extremely brain dead and dumb spec to fight with and against.

> Literally mash all Stances, Steal in and slap people with Focus 2, then retreat till all Stances are up again.

thanks for the reply!

I didn't write this in the initial post, but I actual wanted the focus skills and the shadow strikes to be weaker than the daggers, pwr modifiers included, and to be single targeting. In that way even if you can spam the focus skill 2 over and over your opponent would be able to mitigate it easily and it would drain the thief's initiative pool. Though I can see a cause for concern with the amount of evasion time and agree that 1/2s might be a bit much, and 1/4 might be a better fit. In my mind thought that it would be ok to add evasion to the skill because it serves no other purpose than being a gap closer , whereas other gap closers in a thief arsenal provide and extra benefit whether it being extra damage with the dagger or a means of repositioning with the sword. I can also see that the range of skill to has not been add, so that may add to the speculation as well as concern. I will edit it in later.

 

> And with the correct trait combination using Dagger, it's the most beefy gg ez build where yu just use everything on cooldown and attack blindly till someone is dead, and because it's Thief, yu can get away with it with a simple Black Powder + Heartseeker and leave.

Could you elaborate on this point a bit more? It has always been my understanding that a thief could use a D/P build to disengage a fight, wait for its CDs to reset, and then reengage the fight with any spec.

 

 

 

 

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